Wait a minute! Yugioh card!?
Tunadan's Clan
Alara'shinu, finding beauty in imperfection.
Clan Info
Lore I made up for a subspecies to go with my clan. Let me know what you think! I love constructive feedback.
I also don't mind at all if anyone wants to pick up a dragon or two (or many, lol) and make them "Tree-Bound." You don't need to buy them off me, they just need to fit the genes/colors criteria. You don't need to link my clan lore or my dragon Bard (he's below). But, I can help with a link, if needed.
If you want a more flight specific tree-bound, I am perfectly fine with that. My tree-bound dragons are primarily nature flight assocated, so the more the merrier.
Tree-Bound Subspecies Lore:
There are a vast number of trees throughout Sorneith, and quite a number of different kinds. Some have big leaves, some have needles for leaves, some even have branches that hang from on high and almost touch the ground. Some have gnarled trunks and twisted branches, or are even covered in mushroom or moss.
Some of these trees have a special someone that lives with them. They are bound together, grow and live together. The dragon that is bound to their tree gives the tree a way to see the world in ways that plants cannot. In return, the dragon lives as long as the tree and gains a few powers stemmed from the bond that binds them.
Colors:
(P for Primary, S for Secondary, suggestions always welcome)
P Colors: Bronze to Rust (browns like tree trunks, roots and dirt colors)
S Colors: Natural Leaf Colors (Greens, Blues, Autumn colors) or a color that represents flowering/fruit trees
Also including that they can be any color as long as there's a real-world tree to compare the blossom/fruit, leaf and trunk color to. Please do provide at least the name of the tree for a quick google search (and/or some fun facts).
Genes (Basic is an option for all):
P Genes: Fern, Boulder, Tapir, Skink, Orb, Wicker, Varnish, Ripple
S Genes: Paisley, Myrid, Striation, Spinner, Weaver, Woven, Lacquer
Tert: Player Choice color and gene
Ancient Breeds (shared modern/ancient genes are also accepted):
Gaolers: P: Phantom, Shaggy / S: Spirit
Banescales: P: Ragged / S: Tear
Veilspuns: P: Sphinxmoth / S: Webbed, Hawkmoth
Aberrations: P: Orb / S: Weaver
Undertides: P: Wolf / S: Pack
Aether: P: Spool / S: Thread
Sandsurge: Coming soon.
Auraboa: Coming soon.
Dusthide: P: Display / S: Parade
(All tert genes are acceptable and will remain player choice, I'm working on what primary/secondary ancient genes could be.)
Eye Types:
The most common eye types are: Common, Uncommon, Rare, Innocent, Pastel, Bright and Unusual. The majority of Tree-Bound dragons have these eye types. Bright eyed dragons are typically more gifted than the other commoner types, though still a far cry from the other eye types that have power.
Glowing: dragons have to be at least a few decades old, vast majority get their glow closer to 200 years old. Glowing-eyes are older Bright-eyed children, on their way to becoming powerful dragons.
Faceted: Faceted eyes indicate dragons good with curses, banes and hexes.
Swirl: Swirls indicate stronger psychic powers. Many have become dangerously power hungry.
Goat: Dragons with these eyes can sense and use magic easier. Clairvoyance is common amongst these eyes.
Dark Sclera: these eyes are feared most of all, commonly believed to be evil spirits reborn. The very few, and even fewer documented, were powerful necromancers, and researched many very dark magics. It is believed they're the only ones that can see the deepest places of the world, though it is only a rumor. Bright-eyed younglings seldom develop this eye-type, fewer born with them, and almost all of whom typically disappear soon after their eye color is discovered.
Mult-Gaze: able to see many things/places at once, can see spirits/elemental beings, can see somewhat into the future and past. All known Multi-Gazers have this type from day one of being a Tree-Bound.
Primal: a very old tree-bound, far more powerful than others, spends 95% of their time sleeping, a primal's tree is typically gargantuan.
Powers:
Tree-Bound have a variety of powers and abilities.
All of them are able to access the vast network of connected roots and "project" themselves wherever the roots are close enough to the surface. They can communicate with each other in their own unique language, a language that sounds like trees swaying in the wind or grinding bark.
Rarer powers are those usually tied to the rarer eye types.
Nature, Earth and any element dragons can and do become Tree-Bound if they choose to. It's typically a permanent choice. A dragon can choose their own location, though normally take a little longer to learn how to use their abilities. They all still retain their natural-born element's basic abilities/spells and eye coloring. However, they will typically find their old powers greatly diminished, and some powers gone.
Where a natural-born tree-bound will always have it easier becoming primal-eyed, all are still able to achieve primal-eyes. While most natural-born have nature, wind, earth or occasionally fire or water eyes, some may have eyes of other flights as well. These Tree-Bound, though, will never have as much of a grasp of that flight's abilities as those not naturally born a tree-bound.
Other Info:
The trees themselves are unable to speak, and rely wholly on their bound dragon to show them the world. They share this info with their other tree friends via root systems and occasional touching with their leaves. Most of the time, the trees themselves are hibernating or asleep.
Breed isn't typically considered a permanent choice. While the physical body of a tree-bound can't easily change, they can still project themselves as other breeds/species, though the projection may not be as realistic as their own breed/species.
My clan's leader, and tree-bound, he was born one.
Pronouns: I don't give a fudge, just don't call me "late for dinner"
Games I play:
No Man's Sky
Civilization V & VI
Conan Exiles
Pokemon Legends Arceus
I also don't mind at all if anyone wants to pick up a dragon or two (or many, lol) and make them "Tree-Bound." You don't need to buy them off me, they just need to fit the genes/colors criteria. You don't need to link my clan lore or my dragon Bard (he's below). But, I can help with a link, if needed.
If you want a more flight specific tree-bound, I am perfectly fine with that. My tree-bound dragons are primarily nature flight assocated, so the more the merrier.
Tree-Bound Subspecies Lore:
There are a vast number of trees throughout Sorneith, and quite a number of different kinds. Some have big leaves, some have needles for leaves, some even have branches that hang from on high and almost touch the ground. Some have gnarled trunks and twisted branches, or are even covered in mushroom or moss.
Some of these trees have a special someone that lives with them. They are bound together, grow and live together. The dragon that is bound to their tree gives the tree a way to see the world in ways that plants cannot. In return, the dragon lives as long as the tree and gains a few powers stemmed from the bond that binds them.
Colors:
(P for Primary, S for Secondary, suggestions always welcome)
P Colors: Bronze to Rust (browns like tree trunks, roots and dirt colors)
S Colors: Natural Leaf Colors (Greens, Blues, Autumn colors) or a color that represents flowering/fruit trees
Also including that they can be any color as long as there's a real-world tree to compare the blossom/fruit, leaf and trunk color to. Please do provide at least the name of the tree for a quick google search (and/or some fun facts).
Genes (Basic is an option for all):
P Genes: Fern, Boulder, Tapir, Skink, Orb, Wicker, Varnish, Ripple
S Genes: Paisley, Myrid, Striation, Spinner, Weaver, Woven, Lacquer
Tert: Player Choice color and gene
Ancient Breeds (shared modern/ancient genes are also accepted):
Gaolers: P: Phantom, Shaggy / S: Spirit
Banescales: P: Ragged / S: Tear
Veilspuns: P: Sphinxmoth / S: Webbed, Hawkmoth
Aberrations: P: Orb / S: Weaver
Undertides: P: Wolf / S: Pack
Aether: P: Spool / S: Thread
Sandsurge: Coming soon.
Auraboa: Coming soon.
Dusthide: P: Display / S: Parade
(All tert genes are acceptable and will remain player choice, I'm working on what primary/secondary ancient genes could be.)
Eye Types:
The most common eye types are: Common, Uncommon, Rare, Innocent, Pastel, Bright and Unusual. The majority of Tree-Bound dragons have these eye types. Bright eyed dragons are typically more gifted than the other commoner types, though still a far cry from the other eye types that have power.
Glowing: dragons have to be at least a few decades old, vast majority get their glow closer to 200 years old. Glowing-eyes are older Bright-eyed children, on their way to becoming powerful dragons.
Faceted: Faceted eyes indicate dragons good with curses, banes and hexes.
Swirl: Swirls indicate stronger psychic powers. Many have become dangerously power hungry.
Goat: Dragons with these eyes can sense and use magic easier. Clairvoyance is common amongst these eyes.
Dark Sclera: these eyes are feared most of all, commonly believed to be evil spirits reborn. The very few, and even fewer documented, were powerful necromancers, and researched many very dark magics. It is believed they're the only ones that can see the deepest places of the world, though it is only a rumor. Bright-eyed younglings seldom develop this eye-type, fewer born with them, and almost all of whom typically disappear soon after their eye color is discovered.
Mult-Gaze: able to see many things/places at once, can see spirits/elemental beings, can see somewhat into the future and past. All known Multi-Gazers have this type from day one of being a Tree-Bound.
Primal: a very old tree-bound, far more powerful than others, spends 95% of their time sleeping, a primal's tree is typically gargantuan.
Powers:
Tree-Bound have a variety of powers and abilities.
All of them are able to access the vast network of connected roots and "project" themselves wherever the roots are close enough to the surface. They can communicate with each other in their own unique language, a language that sounds like trees swaying in the wind or grinding bark.
Rarer powers are those usually tied to the rarer eye types.
Nature, Earth and any element dragons can and do become Tree-Bound if they choose to. It's typically a permanent choice. A dragon can choose their own location, though normally take a little longer to learn how to use their abilities. They all still retain their natural-born element's basic abilities/spells and eye coloring. However, they will typically find their old powers greatly diminished, and some powers gone.
Where a natural-born tree-bound will always have it easier becoming primal-eyed, all are still able to achieve primal-eyes. While most natural-born have nature, wind, earth or occasionally fire or water eyes, some may have eyes of other flights as well. These Tree-Bound, though, will never have as much of a grasp of that flight's abilities as those not naturally born a tree-bound.
Other Info:
The trees themselves are unable to speak, and rely wholly on their bound dragon to show them the world. They share this info with their other tree friends via root systems and occasional touching with their leaves. Most of the time, the trees themselves are hibernating or asleep.
Breed isn't typically considered a permanent choice. While the physical body of a tree-bound can't easily change, they can still project themselves as other breeds/species, though the projection may not be as realistic as their own breed/species.
My clan's leader, and tree-bound, he was born one.
Pronouns: I don't give a fudge, just don't call me "late for dinner"
Games I play:
No Man's Sky
Civilization V & VI
Conan Exiles
Pokemon Legends Arceus
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(interesting idea, btw)