WindDancer

(#10008980)
Level 25 Imperial
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Familiar

Mistwatch Shellion
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Energy: 50/50
This dragon’s natural inborn element is Arcane.
Female Imperial
This dragon is hibernating.
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Personal Style

Apparel

Spring's Breath
Whirlwind Emblem
Whirlwind Armband
Windbound Plumage
Windbound Mask
Gustborne Balloon
Whirlwind Sash

Skin

Accent: Rainbow Scales

Scene

Measurements

Length
29.76 m
Wingspan
16.18 m
Weight
7396.37 kg

Genetics

Primary Gene
Seafoam
Crystal
Seafoam
Crystal
Secondary Gene
Spring
Daub
Spring
Daub
Tertiary Gene
Aqua
Underbelly
Aqua
Underbelly

Hatchday

Hatchday
Jan 24, 2015
(9 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Arcane
Common
Level 25 Imperial
Max Level
Scratch
Eliminate
Rally
Sap
Haste
Berserker
Berserker
Berserker
Ambush
Ambush
STR
115
AGI
12
DEF
6
QCK
71
INT
8
VIT
27
MND
6

Biography

Coli Team
5560848.png10008980.png11106026.png
115 Str/72 Qck/27 Vit/10 Agi
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AngelofSunday
Idea from
http://flightrising.com/main.php?p=mb&board=gde&id=937136&pid=937136&page=1#1061006

Video
https://www.youtube.com/watch?v=b2udBGpXsZc&feature=youtu.be

2.4.1.4 How to do this

So now you have a level 25 Arcane dragon with the right stats and right stones. How do you survive this?

The answer is in several parts.

Choose your starting pack wisely.
It is incredibly important that you pick an easy pack to build breath against. Refresh until you get a 2-pack of mages or a mage-physical fighter pack. Once you're more experienced, you can try 3-packs of mages. Refresh if you get two Brilliant Psywurm - they're tough to kill because they take 5 Scratches, not 4. If you decide to go for 2-packs of physical fighters (an option, though it can be tough), I don't suggest attempting on the 2-packs of Poisonous or Venomous Toridae. One of them will likely get an elemental Slash attack, and that does double damage to an Arcane dragon.

Use Haste to get a little bit of extra breath.
For your starting fight, if there are no Venomous Toridae, Psywurms, or Scythe or Salve Kamaitachi, use Haste on your very first turn. This will give you one extra turn right away - the same as if you hadn't used Haste. However, you now have 5 extra breath, and an extra turn in your third round - allowing you to Eliminate the second monster before it gets to go a third time. You can use this Haste trick any time you're low on breath or want a little bit more breath to use Sap.

If you had a bad first fight (misses, unlucky crits against you), reload
Your first fight is the most critical, and you'll waste a lot of time trying to recover from it. Just refresh.

If you have a 2-pack, use Scratch + Eliminate on each monster
This allows you to build your breath up, and means you don't have to sit through Rally's long animation.

If you have a 2-pack, low health, and at least 50 breath (or any missing health and 85 breath), use Sap instead of Scratch
Use Sap any time you have either low health and at least 50 breath or you have 85 breath. This will heal you up about 100 points - and still does the same amount of damage as Scratch.

If you're going to use Sap on a 2-pack, Rally first
If you Rally, you can one-shot Eliminate one of the monsters (assuming it's not a Brilliant Psywurm) and then Sap + Eliminate the other, in the same amount of turns it would take to Scratch + Eliminate them both. But with this, you get a Rallied Sap off instead - giving you an extra 30 health (approximately, depending on the monster you use Sap on).

If you have a 3-pack or a 4-pack, Rally your dragon and then Eliminate them all - except Brilliant Psywurms
For most 3-packs, this will let you take damage at most from two monsters in the very first round. You should have two attacks to start - one to Rally and one to Eliminate, then the monsters go, then you should get two rounds again. Remember that Brilliant Psywurms take a Scratch + Eliminate instead! If you're Rallied and have to Scratch a Brilliant Psywurm, consider using Sap instead - you'll gain more health!

Pay attention to the turn order
For some of the packs, one or two of the monsters will go faster than the others. Kill these first, if you can. The only exception to this is the Psywurm - Brilliant Psywurm - Psywurm pack. Psywurms do half damage to Arcane dragons, so kill one Psywurm on the first turn, then kill the Brilliant Psywurm before going after the second Psywurm.

If you're low on health, refresh!
Just what it sounds like - refresh (or go back to the menu) as often as you need to. Yes, it sucks to have to build breath up again - but it sucks more to have to spend food to feed your dragons!

If you go back to the menu while leveling, give your exalt fodder more Vit
Obviously only do this if you're only leveling to exalt, not to keep. But if you're going to just exalt them anyway, and are already at the menu, try putting all their available points into Vit, so they can absorb a few more blows. This step isn't required, it's just a nice thing to do if you have the time.


At about level 10, the difference between the Mire and the Kelp Beds is pretty small. However, it increases again (in favor of the Mire) shortly after that, saving almost an hour by the time you hit level 25. So it's worthwhile to stay in the Mire unless you only have one dragon to level or unless you really want some of the Kelp Bed drops.

That's it! All my advice. You'll probably wipe a few times at first - I did, several times - but eventually, you know just how far you can push without having to reload, and only unlucky crits or misses will actually make you wipe.

Still a bit confused?
Perhaps this can help - mindcrank made a terrific video showing how she uses this build in the Mire. See it here!
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Exalting WindDancer to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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