Singe
(#33025722)
Level 1 Pearlcatcher
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.53 m
Wingspan
7.04 m
Weight
330.96 kg
Genetics
Ice
Iridescent
Iridescent
Terracotta
Facet
Facet
Marigold
Runes
Runes
Hatchday
Breed
Eye Type
Level 1 Pearlcatcher
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
7
INT
7
VIT
6
MND
7
Biography
SINGE
fire representative ~ first circle trait • trait • trait
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profile code by saturne #101073
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Subject: #5722
Alias: Simmer
Status of Runes: Uninvoked
Observations & Notes: Subject #5722, upon hatching, appeared to be literally aflame. After several attempts to extinguish or otherwise control the flames, it became apparent that they are, in fact, an incredibly detailed and convincing illusion.
They seem to begin in his wings, flaring especially brightly around his runes and his pearl. Like real flames, they constantly move and shift, and he seems to be perpetually incandescent.
Subject #5722 is convinced that his fiery appearance means he also has control over the element itself. We are less sure of this, given every attempt to manipulate it has had underwhelming results. One time he was able to put out a candle flame, but investigation of that incident shows it was probably the wind.
It is undeniable, however, that he gives off a steady and sometimes overwhelming heat akin to fire itself. He is always warm, and occasionally too hot to touch, though he manages not to damage anything while in these super-heated states.
Further supervision and study highly recommended, especially if he invokes his runes. Fireproof gear can be found in the main closet of the Suncatcher wing, just in case.
Earnest and thoughtful.
CONS:
A tad gullible.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
Exalting Singe to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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