Carmen

(#30729685)
Level 11 Imperial
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Familiar

Dreadram
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Energy: 0/50
This dragon’s natural inborn element is Fire.
Female Imperial
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Personal Style

Apparel

Dustrunner's Arctic Bags
Red Rose Flower Crown
Crimson Silk Sash
Crimson Arm Silks
Crimson Tail Bangle
Scarlet Sylvan Bracelets
Scarlet Sylvan Wings
Dusk Rogue Gloves

Skin

Scene

Measurements

Length
28.24 m
Wingspan
14.96 m
Weight
8563.19 kg

Genetics

Primary Gene
Carmine
Vipera
Carmine
Vipera
Secondary Gene
Shale
Shimmer
Shale
Shimmer
Tertiary Gene
Sunshine
Glimmer
Sunshine
Glimmer

Hatchday

Hatchday
Feb 09, 2017
(7 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Fire
Common
Level 11 Imperial
EXP: 20068 / 34264
Scratch
Shred
Blazing Slash
Obsidian Hybrid Fragment
STR
47
AGI
6
DEF
7
QCK
35
INT
8
VIT
8
MND
7

Lineage

Parents

Offspring

  • none

Biography

Carmen wants to travel Sornieth when she grows up! She's trying to learn how to read maps...

...but it's a bit difficult since she always holds them upside-down.

The first place Carmen stumbles upon (more like crashes in the middle of) is a lair hidden in the cliffs of the Reedcleft Ascent of the Windswept Plateau. Of course, at the time, she had no idea where she was. In fact, she thought she was headed to Dragonhome, though she learns quickly that was indeed not where she was located.
The first dragons she meet are a happy pair of spirals named Ruby and Astraea. They quickly inform her that she crash landed in the middle of their clan's lair, with different dragons starting to surround them curiously. From blue wildclaws to orange nocturnes to platinum spirals, this lair was full of a large variety of dragon species.
A shy coatl who introduced herself as Seraphina approached Carmen and gave her the directions to her original destination as well as giving her a red flower crown as a gift! And so Carmen went on her merry way, the lair full of colorful dragons waving her goodbye, flowery headpiece perched upon her head.


Getting lost on the way to Dragonhome once more, Carmen stumbled upon a caravan crossing the Viridian Labyrinth, staffed by dragons from all walks of life. The first one to greet her was a cheerful pearlcatcher by the name of Voidbane. The female was all too happy to show Carmen around, introducing her to the other dragons of the menagerie, and recounting their history: most had been part of a clan named Argyron, but had been forced to abandon its grounds and many of their clanmates due to a horrible disease that had ravaged the population.

When the tour ended, Voidbane offered to let Carmen stay with her for a while, until she was ready to take to the sky once more. The imperial agreed, eager to see how this odd arrangement of a clan functioned.

Carmen stayed with the Caravan for a while, and even accompanied its warriors once or twice to their forays into the wild. Voidbane took it upon herself to teach her new friend a bit of magic, so that she could defend herself. It soon became apparent that the imperial was a natural; her searing bolts felled many beasts.

Soon, the time came for the young traveler to continue her journey. The entire clan threw a party the night before her departure; Woodsheart the tailor even gifted her a small, handmade leather bag.

"Keep the souvenirs from the places you visit in it," he instructed her with a smile.

The imperial thanked them all, and the next day, after a good night's sleep, left the Caravan behind.


"Where in Sornieth is Carmen?" game rules
*If Carmen starves, it's game over! Please feed Carmen so her HP remains above 0. She's not a picky eater. If you're running low on food, send her back or ask me for Carmen's Salad.
*Carmen travels back to me after her trip is over. (Don't exalt, sell or swap.) If someone you know wants Carmen to visit them, have them ping me.
*Carmen can have lore added [above these rules]. Tell us what she did in your corner of Sornieth! Did she try something crazy? Did she meet some interesting dragons? Did she find a new landmark?
*Carmen can have apparel added to her during her stay but your apparel doesn't have to stay with her. If you're kind enough to give her souvenirs of any kind, I'll make an effort to keep them with her (or in my vault for safekeeping at your request.)
*If she enters your lair with apparel, said apparel belongs to Carmen and will remain with her throughout her travels. If for some reason Carmen's apparel goes missing...make up some lore about it I guess?
*Feel free to level Carmen up in the Coli; she's a natural born warrior! I can't guarantee any battlestones will be reimbursed, however.
*Ask me before breeding Carmen. I'd like her to explore the world a bit before she has to think about kids, but that doesn't mean she won't be ready to mingle with another single derg.
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Exalting Carmen to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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