Ember

(#28858694)
Level 1 Wildclaw
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Familiar

Wave Sweeper
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Energy: 0/50
This dragon’s natural inborn element is Fire.
Male Wildclaw
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Personal Style

Apparel

Skin

Scene

Measurements

Length
6.07 m
Wingspan
8.11 m
Weight
493.45 kg

Genetics

Primary Gene
Fire
Tiger
Fire
Tiger
Secondary Gene
Orange
Daub
Orange
Daub
Tertiary Gene
Sunshine
Crackle
Sunshine
Crackle

Hatchday

Hatchday
Nov 28, 2016
(7 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Fire
Common
Level 1 Wildclaw
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6

Biography


There is fire in the air that I'm breathing
There is blood where the battles rage
These are faces I will not remember
Will I fight for the Queen or the slave?
A treacherous part to play with our heart of courage
Where the wind from the north blows the dragon
And the armies and legions have fought
We have camp for the night, for the cover
Fading ghosts in the shadows of war


Legends have been spoken of a war hero who fought against impossible odds for his flight and deity. They tell of a dragon who ended a two hundred year old war and came out the other side as one of the only dragons left alive. Ballads have been composed in his honour, and stories of his bravery and accomplishments have inspired many a hatchling.

Those stories are gone now. The legend has faded from memory and very few dragons remember his name. Hatchlings are told new stories now as they start to fall alseep, and his deeds are only documented in the most dust-laden tomes in the back of libraries. The dragon however, lives on.

His armor may have rusted, but Ember has not given up his warrior life. After the war, he spent his life travelling Sorneith, fighting monsters and training young dragons in the art of fighting. He has never stayed in one place for too long, but instead is content to be erased from the memory of the dragons he has met.

It was on his journeys that he was employed to accompany a pair of wildclaws and their ailing hatchlings through the tangled woods as they sought the services of a doctor. The hatchlings, hatched sickly, were predicted to not make it to adulthood. This doctor was their best chance of survival.

Unfortunately, two out of three of the hatchlings died on the journey, but the only female proved to be a fighter. Though unconscious most of the way, it became clear she was not going to let death get the best of her. She inspired Ember, and made him remember why he became a warrior in the first place.

Upon reaching the residence of the doctor, Ember was reluctant to leave her, though he was only hired to accompany them to the doctor. He informed Draxxor and Dremasul that he would bring their daughter back to them once she was cured. Having duties back home, the two of them left, but Ember stayed.

It was Ember that gave Epidemic the nickname of Epide, a name which means hope. He watched her fight off the illness, helping the doctor in any way that he could, and once she grew able to stand and move on her own, he began to teach her how to fight, at her request. Their training sessions helped strengthen her even more.

Once she was strong enough to travel, they began to journey back to Epide's birth clan together. She was not strong enough to fly long enough to cross the sea of a thousand currents, and Epide had developed a fear of illness, so they traveled the long way back to wind. They travelled slowly, meeting new dragons and training and growing stronger. By the time to reached Trap Street, Epide was a powerful warrior.

Originally, Ember had planned on leaving once he had dropped Epidemic off home, but during their travels, she had become more than just his apprentice. The fierce wildclaw had pierced the armor he had placed around his self and had become his friend and trusted battle partner. They have both remained within the clan, defending it and leaving only to fight in battles they have been asked to fight in. He joined the Warriors Guild alongside his wife upon it's creation, shocked to find that it brought him an old friend from his days as a wandering mercenary.

Epide has made Ember's life a lot more difficult, as she has a knack for attracting trouble and starting battles, but he remembers what it is like to be that young and hot-headed, so he lets it slide with minimal scolding.

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Exalting Ember to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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