Iceangel
(#18743092)
Level 1 Coatl
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Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
7.56 m
Wingspan
8.25 m
Weight
995.41 kg
Genetics
Ice
Tiger
Tiger
White
Eye Spots
Eye Spots
White
Underbelly
Underbelly
Hatchday
Breed
Eye Type
Level 1 Coatl
EXP: 0 / 245
STR
6
AGI
7
DEF
6
QCK
7
INT
7
VIT
5
MND
6
Lineage
Parents
Offspring
- Layla
- Painkiller
- Azrael
- Sumiko
- Sharpclaw
- Bloodline
- Unnamed
- Conviction
- Astralkim
- Lamiroir
- Gladys
- Liza
- Eigaar
- Dreamstrider
- Dreamstrider
- Dreamstrider
- Shadowsoul
- Abda
- Thorin
- Anomander
- Wilde
- Samoon
- Nalice
- Sorell
- Ramon
- Alpine
- Stardust
- Rivalen
- Xiwang
- Cenn
- Crom
- Sylvor
- Nightcrawler
- Rainfall
- Chance
- Shilan
- Hypothermia
- Hine
Biography
>You walk into the elaborate complex of this mechanical residence. Some of the rooms are changing their placement regularly, which makes your head a little bit dizzy. A few minutes pass and you realise that you're lost already. Might as well stay here longer and look around in hopes for a way out, then.
>Walking along the twisted corridors, you stop every now and then to admire the amount of work that went into building this place. Occasional paintings and sketches on the walls make it look like it's still being expanded. On most of them a signature can be seen, though it's illegible except the first letter, 'I'. Does it stand for 'I', or is it an acronym? Or maybe it's a weirdly designed '1'? You're not sure.
>There is one thing that bugs you, though. You can't help but feel lonely and abandoned despite the beautiful surroundings. Even though the entrances you pass have handwritings reading 'Iceangel' above them, you can't see any dragon who could've written them nor do you know one named like this. So far you thought that's a name, but now you're starting to wonder. Still, something just doesn't add up here. No dragons? No ice? No angels? You smell a trap.
>This whole place is like a giant trap, you think. Suddenly you notice something strange in the middle of a hall, a bigger one than the rooms you've visited so far. It's a brass statue resembling a dragon which actually looks more like a machine of unknown purpose. You draw closer out of sole curiosity.
>You look at its cogs and wires, all powered up by some hidden electronic device.
>It looks back at you.
>You return the favour. It will be good to show the machine its place.
>Its eyes are stubbornly fixated at you. A few moments pass.
>You don't give up yet, though it's very hard.
>It's unstoppable.
>You can't handle the press and blink. Suddenly it feels like the statue isn't interested in you anymore. The eyes are pointed to the opposite wall, almost looking alive. You hear a whirring noise coming from the inside of the machine, indicating increased power usage. Did... did it move?
>You shake your head. You're getting really tired now. You've first entered the residence quite a while ago and it's been messing with your head ever since. The statue feels more like a trap than everything else, so before it makes any other sound or move, you decide to get away, looking at it just in case. It doesn't do anything, though, and it gets out of your sight around the corner.
>You turn away and quicken up the pace, not paying attention to the moving rooms or paintings anymore. Luckily you soon find a big, green 'EXIT' sign. Pretty straightforward, you think. More than anything you want to get out, so you head there without hesitation, promising yourself that you'll visit this place once again to reveal its mystery... when you're rested.
>You finally get out and see the light of the day. It feels good after the artificial, electrical one, which somewhat fatigued your eyes. You turn to make sure to remember the doors you came out through, but there are no doors. You're too exhausted to think about this. You return home and go to sleep.
>Walking along the twisted corridors, you stop every now and then to admire the amount of work that went into building this place. Occasional paintings and sketches on the walls make it look like it's still being expanded. On most of them a signature can be seen, though it's illegible except the first letter, 'I'. Does it stand for 'I', or is it an acronym? Or maybe it's a weirdly designed '1'? You're not sure.
>There is one thing that bugs you, though. You can't help but feel lonely and abandoned despite the beautiful surroundings. Even though the entrances you pass have handwritings reading 'Iceangel' above them, you can't see any dragon who could've written them nor do you know one named like this. So far you thought that's a name, but now you're starting to wonder. Still, something just doesn't add up here. No dragons? No ice? No angels? You smell a trap.
>This whole place is like a giant trap, you think. Suddenly you notice something strange in the middle of a hall, a bigger one than the rooms you've visited so far. It's a brass statue resembling a dragon which actually looks more like a machine of unknown purpose. You draw closer out of sole curiosity.
>You look at its cogs and wires, all powered up by some hidden electronic device.
>It looks back at you.
>You return the favour. It will be good to show the machine its place.
>Its eyes are stubbornly fixated at you. A few moments pass.
>You don't give up yet, though it's very hard.
>It's unstoppable.
>You can't handle the press and blink. Suddenly it feels like the statue isn't interested in you anymore. The eyes are pointed to the opposite wall, almost looking alive. You hear a whirring noise coming from the inside of the machine, indicating increased power usage. Did... did it move?
>You shake your head. You're getting really tired now. You've first entered the residence quite a while ago and it's been messing with your head ever since. The statue feels more like a trap than everything else, so before it makes any other sound or move, you decide to get away, looking at it just in case. It doesn't do anything, though, and it gets out of your sight around the corner.
>You turn away and quicken up the pace, not paying attention to the moving rooms or paintings anymore. Luckily you soon find a big, green 'EXIT' sign. Pretty straightforward, you think. More than anything you want to get out, so you head there without hesitation, promising yourself that you'll visit this place once again to reveal its mystery... when you're rested.
>You finally get out and see the light of the day. It feels good after the artificial, electrical one, which somewhat fatigued your eyes. You turn to make sure to remember the doors you came out through, but there are no doors. You're too exhausted to think about this. You return home and go to sleep.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Iceangel to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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