Wyrm
(#18080347)
Level 1 Mirror
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.26 m
Wingspan
7.41 m
Weight
637.41 kg
Genetics
Ivory
Ripple
Ripple
Lemon
Current
Current
Fire
Okapi
Okapi
Hatchday
Breed
Eye Type
Level 1 Mirror
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6
Biography
SPECIFIC PLAGUE SUBREGION: WYRMWOUND
The Wyrmwound...a veritable cauldron of disease, churned by the Plaguebringer herself, to design and release experimental strains of never-ending calamity. Even the dragons who settle along the crater's edge stay clear of this pustule lake, wary that any contact could wipe them out, or turn them into something monstrous. The Wyrmwound region produces the most unusual colored Predators. The sickly, unnatural aura that surrounds the area tends to distort vision of other creatures, making bright colors that match the Wyrmwound’s aura ideal.
GENERAL LORE
No other flight can compete against the Plague dragons’ mastery of hunt, but the Predators are the paramount of all hunters. What sets Predators apart from other dragons, aside from their superior strength and endurance, is their uncanny ability to adapt by camouflage. Most of these species are seen with hides that blend flawlessly with the Wasteland’s harsh environments. However, each generation tends to acquire colors and patterns that depend on their birthplace environment and parents’ diet. This peculiar ability to pass on genes based on environmental changes makes it very rare to see non-Plague versions of this species due to the fact that their camouflage does them little good outside of the Scarred Wastelands. Even so, there have been rare accounts of Predators dipping in and out of other flight territories, resulting in offspring that have odd color combinations or genes. These offspring usually don’t last long unfortunately, but it may be a matter of time before the Predators start encroaching and thriving on foreign lands.
HUNTING BEHAVIOR
While most Mirror hunting groups stampede an area and devour anything in its path, Predator packs prefer to stalk their prey. This stalking behavior seems to be the reason why they tend to hunt bigger game, sometimes even large dragons. Their camouflage allows them to blend in their environment, but additionally, a group of Mirrors can "add" or “build” onto the landscape in an attempt to confuse weary travelers. They can also utilize this ability to hide from other hunting packs as well, although it proves useless against dragons that have excellent sense of smell or hearing like Tundras and other Mirrors.
BREED
The majority of Predators tend to be Mirrors due to their tendency to stick with their own kind. There are other breed of Predators, but breeding between a Mirror and another species tend to produce a lot more of the former breed. Large breeds like Guardians or Imperials don’t do well as Predators as they have difficulties camouflaging. Ironically, Ridgebacks have an easier time surviving, but only in a very strange manner. They thrive in the Abiding Boneyard where they will partially bury themselves in sand to look like corpses or old bones, but never hunt for themselves because there is no seafood in the Abiding Boneyard. They will instead trade their kill for their pack’s fished goods. Spirals tend to thrive in the Wandering Contagion and Rotrock Rim as they camouflage very well as twisting tendrils. Anywhere else, they can be spotted immediately thanks to their constant twisting and spiraling. Finally, there are no Tundra Predators because they are herbivores. Any non-Mirror Predators still keep their own traits and qualities in addition to a Mirror’s grouping behavior and insatiable feeding habits.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Wyrm to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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