Amyr

(#40160244)
Level 25 Guardian
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Familiar

Common Podid
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Male Guardian
This dragon is on a Coliseum team.
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Personal Style

Apparel

Desert Rain Frog Companion
Marsh Frog Companion
Simple Pearly Bracelets
Map Kit
Horned Frog Companion

Skin

Scene

Measurements

Length
14.5 m
Wingspan
20.45 m
Weight
7002.76 kg

Genetics

Primary Gene
Shadow
Python
Shadow
Python
Secondary Gene
Stonewash
Safari
Stonewash
Safari
Tertiary Gene
Avocado
Capsule
Avocado
Capsule

Hatchday

Hatchday
Mar 16, 2018
(6 years)

Breed

Breed
Adult
Guardian

Eye Type

Eye Type
Nature
Common
Level 25 Guardian
Max Level
Scratch
Shred
Eliminate
Rally
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
99
AGI
60
DEF
17
QCK
67
INT
5
VIT
17
MND
18

Biography

Map Kit Pulsating Green Embers Map Kit
Amyr
Protective Progenitor
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Personality
════════
Amyr, the leader and protector of the fairly harmonious clan, is a solemn Guardian who seldom voices the needs or wants of his own. Loyal, Cautious, and adept at humming, Amyr serves the higher cause of guarding his clan. Newcomers are scrutinized hours upon hours on end by him. Only after given the approval of a faint nod are they then escorted to the empty section of the lair.
He's quite the anomaly of his kind. While his Search ended at the groves of trees that sheltered the Heimnis clan, his protective nature did not. Amyr extends it to those under his lead and unbeknownst guests.
Wildwood Owl
Leafy Gladeboughs
Greenstripe Amaranth
Unhatched Nature Egg
40160244_350.png
Role and Hobbies
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Amyr is the lead guard and chief of Clan Heimnis. He screens newcomers and guests alike with a critical eye and hours to pick at the most miniscule of details. Outside of patrolling the lair's entrance, Amyr's hobbies extend into hiking and candle making. He enjoys learning more about the place that called to him, from trekking up the luscious hillsides that border the clan's territory to submerging himself in the riverbeds sprinkled along its front. He often brings back trinkets of his adventures. Fish, oddly-shaped nuts and leaves, as well as glittering pebbles are all fair game to his trained eye. If given a trinket from the quiet guard, it is often a sign you are in good hands.
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Exalting Amyr to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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