Xiaohu

(#10024769)
Level 7 Wildclaw
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Familiar

Granite Guardian
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Male Wildclaw
This dragon is on a Coliseum team.
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Personal Style

Apparel

Gold Steampunk Goggles
Brass Steampunk Scarf
Ornate Copper Bracelet
Brown Wooly Tail
Brown Wooly Antennae

Skin

Scene

Measurements

Length
4.7 m
Wingspan
6.85 m
Weight
590.49 kg

Genetics

Primary Gene
Stone
Tiger
Stone
Tiger
Secondary Gene
Swamp
Stripes
Swamp
Stripes
Tertiary Gene
Orange
Basic
Orange
Basic

Hatchday

Hatchday
Jan 24, 2015
(9 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Nature
Common
Level 7 Wildclaw
EXP: 10395 / 11881
Scratch
Shred
Jungle Slash
STR
31
AGI
9
DEF
6
QCK
17
INT
6
VIT
17
MND
6

Biography

he trains and stuff
so im going to put all the training info i need here:

Stones:
Scratch, Eliminate ,3 elemental Might Fragments, 3 Berserkers, and 2 Ambushes for each dragon!
Avoid being Contused. Magic-using neutral-element enemies use Contuse. If Contused, don't let that dragon use Eliminate until the next fight due to the serious debuff of -25% STR.

Points:
  • When you hit level 4, make sure your STR is 20, and your QCK is as close to 15 as you can get it. Any extra points go into STR. Not VIT, or AGI, just STR or nothing.
  • At level 5, add an elemental Might Fragment on each dragon, according to their element (ie. fire eyes = Fiery Might Fragment). That'll give each dragon +2 STR. Get your QCK to 15. Any extra points go into STR.
  • At level 6, all points go into STR.
  • At level 7, add an Eliminate to each dragon. Overwrite Shred/Contuse if you want, doesn't matter. Additionally, add another Might Fragment for another +2 STR. Get QCK to 20, then get your STR as close to 40 as you can.
  • At level 8, get your STR to 43. Extra points go into QCK. This will let you start to one-shot a few more critters.
  • At level 9, get your STR to 47. Extra points go into QCK. Add an Ambush to each dragon. Seriously. Each Ambush stone gets you one extra turn before an enemy (having two gets you two per dragon), then you also have your natural QCK bonus, where if your QCK is faster than the enemy, you go first.
  • At level 10, get your STR up to 50. Extra points go into QCK.
  • At level 11, get your STR up to 54. Extra points go into QCK.
  • At level 12, get your STR up to 59. Extra points go into QCK.
  • At level 13, add another Might Fragment for another +2 STR (that's +6 now). Get your STR to 65 (with all 3 elemental Might Fragments). Extra points go into QCK.
  • At level 14, get your QCK to 35. Extra points go into STR.
  • At level 15, make sure your QCK is 35, then extra points go into STR. Your STR should be at least 73 at this point, assuming an un-Tinctured Skydancer.
  • Also at level 15, add another Ambush. Your dragons are now gods, so you get (minus the bugged first turn) 8 turns before enemy actions. 2 or 3 shots, and each enemy dead, means that only large packs, or high-HP enemies, or bad misses will let anything even get a move, and if you follow the priority list, that'll probably be a meditator, so you'll take no damage and get 3 more turns to off it.
  • At level 18, all points go into STR.
  • At level 19, all points go into STR. Continue to leave QCK at 44.
  • At level 20, all points go into STR.
  • At level 21, get your QCK to 50. Extra points go into STR, which should be at least 109 by now.
  • At level 24, all points go into STR.

At level 25, you have your choice: farming or exalting. Going to farm Harpy's Roost at least more than just occasionally? Then all points go into STR, and the rest into VIT. Plan to farm different zones (Kelp Beds, lower zones) or train exalt fodder for fast cash? Then get your STR to 126 and QCK to 59, and the rest into VIT.

This is assuming you have used a Tincture of Dissolution on each dragon! If you haven't, you may not be able to reach the exact totals due to base dragon stats -- if so, get your STR up first, then QCK, then VIT with any remainder.

I got all of this from this forum post
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This dragon doesn't eat Plants.
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Exalting Xiaohu to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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