Keres

(#40439501)
"Ah, look! Vera brought us some tea - let's have a chat!"
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Familiar

Sparkling Goblin
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Energy: 45/50
This dragon’s natural inborn element is Wind.
Female Mirror
This dragon is on a Coliseum team.
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Personal Style

Apparel

Aqua Birdskull Headdress
Unearthly Onyx Forejewels
Unearthly Onyx Clawrings
Aquamarine Flourish Belt
Aquamarine Flourish Bracelet
Aquamarine Flourish Anklets

Skin

Scene

Measurements

Length
4.75 m
Wingspan
4.66 m
Weight
421.58 kg

Genetics

Primary Gene
Charcoal
Savannah
Charcoal
Savannah
Secondary Gene
Mint
Stripes
Mint
Stripes
Tertiary Gene
Iris
Spines
Iris
Spines

Hatchday

Hatchday
Mar 27, 2018
(6 years)

Breed

Breed
Adult
Mirror

Eye Type

Eye Type
Wind
Common
Level 25 Mirror
Max Level
Scratch
Shred
Eliminate
Rally
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
129
AGI
9
DEF
5
QCK
52
INT
5
VIT
5
MND
5

Lineage

Parents

  • none

Offspring


Biography


The Experimental Necromancer
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Keres
Secondary flight(s): Shadow TCOg4IY.png, Plague Cmz8k8j.png

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You take, rather warily, what looks to be some fancy fragrant tea from a dainty (and seemingly jolly?) reanimated serthis skeleton which the crazed mirror dragon referred to as Vera.

Minutes earlier... wrote:
The room you have entered was a little way into the open cavern area of the clan, almost completely covered by thick branches of ivy, minus where a dragon had clearly forced their way through repeatedly; there were claw and bite marks created seemingly with no rhyme or reason, around the gap which you just now decided to squeeze through.

This revealed a fairly large camber filled with herbs and odd trinkets. There also stood a cauldron filled most of the way up with water, simmering away unattended beneath a chimney which tunnels to somewhere above, though not directly to the surface. The cave has a few small tunnels leading seemingly to more similarly messy caverns, through which a mirror dragon with ghostly blue wings enters talking to herself or some unseen listener, surprised to find a curious dragon in her network of tunnels, though rather ecstatic.

Great. Now you're stuck talking to a dragon who enjoys the company of walking (or slithering) skeletons.

"I'm so sorry, I haven't introduced myself! My name is Keres, but often I'm known as the experimental necromancer."

You pause to take this information in, but you can't find anywhere to put it. "So... You use the Shade to reanimate skeletons?"

Keres' face contorts, as though your suggestion was outrageous (despite it being common in most forms of necromancy to do so). "No! That would be foul, immoral and dangerous; how dare you even suggest it!" Her antique teacup rattles against it's saucer because she is so enraged.

In reply, you nervously sip your own cup of tea. "Sorry," you mumble, "I wasn't aware there was any other way"

"Hmph. Everybody says that," she sips her tea and it puts her mind at ease - hang on, it actually seems to be working overtime now, and all of a sudden she puts down the cup and leaps into action, grabbing herbs here and there and throwing them into the pot which previously rocked idly in the corner of the dark chamber.

A crow skeleton which you previously dismissed as a magical, eccentric decoration hops closer to a pile of bones and other biological matter, picks some twig sized ones and flies - yes flies - to the cauldron and drops them in.

A dire hyena now - flesh and bones in one, for once - comes dashing in, barely missing you and the pot when it halts, with it's jaws full of massive bones and drops them into the mixing bowl as well. Keres has a wild look in her eyes as she grabs a staff that was propped up against a rock nearby and stirs in a figure eight pattern, her muttering commencing once more. The two reanimates and her working like the strangest clockwork machine you've ever seen - and you've just passed a clockwork prototype dragon drone that can't even fly. Maybe it could do with whatever magic that crow skeleton gets. To finish the show you've witnessed, Keres mutters quietly "Oh, okay, thanks" to no-one in particular, but the dire hyena leaves and comes back dragging a half-eaten cerdae corpse in reply, throwing it in as best it can manage. "Arthur! I wanted an untouched body! Bad hyena!" She sighs. "Well... It's better than nothing. I wonder if I've gotten any better."

She's completely ignoring you now, dead set on staring down a dead cerdae as the melted ingredients submerge the poor creature's body instead. No wonder she's popular. But suddenly the creature twitches and groans, causing Keres to jump for joy. "What's your name, mr. mage, did I get the right person? Actually, I think I'll call you Julius, if you aren't, that is." The cerdae looks as confused as you do but speaks, revealing it's true nature:

"I'm sorry, mage? Julius? My name is Ares, I'm no silly mage, I'm a real warrior," He pauses to look down at himself pridefully and realises the problem(s) at hand. "What. Did. You. Do."

"Well, Julius, I was trying to resurrect an ancient ancestor of mine. They're a true necromancer and I was hoping to carry on his legacy and have him teach me his secrets, so this magic art doesn't start, end and then die out with the Shade as it's solution - it's a poor one anyways, just the cursed smoke using flesh and blood to spread it's corruption - what a joke," she grumbles "but you got in the way, who even are you, we can't possibly be related."

The dragon trapped in a cerdae attempts to stretch, but only half of his muscles are intact so instead he answers her unusual set of questions; "My name's not Julius, for windsinger's sake! I'll say it again; Ares, not Julius. I remember that damn dragon, Keuthonymos, my 'great' nephew got me killed with his magic tricks. Don't worry Ares, my undead army can help you fight. Yeah, right."

"How poetic, since this school of magic has found you alive once more... Doesn't help though. I mean, Kethy was right here talking to me! Ugh, he could have just asked to get his body replaced if he doesn't like this makeshift one. They need to get regularly replaced anyway, if I don't find out his trade secret for magical preservation. No, you definitely got in the way, Julius. Just looking for revenge? It's a poor excuse for one."

"Just like how you're a poor excuse for a necromancer?"

You decide now is a good time to leave, since they're paying no attention to you, so you slink away. You breathe in the fresh air circulating the comfortably sized cave mouth and let it carry away your worries.


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Storm Seeker
Ancestral Incense
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Exalting Keres to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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