Wicker

(#13673721)
Level 22 Wildclaw
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Familiar

Sundial Imposter
Sundial Imposter
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Energy: 0
out of
50
Wind icon
This dragon’s natural inborn element is Wind.
Male Wildclaw
Male Wildclaw
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Personal Style

Apparel

Red Birdskull Wingpiece
Red Birdskull Legband
Skeletal Chimes
Harvest Guise
Maroon Head Wrap
Maroon Arm Wraps

Skin

Scene

Measurements

Length
5.92 m
Wingspan
8.5 m
Weight
545.2 kg

Genetics

Primary Gene
Chocolate
Vipera
Chocolate
Vipera
Secondary Gene
Rust
Shimmer
Rust
Shimmer
Tertiary Gene
Sand
Okapi
Sand
Okapi

Hatchday

Hatchday
May 31, 2015
(9 years)

Breed

Wildclaw icon
Adult
Wildclaw

Eye Type

Normal Eye Type
Wind
Common
Level 22 Wildclaw
EXP: 50744 / 136210
Scratch
Sap
Eliminate
Rally
Regeneration
Berserker
Berserker
Berserker
Ambush
Ambush
STR
109
AGI
8
DEF
5
QCK
55
INT
5
VIT
27
MND
5

Biography

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Wicker
Scavenger, Trader
”Wih-cur” — Private - Skillful - Cunning - Fierce
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Wicker has a long history outside of Clan Calcsinter, marked with both adventure and wrongdoings. When he was young, he traveled with a group of dragons outcast from their clans, called Dark Merchants. This group, while nomadic, proved to be incredibly lucrative, selling Serthis scales and venom, Harpy talons and feathers, Maren fins, and other difficult to obtain items. How the Dark Merchants were able to obtain these parts is unspoken, but the implication is obvious. Eventually, they became adept at capturing their Beastclan targets and relocating them to wealthy dragon clans with work to do.

The Dark Merchants had a long run of good luck until the infamous Harpies of Dragonhome banded together and attacked the group. Many of the merchants died in the fray, and the survivors scattered. Wicker headed to the coast, intent on fleeing to the northermost part of the Starfall Isles, but he was intercepted by Clan Calcsinter's scouts. He was offered refuge on the condition that he use his trade experience when travelers pass through. It's uncertain if he would return to his old lifestyle if the opportunity arose.

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Exalting Wicker to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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