WindSong

(#28514094)
Intimidating but loving clan leader
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Garte

Graveyard Guardian
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Energy: 48/50
This dragon’s natural inborn element is Nature.
Female Mirror
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Personal Style

Apparel

Brown Birdskull Headdress
Traditional Broadsword
Brutal Leather Arm Guards
Ruthless Claws
Powerpack Coat
Brutal Leather Boots
Ranger's Tail Twist
Weathered Scale Wingplates

Skin

Skin: Rejuvenate

Scene

Scene: Plaguebringer's Domain

Measurements

Length
7.07 m
Wingspan
6.51 m
Weight
691.16 kg

Genetics

Primary Gene
Slate
Jaguar
Slate
Jaguar
Secondary Gene
Caribbean
Peregrine
Caribbean
Peregrine
Tertiary Gene
Seafoam
Ghost
Seafoam
Ghost

Hatchday

Hatchday
Nov 14, 2016
(7 years)

Breed

Breed
Adult
Mirror

Eye Type

Eye Type
Nature
Common
Level 7 Mirror
EXP: 3158 / 11881
Scratch
Shred
Sap
Natural Might Fragment
STR
22
AGI
20
DEF
15
QCK
9
INT
5
VIT
20
MND
13

Biography

Graveyard Guardian Founded the clan Nov 14 2016

Mirror, non-hybrid

Clan leader

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W i n d S o n g
she/her ○ neutral good ○ progenitor
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WindSong was born in the Shrieking wilds, abandoned by her family. She grew up fending for herself among the trees, until one day she accidentally attacked a young tundra. After a fit of flustered apologies, the two became quick friends. Eventually, they fell in love and made a family together.

This is how the clan started, deep in the verdant confines of the Everbloom Gardens. Her family was happy, and so was WindSong, however it was not long before WindSong began to feel the Wasteland's heartbeat calling to her. When GoldenWing and one of their daughters left to serve the Gladekeeper, WindSong picked up her family's meager belongings and shifted their territory to bleaker skies.

When she arrived in the wasteland with her remaining daughter, WindSong began building her clan. Under her leadership, the clan grew swiftly, and although she was a strict leader, she was a truly kind dragon, and went out of her way to invite dragons who had been abandoned, forgotten, or left behind, not unlike herself., until the clan grew into a bustling lair that was home to every flight and breed in Sornieth. While she is happy with the life she has built for her family and the dragons around them, WindSong still feels a strange sense of loss whenever she looks to the north, where the Behemoth towers over every living thing. The loss she feels is fading, but she wonders now if she really wants it gone.

One day, without warning, a black and gold tundra appeared on the horizon. After years of service under his deity, he had left and attempted to return to his clan. Finding that WindSong and his daughter were not where he had left them, he spent months travelling the world, looking for his family.
After barely showing any emotion for years, WindSong embraced her long-lost love, welcoming him happily back to her new family.

- -

WindSong runs her lair with a harsh disposition and leaves little room for error among her clan members. She is strong believer in teamwork and cooperation, and believes everyone should work together for the greater good. While the clan respects her, few would actually consider themselves her friends. She is very much a perfectionist who just wants everything to be done properly, and often does not directly show her love for others so she does not compromise their role in the clan.

Despite her harsh rule, WindSong cares deeply for her clan, and she believes that everybody deserves to have a home and a family, which leads to her frequently taking in unwanted dragons and abandoned hatchlings.

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Plaguebringer Bone Scrimshaw

White Queen

Plague Bat

Brown Birdskull Headdress

Elk Pelt


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  • She spars frequently with her familiar, in part to hone and perfect her combat skills and to vent out natural Mirror tendencies.
  • Windsong has made a habit of collecting Nature-aligned items, should they ever make their way into the wasteland. Her bed is made of old leaves and sweetpuff feathers.
  • Being a perfectionist, Windsong must keep everything organized.
  • Windsong enjoys hearing the sound of wind whistling through the skulls of animals that litter the wasteland. It helps her fall asleep.

Airship AU:
In the AU, WindSong, GoldenWing, and MintChip are Wind dragons instead of Nature dragons. After discovering a portion of land being levitated by a mysterious fount of wind magic, the small family chose to build the beginnings of their lair at the centre of the area. After a while, and as more and more dragons began living in the lair and emitting magic, the town began to lift into the air! With some engineering, the clan worked together to give the lair a means of moving around.

WindSong acts as the lair's pilot, and does not have as much of a leadership role. As more dragons began to investigate the strange floating lair and as WindSong adopted more hatchlings, the lair slowly grew into a large town. Most dragons living in town desire a quiet but interesting place to work or live their lives, and nonchalant dragons with a love of traveling will also settle there just to see Sornieth from a different perspective.

While the lair cannot ever land on the ground, dragons will typically enter the lair from it's main landing pad at the front of town. There is an anchor attached to the underside of the town which can be used to keep the lair in place, and the pulley system attached to it is used to take new dragons, beastclans, or goods aboard if they cannot be brought up by a single flying dragon.

Although she may not be as cold as her Plague counterpart, this version of WindSong still runs her lair like a well-oiled machine, keeping every aspect of it's inner workings in a consistent and functioning state.


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dividers

Keeping an eye (or four) on:
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Exalting WindSong to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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