Scrimshaw

(#27899976)
Level 25 Tundra
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Pip

Frostbite Hummingbird
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Energy: 0/50
This dragon’s natural inborn element is Ice.
Male Tundra
This dragon is on a Coliseum team.
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Personal Style

Apparel

Enchanted Raven Necklace
Swashbuckler's Cutlass
Glowing Purple Clawtips
Simple Darksteel Wing Bangles
Brutal Banner
Swashbuckler's Seaspray Overcoat
Swashbuckler's Seaspray Cap
Swashbuckler's Seaspray Boots
Corsair's Seaspray Kerchief

Skin

Skin: Runic Roamer

Scene

Scene: Voyage of the Tenacity

Measurements

Length
3.09 m
Wingspan
3.06 m
Weight
381.97 kg

Genetics

Primary Gene
Moon
Bar
Moon
Bar
Secondary Gene
Plum
Shimmer
Plum
Shimmer
Tertiary Gene
Oilslick
Thylacine
Oilslick
Thylacine

Hatchday

Hatchday
Oct 21, 2016
(7 years)

Breed

Breed
Adult
Tundra

Eye Type

Eye Type
Ice
Common
Level 25 Tundra
Max Level
Scratch
Shred
Eliminate
Rally
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
117
AGI
9
DEF
6
QCK
72
INT
7
VIT
17
MND
7

Lineage

Parents

Offspring


Biography

Scrimshaw
The Smuggler

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Swashbuckler's Cutlass Swashbuckler's Seaspray Overcoat Swashbuckler's Seaspray Cap

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"Not all treasure is silver and gold, mate."

Swashbuckler's Seaspray Boots Corsair's Seaspray Kerchief Rusted Treasure Chest
P E R S O N A L I T Y

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A B O U T
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Nickname: Scrim
Age: Adult
Gender: Male
Pronouns: He/Him
Sexuality: Heterosexual

Residence:
Birthplace: Snowsquall Tundra

Likes: One, two, three
Dislikes: One, two, three
Hobbies: One, two, three
Mate:
Relatives:
Friends:
Enemies:
Reputation:

Align: Chaotic Neutral
Virtue:
Vice:



F A M I L I A R S
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Shellion Steam Gyre



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B I O G R A P H Y

As a young hatchling, Scrimshaw grew up as part of a small tribe in the Snowsquall Tundra. A small collection of huts huddled together amongst the fir trees; regularly battered by the icy winds rising off the sea to the East. From the age of a young pup, Scrimshaw found himself wanting more. While his family and friends seemed content with their harsh way of life, devoting themselves to the Icewarden's icy whims - he was not. Scrim turned to the sea, gazing across longingly at the mainlands and dreaming of glory and riches. One day his fortunes finally changed.

The winds had kicked the sea up into an icy storm, waves crashing and rising; breaking over the squall. A ship pulled into the cove, eager to escape the storm. It was a modest ship; no bigger than a small battered brig. The Captain, a fearsome looking Guardian, and his crew came ashore, seeking shelter in the village. They were merchants, they said, though Scrim knew that wasn't true. They motley bunch looked far too rugged and unfriendly for that. Scrimshaw only saw them as one thing; his ticket to adventure.

The next morning, when the storm had settled, Scrim snuck down to the beach before the 'merchants' had awoken. Saying a silent goodbye to his homeland, Scrim climbed aboard; sneaking below the deck and hiding in the shadows behind some barrels.
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Exalting Scrimshaw to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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