Marynn

(#32897152)
Level 1 Skydancer
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Wispy

Lesser Wisp
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Energy: 50/50
This dragon’s natural inborn element is Wind.
Female Skydancer
This dragon is hibernating.
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Personal Style

Apparel

Winter Wind
Pretty White Neck Bow
Black Arm Bow
Black Wooly Antennae
Black Tail Bow
Teardrop Ruby Necklace
Frostfaerie Wings
Pretty Purple Wing Bow
Teardrop Pastel Spinel Wing Loop
Teardrop Pastel Spinel Leg Band
Black Leg Bow
Teardrop Citrine Earrings

Skin

Scene

Measurements

Length
3.59 m
Wingspan
4.43 m
Weight
771.32 kg

Genetics

Primary Gene
Ice
Crystal
Ice
Crystal
Secondary Gene
Robin
Peregrine
Robin
Peregrine
Tertiary Gene
Cerulean
Underbelly
Cerulean
Underbelly

Hatchday

Hatchday
May 09, 2017
(7 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Wind
Common
Level 1 Skydancer
EXP: 0 / 245
Meditate
Contuse
STR
4
AGI
5
DEF
4
QCK
9
INT
9
VIT
4
MND
9

Lineage

Parents

Offspring

  • none

Biography

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blue_snowflake_cold_by_orgetzu-db9oddy.png
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Runes?

dragon?age=1&body=3&bodygene=24&breed=13&element=3&eyetype=0&gender=1&tert=117&tertgene=12&winggene=25&wings=99&auth=dd9b56851028020cab84e86e562360dcd8fc8e28&dummyext=prev.png
Shiny shiny shiny

dragon?age=1&body=3&bodygene=24&breed=13&element=3&eyetype=0&gender=1&tert=117&tertgene=18&winggene=25&wings=99&auth=3cf72eb32eab4f0a6e63bf845641545703b14fcc&dummyext=prev.png
Liquid Storage

A dork who likes bows, feathers, and fun little accessories.

Marynn acts indifferent to those around her. She can see someone suffering and just walk away. She's been taught all her life that feelings are worthless, that they only get in the way. It's how a blue sun should be, and what a wonderful one she makes. She tends to keep her feelings to herself, not let them show. Just from looking at her, it's pretty hard to determine if she's sad, scared, or even happy. The best way to tell is to feel her when she's not paying as much attention. Her temperature fluctuates with her mood, although she's nearly always pretty cold, having her secondary power as ice. She can control her physical temperature to an extent, but only when she's actually focused at least some on it.
Despite that she's so cold and indifferent, Marynn can actually be very helpful, and would seldom harm someone, save for in self defense or because she's been ordered to by someone ranked above her. She uses her magic playfully, her fire usually being a nice warm, rarely being hot enough to cause even mild discomfort, and her ice coming more in the form of snow or flashy displays. She's completely capable of turning either one into a dangerous weapon, however.
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Exalting Marynn to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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