Alaric

(#30991330)
Level 2 Imperial
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Familiar

Ponder Orb
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Energy: 49/50
This dragon’s natural inborn element is Lightning.
Male Imperial
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Personal Style

Apparel

Shackled Book of Fairytales
Bloodsong Starsilk Earrings
Daisy Flowerfall
Luminous Halo
Mage's Cranberry Hat
Golden Wing Silks
Red and Gold Flair Scarf
Crimson Arm Silks
Red Healer's Reference
Golden Silk Veil
Bloodstone Cascades

Skin

Accent: Ringmaster

Scene

Scene: Crystal Shop

Measurements

Length
31.02 m
Wingspan
14.67 m
Weight
6009.48 kg

Genetics

Primary Gene
Sanguine
Skink
Sanguine
Skink
Secondary Gene
Sanguine
Spinner
Sanguine
Spinner
Tertiary Gene
Tan
Runes
Tan
Runes

Hatchday

Hatchday
Feb 20, 2017
(7 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Lightning
Common
Level 2 Imperial
EXP: 40 / 641
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

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A L A R I C

THAEN MAGE

Intact Parchment Banded Sardonyx Aged Tome
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As a young synesthetic Thaen descended from one of the most prestigious and fearsome mages in history, for all his grand heritage, Alaric is fairly unassuming. Soft spoken, he has a calm temperament and rarely expresses anger, often seeking solitude or quiet conversation with one or few others at a time. Although he hates attention, he often defaults to adopting a more responsible role in the clan, his gentle nature making him a caring, if informal leader.

With the society of his homeland taking pride in great magical prowess, Alaric has spent his life overshadowed by the fame of his distant ancestor, Sylverski. Because of the way his culture works, Alaric's name is a legacy he can't hope to live up to, his very name a tale of his bloodline's tragic fall from power. In an attempt to restore this so dearly coveted greatness and power to his family line, the Thaen elders magically induced synesthesia in Alaric as a hatchling, hoping that the crossover of his senses would grant him an innate capability for understanding magic. This experiment was hoped to pave the way for a new age of Thaen, magically engineered to be more powerful with each successive generation, instead of their society's slow decline in power. However the experiment did not quite deliver results in the way they wanted.

By the time he was a week old, his hatchling genes of poison and toxin shifted to skink and spinner, like his mother. By far the most unusual change however was the fading of his glimmering underbelly and the appearance of shimmering runes, before the emergence of swirling purple markings after that.



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Although the experiment succeeded in enhancing Alaric's magical prowess, his crosswired senses rend him more sensitive to stimuli, with a single sensation triggering responses from multiple senses. Due to this, Alaric is easily overwhelmed, with audible or verbally expressed emotions appearing as colours in his vision, and visible motion generating music only he can hear. Facial expressions are associated with the colour of their corresponding emotion, with graphemes (letters, numbers and symbols) taking on the connotations of these emotions according to the colour Alaric perceives them to be. As such, Alaric prefers darker places (meaning less stimuli), and often retreats to quiet spaces.

Due to his synesthesia, Alaric's magic is formless, with his spells taking the appearance of cymatics rather than the traditional ordered rune circles. Merely tweaking his spell to harmonise the magic's tune, he is able to cast spells without the need for the extensive studying and memorisation of the relevant rune circles, granting him the ability to master a wide array of spells.

Despite how this allows Alaric to cast stronger and more complex spells far quicker than his peers, his tutors berated him for it, urging him to abandon the use of his unprofessional, 'mangled' rune circles. Being seen as cheap or lazy shortcuts by some, and a direct rebellion against structured magic by others, Alaric quickly learnt to ignore his instinctive spell casting method, resigning himself to the arduous challenge of using rune circles.



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Mentor: Sylverski

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Friend: Jax

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Friend: Talan

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A race of mages who pride themselves on immense magical power. Their magical bloodline is recorded in their seemingly inordinate number of names which act as a kind of ancestral tree. The name of the parent with the strongest magic is the one passed onto the child who proves themselves to be strongest. Usually this is the eldest child, however the name can only be given once the youngest sibling has come of age, lest they prove to be more powerful than their elders.

Due to this, most Thaen only have one child, with those having multiple seen as being desperate for power. In rare cases where a mature Thaen suddenly gains a younger sibling, their name is rescinded until that child comes of age - however it is seen as disgraceful for the parents to allow such a thing, and this situation often ends with the elder Thaen arranging the death of their younger sibling, so their name can be quickly restored.

Siblings with magical power inferior to another’s are left to inherit only the name of the weakest parent, either beginning a new line from those two sole names, or, more likely, losing them forever as they marry into a stronger family, their part in their descendants’ ancestors forgotten in the glare of their brighter and more powerful partner.

Through this tradition, a Thaen’s name becomes a story of their bloodline, most often depicting a fall from power, since in order to be the name passed on, a Thaen must marry below their stature.



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Bio template by @Mibella, find it here.

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