Malik
(#25034612)
Level 1 Spiral
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
3.13 m
Wingspan
2.88 m
Weight
85.05 kg
Genetics
Phthalo
Iridescent
Iridescent
Splash
Shimmer
Shimmer
Cyan
Smoke
Smoke
Hatchday
Breed
Eye Type
Level 1 Spiral
EXP: 0 / 245
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6
Biography
http://www1.flightrising.com/forums/forga/1833524/46
Intro: It's a bleak grey morning and you decided to go for a walk. You walk from your cabin in the woods to the cliffside overlooking the ocean. The gravel crunches under your feet as you walk right to the edge. You hear the roar of the waves. You look over the edge. Huge dark grey, dark blue white capped waves crash against the cliffside. The smell of the sea enters your nose and you see a hole in the cliffside. It's right above the water and when high waves crash they slightly seep into the opening. A glow emits from it and you grow curious. You decide took explore it and leap into the water. Its colder than you expected but you start to swim and soon you find yourself right along the cliffs edge. You start to climb. It's treacherous and you slip sometimes but you soon reach the hole in the cliff. You haul yourself up and lie gasping on the cold stone. You pull your arms to your chest and your teeth start to chatter. You think about giving up but then you tell yourself that you got here and you need to keep on going. You get up and look around the cave. You find a blue jewel in the back wall. The stone glows brightly, it must be what was making the glow that emits from the hole. You touch it and the wall opens up into a hallway. The hallway walls are studded with softly glowing crystals and you see three out lines in the wall. You realize that the outline are actually doors so you go and inspect them.
Door Two
As you walk close to this door a sharp smell hits you. You hear nothing but a quiet bubbling. Swirls and whirls are carved in the stone. A soft amber light can be seen in-between the cracks. You look a little closer and you see that shards of glass are poking through the bottom of the door. You get bored of the one quickly and move on.
Door Two
As you push open this door not much happens. You enter the stone room to see several metal tables. However there's a huge metal crate int the centre of the room. You inspect it and and find a dragon inside of it.*Gasp, I bet you weren't expecting that*He seems friendly and follows you home. You name him Malik after the word for wave in an accent language.
Intro: It's a bleak grey morning and you decided to go for a walk. You walk from your cabin in the woods to the cliffside overlooking the ocean. The gravel crunches under your feet as you walk right to the edge. You hear the roar of the waves. You look over the edge. Huge dark grey, dark blue white capped waves crash against the cliffside. The smell of the sea enters your nose and you see a hole in the cliffside. It's right above the water and when high waves crash they slightly seep into the opening. A glow emits from it and you grow curious. You decide took explore it and leap into the water. Its colder than you expected but you start to swim and soon you find yourself right along the cliffs edge. You start to climb. It's treacherous and you slip sometimes but you soon reach the hole in the cliff. You haul yourself up and lie gasping on the cold stone. You pull your arms to your chest and your teeth start to chatter. You think about giving up but then you tell yourself that you got here and you need to keep on going. You get up and look around the cave. You find a blue jewel in the back wall. The stone glows brightly, it must be what was making the glow that emits from the hole. You touch it and the wall opens up into a hallway. The hallway walls are studded with softly glowing crystals and you see three out lines in the wall. You realize that the outline are actually doors so you go and inspect them.
Door Two
As you walk close to this door a sharp smell hits you. You hear nothing but a quiet bubbling. Swirls and whirls are carved in the stone. A soft amber light can be seen in-between the cracks. You look a little closer and you see that shards of glass are poking through the bottom of the door. You get bored of the one quickly and move on.
Door Two
As you push open this door not much happens. You enter the stone room to see several metal tables. However there's a huge metal crate int the centre of the room. You inspect it and and find a dragon inside of it.*Gasp, I bet you weren't expecting that*He seems friendly and follows you home. You name him Malik after the word for wave in an accent language.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Insect stocks are currently depleted.
Meat stocks are currently depleted.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Malik to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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