Boneyard

(#17494104)
Level 1 Ridgeback
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Familiar

Somber Spirit
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Female Ridgeback
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Personal Style

Apparel

Skin

Scene

Measurements

Length
24.33 m
Wingspan
22.5 m
Weight
8646.67 kg

Genetics

Primary Gene
Ivory
Speckle
Ivory
Speckle
Secondary Gene
Coral
Current
Coral
Current
Tertiary Gene
Maize
Okapi
Maize
Okapi

Hatchday

Hatchday
Oct 09, 2015
(8 years)

Breed

Breed
Adult
Ridgeback

Eye Type

Eye Type
Nature
Common
Level 1 Ridgeback
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6

Lineage

Parents

Offspring


Biography

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SPECIFIC PLAGUE SUBREGION: ABIDING BONEYARD
The arid, growing wastes that make up the majority of the Abiding Boneyard are broad and deadly, even for denizens hardened by biological adaptation. Few plague dragons make the trek from the thriving borderlands to the cauldron at the heart of the region, but those that do tell stories of travelers becoming lost for centuries, or even eternity. Predators of the Abiding Boneyard tend to have very little places to hide, especially larger dragons, so some of them have adapted to mimic sunbaked corpses or old bones. The colors they show are ideal for mimicking this appearance.
GENERAL LORE
No other flight can compete against the Plague dragons’ mastery of hunt, but the Predators are the paramount of all hunters. What sets Predators apart from other dragons, aside from their superior strength and endurance, is their uncanny ability to adapt by camouflage. Most of these species are seen with hides that blend flawlessly with the Wasteland’s harsh environments. However, each generation tends to acquire colors and patterns that depend on their birthplace environment and parents’ diet. This peculiar ability to pass on genes based on environmental changes makes it very rare to see non-Plague versions of this species due to the fact that their camouflage does them little good outside of the Scarred Wastelands. Even so, there have been rare accounts of Predators dipping in and out of other flight territories, resulting in offspring that have odd color combinations or genes. These offspring usually don’t last long unfortunately, but it may be a matter of time before the Predators start encroaching and thriving on foreign lands.
HUNTING BEHAVIOR
While most Mirror hunting groups stampede an area and devour anything in its path, Predator packs prefer to stalk their prey. This stalking behavior seems to be the reason why they tend to hunt bigger game, sometimes even large dragons. Their camouflage allows them to blend in their environment, but additionally, a group of Mirrors can "add" or “build” onto the landscape in an attempt to confuse weary travelers. They can also utilize this ability to hide from other hunting packs as well, although it proves useless against dragons that have excellent sense of smell or hearing like Tundras and other Mirrors.
BREED
The majority of Predators tend to be Mirrors due to their tendency to stick with their own kind. There are other breed of Predators, but breeding between a Mirror and another species tend to produce a lot more of the former breed. Large breeds like Guardians or Imperials don’t do well as Predators as they have difficulties camouflaging. Ironically, Ridgebacks have an easier time surviving, but only in a very strange manner. They thrive in the Abiding Boneyard where they will partially bury themselves in sand to look like corpses or old bones, but never hunt for themselves because there is no seafood in the Abiding Boneyard. They will instead trade their kill for their pack’s fished goods. Spirals tend to thrive in the Wandering Contagion and Rotrock Rim as they camouflage very well as twisting tendrils. Anywhere else, they can be spotted immediately thanks to their constant twisting and spiraling. Finally, there are no Tundra Predators because they are herbivores. Any non-Mirror Predators still keep their own traits and qualities in addition to a Mirror’s grouping behavior and insatiable feeding habits.
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This dragon doesn't eat Plants.
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Exalting Boneyard to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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