Dune

(#28007982)
Level 1 Tundra
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Familiar

Crumbling Goblin
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Energy: 0/50
This dragon’s natural inborn element is Wind.
Male Tundra
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Biography

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ice/earth - tradition, reverence, rigid, focus on past/preservation, subjects of deity, dormant/distant deity
ice/light - study things, like wealth, justice, logical, judgemental, clarity, proud
ice/plague - focus on survival in whatever environment, competitive, proud
ice/arcane - catalog things, have islands
ice/lightning - practical, competitive, organized, order/efficiency, scientific
ice/nature - wilderness, hardiness, alienating, is/have islands, hospitality, will fight you, distant/dormant deity
ice/fire - money, practical
ice/water - remoteness, isolated/aloof/unsociable/avoid outsiders, secrets, spiritual, distant deity
ice/wind - hospitality, ignored by deity
ice/shadow - magic/spirituality/ritual, subtle sinister undertones, like winning
light/arcane - scholars, pursue/seek knowledge, teachers, like sparkly things
light/wind - children of deity, optimistic, explorers
light/water - philosophers, peaceful
light/shadow - like winning, value wit/intelligence, clever
light/lightning - study things, clever, logical
light/plague - like winning, proud
light/fire - like money
light/earth - explorers/wanderers, history, archaeology
light/nature - warm, vibrant, alienating/judgemental
lightning/fire - practical, efficient, workers, exploit environment, work for deity, intense, fast-moving, innovative
lightning/shadow - quick witted/clever, cunning, do whatever it takes to get what they want
lightning/nature - rampant/unstoppable progress, change environment
lightning/arcane - research, change, work for deity
lightning/wind - charismatic, storms
lightning/plague - expansive/unstoppable progress, adaptation
lightning/water - deity talks to them, adaptable, pirates
lightning/earth - task/goal oriented, architects, workers/miners, use land resources
nature/earth - dormant deity part of land, hardy, reliable/loyal, families, preserve land
nature/shadow - swamps, deep/thick/dangerous/dark/dense wilderness, alienating/isolated
nature/plague - life, rampant progress, unstoppable, seeds/spawn of deity, cultivate life, wild/primal/savage, strength/ferocity, rebirth, gatherers/scavengers
nature/water - wildlife, ostracizing/aloof/isolated, nature (including seas, lakes, rivers, etc.)
nature/wind - hospitality/tending/cultivating, lively, unconnected/aloof
nature/fire - capable, dangerous/aggressive, passionate
nature/arcane - dedication, focused outward, natural world/universe
plague/fire - strong-willed, explosive, intense, aggressive, weapons, strength, work for deity, work with dangerous substances
plague/arcane - discovering new things, change, independent, work for deity
plague/shadow - dark humor, adaptable, inscrutable, bad reputation, interact with deity
plague/water - fluid/adaptable, pessimistic, realistic, independent, focused/dedicated
plague/wind - lively, flexible, change, roaming
plague/earth - realistic, stubborn
shadow/water - oracles/fortune tellers, dreams, mysterious/secretive/cryptic/unpredictable, change
shadow/arcane - direct interaction with deity, dreams, magic/witchcraft, secretive
shadow/wind - change, irreverent, good-humored, impulsive/impatient, games
shadow/earth - underground caves, hidden, maintain monuments (ex. Forum of the Obscured Crescent)
shadow/fire - fortune, change quickly
wind/fire - crafting things, artistry, talented, impatient
wind/water - fluid, go with the flow, relaxed/laid back, distant deity
wind/earth - monuments to honor deity (ex. kites/Cloudsong), good-natured, travelers/wanderers, carpenters/architects, distant deity
wind/arcane - change, imaginative, friendly/tolerant, absent-minded/careless, pursue adventure/theories, free
fire/earth - use land resources, miners, stubborn, tenacity, focused, value precious stones/ores
fire/arcane - dedicated/focused, intense, prone to tunnel vision, work for deity, change
fire/water - focused, change, negative
water/arcane - change, dedicated/focused, visionary
water/earth - divers/miners, distant deity, time
earth/arcane - tolerant, friendly, persistant
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Exalting Dune to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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