Arkenstone

(#38535897)
Level 1 Imperial
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Familiar

Spirit of Shadow
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Energy: 0/50
This dragon’s natural inborn element is Ice.
Male Imperial
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Personal Style

Apparel

Diamond Talonclasp Pendant
Chillspike Collar
Crystalhide Treads
Chillspike Crown
Eroded Crystalhide

Skin

Scene

Measurements

Length
25.39 m
Wingspan
14.83 m
Weight
8550.15 kg

Genetics

Primary Gene
Orca
Crystal
Orca
Crystal
Secondary Gene
Orca
Facet
Orca
Facet
Tertiary Gene
Midnight
Thylacine
Midnight
Thylacine

Hatchday

Hatchday
Jan 02, 2018
(6 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Ice
Common
Level 1 Imperial
EXP: 0 / 245
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

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Arkenstone
The Thief
"It was a globe with a thousand facets; it shone like silver in the firelight, like water in the sun, like snow under the stars, like rain upon the Moon!"
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Arkenstone was born to a clan of adventurers and nomads, and although he was hatched in the searing temperatures of the Ashfall Waste, his earliest memories are of the gentle rocking of flight, being carried on his father's back and gazing down at a vast expanse of snow, as the clan left behind a birthplace he had barely known. He grew up traveling the frozen tundra, roaming by day, and by night sharing a fire with clanmates and travelers alike, sharing the stories of his icy home. The Southern Icefield, with its long cold nights when the winds howl outside, is the birthplace of many stories, of many heroes who faced down the cold and dark with only their wits and their burning hearts. Arkenstone was always particularly drawn to the stories of skalds and tricksters, those who could think and talk their way out of the tightest spot. Was it any wonder he, nomad and adventurer who grew up with tales of clever heroes, left his clan to become one?

Pursuing a life of adventure, living on his wits, and never settling down, Arkenstone made his living half as a hero and half as a thief. He went by many names, stealing the names and mantles of the heroes whose stories he had loved. He riddled with the beasts that swim trapped beneath the ice, who whispered lies and the locations of hidden treasures to him in their echoing, sibilant voices. He fought with the shadowy creatures who stalk through tunnels bored in glaciers and steal away hatchlings. He went into the dark, following the call of something within that was echoed within him, and he walked out of it with eyes glowing like burning embers and bloody claws full of gold and glory. But when he claimed the name of Skaldi Brighteyes, too boldly or too foolishly for he could never be mistaken for a female tundra, he caught the attention of something ancient and malevolent, who little liked to see this hot-blooded stranger wearing the name of his old nemesis. And so Arkenstone found himself imprisoned within the Hope Eater's dungeons, wandering lost through a cavernous maze of cells and tunnels, where the shadows reached out and caught on him and dark creatures stalked his footsteps waiting for him to stumble. And so he wandered until he caught a snatch of pure bright song, a glimpse of white light in the darkness.

He found Silmaril, a fallen star, the Hope Eater's treasure, imprisoned to be kept by him and him alone. Arkenstone could not resist her beauty, or the chance to steal one of the Hope Eater's prizes while he himself was supposed to be imprisoned. He freed her, and together the two of them fled. They found sanctuary in Clan Lodestar, who offered them the welcome they give to all, but he didn't escape unscathed. He bore the shadows out, where they darkened his formerly bright scales, like the clawmarks of some great beast, like a net cast over him and still holding him entangled. Perhaps the taint lies dormant upon him, or perhaps the Silmaril's light holds its evil at bay, but it has shown no sign of harm to him, yet. But, sometimes he finds himself growing restless, finds his dreams troubled by a siren song of riches waiting to be taken, and restlessly twisting shadows...
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Exalting Arkenstone to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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