Selakiir

(#29547434)
Level 1 Pearlcatcher
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Familiar

Sludge Sifter
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Energy: 0/50
This dragon’s natural inborn element is Plague.
Male Pearlcatcher
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Personal Style

Apparel

Dusk Rogue Hood
Dusk Rogue Mask

Skin

Scene

Measurements

Length
5.04 m
Wingspan
5.86 m
Weight
573.32 kg

Genetics

Primary Gene
Plum
Starmap
Plum
Starmap
Secondary Gene
Indigo
Shimmer
Indigo
Shimmer
Tertiary Gene
Midnight
Crackle
Midnight
Crackle

Hatchday

Hatchday
Dec 24, 2016
(7 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Special Eye Type
Plague
Dark Sclera
Level 1 Pearlcatcher
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Biography

Generation #307935 wrote:
dragon?age=1&body=92&bodygene=15&breed=4&element=2&gender=0&tert=11&tertgene=6&winggene=1&wings=112&auth=ffd5e835a29761e6020327813a92f2fe4b8ec80c&dummyext=prev.png
Trope: The turncoat. The turncoat is a character who switches sides, from good to bad, during a pivotal moment - and can often end up being the deciding factor for which side wins, bringing with him a wealth of knowledge, information from his previous side, and useful skills that his new side previously did not have, along with some interesting ethics and practices that his new side never would have thought to use. I see Selakiir as a sort of veteran assassin who has worked for the "bad" or "evil" side ever since his younger, teenage years, brought up in assassin life. Due to such, he would possess a wealth of unique and developed abilities and knowledge that most other assassins do not have - and he is one of the most infamous ones alive (well, still alive, as most do not live as long as he does, but nobody has been skilled enough to kill him yet). Yet, throughout all his years of working for evil, he has always known that it would never win - they just paid better than the good. However, at one point there would be a huge plot where it dawns on Selakiir than evil will win this time if he doesn't intervene - and so he switches sides, probably killing the man who hired him and bringing all of the information for the evil's plans to the good side. He'd be seen as a turncoat, as untrustworthy and with shady ethics, but he would stay true to his own ethics in the end - to offer his skills for payment, but not to tip the scales so far into evil that evil wins. After all, he just wants to get paid - not see the world go to crap.


Selakiir here betrayed Dolus. He was born a Nocturne from an abandoned egg. He was lucky a passing Serthis (or possibly centaur, mun isn't sure yet) clan found him... Or perhaps he was not so lucky. This particular clan harboured a deep hatred towards dragons and most were set to kill him. However their leader had other plans. He could see the benefit of raising a hatchling as their own, using him to aid in their self-given quest to drive out the dragon from "their" lands.

Once Selakiir reached an age where he could wander freely without needing constant care, the leader sent him off to find a dragon clan where he would get in their good graces and learn patrol schedules and the like; it never took him long. Once he knew enough, Selakiir would send a signal in the dead of night so his family would know when to strike, laying siege to the unsuspecting dragon.

This happened many times over the years, up until he was an adult and settled with Dolus. It was here that he settled upon his name, having changed it with every clan he helped destroy. It was here he felt accepted.

Being raised by Serthis, Selakirr had many odd traits.
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Exalting Selakiir to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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