Hoth
(#13682626)
"Ice is cruel and merciless. And so am I."
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Personal Style
Apparel
Skin
Scene
Measurements
Length
7.44 m
Wingspan
6.91 m
Weight
715.77 kg
Genetics
Ice
Iridescent
Iridescent
Ice
Shimmer
Shimmer
Ice
Gembond
Gembond
Hatchday
Breed
Eye Type
Level 4 Coatl
EXP: 77 / 4027
STR
10
AGI
11
DEF
10
QCK
10
INT
11
VIT
11
MND
11
Biography
Hoth
Ice Witch
Cold | Cruel | Merciless
"But sir, the Hoth system is supposed to be devoid of human forms."
"But sir, the Hoth system is supposed to be devoid of human forms."
|
Born from two Ice prophets, Hoth was destined for greatness. However, unlike her parents, she never did stick to fortune telling and reading the future, through winter storms and ice. She had no interest in stuff like that. Could she easily do that? Of course, it's in her blood, and her parents taught her everything that they knew, But she found it mundane and boring. Hoth was much more interested in the buildup of Ice magic within her. How she could freeze anything with a single touch, and conjure up storms that equal blizzards in intensity. She wanted to know about those powers, not silly fortunes. Once she was taught everything that she needed to know, Hoth set out. While she did like living in the Southern Icefields, she wanted to expand her horizons. But she knew that came with a price. She couldn't handle hot temperatures, and the further North she went, the warmer it was going to get. But she was willing to take the risk. She wanted to see the world, and wanted to see if she could learn more Ice magic, from Ice dragons scattered throughout Sorneith. Cool wind whipping around her, she set off. And her first stop was the former Windcurrent Clan. She settled down there. Though it was warmer than what she was used to, she could easily regulate the temperature in her den to what was most comfortable for her. And, given her ability to freeze almost anything, she could easily freeze the inside of her den, should she please. ...But that provided a bit dangerous, as visitors (as loathe as she got them) continually slipped on her floors, and got stuck to her walls. For the most part, Hoth was left alone. She got the occasionally curious visitor, and occassionally was called for help, where her Ice magic was better suited. But during her stay there, she encountered her ultimate rival...Mustafar. Mustafar was like her, only he embodied Fire, instead of her Ice. Right off the bat, the two did not get along. Mustafar was far too hot tempered and heathen-like for Hoth's liking. And Hoth's cool demeanor was a never ending source of rage for Mustafar. She learned quickly not to make him too upset, as he had a bad habit of catching himself on fire, from getting so angry. The heat from his flames made Hoth weak and woozy. While it was entertaining to watch him burn off his clothes in rage, she had to be careful. Despite the two knocking heads every once in awhile, they formed a sort of...odd friendship. Not quite liking each other, but not quite hating each other, either. The two had constant spats, and soon it was almost always Hoth that made him get into a fiery (literal) rage. No one else could enrage him so. It was all fun and games...until Janto arrived, and completely demolished the Windcurrent Clan. |
Going where the power was, Hoth decided to follow Janto to the Executrix Empire. This, however, almost proved lethal, as the whole clan was moved to the Shifting Expanse--miles and miles of desert. Hot and arid. Hoth found herself confined indoors, until the sun went down. She hated it. But it was a small price to pay. To her, the Windcurrent Clan was just a bit too pacifist. Here, the Empire didn't care about pacifism. It was rather refreshing. She was also able to use her Ice magic in battle, to her heart's content. She froze enemies, and shattered them into pieces, with just a flick of her wrist. All in the name of the Empire. To her (surprising) delight, Mustafar had also joined with the Empire. He was all for using his Fire magic for attacks and destruction. He thrived in the desert. Hoth did not. And yes, that became something he could use against her. Hoth's gained the nickname 'Ice Queen' and 'Ice Witch' from several that know her. And she likes those nicknames. Her body is almost always covered in frost, and the air around her is always chilly. She leaves icy footprints in her wake, and carries an air of royalty around her. Depending on her mood, she'll even use her Ice magic to make herself ice jewelry that never melts, while she wears it. She's even gone so far as to make ice clothing, though even she admits that it's hard to move around in. She stays mostly in the palace, only coming out into the city when the sun has gone down, and the desert begins to get cold. She'll even sometimes travel outside of the Empire, and step into the sands outside. She'll freeze the sand around her, and gaze up at the moon. Though despite her powerful Ice magic, even she can't bring a snow storm to this desert. Something she longs to do. Despite being a part of the Executrix Empire, Hoth isn't completely bound and loyal to Janto. Should the Empire fall and crumble, she'll just move onto the next place. She still wants to travel the world, and see and learn things that she only heard rumors about. Executrix will not be her final stop, for sure. But she also knows what happens to those that try and betray and leave the Empire. No, she has to stick this one out until the end, before she can move on. Even her Ice magic is no match against Janto's powerful forces... |
Role
Nickname Gender Mate Familiar |
Ice Witch
Ice Queen Female N/A Frostbite Hummingbird |
Likes
Dislikes Hobbies |
Frigid weather, snow storms, ice sculptures
Extreme heat, Mustafar, pathetic people Freezing things/others, teaching others Ice magic, creating ice sculptures |
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
Seafood stocks are currently depleted.
This dragon doesn't eat Plants.
Exalting Hoth to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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