Radiance

(#34855596)
Level 1 Fae
Click or tap to view this dragon in Scenic Mode, which will remove interface elements. For dragons with a Scene assigned, the background artwork will display at full opacity.

Seer

Crazed Powermith
Click or tap to share this dragon.
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
This dragon’s natural inborn element is Light.
Female Fae
This dragon is hibernating.
Expand the dragon details section.
Collapse the dragon details section.

Personal Style

Apparel

Daisy Flowerfall
Pristine Rose Thorn Crown
Luminous Halo
Luminous Halo
Pristine Rose Thorn Gloves
White Wooly Coat
Filigree Rapier
Cloudy Feathered Wings
Pristine Rose Thorn Stockings

Skin

Scene

Measurements

Length
0.96 m
Wingspan
0.97 m
Weight
2.99 kg

Genetics

Primary Gene
White
Metallic
White
Metallic
Secondary Gene
Cream
Shimmer
Cream
Shimmer
Tertiary Gene
Cream
Glimmer
Cream
Glimmer

Hatchday

Hatchday
Aug 01, 2017
(6 years)

Breed

Breed
Adult
Fae

Eye Type

Special Eye Type
Light
Glowing
Level 1 Fae
EXP: 0 / 245
Meditate
Contuse
STR
4
AGI
5
DEF
4
QCK
9
INT
9
VIT
4
MND
9

Lineage

Parents

Offspring

  • none

Biography

THE RADIANCE
FMnVGBZ.png



7bqYEA6.png
The light, forgotten.

The plague, the infection, the madness that haunts the corpses of Hallownest... the light that screams out from the eyes of this dead Kingdom. What is the source? I suppose mere mortals like myself will never understand.



The Radiance is the true final boss of Hollow Knight. To access her, the player must have acquired Void Heart and have used the Dream Nail on The Hollow Knight when Hornet holds them down. The Radiance does not count as a dream battle, so The Hollow Knight will need to be fought from the beginning on every death.
In the first phase of the fight, she levitates slightly above the floor. Only her body is vulnerable to attack, which requires jumping or ranged attacks. She will often teleport around, making it even harder to get a good string of hits while avoiding her own ruthless attacks.

The Radiance does not deal contact damage; however, all of her attacks except summoning spikes will deal two masks damage upon hit. Falling off the platform will also only do one mask of damage.

Theme: Radiance
Location: Temple of the Black Egg
Health: Stages 1/2/3/4 respectively: 350/400/250/700
Total: 1700



LORE
The Radiance is a higher being of light similar to Essence, and as such opposed to the Void, her ancient enemy. The Moth Tribe is born from her light and in return revered her. Unlike the individualist society of Hallownest however, the Radiance offered unity to bugs at the cost of a mind incapable of thought.

After the Pale King arrived in Hallownest and expanded the minds of his new subjects, the Moth Tribe turned their backs on the Radiance and worshipped him instead. In doing so, the Radiance was almost entirely forgotten. Yet traces of her memory remained, such as a statue on Hallownest's Crown. Her memory started spreading throughout the Kingdom, by then in its golden age. Soon, all of Hallownest began to dream of her, appearing to them as a blazing light. These dreams could break the minds of bugs and eventually enslave their wills to hers. But the King and his subjects resisted her memory, which started to manifest as the Infection.

The Pale King attempted to stop the Infection by sealing the Radiance within a Vessel. These creatures, infused with the Void to be without a mind and a will, were to be able to withstand the Radiance's influence. The Hollow Knight was chosen, raised and grown for that purpose. The Radiance was sealed within them, and the Vessel chained within the Temple of the Black Egg. However, the Pale King failed to realise the Vessel's impurities of mind. Because of this, the Radiance was still able to invade the dreams of bugs. She ultimately wiped out the Kingdom of its inhabitants, whose King had vanished, but left the rest of the land untouched.

Time passed, Hallownest turned into a myth while the Radiance remained sealed. Her influence finally started to break out of the Hollow Knight. She reignited the full power of the Infection, threatening again the land of Hallownest and prompting the Knight to return to Hallownest.



HOLLOW KNIGHT
From her prison, the Radiance senses the return of the Knight and uses the Infection against them. She makes violent puppets out of infected husks, uses Lightseeds and infected Lumaflies to reanimate Broken Vessel and the Watcher Knights, all controlled to kill the Knight. As the Knight draws near to unseal the Black Egg, she increases the spread of the Infection throughout the Forgotten Crossroads to strengthen the creatures infesting it and make them even more violent.

Her fate is linked to the end of the Knight's journey. By defeating the Hollow Knight, the Knight is able to seal the Radiance within, taking the place of their sibling within the Black Egg.

If the Knight enters instead the mind of their sibling with the help of Hornet, they have the possibility to challenge the Radiance herself. However with the Void unified under the Knight's will, the battle takes a tragic turn for her. The Void itself slowly creeps in her dream, seeking to ensnare and consume the Radiance. At the end of the fight, it finally catches up with and immobilizes her. The Shade of the Hollow Knight takes advantage to expose her core, to which the Knight's own Shade deals the last blows. The Radiance's Essence bursts out as the Void consumes her and vanishes from the Temple of the Black Egg, putting an end to the Infection.



ATTACKS
Beam Burst: The Radiance will fire multiple beams of light from her face, 3 times. This attack occurs in Phases 1, 2, and 4. Each burst consists of 8 beams spread evenly around the Radiance at 45-degree angles. Each burst of beams is rotated randomly from the previous burst. The beams are dangerous for about half of a second and only when the beams are at their widest.

Sword Burst: The Radiance will shoot 12 swords from her face. This attack occurs in Phases 1, 2, and 4. These swords point outward in a burst-like formation. The swords form one at a time, circling the Radiance's face either in a clockwise or counter-clockwise order but the circle starts with a random sword. Once all swords are formed, the Radiance tilts her head forward, launching all swords simultaneously. Each sword travels in the direction it is pointing but curving gently the longer they travel. The angle each sword points at can be different for each attack.

Sword Rain: The Radiance summons swords to rain down on the player from the top of the arena. This attack occurs in Phases 1 - 3. These swords will move as a group. Each group of swords is comprised of 12 swords arranged randomly across 18 columns. The columns upon which the swords travel shift to the left or right slightly with each group. There will always be large safe spaces between some swords and even the space between 2 adjacent swords is wide enough to stand in. In Phases 1 and 2, this attack will involve 4 groups of swords. Group 2 starts 1.5 seconds after group 1. Groups 3 and 4 start 1 second after groups 2 and 3, respectively. In Phase 3, there is an infinite amount of swords and each group starts within 1 second of the previous group.

Sword Wall: The Radiance summons walls of swords to shoot across the arena. This attack occurs in Phases 1, 2, and 4. These swords will move as a group across the arena left to right or right to left. Each wall of swords is comprised of 6 swords arranged randomly along 9 rows, ensuring that there will always be some gaps that The Knight can fit in. In Phases 1 and 2, this attack involves 4 walls of swords. Wall 2 starts 2 seconds after wall 1. Walls 3 and 4 start about 1.5 seconds after walls 2 and 3, respectively. In Phase 4, 2 walls are summoned. Wall 2 starts 2 seconds after wall 1. Each wall of swords takes about 3 seconds to cross the arena. During this attack, all walls travel in the same direction.

Wall of Light: The Radiance summons a wall of light that crosses the arena. This attack occurs in Phases 1, 2, and 4. This wall of light crosses the arena from left to right or right to left. The wall takes about 3.5 seconds to cross the floor. The dangerous part of the wall is the large, wide beam. The leading and trailing lines of light are harmless. The wall moves about as fast as The Knight does when dashing. There is a variation to this attack which involves the wall of light disappearing at the middle of the arena. A second wall of light may spawn just as soon as that first wall reaches the middle of the arena. The only way to avoid this attack is by using Shade Cloak.

Orb: The Radiance will summon up to 3 orbs of light that home in on The Knight. This attack occurs in Phases 1, 2, and 4. Each orb appearing about 1.5 seconds after the previous. Orbs will track The Knight until they strike The Knight, strike a surface, or disappear. An orb will disappear after about 3 seconds if it doesn't hit anything. Orbs can pass through surfaces in their first half second of life. Orbs can spawn from anywhere.

Spike Floor: The Radiance will cover part of the floor with spikes. This attack occurs in Phases 2 and 3.

In Phase 2, the spikes will be in one group, cover 50% of the floor, and persist for 5 seconds. Keep in mind that a glow appears a few moments before the spikes do; making it possible to evade any attack while over the spikes before safely moving to non-spikey ground. If The Knight is hit by the spikes, they will disappear for a certain amount of time depending on how long ago they were spawned. Because the spikes count as an attack instead of a hazard, the invincibility of Desolate Dive or Descending Dark is long enough to survive being hit by the spikes before they disappear.

In Phase 3, the spikes persist forever and there can be 2 groups of spikes on each side of the floor covering a total of 50% the floor or just one group on one side covering 25% of the floor. Unlike every other Radiance attack, the spikes do 1 mask of damage. These spikes will disappear when The Knight is hit by them, but start respawning immediately.

Big Beam: The Radiance fires a single, large beam of light. This attack only occurs in Phase 5. The beam's accuracy improves the further into Phase 5 the player gets. The beam is dangerous for about .25 seconds and only when the beam is at its widest. A beam is fired every 1.5 seconds.



GODMASTER DLC
Regardless of Hallownest's recent events, the Godseeker seeks to attune the Radiance to Godhome, where her people can revere the forgotten being as their God of Gods. The Knight can summon her by defeating the Pure Vessel. With the Godseekers' thoughts focused on her, she becomes the Absolute Radiance, her perfect state. Unbeknownst to the Godseeker however, the Void was also lured within Godhome.

If the Knight pushes through the Pantheon of Hallownest, they can challenge the Radiance in Godhome in a similar fight as within her dream. However as the Radiance is cornered by the Void, the Knight's Shade fuses with it. This time focused on by the Godseekers, they take an all-powerful form and lashes repeatedly at the Radiance's core, her Essence bursting out. She finally shatters, putting an end to her plague on Hallownest.



ABSOLUTE RADIANCE
"Forgotten God of Light"

hneuxIX.png


Absolute Radiance is the final boss of Godmaster in Hollow Knight. She is the perfect form of the Radiance and sits at the peak of the Pantheon of Hallownest.

Theme: Radiance (Phase 1-5), Tuning (Phase 6)
Location: Godhome
Health: Stages 1/2/3/4/6 respectively: 400/450/300/750/300
Total: 2200



GODMASTER ATTACKS
Absolute Radiance's attacks are also almost identical to the Radiance's, but come at a much faster pace. She also has an altered final phase. Her fight contains the following attacks with any modifications stated:

Beam Burst: Near instantaneous sets of beams fired back to back.

Sword Burst: Now summons two sets of swords instead of just one.

Sword Rain: Swords come at quicker intervals and faster speeds.

Sword Wall: Swords travel fast enough to be jumped over instead of needing to dash.

Wall of Light: Absolute Radiance spends a very short period of time idle while the wall is summoned and can quickly perform another attack as soon as the wall reaches halfway point of the arena.

Orb: The color of the orbs is much more yellow, they are much faster and take much tighter turns to home in onto the Knight. Absolute Radiance summons these about half a second apart which can lead to multiple crowding the screen. She summons up to 4 of these orbs.

Spike Floor: No changes.

Big Beam: The beam is slightly thinner and only flashes for a few milliseconds before fading instead of lingering. The beams also come at faster intervals with each beam starting just as the last one ends.

Orb Barrage: The only new attack features slower orbs but are constantly fired as soon as one fades. These orbs behave much more like Standard Radiance's orbs and will disappear if lead off-screen. This attack only happens in Phase 6.
If you feel that this content violates our Rules & Policies, or Terms of Use, you can send a report to our Flight Rising support team using this window.

Please keep in mind that for player privacy reasons, we will not personally respond to you for this report, but it will be sent to us for review.

Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

Feed this dragon Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
You can share this dragon on the forums by either copying the browser URL manually, or using bbcode!
URL:
Widget:
Copy this Widget to the clipboard.

Exalting Radiance to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

Do you wish to continue?

  • Names must be longer than 2 characters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.