Kyldathar

(#16598969)
Level 1 Skydancer
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Familiar

Chalcedony Snipper
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Energy: 0/50
This dragon’s natural inborn element is Shadow.
Male Skydancer
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Personal Style

Apparel

Gold Steampunk Scarf
Gold Steampunk Wings
Gold Steampunk Vest
Dented Iron Belt
Gold Steampunk Goggles
Gold Steampunk Gloves
Gold Steampunk Tail Bauble
Gold Steampunk Spats

Skin

Scene

Measurements

Length
5.59 m
Wingspan
5.19 m
Weight
911.06 kg

Genetics

Primary Gene
Navy
Iridescent
Navy
Iridescent
Secondary Gene
Navy
Shimmer
Navy
Shimmer
Tertiary Gene
White
Gembond
White
Gembond

Hatchday

Hatchday
Sep 07, 2015
(8 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Shadow
Common
Level 1 Skydancer
EXP: 0 / 245
Meditate
Contuse
STR
4
AGI
5
DEF
4
QCK
9
INT
9
VIT
4
MND
9

Biography

KYLDATHAR
The Trap-Setter
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Never one for staying indoors, Kyldathar spends the vast majority of his time outside, under the sky whether it be sunny or cloudy or starry. Rough and rugged from his adventures across the land, he survives mainly off of what vegetation he finds or insects he catches. His vast travels serve both him and his clan well however, as he is a master ward-keeper, and can maintain miles upon miles of land with his magical barriers. He crafts the ward-stones in the field, and ensures that they can survive the weather conditions of the land. In addition, he has gotten quite proficient at creating wards that not only confuse and disorient intruders, but can even trap them.

A ranger at heart, Kyldathar still expressed interest in illusions and traps early on, when he practiced on confusing his insect prey straight into his clutches. With age and practice, his expertise has only grown to encompass not only bigger wildlife, but Beastclans, Shade-touched entities, and even other dragons. When a trap is activated, it alerts him so that he can come and check out what it is he has caught. Given the size of the territory however, this can often mean that he could be days out from arriving to the trap-site. This suits him just fine, as whatever he caught could then be weak enough for easy removal, but it can be dangerous to visiting allies who may not have a proper key-stone for the wards.
Well, well, well. What do we have here, trussed up like a Deadwood Boar on the Night of Giving?
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Exalting Kyldathar to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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