Asriel

(#17983900)
Level 25 Imperial
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Familiar

Spirit of the Arcane
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Energy: 0/50
This dragon’s natural inborn element is Wind.
Female Imperial
This dragon is on a Coliseum team.
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Personal Style

Apparel

Marigold Flowerfall
Golden Fillet
Prismatic Wing Silks
Ebony Antlers
White Wooly Coat
Raven Sylvan Wings
Twilight Sylvan Wings
Raven Sylvan Dress
White Wooly Tail
Twilight Sylvan Dress
Teardrop Ruby Choker
Teardrop Ruby Necklace
Raven Sylvan Anklets

Skin

Skin: Nightbow

Scene

Measurements

Length
24.02 m
Wingspan
21.86 m
Weight
6334.12 kg

Genetics

Primary Gene
Maize
Crystal
Maize
Crystal
Secondary Gene
Leaf
Facet
Leaf
Facet
Tertiary Gene
White
Circuit
White
Circuit

Hatchday

Hatchday
Oct 28, 2015
(8 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Wind
Common
Level 25 Imperial
Max Level
Scratch
Contuse
Sap
Eliminate
Gust Slash
Berserker
Berserker
Berserker
Ambush
Ambush
STR
129
AGI
8
DEF
5
QCK
50
INT
5
VIT
13
MND
5

Lineage

Parents

Offspring

  • none

Biography

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ASRIEL DREEMURR
the reborn

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Shy, unassuming, friendly, and very private (not always by choice), Asriel is self-admittedly a little bit of a crybaby, and to the alarm of his Clanmates occasionally very withdrawn.

Though he is the Prince of their kingdom, outsiders rarely push him to do much of anything, and as such his pastimes include battling, diplomacy, and not much less. His magical attacks are strong for an outsider, and his magic shows multiple elements outside of Outsider neutral magic.

Since exiting the Underground, his innate Wind abilities have sharpened to the extent that he could handle most enemies himself instead of working with a team. However, Asriel himself would rather not participate in battle at all, and his teammates would agree: he sometimes falters dangerously in the middle of an attack, and cannot stand the sight of blood, something his enemies could easily use to their advantage if they knew.


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Relationships
  • Chara: Once-friend, once-sibling and co-conspirator. He’s unsure how to feel about them since they were both born anew. Chara is often dismissive, poking at their shared history: Asriel is unhappy but unrepentant, and there is not a little betrayal and hurt on both sides. Frisk, as friends with both, has taken up the role of mediator. Despite their conflicts, they fight well together: between Chara’s sharp tongue and Asriel’s guilt, somehow they’d die for each other. (The problem is always just that: the last time, it wasn’t just them.)
  • Frisk: Gratefulness, with just a little bit of hero-worship. It feels like they’re the only one that knows (-and inexplicably trusts) him, even with the memories they share with Chara. He trusts them back. They spend a lot of time just talking, especially right after Asriel has a panic attack or begins to guilt-spiral.
  • Toriel: Awkward and apologetic. Still can’t interact with her without feeling guilty and unhappy as Flowey’s memories roll back.
  • Papyrus/Undyne: Generally good, although there are still days when they, like everyone else, gets too much. Sometimes, though, they pull him out of a depressive funk, and he’s always grateful for it.




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Howdy! Chara, are you there? It's me, your best friend.

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ASRIEL DREEMURR !

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... do you know why I'm doing this?
Why I keep fighting to keep you around?
I'm doing this... because you're special.


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So please...

stop doing this...

and JUST LET ME WIN!


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NEW HOME

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You can’t say what it is about Frisk that reminds you about Chara, really. When you think about it, they couldn’t be any more different. Frisk is your size, for one thing, and they don’t telegraph their body language as much. Quiet as they are, it’s sometimes hard to remember that they aren’t reserved around you, and that you’re just used to Chara’s teasing.

Chara’s a hundred years dead, but according to Frisk they were still alive in their head for a while; relentlessly sarcastic at first, but steadily warming to Frisk as they progressed and kept making friends. (You can’t imagine anyone not warming to Frisk. You’d killed them in a dozen disparate timelines and they’d still held out their wings to you, let you curl your neck around theirs.)

Chara, you'd thought guiltily, wouldn’t have done that. Long after you'd found them they tensed up in an unhappy ball whenever people talked in loud voices or when anyone but your family came near them, and kept telling you that you shouldn’t trust them so easily. You’re my best friend, Asriel, I don’t want to lose you.

You agreed easily with them — what was there to disbelieve? Chara was common sense and sharp-eyed reason and you’d seen the thrown-away bandages, your mother shooing you away too late to hide the cuts torn down their skin.

And, even more than that, you'd liked Chara. From the moment you'd met them you'd thought they were so brave and smart, thinking and saying things you never would have come up with on your own. They could be abrasive, but you could always tell that they really cared about you; there were gestures of trust in every piece of advice they gave you, even their history darkening their face like a stormcloud, and it glowed in your heart like a second soul.

You still remember when you gave them the box, so long after you'd met them that all their scars had faded to white lines across their chest, that they smiled every so often even if it usually wasn't very convincing.

They'd raised their head from where they were curled up in your twin nests, white eyes unreadable as always. "Open it," you'd prompted, and the paper had fallen from their paws with more grace than when it was under your clumsy mouth, trying to tie the ribbon just right.

The necklace they held up was the twin of yours, the jewel in theirs shining blood-red. "I got Gerson to take me to the jeweler's to engrave the words." you'd said, the words falling out of your mouth much too quickly in excitement, you'd looked at everywhere but them. "Do you like it?"

A blush rose to their cheeks, red underneath yellow fur. Their throat bobbed in a swallow. "Yeah, I do."

It was undeniably a happy look they'd given you, then, glancing up from under their mantle of feathers. "Thanks, Asriel."

That had stayed with you. The memory of Chara's smile, welling up under your ribs, till death and afterwards, long after being stifled with boredom and even the anger from not being able to feel had left you: nothing you could do would recreate that feeling. You missed them like a hole in your heart, you hated them for leaving you alone. There was no point, in this or in anything, without Chara.





















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it's been a long day without you, my friend
and i'll tell you all about it when i see you again
we've come a long way from where we began
oh i'll tell you all about it when i see you again


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Marigolds are associated with passion and creativity. The marigold can be either juiced from the petals or dried and made into a tea. The easiest way to use marigold is in tea... The marigold is also called the “herb of the sun”, as the flowers open as the sun rises. According to legend, dead souls are attracted towards the flowers due to their strong fragrance. Marigolds are traditionally planted around burial sites, and are even laid upon private altars constructed for the dead. In the language of flowers, marigolds symbolize cruelty, grief and despair, and can also represent jealousy and unrequited desire.

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skins: in the wake of glass, star destroyer, nightbow, digital revolution


art: x / x (alt) / x / x (alt) / x / x / x / x / x / x / x (alt) / x / x / x / x / x / x / x / x / x / x / x / x (alt) / x / x / x (alt) / x / x / x / x / x / x / x (alt) / x / x / x / x (alt) / x / x / x / x (alt) / x / x / x / x

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*Heart Locket
*"It says 'Best Friends Forever.'"



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Frisk... don't you have anything better to do?
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Exalting Asriel to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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