Asher

(#19922307)
Level 1 Coatl
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Familiar

Agol
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Energy: 0/50
This dragon’s natural inborn element is Ice.
Male Coatl
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Personal Style

Apparel

Celebration Sage Sash
Celebration Sage Sleeves
Celebration Sage Shawl
Celebration Sage Cover
Celebration Sage Tassel
Celebration Sage Lantern

Skin

Scene

Measurements

Length
8.17 m
Wingspan
9.74 m
Weight
884.9 kg

Genetics

Primary Gene
Aqua
Giraffe
Aqua
Giraffe
Secondary Gene
Seafoam
Hex
Seafoam
Hex
Tertiary Gene
Seafoam
Glimmer
Seafoam
Glimmer

Hatchday

Hatchday
Jan 07, 2016
(8 years)

Breed

Breed
Adult
Coatl

Eye Type

Eye Type
Ice
Common
Level 1 Coatl
EXP: 0 / 245
Meditate
Contuse
STR
6
AGI
7
DEF
6
QCK
7
INT
7
VIT
5
MND
6

Biography

ASHER

|| Free Spirit ||


|| "Sometimes, in order to break free you have to let go" ||

The Southern Icefields are a harsh place to raise a clan. Most dragons there join forces, building cities with walls with which to keep out the chill. But in the deeper, wilder reaches of the ice, other clans may be found. These clans are largely nomadic, for food is sparse, and the dragons must keep moving if they are to survive. The clans are small, for it is hard to feed a large number for any amount of time. And more often than not, life is hard for them, filled with battle and strife. Multiple clans may come to blows over meager stockpiles of food or desirable territory. It is not a good life for many dragons.

Even as a child, Asher knew this. His earliest memory is of one of the clan adults trying to start a fire while he and his fellow hatchlings huddled together for warmth. A bitter wind was blowing....It seemed a bitter wind was always blowing over the frozen plains. That sealed his impression of his birthplace, and even when the wind died and the hatchlings could safely play in the snow, he still felt cold and pinched. It was as if that wind had seeped into his very soul, so that in his mind, the Southern Icefields were always pale and barren and bitter.

He knew the rest of the world wasn't like this. He was aware that life could be better. For in times of peace, his clan had traded with other groups of dragons and had acquired maps and books. The hatchlings were encouraged to study them. The clan was actually more interested in maps of the Icewarden's territory, and they usually discarded the manuscripts of the other elements' lands. These scraps were eagerly retrieved by Asher. He read them day after day, learning about the green vibrancy of the Viridian Labyrinth, the Tidelord's treacherous sea, the myriad Isles of Starfall, and more. He kept these manuscripts safely hidden, for they would certainly be taken away and used as kindling if they were found. In his free time, he read about the lands beyond; at night he dreamed of actually living there.

There came a time when he was strong enough to spread his wings and lift himself off the ground -- not more than a few feet, but it was a start. It was at this moment that he realized: Someday, he would leave the Southern Icefield. He would find a new home in a land graced by the sun, where food and water were plenty, where the lands were teeming with life, and where, gods have mercy, it would be easy to start a fire. His fellow youngsters giggled at his grandiose dreams, but they never mocked him. They understood.

They were better company than the clan elders. When Asher was nearly grown, he approached them, tentatively asking for permission to leave. The old dragons rejected this: Life was hard enough as it was without him gallivanting off to some great unknown. They needed all the help they could get. Asher, under no circumstances, was to leave the clan.

His parents shook their heads disapprovingly. His father took him aside and spoke sharply to him, while his mother muttered to the elders, "He's young yet, give him time. A few more years and he'll have settled down, maybe even started a family."

Asher overheard her, and he understood: They weren't letting him leave. They would keep him here; he would never be free to explore the rest of the world, see the wonders it held....

He didn't want to live in the Southern Icefield, but he was an Ice dragon born and bred. He had inherited his elders' calculating nature. And so he calculated the circumstances, and he realized that if he couldn't leave with their approval, he would leave without it. All the facts he'd obsessively memorized over the years came together in his mind. He pieced them together and formed a new map. One that showed him the way to freedom.

He did not waste time. That night, he bid his fellow youngsters goodbye. He whispered fondly to them and handed them his maps. He didn't need them, he declared. He had committed them to memory. But he would give them to his comrades, so that if one day they decided to leave, they, too, would know the way.

And then the pale green Coatl left the lands of his birth. He flew to the east, guided by the light of a crescent moon. His journey was difficult, but not as deadly as it might have been -- he had also learned various tricks of survival from his clan, and they kept him alive on his journey to the coast. From there, he took a ship, paying with treasure stolen from his clan's hoard. He watched the shoreline recede behind him, and his pale eyes shone with joy. He was free.

Life on the mainland was not as easy as he'd first thought. Each territory had its magic and dangers to contend with. But Asher had kept his survival skills and knowledge sharp. He bounced from clan to clan, helping other dragons with their gathering. He became familiar with the different flights, and though each one had its merits, it seemed to him that the Wind flight matched his personality most closely. They were carefree, fun-loving dragons who loved to explore -- Asher could get behind that.

He soon made his way to the Windswept Plateau. There were many clans he befriended, but he eventually settled down in the one that had made him feel the most welcome. Here in the Windsinger's lands, where the wind was more often gentle than bitter, Asher was at peace. He had finally found his home.


~written by Disillusionist (254672)

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By @Lemonsinasoup
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Drawn by the talented @MissFizzle
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Exalting Asher to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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