Dunedain

(#35380222)
Level 7 Guardian
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Familiar

Sprouting Goblin
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Female Guardian
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Personal Style

Apparel

Tree Warden's Garb
Ranger's Cape
Ranger's Hat
Ranger's Quiver
Ranger's Wing Cover
Ranger's Tail Twist
Sussex Spaniel
Druid's Woodbasket

Skin

Scene

Measurements

Length
12.37 m
Wingspan
16.52 m
Weight
11040.34 kg

Genetics

Primary Gene
Shamrock
Crystal
Shamrock
Crystal
Secondary Gene
Pistachio
Facet
Pistachio
Facet
Tertiary Gene
White
Underbelly
White
Underbelly

Hatchday

Hatchday
Aug 23, 2017
(6 years)

Breed

Breed
Adult
Guardian

Eye Type

Eye Type
Nature
Common
Level 7 Guardian
EXP: 360 / 11881
Scratch
Shred
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6

Biography

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D U N E D A I N
RANGER
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Daughter of the great Emerald, she is the Clan's Ranger, who patrols the borders of Clan territory and repels invaders. Like her brother Myrddin, she loves the wild and tangled forest, but unlike him, she enjoys the companionship of the Clan and often regrets the time she must spend away from family and friends.

From an early age, she showed a fascination with GulfStream's bow and arrows, and when she grew old enough, she became a student of Map. She learned quickly, and due to her fondness for exploring the woods, she eventually took on the role of Ranger, spending much of her time alone. In the forest, her sole companion is her loyal spaniel Numenor, who helps her by alerting her to unfamiliar scents, and barking an alarm at strange noises. Dunedain has found a mate in Ywain, the Wolf Warrior, whose dedication to the nomadic life is as true as hers.

Unlike her brother Myrddin, she has no magic of her own... at least as far as she is aware. But Map is fond of remarking that she is a wizard with her chosen weapon, and indeed her arrows do seem to fly with more accuracy than is dragonly possible. The Clan has begun to whisper amongst themselves, wondering if perhaps she really does possess magic, but simply hasn't realized it yet.

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Exalting Dunedain to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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