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Personal Style

Apparel

Bamboo Sedge Hat
Ruby Daredevil Cover
Skeletal Chimes
Witch's Cloak
Ancient Broadsword
Leafy Gladeboughs
Ruthless Shoulder Guard
Primal Leather Arm Guards
Barbarian's Kilt
Leather Leg Wraps
Furious Leather Boots
Viper's Tail Guard

Skin

Accent: Woodlight Witch

Scene

Measurements

Length
12.37 m
Wingspan
13.04 m
Weight
9207.48 kg

Genetics

Primary Gene
Auburn
Speckle
Auburn
Speckle
Secondary Gene
Crocodile
Peregrine
Crocodile
Peregrine
Tertiary Gene
Pearl
Basic
Pearl
Basic

Hatchday

Hatchday
Aug 14, 2016
(7 years)

Breed

Breed
Adult
Guardian

Eye Type

Eye Type
Arcane
Common
Level 25 Guardian
Max Level
Scratch
Shred
STR
77
AGI
6
DEF
8
QCK
22
INT
5
VIT
9
MND
6

Lineage

Parents

  • none

Offspring

  • none

Biography

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Plaguebringer Bone Scrimshaw

xhinhai.png
........................
___________________________



MAIN THEME - GLITTERING GHOST
THEY SAY THE WOODS ARE HAUNTED.
_________________
"The best things in life are not free; they are hard won."


STORY
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At first, Venin warned Kieri about letting Xhinhai stay. “She’ll be just like Fiend,” he’d cautioned. But Xhinhai is not anything at all like Fiend. She holds no malice in her heart, has no desire to command a personal army and sees zero sense in challenging the deities. In fact, the softly spoken dragon cares very little about anything at all. She lives on the fringes of the lair, interacting most often with Fen and even that she doesn’t do frequently. Rather she exists within their land, assisting when necessary, but perfectly content to ignore them and go about her business. That being raiding settlements nearby. And not so nearby after Kieri pointed out how hard it would be to maintain peaceful relations with their neighbours if she kept hurting folks and taking all their stuff. Xhinhai only snorted. But she did begin to travel further afield for places to attack.

Unlike other dragons, Xhinhai does like to pick fights. It keeps her reflexes sharp, keeps her skills from dulling; keeps life interesting. There’s no sense in acquiring something, she doesn’t think, if you don’t have to struggle for it. The unusual thing about Xhinhai (at least to the Reliquary residents) is that she doesn’t attack settlements just to engage in combat with its inhabitants. Oh no, that’d be too easy. She razes them to the ground. While that doesn’t always mean she kills them, it’s often the result.

And she uses magic, too. Combat magic isn’t unfamiliar to anyone who knows anything about magic, but most of those who live in the Reliquary use their talents for… well not destroying stuff. But Xhinhai is a useless healer, a woeful oracle and a truly dreadful entertainer. Wreaking havoc is her primary skill. She does it so well, appearing out of the smoke she carries with her to take places unawares and crush them. Whatever satisfaction she gets out of this is a mystery, but it’s commonly agreed that they’re lucky she decided to live in their canyon and not someone elses’.

OTHER

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ORIGIN / Xhinhai was lost before she was even born. The clan that found her egg – last in a clutch either abandoned or orphaned – was a cautious band of mirrors, not ones to meddle with magic. So why they took in an Arcane dragon of all kinds is a mystery to all, but perhaps they thought a dragon raised by them wouldn’t necessarily use magic. Nature vs nurture and all that. Yet Xhinhai was born with magic in every damn scale. They did their best to raise her, relying on her size as she grew, teaching her combat, and educating her in all the ways they knew. But Xhinhai could always see the fear in their eyes, knew her magic made them uncomfortable, knew they held back. Eventually it was her loneliness that made her give in to the call of her Search.

Fact / While not the kind of dragon to be ruled by her emotions, Xhinhai often struggles with resentment. Many of the dragons she’s met have been wary of her. A dragon as naturally gifted with magic as she is, and also trained to be deadly in a physical fight, makes her somewhat ominous to many. She settled in the Reliquary because they were so friendly to witches, aids them because they help her. She knows they still think of her a little warily, but her attacks on settlements are not random, nor are they as viciously unprovoked as some might suggest. Rather, she knows what it’s like to be feared for her magic, and she will not let anyone gather the strength to attack the Reliquary and all its mismatched magics. She won’t have it.

Likes / Foggy mornings, overcast and light drizzles, forests, solitude and undefended settlements.

Dislikes / Boats. Boats are evil. (She gets seasick.) She also derides planning of any sort; Xhinhai is very much a fly by the seat of her kilt dragon.

Charge / The stories say Reliquary Canyon is cursed, that the magic protecting it is evil. This is not true. Other than Anthelion, Xhinhai probably understands the enchantment over the canyon the best. And this is her Charge. She didn't expect to find it, but is glad to realise she would be watching over a clan of - if not friends - at least those who don't hate her on principle. Any who try to breach the magic (or curse) of the Canyon will meet their end at her claws. She wasn't sure if it was the Canyon itself or the magic protecting it that was her Charge in the beginning, but now she understands that the two are so tightly woven together as to make no difference. Either way, she will die before she lets anyone hurt the magic of the clan.

Interests / Scavenging and gathering materials gives her more satisfaction than possibly anything else. Fighting and defeating settlers is all well and good, but it’s the sifting through belongings and artefacts, locating trinkets and hidden treasure that makes everything worth it. Finding uses for those items is even better. Much of what she recovers she keeps; hoping to reuse or repurpose later. Tinkering is calming after a battle.

!!!!!!

RELATIONS

Daeddrin – Warrior Prince
Norok – Guard Captain
Fen – Healer
Serendipity – The Ill Omen

!!! Brutal Headdress Searing Jackalope Pelt Copper Gear unknown.png

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