Runes
(#33112778)
Level 10 Spiral
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Energy: 49/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
3.74 m
Wingspan
2.28 m
Weight
66.67 kg
Genetics
Obsidian
Metallic
Metallic
Plum
Spinner
Spinner
Cerulean
Runes
Runes
Hatchday
Breed
Eye Type
Level 10 Spiral
EXP: 649 / 27676
STR
40
AGI
9
DEF
5
QCK
19
INT
6
VIT
6
MND
6
Lineage
Parents
Offspring
- Talo
- Damario
- Rollan
- Mireille
- Roo
- Iro
- Glenn
- Hari
- Arven
- Jayden
- Saa
- Jarna
- Moarah
- Gwenfore
- Larimar
- Reina
- Roo
- Swoon
- Ebrilla
- Caladorn
- Afton
- Moritz
- Dravite
- Eva
- Davell
- Emblem
- Eireen
- Caun
- Irani
- Yadav
- Merean
- Kerubi
- Huxley
- Oracle
- Mondo
- Zazi
- Miranda
- Talene
- Tea
- Torgar
- Boromir
- Raz
- Cabernet
- Heini
- Isis
- Charoite
- Yachid
- Tremain
- Marcius
- Bree
- Sargent
- Siva
- Orgnar
- Lorel
- Kraken
- Buckthorn
- Jairo
- Espressivo
- Amara
- Phylip
- Straton
- Nivur
- Agnes
- Carlston
- Heitor
- Kurin
- Lloyd
- Lavi
- Valeth
- Sovari
- Flute
- Battlerage
- Bothari
- Loris
- Nago
- Divine
- Brant
- Celestina
- Hendrix
- Aina
- Relic
- Foyam
- Pokosa
- Theia
- Natalya
- Giovanelli
- Mairead
- Keeva
- Tylin
- Jumal
- Eria
- Ironwolf
- Phoenix
- Pockets
- Einws
- Momoka
- Koirin
- Phaeton
- Harmony
- Eseld
- Damora
- Sunniva
- Lillia
- Jade
- Darren
- Coco
- Micaela
- Tesona
- Balina
- Duena
- Tagor
- Aleppo
- Gania
- Florenzia
- Akilina
Biography
Art by Tarere
When hatchlings are sent to the Arcanist, they are Sorted by temperament, skill, and interest into one of four great Houses, to learn with their peers and study in the scroll-strewn Observatory halls until they come of age and take an active role in the Arcanist’s domain. All hatchlings work to re-copy old spellbooks, scrolls, and star charts, but the different Houses all pride themselves on specific pursuits and specialities.
The Arcane House Cup is an age-old tradition in which the four great Houses compete, every few turns, to see which House is best at its trade.
Art by Emzynai |
HOUSE RUNESWORN The second young House, Runesworn, like its twin Shatterspell, takes pride in pushing the boundaries of dragon magic. Searching the small places of Sornieth for forgotten spells and phenomena, they are particularly talented at manipulating and creating charmed or cursed objects, as well, of course, as the study and use of runes. It is Runesworn who is mostly likely to develop a magical weapon, or find some way of concentrating power into an object. Often, Runesworners plunder the Shadowbinder’s domain for thrown-away artifacts, and the older students conduct a healthy trade with Lightning dragons who don’t mind dealing with temperamental magical machina. But not everyone looks kindly on Runesworn. While Shatterspell students are dangerous, they do so out of a certain lack of foresight. Runesworn pupils have been caught investigating and experimenting with dark magicks, and even attempting to commune with Shade. |
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Exalting Runes to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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