Talamir

(#19497481)
Level 1 Nocturne
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Familiar

Deepmine Aardvark
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Energy: 50/50
This dragon’s natural inborn element is Arcane.
Male Nocturne
This dragon is hibernating.
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Personal Style

Apparel

Black Tulip Flowerfall
Duskcheer Colony
Conjurer's Cloak
Conjurer's Cobwebs
Conjurer's Hat
Conjurer's Herb Pouch
Conjurer's Staff

Skin

Accent: Mark of the Binder

Scene

Measurements

Length
4.04 m
Wingspan
4.79 m
Weight
735.8 kg

Genetics

Primary Gene
Shadow
Ripple
Shadow
Ripple
Secondary Gene
Shadow
Current
Shadow
Current
Tertiary Gene
Shadow
Spines
Shadow
Spines

Hatchday

Hatchday
Dec 23, 2015
(8 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Arcane
Common
Level 1 Nocturne
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Lineage

Parents

Offspring

  • none

Biography

xxxxxxxx Wing-L.png TALAMIR
HERBALIST
Wing-R.png
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tall1.png Talamir had made his swamp for the express purpose of avoiding hatchlings, but they always managed to find him anyways.

A grumpily old dragon, he’d never understood the appeal of “children” or “family.” Why would he want to have things that chattered and got sick and cried about everything when he could have a nice, quiet bog full of fungus? Fungus didn’t stay up past its bedtime, and he’d never known herbs of any sort to have temper tantrums. Fungi and herbs were the only friends he needed.

And so he’d made a nice swamp for himself, and set up a garden with the intent to live in peaceful quiet for the rest of his days. It was a perfect plan—no dragon would willingly enter into a murky bog of poisonous plants and venomous snakes! It would be completely unhinged for anyone to try such a thing.

Yet the danger seemed to serve only as an attraction to hatchlings, who thought it great fun to dare each other to swim to Talamir’s hut, or to touch a snake, or to steal his beloved mushrooms. They would inevitably run into trouble in his swamp, and as tempting as it was to let the little brats drown in quicksand, Talamir found himself spending more and more of his time fishing hatchlings out of the swamp, or administering the antidotes to various poisons they’d ingested.

“If I see you back here again, I’ll let the anaconda have you,” he growled to them, every time. And every time, they returned, and he rescued him from their own messes. Talamir’s swamp wasn’t defense enough to keep the playful hatchlings out.

Maybe he’d need to make a bigger swamp.

Written by liramyne(385203)
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graphics by PoisonedPaper
bio code by anxiousghost

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Exalting Talamir to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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