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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | [Pinkerlocke] Ancestral Home
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Okay so just a heads up this is being move from my lore thread because it was cluttering it up A death in the coliseum means that dragon must be exalted. This is the most essential rule of a nuzlocke. All loot obtained in the coliseum is irrelevant, as is the loot obtained from gathering. There are no restrictions about applying apparel to dragons. Do whatever makes sense. Same goes for familiars. [img]https://i.imgur.com/QYd6hUf.png[/img] All Nuzlocke activity corresponds with the loot you obtain daily from Pinkerton's plundered pile. Personal Rules [emoji=subscription update size=1] Readers can vote to prevent a dragon from dying. These dragons are considered "Beloved". [emoji=subscription update size=1] For every 5 dragons owned only 1 can be Beloved. [emoji=subscription update size=1] Beloved dragons can only have their status removed if the time feels right or readers fall out of love with them. Beloved status is not lost if the number of owned dragons falls below the requirement. [emoji=subscription update size=1] KO'd dragons have chance to survive. Flip a coin. If Tails, the dragon is dead for good. [emoji=subscription update size=1] Dragons are not exalted until pronounced dead in the story. [emoji=subscription update size=1] Dead dragons can be "rescued" by readers by being traded and living in their lairs. [emoji=subscription update size=1] Dragons that reach lv25 can be retired. If they do fight they cannot die. [emoji=subscription update size=1] Gifting is allowed. A familiar must be pulled before a gifted egg is allowed to hatch or a gifted dragon can join. [emoji=subscription update size=1] Dragons must be level 1 to avoid cheating. [emoji=subscription update size=1] Hatchlings from scavenged and gifted eggs are exempt from the coin flip when hatched and are allowed one breed change that must be applied by the next story entry. [emoji=subscription update size=1] Hatchlings from story dragon eggs must still abide by the coin flip and are not allowed breed changes. [emoji=subscription update size=1] Dragons level 5 and below that are rolled for the coliseum team have access to Easymode rules or else be exempt from dying until they can hold their own in battle. [emoji=subscription update size=1] If similar level dragons are available, pair with them instead. This is to prevent newcomers from getting squashed on their first coli romp because they had to tag along with the higher levels. [img]https://i.imgur.com/QYd6hUf.png[/img] Food Coliseum time! Plants: 10-20 matches Insects: 20-30 matches Seafood: 30-40 matches Meat: 40-50 matches [img]https://i.imgur.com/QYd6hUf.png[/img] Materials Do some writing for your Nuzlocke. How does your new Nuzlocke clan change and develop? What are your dragons like personality-wise? How do they get along? How do they die? Is there an antagonist in this Nuzlocke, or are they merely struggling against the forces of nature? Write dragon bios! Write short stories or paragraphs, or add to one big one adventure! [img]https://i.imgur.com/QYd6hUf.png[/img] Trinkets Flip a coin. Heads = Do some art for your Nuzlocke! Digital or traditional, use whatever medium feels best for you. Draw deaths. Draw dragons. Draw humanized versions of your dragons (if that's your sort of thing). Draw familiars and dragons together. It doesn't have to be that good or elaborate. Tails = invite a guest dragon from a reader's lair! [img]https://i.imgur.com/QYd6hUf.png[/img] Familiars Buy the cheapest dragon in the auction house of a specific breed. Use a random number generator (between 1-14) to determine which breed you will get! (Optionally: attach the familiar to the new dragon.) [img]https://i.imgur.com/QYd6hUf.png[/img] 1. Fae 2. Guardian 3. Mirror 4. Pearlcatcher 5. Ridgeback 6. Tundra 7. Spiral 8. Imperial 9. Snapper 10. Wildclaw 11. Nocturne 12. Coatl 13. Skydancer 14. Bogsneak 15. Gaoler [img]https://i.imgur.com/QYd6hUf.png[/img] Apparel Breed two of your dragons. The dragons you pick are up to you. Flip a coin for each hatchling once they hatch. If tails, the dragon is dead and you must exalt it. OR Change one of the genes on a dragon, or use a scatterscroll if you are rich and crazy. [img]https://i.imgur.com/QYd6hUf.png[/img] Battle Items Flip a coin. Heads = DEATH STREAK Tails = Nothing happens [img]https://i.imgur.com/QYd6hUf.png[/img] DEATH STREAK rules: Randomly select three dragons using a random number generator. Fight in the coliseum using the "food" rules 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies. If you are using the easy mode rules, switch to the hard mode rules for battle stones. [img]https://i.imgur.com/QYd6hUf.png[/img] Losing If your dragon count falls to zero you have a few options 1. Declare the challenge a "loss" and give up 2. Wait for Pinkerton to drop a familiar 3. Just say "welp" and buy another dragon from the AH without waiting for Pinkerton because you lack patience.
Okay so just a heads up this is being move from my lore thread because it was cluttering it up
A death in the coliseum means that dragon must be exalted. This is the most essential rule of a nuzlocke.

All loot obtained in the coliseum is irrelevant, as is the loot obtained from gathering.

There are no restrictions about applying apparel to dragons. Do whatever makes sense. Same goes for familiars.
QYd6hUf.png
All Nuzlocke activity corresponds with the loot you obtain daily from Pinkerton's plundered pile.

Personal Rules


Readers can vote to prevent a dragon from dying. These dragons are considered "Beloved".
For every 5 dragons owned only 1 can be Beloved.
Beloved dragons can only have their status removed if the time feels right or readers fall out of love with them. Beloved status is not lost if the number of owned dragons falls below the requirement.
KO'd dragons have chance to survive. Flip a coin. If Tails, the dragon is dead for good.
Dragons are not exalted until pronounced dead in the story.
Dead dragons can be "rescued" by readers by being traded and living in their lairs.
Dragons that reach lv25 can be retired. If they do fight they cannot die.
Gifting is allowed. A familiar must be pulled before a gifted egg is allowed to hatch or a gifted dragon can join.
Dragons must be level 1 to avoid cheating.
Hatchlings from scavenged and gifted eggs are exempt from the coin flip when hatched and are allowed one breed change that must be applied by the next story entry.
Hatchlings from story dragon eggs must still abide by the coin flip and are not allowed breed changes.
Dragons level 5 and below that are rolled for the coliseum team have access to Easymode rules or else be exempt from dying until they can hold their own in battle.
If similar level dragons are available, pair with them instead. This is to prevent newcomers from getting squashed on their first coli romp because they had to tag along with the higher levels.

QYd6hUf.png
Food
Coliseum time!
Plants: 10-20 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches
QYd6hUf.png
Materials
Do some writing for your Nuzlocke. How does your new Nuzlocke clan change and develop? What are your dragons like personality-wise? How do they get along? How do they die?
Is there an antagonist in this Nuzlocke, or are they merely struggling against the forces of nature? Write dragon bios! Write short stories or paragraphs, or add to one big one adventure!
QYd6hUf.png
Trinkets
Flip a coin.
Heads = Do some art for your Nuzlocke! Digital or traditional, use whatever medium feels best for you. Draw deaths. Draw dragons. Draw humanized versions of your dragons (if that's your sort of thing). Draw familiars and dragons together. It doesn't have to be that good or elaborate.
Tails = invite a guest dragon from a reader's lair!
QYd6hUf.png
Familiars
Buy the cheapest dragon in the auction house of a specific breed. Use a random number generator (between 1-14) to determine which breed you will get! (Optionally: attach the familiar to the new dragon.)
QYd6hUf.png
1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
15. Gaoler
QYd6hUf.png
Apparel
Breed two of your dragons. The dragons you pick are up to you. Flip a coin for each hatchling once they hatch. If tails, the dragon is dead and you must exalt it.
OR
Change one of the genes on a dragon, or use a scatterscroll if you are rich and crazy.
QYd6hUf.png
Battle Items
Flip a coin.
Heads = DEATH STREAK
Tails = Nothing happens
QYd6hUf.png
DEATH STREAK rules: Randomly select three dragons using a random number generator.
Fight in the coliseum using the "food" rules 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies.
If you are using the easy mode rules, switch to the hard mode rules for battle stones.
QYd6hUf.png
Losing
If your dragon count falls to zero you have a few options
1. Declare the challenge a "loss" and give up
2. Wait for Pinkerton to drop a familiar
3. Just say "welp" and buy another dragon from the AH without waiting for Pinkerton because you lack patience.
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Alisa [url=http://flightrising.com/main.php?dragon=51420026] [img]http://flightrising.com/rendern/350/514201/51420026_350.png[/img] [/url] Spira [url=http://flightrising.com/main.php?dragon=51635844] [img]http://flightrising.com/rendern/350/516359/51635844_350.png[/img] [/url] Lustrum [url=http://flightrising.com/main.php?dragon=49579642] [img]http://flightrising.com/rendern/350/495797/49579642_350.png[/img] [/url]
Alisa

51420026_350.png

Spira

51635844_350.png

Lustrum

49579642_350.png
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Starting with Food [item=Chromodori Swimmer] means 30-40 battles
Starting with Food
Chromodori Swimmer
means 30-40 battles
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40 battles and hit level 4 [emoji=coatl happy size=1]
40 battles and hit level 4
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[item=scholar] Death Streak and got tails nothing happens [img]https://i.imgur.com/39Zt3DK.png[/img]
Scholar

Death Streak and got tails nothing happens
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Material today [item=Ragged Skirmisher Scrap] Alisa placed the last of her items in her bags, glancing nervously around the clan den. Darkness had fallen several hours ago and the clan's laid back style of living meant she would be able to slip away unnoticed into the night. Guilt had driven her to choose this late hour as she didn't want to explain her reasons for leaving. It wasn't that the clan was bad or that she didn't enjoy life there but she felt a need to visit her ancestral home. She wanted to feel the warmth of hot rocks on her feet. Still feeling selfish about not saying goodbye she left a small note on a torn piece of parchment. Gathering her bags, she quietly crept out of the den into the waiting night. Using her sense of smell to help guide her away from clan mates sleeping outside, Alisa waited to create a globe of light until she was well out of sight. The small light brought some comfort but still she felt uncomfortable in the open darkness. She walked quietly for some time when she noticed rustling in the tall grass . Stopping to look around she saw nothing but the dark night and even darker shadows thrown by the crumbling ruins. Alisa continued forward a few short steps only to hear the sounds again. Suddenly the feeling of being hunted curled around her. She froze unsure of what to do. Her crest feathers were standing straight up tight and quivering. The soft feathers around her neck and chest fluffed up as she tried to will herself into an invisible ball.
Material today
Ragged Skirmisher Scrap
Alisa placed the last of her items in her bags, glancing nervously around the clan den. Darkness had fallen several hours ago and the clan's laid back style of living meant she would be able to slip away unnoticed into the night. Guilt had driven her to choose this late hour as she didn't want to explain her reasons for leaving.

It wasn't that the clan was bad or that she didn't enjoy life there but she felt a need to visit her ancestral home. She wanted to feel the warmth of hot rocks on her feet. Still feeling selfish about not saying goodbye she left a small note on a torn piece of parchment. Gathering her bags, she quietly crept out of the den into the waiting night.

Using her sense of smell to help guide her away from clan mates sleeping outside, Alisa waited to create a globe of light until she was well out of sight. The small light brought some comfort but still she felt uncomfortable in the open darkness. She walked quietly for some time when she noticed rustling in the tall grass .

Stopping to look around she saw nothing but the dark night and even darker shadows thrown by the crumbling ruins. Alisa continued forward a few short steps only to hear the sounds again. Suddenly the feeling of being hunted curled around her. She froze unsure of what to do. Her crest feathers were standing straight up tight and quivering. The soft feathers around her neck and chest fluffed up as she tried to will herself into an invisible ball.
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Battle Item [item=Scholar] [img]https://i.imgur.com/BSeoOaz.png[/img] 10 rnds in the coli
Battle Item
Scholar
BSeoOaz.png
10 rnds in the coli
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[item= Mage's Thicket Overcoat] means a new gene but I am going hold off until I have done some more writing
Mage's Thicket Overcoat
means a new gene but I am going hold off until I have done some more writing
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[item=Seeker Orb] Frozen in fear Alisa's mind was racing, telling her to fly off, but she was completely paralyzed. Struggling she finally gained control as the sounds got closer. She let loose a sudden burst of light in hope of scaring off anything lurking in the shadows. "oof get off of me you!" Alisa heard a very familiar high pitched whine. Cautiously walking over she peered into the grass to see her friend Lustrum sprawled out with her front feet holding down a squirming figure. This figure was responsible for the whine. Overall the effect was rather comical. Stifling a giggle Alisa asked " What are you two doing?" "Sorry 'Lis, I told him trying to scare you was a dumb idea." Lustrum grunted as she stood up releasing the squirming mass that soon showed itself to be a very annoyed spiral. Alisa soon found the spiral zooming around her before settling on top of her head for a moment. "where you going" the spiral squeaked "why did you sneak off" why didn't you say anything" " can we come with you?" "how come...." "Shoosh Spira give me a chance to answer"Alisa whispered, folding her crests gently over the spiral. "I'm headed to the Ashfall Waste", Alisa embarrassingly refused to answer the other questions. Lustrum regarded her friend, "Well" she grunted "you really shouldn't go alone. I could use a break from clan life and the Lightbringer knows they could use a break from him", flicking a head fin at the happily buzzing spiral. Spira flicked his tongue at Lustrum, then squeaked " well that's settled, we're going " Alisa knowing she was outnumbered and frankly internally grateful for her friends nodded in agreement.
Seeker Orb
Frozen in fear Alisa's mind was racing, telling her to fly off, but she was completely paralyzed. Struggling she finally gained control as the sounds got closer. She let loose a sudden burst of light in hope of scaring off anything lurking in the shadows.

"oof get off of me you!"
Alisa heard a very familiar high pitched whine. Cautiously walking over she peered into the grass to see her friend Lustrum sprawled out with her front feet holding down a squirming figure. This figure was responsible for the whine. Overall the effect was rather comical.

Stifling a giggle Alisa asked " What are you two doing?"
"Sorry 'Lis, I told him trying to scare you was a dumb idea." Lustrum grunted as she stood up releasing the squirming mass that soon showed itself to be a very annoyed spiral.

Alisa soon found the spiral zooming around her before settling on top of her head for a moment.
"where you going" the spiral squeaked "why did you sneak off" why didn't you say anything" " can we come with you?" "how come...."
"Shoosh Spira give me a chance to answer"Alisa whispered, folding her crests gently over the spiral. "I'm headed to the Ashfall Waste", Alisa embarrassingly refused to answer the other questions.

Lustrum regarded her friend, "Well" she grunted "you really shouldn't go alone. I could use a break from clan life and the Lightbringer knows they could use a break from him", flicking a head fin at the happily buzzing spiral.

Spira flicked his tongue at Lustrum, then squeaked " well that's settled, we're going "

Alisa knowing she was outnumbered and frankly internally grateful for her friends nodded in agreement.
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[item= Dustrunner's Arctic Bags] no breeding so genes it is. Again saving the genes until there is more writing
Dustrunner's Arctic Bags
no breeding so genes it is. Again saving the genes until there is more writing
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