Drogo

(#1812768)
Level 1 Imperial
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Familiar

Disappearing Pisces
Disappearing Pisces
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Energy: 49
out of
50
Wind icon
This dragon’s natural inborn element is Wind.
Male Imperial
Male Imperial
Breeding cooldown icon
This dragon cannot breed until Nov 28, 2024 (3 days).
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Personal Style

Apparel

Violet Flowerfall
Amethyst Flourish Tail Clasp
Navy Aviator Gloves
Teardrop Pastel Spinel Wing Loop
Companion Comet
Sky Blue Silk Scarf
Gossamer Silk Scarf
Sky Blue Silk Sash
Sky Blue Fillet
Umbral Wreath
Violet Flower Crown

Skin

Accent: Mana Relic

Scene

Measurements

Length
23.55 m
Wingspan
16.34 m
Weight
7610.83 kg

Genetics

Primary Gene
Obsidian
Iridescent
Obsidian
Iridescent
Secondary Gene
Obsidian
Shimmer
Obsidian
Shimmer
Tertiary Gene
Obsidian
Gembond
Obsidian
Gembond

Hatchday

Hatchday
Dec 29, 2013
(10 years)

Breed

Imperial icon
Adult
Imperial

Eye Type

Normal Eye Type
Wind
Common
Level 1 Imperial
EXP: 0 / 245
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring


Biography

Drogo's avatar
Bacon - Mage - Bacon

Drogo, like most members of the flock, came to join the group naturally. He left his parents while young in order to live his own life and simply stopped wandering once he reached the great tree and the other dragons that inhabited it.
He does not sleep in the great tree, nor the floating platforms above. Instead he made his home a short distance away, carving a shelter out of the nearby cliffs. This is not because he does not fit in the tree - there is room for a hundred more of his kind - no, it is simply because he enjoys looking out across the sea to the Icefields in the distance. The whole Emperor thing is a factor, too.
Though he lives in Windsinger's domain, Drogo follows the example of the arcane more than the wind. He is very magically inclined and is prone to experiments and curiosities. He spends the vast majority of his time playing with magic and runes. His interest in magic is so great that he managed to accidentally alter is very appearance, granting himself strange markings as a result of an experiment gone wrong. He doesn't like to talk about the marks to his glossy black scales.
Due to his size and to preserve the surrounding lands he tends not to write, instead he dictates his findings and stores the results in various magical objects. Smaller dragons will occasionally help him out. Most of the flock find him a bit strange.
Drogo's most useful (only) magical invention is a spell that makes it easier for Fae to communicate with the rest of the flock (or, perhaps, for other dragons to understand them. Drogo isn't sure which way round it works), avoiding the need for interpreters to follow any useful Fae dragons around in the event that their input is required.
Draike shares his cave.
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Exalting Drogo to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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