Gabriel

(#28658675)
Level 25 Fae
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Familiar

Magpie Sphinx
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Energy: 0/50
This dragon’s natural inborn element is Arcane.
Male Fae
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Personal Style

Apparel

Silver Steampunk Spats
Bleak Birdskull Necklace
Conjurer's Cloak
Conjurer's Cobwebs
Conjurer's Hat
Conjurer's Herb Pouch
Conjurer's Staff
Archer's Tail Twist

Skin

Accent: Ponderous Powers

Scene

Scene: Shadowbinder's Domain

Measurements

Length
1.28 m
Wingspan
1.47 m
Weight
0.79 kg

Genetics

Primary Gene
Charcoal
Jaguar
Charcoal
Jaguar
Secondary Gene
Dust
Spinner
Dust
Spinner
Tertiary Gene
Mauve
Basic
Mauve
Basic

Hatchday

Hatchday
Nov 19, 2016
(7 years)

Breed

Breed
Adult
Fae

Eye Type

Eye Type
Arcane
Common
Level 25 Fae
Max Level
Prismatic Meditate
Haste
Eliminate
Sap
Rally
Berserker
Berserker
Berserker
Ambush
Ambush
STR
120
AGI
9
DEF
5
QCK
62
INT
5
VIT
30
MND
5

Biography

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Tertiary Gene: Capsule

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MIRE FLYER

Starting Round
Start on any 3 pack of enemies EXCEPT:
Scythe Kamaitachi x3 Venomous Toridae x3
Salve Kamaitachi x2 or more (with others)
Wetland Unicorn x2 or more (with others)

Refresh on any 4 pack or BOSS:
Wartoad Molten Wartoad

Setup Turn Order
1: Meditate
2: Haste trainer
3: Rally trainer OR defend
4: Defend OR rally trainer (whichever you didn't do before)
Then: Eliminate all enemies

Next Rounds
1: Rally trainer
Then: Eliminate all enemies

If The Enemies Dodge
If you have...
25 Breath: Haste trainer, Rally trainer, Eliminate all
30 Breath: Rally trainer (again), Eliminate all

If you have less than 25 breath, and:
2 or less enemies: Setup again
3 or less mage enemies: Setup again
3 or more physical or mixed enemies: Refresh

If You Encounter A Boss
Refresh

Enemy Priority List

First
These enemies are fast, high-damage melee who will take many turns and deal a lot of damage. They should be defeated first.
Scythe Kamaitachi Venomous Toridae

Second
These enemies are mages who can cast Contuse. If you get affected with Contuse, you will need to refresh. These enemies can be allowed one turn to meditate, but then should be eliminated before any other enemy:
Salve Kamaitachi Wetland Unicorn

Third
These are all physical enemies. These should be defeated in any order before any mages, EXCEPT mages that can cast Contuse (above).
Armored Colony Fungal Garden Furry Fiddle Muckbottom Catfish Poisonous Toridae Shellion Sickle Kamaitachi Silt Wolf Southmarsh Podid Swamp Wolf

Fourth
These are all fast mages who will take many turns. They should be prioritized in the following order:
Psywurm Brilliant Psywurm Whisper Mossy Cerdae Lion's Mane Seeker

Fifth
These are all slower mages who will not take as many turns. They should be prioritized in the following order:
Acid Ant Blackwing Croaker Mistwatch Shellion Heartred Croaker Common Podid Ink Ant

Last
The kelpies are incredibly slow. If you encounter a pack of kelpies, I recommend doing an extra setup round for more breath, as you will finish your setup and be able to eliminate them before they move at all:
Marsh Kelpie Vilevenom Kelpie
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This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
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Exalting Gabriel to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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