viserys
(#24114573)
I hate all of you
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Personal Style
Apparel
Skin
Scene
Measurements
Length
1.34 m
Wingspan
1.04 m
Weight
0.89 kg
Genetics
Ice
Basic
Basic
Maize
Basic
Basic
Jade
Basic
Basic
Hatchday
Breed
Eye Type
Level 9 Fae
EXP: 2671 / 21526
STR
7
AGI
8
DEF
8
QCK
6
INT
8
VIT
9
MND
8
Lineage
Parents
- none
Offspring
- none
Biography
R U D O L P H
U N D E R F O O T |
- - - - HALFLING BARD |
Bard - 1
Class & Level
|
Halfling
Race
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Entertainer
Background
|
viserys
Player Name
|
Chaotic Good
Alignment
|
0000
Exp Points
|
Strength
+0 [ 10 ]
Dexterity
+1 [ 12 ]
Constitution
+2 [ 15 ]
Intelligence
+2 [ 15 ]
Wisdom
+0 [ 11 ]
Charisma
+3 [ 16 ] |
+2 Proficiency Bonus - - - - - - -0 Inspiration Dice Saving Throws ? +0 Strength ? +3 Dexterity ? +2 Constitution ? +2 Intelligence ? +0 Wisdom ? +5 Charisma Skills ? +3 Acrobatics (Dex) ? +0 Animal Handling (Wis) ? +2 Arcana (Int) ? +0 Athletics (Str) ? +3 Deception (Cha) ? +2 History (Int) ? +0 Insight (Wis) ? +3 Intimidation (Cha) ? +4 Investigation (Int) ? +0 Medicine (Wis) ? +2 Nature (Int) ? +2 Perception (Wis) ? +5 Performance (Cha) ? +5 Persuasion (Cha) ? +2 Religion (Int) ? +1 Sleight of Hand (Dex) ? +1 Stealth (Dex) ? +0 Survival (Wis) 10 Passive Wisdom (Perception) |
- - - - - - Armor Class- - - -Initiative- - - -Speed - - - -12 - - - - - - - -+3- - - - - - -25
Weapon & Armor Proficiencies
Other Proficiencies
Languages > Common > Halfling
|
Name Lightbringer Heartshiver |
Weapon Shortsword Dagger |
Prof?
? ? |
Finesse?
? ? |
Melee/Range Melee Melee |
Type Piercing Piercing |
Damage 1d6 +2 1d4 +2 |
Range 00/00 00/00 |
Spells and Skills
- - - - - - - - - -
Healing Word
1st Level Evocation
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- - - - - - - - - - - - -
Disguise Self
1st Level Illusion
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23yrs
Age
|
2'9"
Height
|
44lbs
Weight
|
Blue
Eyes
|
Tan
Skin
|
Blonde
Hair
|
Personality Traits No one stays angry at me or around me for long, since I can diffuse any amount of tension. Ideals Creativity - The world is in need of new ideas and bold action. Bonds I idolize a hero of the old tales and measure my deeds around that person's. Flaws I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble
Background
Garret Underroot was a well known merchant in Waterdeep, providing fabric to not only the city itself, but exporting it to Amn and Calimshan to the south. He was a stern halfling, with a good reputation, and a loving wife called Rosie.The thing both Garret and Rosie wanted most was a family, and Rosie gave birth to three sons. The first two were twins, Odo and Drogo, and were given birth to with relative ease. The two sons grew up, joyful and happy, but when they approached their 12th birthday Rosie gave birth to her third son, Rudolph. When she gave birth to Rudolph there were complications and she died during childbirth. Garret grew cold to the world around him. Without Rosie there he lost interest in family. When Odo and Drogo grew old enough he sent them out to mind caravans and strike deals with the merchants of Faerun. When it came to Rudolph, however, he barely recognised the boy’s existence, being unable to forgive him for a crime he didn’t commit. The only time they would speak is when Garret would tell him to go to his room, or tell him to get out of his way. As a young Halfling, Rudolph would spend hours each day, sat in his room, reading stories and telling them back to himself. He learned instruments to avoid having to communicate with his estranged father, and would hang out with the servants of the household. In turn they would tell him their stories, which he grew fascinated by. When he grew old enough, Rudolph would sneak into the city and attend the bars, taverns, docks, and anywhere else that took his interest. He would read the stories of the legends in the great library, and wander the city talking to whoever would hear him. His father would never allow him to socialise properly when in the house, but when he was in the streets, no one could stop him. Rudolph and his father grew more and more estranged, his brothers stopped engaging with him, and his family barely even acknowledged his name. Once Garret died, Rudolph only returned to the house one more time, to pick up his lute. Rudolph began touring the taverns, telling the stories he had read, recounting on the woe of the great tragedies, and using that loneliness, heartache, and pain he felt as a child to spur him on. He started off as a storyteller and musician, but soon a new word was associated with his name – Bard. Soon he began getting admirers, and was a well respected bard in the great city of Waterdeep. Most heroes come from unlikely beginnings, so maybe this is the birth of just another great in a world of monsters. Rudolph, the Halfling Bard’s story begins here. |
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Features & Traits
Lucky - When you roll a natural 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.Brave - You have advantage on saving throws against being frightened. Halfling Nimbleness - You can move through the space of any creature that is of a larger size than yours. Naturally Stealthy - You can attempt to hide when you are obscured by a creature that is at least one size larger than you. Ritual Casting - You can cast spells with the Ritual tag as Rituals. Bardic Inspiration - You can give another adventurer Bardic Inspiration. Bardic Inspiration is a 1D6 dice, which they may add (at any time over the next 10 minutes) to any roll they may make, applying the roll. Once used, the die is removed. Instrumentalist - You are an instrumental expert, able to play the lute, lyre, flute, and drum. By Popular Demand - If you play in a tavern, you will get free food, drink, and lodging from that tavern. The performance makes you a local figure, making you recognizable in the town.
Appearance
Rudolph is average height and weight for a Halfling, and so tends to blend in easily or get lost in crowds. He is usually dressed in bright red common clothes with an extravagant hat adorning his head. When times are good, he'll even adorn jewelry as well. He has pouches on him at all times to carry his tools of the trade, along with his prized lute.His lute and other instruments are always kept in excellent condition as he is constantly playing in local taverns. As such, he is easily recognizable. Rudolph believes in creativity being the source of all things. He idolizes those who he perceives to be the inspiration of the romantic poems and epic tales. Rudolph wants to be just like them, and he is an adventurer at heart. He is nice to be around, and people struggle to stay angry at the fellow. That being said, his sharp tongue is known to get him into trouble. Rudolph is a rookie to magic. Magic is one of those things, one of those great forces in the universe, that some people can master – Wizards, Sorcerers, Warlocks – but some people just learn to channel. Rudolph doesn’t understand magic, but he does understand music and the effect that he has on the people around him. As such there are a few tricks he knows, but they are all based around moving people emotionally or in using his word. He can make his presence and performances slightly more impressive with Prestidigitation. He can help impress an ideal of friendship in people with Friends. Next he knows a couple of decent tricks that have made life easier for our Halfling Bard over the past few years. Rudolph knows Disguise Self so he can augment his performance. Finally, he knows the most useful of all his spells. Rudolph knows how to heal the body (and the soul, but that is a different point) with his voice. That being said, where Rudolph knows a few core tricks, magic doesn’t hugely come naturally to him. |
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Exalting viserys to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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