Zaiku

(#32844406)
Shadow Representative
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Familiar

Plainstrider Bard
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Energy: 0/50
This dragon’s natural inborn element is Shadow.
Male Spiral
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Personal Style

Apparel

Shady Emblem
Teardrop Ruby Earrings
Crimson Silk Veil
Trickster's Magic Cards
Garnet Flourish Necklace
Crimson Silk Scarf
Crimson Arm Silks
Poisonous Rose Thorn Gloves
Crimson Wing Silks
Bramble Mantle
Shadow Tome
Garnet Flourish Tail Drape
Crimson Tail Bangle

Skin

Accent: Wispwillow Magician

Scene

Scene: Shadowbinder's Domain

Measurements

Length
3.83 m
Wingspan
2.38 m
Weight
120.79 kg

Genetics

Primary Gene
Midnight
Tiger
Midnight
Tiger
Secondary Gene
Mulberry
Shimmer
Mulberry
Shimmer
Tertiary Gene
Pearl
Underbelly
Pearl
Underbelly

Hatchday

Hatchday
May 07, 2017
(7 years)

Breed

Breed
Adult
Spiral

Eye Type

Eye Type
Shadow
Common
Level 1 Spiral
EXP: 0 / 245
Scratch
Shred
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6

Lineage

Parents

Offspring

  • none

Biography


Umbral Yarn Shadow Runestone Scary Storybook
Zaiku
Charming | Energetic | Smooth | Dramatic
——-
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Full Name: Zaiku Murkhaze
Birthplace: Driftwood Drag

Current Status: Healthy
Current Age: 23 years


Mate: NA
Friends: Thore, Impa, Ferrilata, Eris

Occupation: Shadow Representative
Hoards: stolen items, cards, capes
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Zaiku may be a perpetual procrastinator, but he somehow manages to still do his job well. He functions as the Shadow Representative, keeping all shadow dragons on track and making sure that they’re acting within the clan’s rules. If not, they not only have to answer to their leaders and those they’ve somehow wronged, but they also must answer to him. The spiral is definitely among one of the more well liked representatives, but when he gets on to someone, it’s quite frightening.

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- Hatchling Biography -
Zaiku was born into a spiral colony that lived on the edge of the Tangled Woods, near the Lightweaver’s territory. Born into a noble family, Zaiku was a bit spoiled as a hatchling, often receiving whatever he wanted when he wanted it.

Despite this, most of his energy went into scheming with his friends and while he could be deceivingly well behaved when called for, he was, at heart, a natural troublemaker.


- Adolescent Biography -
As he grew, his nature did not change, much to his parents chagrin.

As the mastermind behind many elaborate pranks, Zaiku often found himself in trouble, both with the clan’s council and his parents. As nobles, they were expected to act a certain way and it’s safe to say that Zaiku’s antics damaged their family reputation somewhat. Unhappy with such a result, they decided to put Zaiku in the exchange program with hopes of it making him more responsible and dignified.

The exchange program itself was something the colony had come up with in order to make allies and to prove their trustworthiness. A young spiral of noble descent would be sent to live with one of the colony’s allies. As long as the exchanged spiral was treated with respect and generosity, the colony would keep the alliance. However, if something were to happen to the exchanged spiral, the alliance would be broken and the colony would seek recompense, or revenge if necessary.

Zaiku knew he’d end up in the program to be exchanged one day, but not so soon. He didn’t really have a problem with it, though he worried about what kind of clan he’d end up with.

His worries, however, did not seem to greatly affect him, as he hung out with friends, played games, and became a self proclaimed master magician, all while being prepped for when he would be traded away for the safety of the colony.


- Adult Biography -
As Zaiku grew into a young adult, he began to doubt that he would ever leave, something that he’d begun to desperately wish for as his parents and the colony’s council became more unbearable by the day.

Having been passed over multiple times for a “better suited candidate”, as the elders so loved to tell him, Zaiku had begun to think that they were keeping him within the colony on purpose, due to being ashamed of him.

But he was finally given to Ausha and Dak, who had approached in hopes of clearing up a minor incident involving one of the colony’s young hunters and Nacro. While they found the offering of an actual dragon a bit odd, Dak and Ausha didn’t want to offend, so they accepted Zaiku and welcomed him into the clan. At first, the only thing he seemed capable of was causing mayhem, distractions, and entertaining others with his enchanted cards.

But then there was another incident with Nacro and Zaiku, with his charming words and playful grins, managed to defuse the whole situation without violence of any kind breaking out, and suddenly, the leaders knew what a great asset he could be.

Since Eris had stepped down as the Shadow Representative, they were in dire need of a new one and Zaiku seemed like he could pull it off. If he put his mind to it, of course.

Zaiku accepts the job offer, eager to prove himself and Eris becomes his second, though really she's more like a mentor, though she insists she's nothing of the sort.

While being in the exchange program did not rid Zaiku of his troublemaking tendencies, it did manage to stick some responsibility in him, which is how he manages his representative duties on top of other things. Being a representative, responsibility is called for quite a bit but most of Zaiku’s responsibleness comes out at night, when everyone is asleep so he has no one to entertain and mess around with. He’ll locked himself away in his personal quarters, frantically getting things done at the last minute. Or hunting. Working makes him hungry.

Dak calls it procrastination, not being “last minute responsible” as Zaiku likes to say, and Ausha doesn’t care how he gets things done as long as they get done.

During the day, Zaiku is either distracting others from their duties, bothering his fellow representatives, or playing pranks with Impa and Thore. And while Eris keeps him on track when he really needs to get things done, they are both the Shadowbinder's children and both enjoy wasting time with trivial and pointless games.

Zaiku mostly likes to play any card game that others are willing to play, though he is often accused of cheating, or give tarot card readings to any soul brave enough to see their future. He does simple magic tricks as well, mostly to entertain the younger members, which can be helpful at times when they need to be kept busy.

When not entertaining others, he entertains himself by pestering other members of the clan, mostly the representative circle, with ridiculous questions or games. He doesn’t really bother the council members all that much, much to his fellow representative’s confusion. He also enjoys giving Eris grief, mostly because he knows she'll take it in good humor and either return it tenfold or simply pin him down for revenge. He tries pulling titles on her, but she just rolls her eyes and tells him that she was here first and technically his senior and don't try to boss me around, kid, I'll eat you for breakfast.

He believes her.

He’s definitely one of the more stressful dragons to deal with from the representative circle. Most of his fellow representatives find him a bit much, especially poor Cirillo, who is often teased by the mischievous spiral.

Zaiku has made it his mission to steal the fae's tome and he is determined. He and Thore have a bet to see who can steal a tome first. Thore is gunning for Hyorimaru’s.

He’s loud and disruptive, sometimes on purpose and other times on accident, and like Thore, can often be found tied to a random tree or post when others have had enough.


- Additional Notes -
➤ Zaiku’s tome is named Nebris and is carefully hidden under his strange cloak.

➤ Zaiku's cards were a going away gift from one of his friends back home.

➤ Ausha and Dak still consider Zaiku's home colony their allies, though communication between them has become rare.

question
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Exalting Zaiku to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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