Nihal

(#15735529)
Level 1 Imperial
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Familiar

Double-Tailed Warcat
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Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
This dragon’s natural inborn element is Plague.
Female Imperial
This dragon is hibernating.
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Personal Style

Apparel

Fiendflesh Armet
Fiendflesh Flightshroud
Fiendflesh Tasset
Fiendflesh Tailspine
Fiendflesh Grimplate
Fiendflesh Forecallouses
Fiendflesh Hindcallouses
Fiendflesh Spikescarf

Skin

Scene

Measurements

Length
29.81 m
Wingspan
22.42 m
Weight
6436.48 kg

Genetics

Primary Gene
Ivory
Vipera
Ivory
Vipera
Secondary Gene
Blood
Daub
Blood
Daub
Tertiary Gene
Blood
Underbelly
Blood
Underbelly

Hatchday

Hatchday
Aug 10, 2015
(8 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Plague
Common
Level 1 Imperial
EXP: 0 / 245
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

Nihal
Follower of Sagittarius
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"We are many and you are one."

A creature that emerged at the same time Sagittarius did. Beware! There must be more here than there seems...


OLD lightstone stuff.

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NOT free to use - DO NOT USE. This is a storage/display ONLY.
NUMBERS AND CONCEPT NOT FINAL!

(ALL assets are used with explicit permission of their owner and with appropriate license.)

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Showcase of finalized concepts.
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Original concept, clean original concept.
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Various size concepts.
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Card backs. Random card back. For randomness! And final on the right, thanks to Drytil!

Next, updated the 'crown' symbol with an FR-friendly symbol, adjusted clarity. Possible thanks to Drytil! Updating the concept for 'elemental types' as well. Removed Rarity stars!
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Original and Final Concept side by side!
Working on legendary cards next. We'll see!

final concept size?
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juicy deck graphics. 5 packs
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very rough logo concept
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credit poisonedpaper for column, drytil for lightshield





Test header using some awesome poisonedpaper assets

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templates (not free to use pls don't use, i cannot legally allow free use)

Legendary "Light" Template | Legendary "Shadow" Template
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an abomination...
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MECHANICS: TREASURE & GEMS

i imagine that the cost of each collectable card is how it can be achieved in the site-based not-an-actual-game. Use or acquire treasure cards - add them up to turn into other cards.


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Interesting action card using final design. You require a copy of this to turn in cards, either duplicates or unwanteds.

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Another action card - this time for sending minions into RNG hell. Using older design.

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Basic treasure cards, acquired through RNG, events, tasks, or challenge completion.

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A new card introducing the 'bargain' mechanic. 3 for 3, rng hell perhaps.
Quote:
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Sample daily shop. 1 RNG card.

Keeping Track
uh, some sort of spreadsheet w/ google forms would make this real easy, but that would be... work.

Tokens!
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Wait -- how many of these things do I have to make?

Time to design achievements / Challenge rewards!
Rough concepts:
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Using Drytil's awesome light header.
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Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

Insect stocks are currently depleted.
Meat stocks are currently depleted.
Seafood stocks are currently depleted.
Plant stocks are currently depleted.
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Exalting Nihal to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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