Show me dragons that look like art!
Tharn's Clan
But first, they must catch you.
Clan Info
current pfp
Hi I'm Tharn and I get bored halfway through writing bios
-I buy Sacridite. I'll also trade for it. I crave that mineral.
-[ x ] in bios link to instrumental tracks. they're all good i prommy
-price in broadcast means tentatively marked for sale; lore not included
-sorry if i take ages to reply i have a disease
nts
Lightning/Plague/Wind for sand creepers
fire/nature/shadow for blackberries
water/ice/arcane/fire for pink mums
plague/water/fire for crimson jadevine
lightning/shadow/nature for gradishes
It has been 0 days since Tharn started another breeding project.
my lore aesthetic is Dark Souls item descriptions
Hi I'm Tharn and I get bored halfway through writing bios
-I buy Sacridite. I'll also trade for it. I crave that mineral.
-[ x ] in bios link to instrumental tracks. they're all good i prommy
-price in broadcast means tentatively marked for sale; lore not included
City of Angels, City of Light
Shrouded in a veil of antiquity, the ancient city of Val ar Aion is a place out of time, a sanctuary from the ravages of conflict and progress. Protected by the Brighthammer's Peace, it serves as a waypoint for pilgrims on their journey to the Beacon, guided by the glittering spires and the call of distant clarions across rolling hills of gold: a place of healing and learning flourishing midst the ashes of three thousand years of war. A scar that her denizens, with their peculiar longevity, should not soon forget, and yet there is a forgetfulness that hangs over the City of Lamps- a haze of nostalgia that renders suffering a half-remembered dream.
Throughout its storied history, the kingdom in the ruins has taken many names: Val-ar-Aion, the City of Lamps, the Summer Country. This last is perhaps the most paradisaical, untouched by winter and suspended in the golden season of youth, where time moves slow as honey, like the wide and sluggish river that runs through it. When the long nights off the Hewn City take hold, thousands of Sacridite lanterns alight amidst the evening prayer, driving back a deep and unnatural darkness: here, it takes its name as the City of Lamps, the last bulwark against a threat that must remain buried.
Despite the land's elysian reputation, danger still lurks in the shadows of the ruins. The City itself is a palimpsest, built upon the bones of fallen cities dating back to the Second Age- and older still, a darkness deep below. Of all the laws the kingdom has accumulated across the ages, there are two most particular that her denizens insist on: do not delve too deep, and do not stray from the light.
Shrouded in a veil of antiquity, the ancient city of Val ar Aion is a place out of time, a sanctuary from the ravages of conflict and progress. Protected by the Brighthammer's Peace, it serves as a waypoint for pilgrims on their journey to the Beacon, guided by the glittering spires and the call of distant clarions across rolling hills of gold: a place of healing and learning flourishing midst the ashes of three thousand years of war. A scar that her denizens, with their peculiar longevity, should not soon forget, and yet there is a forgetfulness that hangs over the City of Lamps- a haze of nostalgia that renders suffering a half-remembered dream.
Throughout its storied history, the kingdom in the ruins has taken many names: Val-ar-Aion, the City of Lamps, the Summer Country. This last is perhaps the most paradisaical, untouched by winter and suspended in the golden season of youth, where time moves slow as honey, like the wide and sluggish river that runs through it. When the long nights off the Hewn City take hold, thousands of Sacridite lanterns alight amidst the evening prayer, driving back a deep and unnatural darkness: here, it takes its name as the City of Lamps, the last bulwark against a threat that must remain buried.
Despite the land's elysian reputation, danger still lurks in the shadows of the ruins. The City itself is a palimpsest, built upon the bones of fallen cities dating back to the Second Age- and older still, a darkness deep below. Of all the laws the kingdom has accumulated across the ages, there are two most particular that her denizens insist on: do not delve too deep, and do not stray from the light.
nts
Lightning/Plague/Wind for sand creepers
fire/nature/shadow for blackberries
water/ice/arcane/fire for pink mums
plague/water/fire for crimson jadevine
lightning/shadow/nature for gradishes
It has been 0 days since Tharn started another breeding project.
my lore aesthetic is Dark Souls item descriptions
Recent Comments
That sounds great, thank you!! Do you want me to send a CR?
Hello, I'm wondering if you're selling Aradieu in your Sales tab?
Tempest is beautiful! we almost have the dame birthday
I ABSOLUTELY!!!!!!!!!ADORE SORD. legendary piece of sh[MY LAWYER ADVISED I DO NOT FINISH THIS SENTENCE]
Saw your lair in the bronze/spruce/copper share thread and fell in love with the guys you posted. Extremely cool dragons, in love with Wrengale in particular.
I love Dark Souls item descriptions and your lair!!! I got so excited I had to bookmark it among my favorite lairs and I am on a quest to throw a bunch of stars at your dragons!
Temeryth is so beautiful!!!
SEAR* omg
thANK you. i wish i could do the same with your Asmodeia tbh. i wanna seer her image on the inside of my brain.
man, your dragons are so pretty bhfirbypyav scrolling through your lair gives me life, I've never been able to stick to one aesthetic
Owlwt is adorable! (And I'm intrigued by his autumn leaves!)
I love Arragon so much! What a queen!!
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