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Thewarywatcher13
So your original idea was this:
FloatingInSpace wrote:
Earth- Pillar
Fire- Metal
Wind- Cloud
Water- Life
Shadow- Chaos
Ice- Time
Lightning- Truth
Light- Spirit
And the second idea, by @
thewarywatcher13 was
Thewarywatcher13 wrote:
Earth- Pillar(could move time here, but then ice would have nothing. hmm.. )
Fire- Metal
Wind- Sound (I just think that this suits the flight better, clouds being made of water and all)
Water- Life(could move cloud here, but it doesn't sound very powerful, but life also sounds vague/overpowered to me, so maybe narrow it down to something like blood magic?)
Shadow- Chaos
Ice- Time
Lightning- Spirit
Light- Truth
First of all, there are only eight elements here! Arcane, Nature and Plague are missing! So I suggest Blood for Plague, Mind for Arcane and Venom for nature.
Let's define magic? Let's define magic. I personally think that these new magics are variations, a bit unorthodox, of what is already normal magic. For example, let's take water. While it's called Life, I personally think it should be something more along the lines of healing (so someone who uses Life magic is a healer). Healing is already an ability associated with water, so it's just a variation. Venom, too, same with Chaos. In my mind, Venom is just what it sounds like, venom (lots of things in nature are venomous or poisonous), and Chaos is a kind of magic that creates illusions (you can't see the truth in the dark). That's just how I view it though.
So what could Pillar and Metal do? For those, I have no idea, bu I also suggest switching them, because then I'd know what to do at least for Metal. I imagine it as being an advanced variation of Earth magic. More resistant, also more affected by heat (fire) and electricity (lightning), seeing as metal conducts them both well. As for Pillar, I honestly wouldn't know.
I thought we were using the tiles that appear in Runestones of the Arcanist? Because if we are, I have never seen Sound, we'd have to stick to Cloud for Wind. Honestly, Clouds are already darn strong. They are heavy, they block vision, they can travel, I bet they can suffocate somebody, they can do lots of things, and as a bonus to a battle they would be useful (although I imagine not as useful as other kinds of magic).
Spirit, Truth and Mind for Light, Lightning, and Arcane respectively, I suggest. I have a very vague idea of what Spirit could do (mostly manipulate will, emotions, motivations, I thought?), no idea whatsoever for Truth, but I thought that Mind could either be mind-reading or telekinesis, or both.
As for Blood, I think that it would be a bit like blood bending in the Avatar series *nod nod*.
Ahem, is it obvious yet that I love developing magic systems? Promise I tried and not estabilish too much. Tried.
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