Agyr

(#38450695)
Level 25 Undertide
Click or tap to view this dragon in Scenic Mode, which will remove interface elements. For dragons with a Scene assigned, the background artwork will display at full opacity.

Familiar

Mossy Cerdae
Click or tap to share this dragon.
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
This dragon’s natural inborn element is Fire.
Female Undertide
This dragon is benefiting from the effects of eternal youth.
This dragon is an ancient breed.
This dragon is hibernating.
Expand the dragon details section.
Collapse the dragon details section.

Personal Style

Ancient dragons cannot wear apparel.

Scene

Measurements

Length
2.21 m
Wingspan
1.53 m
Weight
63.16 kg

Genetics

Primary Gene
Tangerine
Poison (Undertide)
Tangerine
Poison (Undertide)
Secondary Gene
Pear
Foam (Undertide)
Pear
Foam (Undertide)
Tertiary Gene
Pear
Sailfin (Undertide)
Pear
Sailfin (Undertide)

Hatchday

Hatchday
Dec 30, 2017
(6 years)

Breed

Breed
Hatchling
Undertide

Eye Type

Special Eye Type
Fire
Goat
Level 25 Undertide
Max Level
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Lineage

Parents

  • none

Offspring

  • none

Biography

boop
Terra Cotta Vase

agyr.png
........................
___________________________



MAIN THEME - BLESSING
NOT ALL DESERVE FORGIVENESS. DO YOU?
_________________
"Sometimes the scariest things lie within you. But you don't have to face them alone."


STORY
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Even in a time when magic was purer, raw and unfettered, wild and unpredictable, not yet tamed by the beings brought forth by the gods, some things were feared. It was an old world already when the first creatures were birthed in great gouts of energy, sparked by the clashing of deities, cast into the seething seas by winds that scoured the world clean, creeping across continents that heaved and shook hoping not to be noticed by things so much bigger than they.

It was a turbulent world filled with turbulent magic, and even as it began to settle, life was wary and fierce, fighting tooth and nail to survive against the elements that birthed them. Magic takes time to learn, but back then it was imperfect, and sometimes it didn't work the way it was intended.

There is a rumour, little more than a child's fable, of a place brought into being with these ancient magics, a place of safety known as Woodhaven. It's said that those who dwell within are protected from curses and catastrophes and that any who would do them harm fall afoul of something old and incomprehensible. And, as with all good faerie tales, there is some truth to this one.

But it is not a haven for all.

Woodhaven was created to protect a single individual, a creature - so sayeth obscure historical texts - that can draw the magical life essence from those around it, sapping them of power until they shrivel into a husk and die. Woodhaven - they say - is a prison to contain this monster and protect the world from it.

History (as it often is) is wrong.

Agyr is just a child, an old one, perhaps by today's standards, but a child nonetheless. Cast out by those who feared what she could do to them without even meaning to and left to die in the ever-changing wilderness, Agyr was seen by many as a sign of bad things to come. Her very existence gave rise to a superstition that to see a strange unaccompanied child would bring ill luck for the next year.

Of course, that's only true of unaccompanied children, Agyr found Nyralis and later Tuaxha. Her ability fueled theirs. It was a simple matter for Tuaxha to establish a boundary, after all, that's what her kind is good at. It was easy for her to turn the land into a prison guard... after a fashion and it was no effort to Nyralis to blanket her good luck over the entire canyon. And Agyr powered them, gave them strength, brought the lair to life. Sure, to continue to power that sort of magic, many creatures had to lose their lives, sacrificed to Agyr's hunger to keep her safe. But that's not her fault.

There are signs to warn off trespassers, after all.

And that's only of concern if you believe in ancient faerie tales in the first place.

OTHER
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
ORIGIN / From somewhere unstable when the gods were still actively warring with one another. Because of ongoing godly conflict the magic made her unstable too. She's ostensibly a fire dragon and can channel that particular magic, but she also just sucks everyone else dry. Maybe meant to be a weapon for Flamecaller? Who knows. Although if she was created by the Flamecaller as a weapon, why wasn't she ever used?

Fact / Once her magic settled around the canyon, it took off on its own in a way magic was never meant to, such that when she and her parents hid themselves deep in the lair and slept it continued to work. It allowed the Reliquary to take up residence perhaps because the canyon requires caretakers, perhaps because it needs someone to offer warnings to trespassers.

Likes / She likes normal kid things; playing in the river, having friends (these new modern breeds are so weird guys and her parents warn her against talking to them but she's filled with that childish curiosity and she wants to meet them properly). She's all, wow look at these funky animals we've got now the world is so full of life! And she gets very excited about learning how the world changed while they slept.

Dislikes / Her magic, for obvious reasons. She's a little mad that because of it she'll never get to explore the wider world. The canyon's cool and all but it's just one little corner of a much bigger and more amazing place.

Interests / She's into stories and games and other kid-type activities (and making soft new friends). But she also thinks it's super fascinating to just stare at these new types of dragons in the lair because of how strange they are. She studies them a lot and tells her parents about them all the time. Definitely a child who experiences hyperfixations.

!!!!!!
RELATIONS
Saph – Timekeeper
Nyralis – Good Luck
??? – ???
??? – ???
!!! Gladegift Garlands Metallic Wood-Boring Beetle Lost Gladekeeper Sackdoll Paradise Starsilk Earrings
!! bop
f0746bfe31cb2adf1d8cd7ca31ab47e0f3fdb289.png
76c13718f20c29af725081e7e08d3362b194cfd1.png
f2bc41bf1050d6ff7a6f00d1530dac056efe05d9.png
earthvs1.png

_______________________
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
boop



dragon?age=0&body=49&bodygene=11&breed=10&element=11&eyetype=9&gender=1&tert=101&tertgene=14&winggene=20&wings=101&auth=773ecc3c218d7857324ba9e1cbb12c2cb2ad50b8&dummyext=prev.png
If you feel that this content violates our Rules & Policies, or Terms of Use, you can send a report to our Flight Rising support team using this window.

Please keep in mind that for player privacy reasons, we will not personally respond to you for this report, but it will be sent to us for review.

Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
You can share this dragon on the forums by either copying the browser URL manually, or using bbcode!
URL:
Widget:
Copy this Widget to the clipboard.

Exalting Agyr to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

Do you wish to continue?

  • Names must be longer than 2 characters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.