A Tempest of Augury
The Legacy of Nobility follows the tale of 2 Empires and the Noble Houses within as they fight to conquer all of Sornieth and dominate their enemies. Along the way Heirs will rise and fall and entire families will be wiped off the map. Death is inevitable in this struggle for power.
The mechanisms of politics are brutal. The Noble Houses will resort to underhanded bribery, fanciful lies, and even downright murder to secure their positions of power. Family members are either enemies to remove or pawns to play with in this game of power. War, sabotage, and vengeance are merely wild cards of the game. To succeed it will take someone with calculating intelligence, cold brutality, and an enduring will to survive.
A Tempest of Augury
The Legacy of Nobility follows the tale of 2 Empires and the Noble Houses within as they fight to conquer all of Sornieth and dominate their enemies. Along the way Heirs will rise and fall and entire families will be wiped off the map. Death is inevitable in this struggle for power.
The mechanisms of politics are brutal. The Noble Houses will resort to underhanded bribery, fanciful lies, and even downright murder to secure their positions of power. Family members are either enemies to remove or pawns to play with in this game of power. War, sabotage, and vengeance are merely wild cards of the game. To succeed it will take someone with calculating intelligence, cold brutality, and an enduring will to survive.
Those that donate items may effect lore for a certain dragon or Kingdom! Feel free to send in a letter attached! Perhaps from a dragon of the same flight, or just a reaction to a current update! My dragons may react!
Apparel
Perhaps you would like to gift a piece of apparel to a favorite dragon in this legacy? Maybe a congratulatory gift for achieving heir? Lore may be added depending on the reason for donating!
Familiars
Pets are always following their master's steps. Or perhaps it's a malevolent wayward creature? Was it a gift from a lover? Friend? Or an enemy wishing misfortune on said dragon? If you decide to gift a familiar to a specific dragon I will add lore depending on reason for donating! And give said dragon the familiar!
Treasure
Either blood money or bribe treasure sings a dark tune among nobility.
Trinkets
Maybe you just want to send a knife to make your threat known? Or a precious gem for a favorite? These are amusing little odds n' ends with lots of potential!
Food
Food is a sign of vitality and goodwill. Unless of course it's rotting or infested with bugs. If it's a message you wish to send food gets that point across rather quickly.
Those that donate items may effect lore for a certain dragon or Kingdom! Feel free to send in a letter attached! Perhaps from a dragon of the same flight, or just a reaction to a current update! My dragons may react!
Apparel
Perhaps you would like to gift a piece of apparel to a favorite dragon in this legacy? Maybe a congratulatory gift for achieving heir? Lore may be added depending on the reason for donating!
Familiars
Pets are always following their master's steps. Or perhaps it's a malevolent wayward creature? Was it a gift from a lover? Friend? Or an enemy wishing misfortune on said dragon? If you decide to gift a familiar to a specific dragon I will add lore depending on reason for donating! And give said dragon the familiar!
Treasure
Either blood money or bribe treasure sings a dark tune among nobility.
Trinkets
Maybe you just want to send a knife to make your threat known? Or a precious gem for a favorite? These are amusing little odds n' ends with lots of potential!
Food
Food is a sign of vitality and goodwill. Unless of course it's rotting or infested with bugs. If it's a message you wish to send food gets that point across rather quickly.
LF :: nests of
[center][b][size=7]Kingdom of the Augurs[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[b][size=5]Description of the Houses[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[left][b]Kingdom of the Augurs[/b]
[i]Arcane Territory- Crystalspine Reaches[/i][/left]
[url=http://www1.flightrising.com/forums/cc/2000673#post_23050608][img]http://imgur.com/BPPrM94.png[/img][/url][left]
A Kingdom which sprang up from between the sky-reaching pillars of magic-suffused stone. It is inhospitable by most dragons' measures, with the concept of 'the other' marking any outsiders as dangers- and ever more so in the eyes of the royal family itself. While its branches would initially be seen as extensions of the self, it would not be long before they became examples of 'the other' and treated as threats to the central kingdom.[/left]
-----
[left][b]House of Stromkralle[/b]
[i]Lightning Territory- The Lightning Farm[/i]
Podsvetia of the Augurs, in a quest to prove his worth as ruler, set out to conquer the dragons of the Lightning flight- and he did not realize that in so doing, he would not usurp his father. Rather, he found himself banished- as he saw it, banished, to the deserts of the lightning territory.[/left]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[b][size=5]Members of the Family[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[columns][url=http://flightrising.com/main.php?dragon=50148957]
[img]http://flightrising.com/rendern/avatars/501490/50148957.png[/img]
[/url][nextcol][b]King Veles[/b]
He'd been a member of a petty war before. He'd been betrayed by the one in command before. This time... This time would be different. He was stronger. He'd made allies, and he was not the quiet creature, simpering in the shadows, any longer.[/columns][columns][right][b]Queen Theia[/b]
Life is a series of changes, and they needn't all be good. Madness and love corrupted her brain. She sits, once beautiful in mind, now raving, and ever so often a glimpse of what she was shines through... Veles' beautiful insanity, a mirror of his twisted persona.[/right][nextcol][url=http://flightrising.com/main.php?dragon=50293406]
[img]http://flightrising.com/rendern/avatars/502935/50293406.png[/img]
[/url][/columns]
-----[columns][url=http://flightrising.com/main.php?dragon=51522827][img]http://flightrising.com/rendern/avatars/515229/51522827.png[/img][/url][nextcol][b]Podsvetia[/b]
He sees the possibility of death and dares it closer. He sees the lurking devils, the monsters that haunt the minds of all those around him, and he waits for the proof of malignant intent- waits for the proof so that he might dispose of the devils himself. [/columns][columns][right][b]Anapto[/b]
A little journal that is always in her hand, never availed to anyone, which collects information from around her house. If it is enchanted, none would be surprised, but there she is now, watching her brother, and writing in a bloody red. She looks, she nods, and turns away, into the gardens, away from where her mother gazes inward and away from where her father charges outward.[nextcol][url=http://flightrising.com/main.php?dragon=51522828][img]http://flightrising.com/rendern/avatars/515229/51522828.png[/img][/url][/columns][columns][url=http://flightrising.com/main.php?dragon=51522829][img]http://flightrising.com/rendern/avatars/515229/51522829.png[/img][/url][nextcol][b]Peklo[/b]
Locked behind a thousand yard stare, a brilliant mind watches with no regard for others. Beauty that captivates, and so distant- apparently lost, like her mother, far away deep in her mind. She smiles, she laughs; at what? Her siblings don’t talk to her, they don’t talk of her. In a tower she bides her time, away from the family, and waits with a blade pressed to her palm.[/columns]
[columns][right][b]Loki[/b]
He wakes from nothing, into this kingdom and strangeness of family that he cannot describe as pleasant. Like Peklo before him, he is seen as a weakling by his father. Unlike his sister, he becomes known troublemaker of the castle, and terrorizes his elder siblings and all the servants in his aim to demonstrate magic as an equal to strength. One need not be strong, if one is clever.[/right][nextcol][url=http://flightrising.com/main.php?dragon= 52161598][img]http://flightrising.com/rendern/avatars/521616/52161598.png[/img][/url][/columns]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[b][size=5]Story Posts[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[left][url=http://www1.flightrising.com/forums/qnc/2671972/2#post_38891531]The first royal nest[/url]
[url=http://www1.flightrising.com/forums/qnc/2671972/2#post_38921262]Failure.[/url]
[url=http://www1.flightrising.com/forums/qnc/2671972/2#post_38941111]Queen-to-be.[/url]
[url=http://www1.flightrising.com/forums/qnc/2671972/2#post_39324644]Presently, Future King.[/url]
[url=http://www1.flightrising.com/forums/qnc/2671972/2#post_39506566]A Gift from No One.[/url]
[url=http://www1.flightrising.com/forums/qnc/2671972/2#post_39596213]A Gift to No One.[/url]
[url=http://www1.flightrising.com/forums/qnc/2671972/2#post_39616369]Better than They.[/url]
[url=http://www1.flightrising.com/forums/qnc/2671972/2#post_40166538]A Kingdom's Growth.[/url]
[url=http://www1.flightrising.com/forums/qnc/2671972/2#post_40632693]Charged with Love.[/url][/left]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[b][size=5]Ping List[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
Kingdom of the Augurs Arcane Territory- Crystalspine Reaches
A Kingdom which sprang up from between the sky-reaching pillars of magic-suffused stone. It is inhospitable by most dragons' measures, with the concept of 'the other' marking any outsiders as dangers- and ever more so in the eyes of the royal family itself. While its branches would initially be seen as extensions of the self, it would not be long before they became examples of 'the other' and treated as threats to the central kingdom.
House of Stromkralle Lightning Territory- The Lightning Farm
Podsvetia of the Augurs, in a quest to prove his worth as ruler, set out to conquer the dragons of the Lightning flight- and he did not realize that in so doing, he would not usurp his father. Rather, he found himself banished- as he saw it, banished, to the deserts of the lightning territory.
Members of the Family
King Veles
He'd been a member of a petty war before. He'd been betrayed by the one in command before. This time... This time would be different. He was stronger. He'd made allies, and he was not the quiet creature, simpering in the shadows, any longer.
Queen Theia
Life is a series of changes, and they needn't all be good. Madness and love corrupted her brain. She sits, once beautiful in mind, now raving, and ever so often a glimpse of what she was shines through... Veles' beautiful insanity, a mirror of his twisted persona.
Podsvetia
He sees the possibility of death and dares it closer. He sees the lurking devils, the monsters that haunt the minds of all those around him, and he waits for the proof of malignant intent- waits for the proof so that he might dispose of the devils himself.
Anapto
A little journal that is always in her hand, never availed to anyone, which collects information from around her house. If it is enchanted, none would be surprised, but there she is now, watching her brother, and writing in a bloody red. She looks, she nods, and turns away, into the gardens, away from where her mother gazes inward and away from where her father charges outward.
Peklo
Locked behind a thousand yard stare, a brilliant mind watches with no regard for others. Beauty that captivates, and so distant- apparently lost, like her mother, far away deep in her mind. She smiles, she laughs; at what? Her siblings don’t talk to her, they don’t talk of her. In a tower she bides her time, away from the family, and waits with a blade pressed to her palm.
Loki
He wakes from nothing, into this kingdom and strangeness of family that he cannot describe as pleasant. Like Peklo before him, he is seen as a weakling by his father. Unlike his sister, he becomes known troublemaker of the castle, and terrorizes his elder siblings and all the servants in his aim to demonstrate magic as an equal to strength. One need not be strong, if one is clever.
[center][b][size=7]Pandemonium[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[b][size=5]Description of the Houses[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[left][b]Pandemonium[/b]
[i]Wind Territory- Zephyr Steppes[/i]
----[i]Moved to Light Territory- Hewn City[/i][/left]
[url=http://www1.flightrising.com/forums/cc/2000673#post_23050608][img]http://imgur.com/BPPrM94.png[/img][/url]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[b][size=5]Members of the Family[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[columns][url=http://flightrising.com/main.php?dragon=50894188]
[img]http://flightrising.com/rendern/avatars/508942/50894188.png[/img]
[/url][nextcol][b]Queen Lamashtu[/b]
What evil that lurks in the hearts of men. She’d lay witness to it before. And witness no longer. The war of man would become her chessboard, each dragon a pawn curled between her claws. A shadow she would play, clinging to the heels of Infelicis, whispers of empty sweet nothings twisting the thoughts he was so sure were his.
[/columns][columns][right][b]King Infelicis[/b]
Treasure, to him, was what separated the strong from the weak. But greed had corrupted more than his mind. Once a noble ruler, subject to a curse that devours soul and scale, he grew irritable and unstable. Deteriorating and erratic, he desired new horizons but clung to the familiar, hushed only by the softened touch of his Queen. [/right][nextcol][url=http://flightrising.com/main.php?dragon=50656591]
[img]http://flightrising.com/rendern/avatars/506566/50656591.png[/img]
[/url][/columns]
-----[columns][url=http://flightrising.com/main.php?dragon=51796195]
[img]http://flightrising.com/rendern/avatars/517962/51796195.png[/img]
[/url][nextcol][b]Inanna[/b]
She was as beautiful as every flower in the garden, her mother had said. Perhaps more. The Queen muttered and cooed but none of the words caught her ear. Her gaze saw through her. Through everyone. Her eyes were glass, reflecting no emotion but that of the one who’s side she never left.
[/columns][columns][right][b]Ninazu[/b]
He stood with his back to the courtyard tree, eyes piercing his brother through his window of hair. Blades clash. He picks at the scabs and cuts on his hands. What a waste of time, he thought. One way or another, someone would fall. Quickly, he scoffed, averting his attention elsewhere and tucking himself into the embrace of his wings. Do as they are told, he remembered. One way or another, that was, and would always be, their role.[nextcol][url=http://flightrising.com/main.php?dragon=51796196]
[img]http://flightrising.com/rendern/avatars/517962/51796196.png[/img]
[/url][/columns][columns][url=http://flightrising.com/main.php?dragon=51796197]
[img]http://flightrising.com/rendern/avatars/517962/51796197.png[/img]
[/url][nextcol][b]Acacius[/b]
Locked away and disgraced, a shame to the royal name, he hid away in his quarters, allowed only sneaking glances from his door or a quiet trek through the halls when none were around to witness his sickly shape. He hadn’t been killed already, and for that, he was grateful. Every night gripped his heart with fear. He dreaded the thought of never waking again.[/columns][columns][right][b]Marcellus[/b]
He and his eldest brother were inseparable. He clung to him as his shadow. The castle was filled with their hearty laughs and fueled by their ambition alone. As children they would play together, and as they grew they would spar together. He and his brother were half of one whole. He, the brain, and his brother, the leader. Under their guidance, they could show their kingdom greatness. He only hoped it would last.[nextcol][url=http://flightrising.com/main.php?dragon=51796198]
[img]http://flightrising.com/rendern/avatars/517962/51796198.png[/img]
[/url][/columns][columns][url=http://flightrising.com/main.php?dragon=51796199]
[img]http://flightrising.com/rendern/avatars/517962/51796199.png[/img]
[/url][nextcol][b]Nusku[/b]
His eyes narrowed through the smoke and ash. Flames bowed at his feet. He would tolerate this violence no longer. It was Her that brought them all to their knees and it was by his hand he was determined to make Her fall. His body ached from the burden his father passed on but he would not rest until he was free. Until they were all free.[/columns]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[b][size=5]Story Posts[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[left]
[url=http://www1.flightrising.com/forums/qnc/2671972/2#post_40432785]The First Nest[/url]
[url=http://www1.flightrising.com/forums/qnc/2671972/3#post_40991084]Doubts[/url]
[url=https://www1.flightrising.com/forums/qnc/2671972/3#post_41215299]Hindrance[/url]
[url=https://www1.flightrising.com/forums/qnc/2671972/3#post_41245786]Ambivalence[/url]
[url=https://www1.flightrising.com/forums/qnc/2671972/3#post_41282988] Meanwhile, Silence[/url]
[url=https://www1.flightrising.com/forums/qnc/2671972/3#post_41302993] Expansion[/url][url=https://www1.flightrising.com/forums/qnc/2671972/4#post_42058542]
Our Legacy Secured[/url]
[url=https://www1.flightrising.com/forums/qnc/2671972/4#post_44507630]All Hell[/url]
[url=https://www1.flightrising.com/forums/qnc/2671972/4#post_44508282] Rise Up, Stand Down[/url]
[/left]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
[b][size=5]Ping List[/size][/b]
[img]https://i.postimg.cc/G2BCc8mY/Hor-divider-640.png[/img]
Pandemonium Wind Territory- Zephyr Steppes
----Moved to Light Territory- Hewn City
Members of the Family
Queen Lamashtu
What evil that lurks in the hearts of men. She’d lay witness to it before. And witness no longer. The war of man would become her chessboard, each dragon a pawn curled between her claws. A shadow she would play, clinging to the heels of Infelicis, whispers of empty sweet nothings twisting the thoughts he was so sure were his.
King Infelicis
Treasure, to him, was what separated the strong from the weak. But greed had corrupted more than his mind. Once a noble ruler, subject to a curse that devours soul and scale, he grew irritable and unstable. Deteriorating and erratic, he desired new horizons but clung to the familiar, hushed only by the softened touch of his Queen.
Inanna
She was as beautiful as every flower in the garden, her mother had said. Perhaps more. The Queen muttered and cooed but none of the words caught her ear. Her gaze saw through her. Through everyone. Her eyes were glass, reflecting no emotion but that of the one who’s side she never left.
Ninazu
He stood with his back to the courtyard tree, eyes piercing his brother through his window of hair. Blades clash. He picks at the scabs and cuts on his hands. What a waste of time, he thought. One way or another, someone would fall. Quickly, he scoffed, averting his attention elsewhere and tucking himself into the embrace of his wings. Do as they are told, he remembered. One way or another, that was, and would always be, their role.
Acacius
Locked away and disgraced, a shame to the royal name, he hid away in his quarters, allowed only sneaking glances from his door or a quiet trek through the halls when none were around to witness his sickly shape. He hadn’t been killed already, and for that, he was grateful. Every night gripped his heart with fear. He dreaded the thought of never waking again.
Marcellus
He and his eldest brother were inseparable. He clung to him as his shadow. The castle was filled with their hearty laughs and fueled by their ambition alone. As children they would play together, and as they grew they would spar together. He and his brother were half of one whole. He, the brain, and his brother, the leader. Under their guidance, they could show their kingdom greatness. He only hoped it would last.
Nusku
His eyes narrowed through the smoke and ash. Flames bowed at his feet. He would tolerate this violence no longer. It was Her that brought them all to their knees and it was by his hand he was determined to make Her fall. His body ached from the burden his father passed on but he would not rest until he was free. Until they were all free.
[center][size=7][b]Rules of the World[/b][/size]-----
[quote name="Mechanics Overview"]
The game starts with two Empires; one held by each player. The game ends when one Empire has conquered all territory and the opponent is slaughtered.
Each Empire's house members have the potential to grow or destroy their Empire- ruling provinces in the name of their Emperor, or committing acts of sabotage against their fellows.
Unusual loot from the coliseum inspires stories and events, whether war, plague, or other misfortune.
Letters and Trinkets will also inspire content and character development, depending on which dragon the letter or item are sent to. The point is to build lore and be interactive![/quote]
[quote name="General Rules"][LIST]
[*]One Kingdom under each player, in a game for two players.
[*]As territories are conquered, "Failed Heirs" that did not get chosen as heir may be granted these territories to rule.[indent]
They may create their own "House" in the form of a Lesser Branch.[/indent]
[*]Only dragons that rule a territory may breed.[indent]
Mates may be selected at the player's whims. No rules for mates.[/indent]
[*]All uncommon items rolled in the coli will inspire something in the story, whether it be story only or major events.
[/LIST][/quote]
[quote name="Right of the Heir"]
A Right is a challenge for each potential heir to prove their worth and prepare for the final step of Heir selection. Items in the form of mementos and trophies collected during these trials prove an heir's strength and their suitability to lead.
[b]Right of the Heir[/b]
For this right, each hatchling will travel gaining combat experience and hopefully learn valuable life lessons. This experience will serve them well if selected as future heir.
[LIST]
[*]Hatchlings must travel through each venue starting from Training Fields and ending at Golem's workshop.
[*]Dragons may fight alone, with siblings, or have bodyguards or teachers to help keep them safe at higher leveled venues.
[*]Hard Mode: Each hatchling needs (1) item from each venue
[*]Easy Mode: Each NEST needs (1) item from each venue. (Use RNG to decide which hatchlings gets the item)
[*]KO's do not have an effect. Refresh or restart as often as needed.
[*]The ideal goal is to roll 1 item of uncommon loot to represent a trophy, lesson, or a memento from each venue. (Any item not Food, Material, or Trinket)
[*]Common items can rarely count if it holds significant story/character value.
[/LIST][/quote]
[quote name="Heir Selection"]
Once all hatchlings in a nest have completed their Right AND are RTB the Heir Selection process may commence! Several factors will decide the new heir!
[LIST]
[*]Items are presented for each dragon. Each item's rarity is added up (1-6).
[*]That number is then divided by how many hatchlings were in their nest. Round up.
[*]This is the Heir Number.
[*]Next, take the dragon's coliseum level and add it to the Heir Number.
[*]Next, each letter a dragon received = +1 Heir Number.
[*]Lastly, favoritism is a strong influence. Players may vote for a heir to be selected. Each vote = 1 Heir Number
[/LIST]
The dragon with the highest Heir Number will be selected as the new heir![/quote]
[quote name=Familiars]
When familiars are rolled in the coliseum, or given through gifts, they will add protection to their attached dragon.
If a dragon has any number of Familiars, and is scripted to be killed, there is a 50% chance of one of these Familiars taking the hit instead. This removes the Familiar from the dragon's collection but keeps the dragon alive.
Familiars may be targeted if certain battlestones are rolled.
[/quote]
[quote name="Character Lore"][center]
This is a lore based challenge. Each dragon will be lavished with lore!
The original challenge maker uses this [url=https://characters-musings.tumblr.com/]blog [/url] and randomly selects a post. This post is then the influence for each character. If we have ideas for characters on our own, we may employ our ideas, but if not, this will provide a source of inspiration.
[/quote]
The game starts with two Empires; one held by each player. The game ends when one Empire has conquered all territory and the opponent is slaughtered.
Each Empire's house members have the potential to grow or destroy their Empire- ruling provinces in the name of their Emperor, or committing acts of sabotage against their fellows.
Unusual loot from the coliseum inspires stories and events, whether war, plague, or other misfortune.
Letters and Trinkets will also inspire content and character development, depending on which dragon the letter or item are sent to. The point is to build lore and be interactive!
General Rules wrote:
One Kingdom under each player, in a game for two players.
As territories are conquered, "Failed Heirs" that did not get chosen as heir may be granted these territories to rule.
They may create their own "House" in the form of a Lesser Branch.
Only dragons that rule a territory may breed.
Mates may be selected at the player's whims. No rules for mates.
All uncommon items rolled in the coli will inspire something in the story, whether it be story only or major events.
Right of the Heir wrote:
A Right is a challenge for each potential heir to prove their worth and prepare for the final step of Heir selection. Items in the form of mementos and trophies collected during these trials prove an heir's strength and their suitability to lead.
Right of the Heir
For this right, each hatchling will travel gaining combat experience and hopefully learn valuable life lessons. This experience will serve them well if selected as future heir.
Hatchlings must travel through each venue starting from Training Fields and ending at Golem's workshop.
Dragons may fight alone, with siblings, or have bodyguards or teachers to help keep them safe at higher leveled venues.
Hard Mode: Each hatchling needs (1) item from each venue
Easy Mode: Each NEST needs (1) item from each venue. (Use RNG to decide which hatchlings gets the item)
KO's do not have an effect. Refresh or restart as often as needed.
The ideal goal is to roll 1 item of uncommon loot to represent a trophy, lesson, or a memento from each venue. (Any item not Food, Material, or Trinket)
Common items can rarely count if it holds significant story/character value.
Heir Selection wrote:
Once all hatchlings in a nest have completed their Right AND are RTB the Heir Selection process may commence! Several factors will decide the new heir!
Items are presented for each dragon. Each item's rarity is added up (1-6).
That number is then divided by how many hatchlings were in their nest. Round up.
This is the Heir Number.
Next, take the dragon's coliseum level and add it to the Heir Number.
Next, each letter a dragon received = +1 Heir Number.
Lastly, favoritism is a strong influence. Players may vote for a heir to be selected. Each vote = 1 Heir Number
The dragon with the highest Heir Number will be selected as the new heir!
Familiars wrote:
When familiars are rolled in the coliseum, or given through gifts, they will add protection to their attached dragon.
If a dragon has any number of Familiars, and is scripted to be killed, there is a 50% chance of one of these Familiars taking the hit instead. This removes the Familiar from the dragon's collection but keeps the dragon alive.
Familiars may be targeted if certain battlestones are rolled.
Character Lore wrote:
This is a lore based challenge. Each dragon will be lavished with lore!
The original challenge maker uses this blog and randomly selects a post. This post is then the influence for each character. If we have ideas for characters on our own, we may employ our ideas, but if not, this will provide a source of inspiration.
[quote name=Bolster]
[center][size=5]Bolster[/size]
[item=Bolster]
If rolled, Bolster will add +1 to 5 win streak bonuses for the dragon that has this in their inventory.
[/quote]
[quote name=Ambush]
[center][size=5]Assassination[/size]
[Item=Ambush]
If a dragon rolls [b]Ambush[/b] as their loot in battle, the dragon may try to ambush and assassinate one member of an opposing Kingdom.
[left]
[list][*]The current heir (of the family that rolled the stone) must be placed in a solo battle in a venue one level below their level. Record the win-streak. This will be the number to equal or beat!
[*]Use RNG to figure out which enemy will be ambushed.
[*]Once the enemy is chosen, place them in a solo battle under the same conditions. Record their win-streak.
[*]If the dragon beat their assassin's win-streak they survived!
[*]If a dragon loses to their assassin's win-streak, they were murdered!
[/list]
[/quote]
[quote name="Defensive Magic"][center]
[item="Ward"][item="Aid Stone"][item="Sap"][item="Regeneration"][item="Reflect"]
If a House holds one of these stones in their vault, it may counteract and save a dragon from death![/quote]
[quote="Anticipation/Concentration"][center]
[item="Anticipate"][item=Concentration]
If a House owns one of these battle stones in their vault they may anticipate their enemy's schemes and begin preparing for battle. All dragons of the Kingdom will be trained +1 Level. [/quote]
[quote name="Eliminate"]
[center][size=5]Elimination War[/size]
[img]http://www1.flightrising.com/static/cms/battle_items/498.png[/img]
If any dragon rolls [b]Eliminate[/b] as their loot in battle, they start an Elimination War! Wars deal heavy damage, mass casualties, and devastation to the land. Land may be lost or gained and entire families may be wiped off the map.
War is based on win-streaks. To decide who is killed and which territory is lost or gained is dependant on win-streaks.
[b]Individual Win-Streak[/b]
This decides who survives and who is killed.
[left][list]
[*]Every adult dragon that is able to fight in the coliseum must do so.
[*]Place each dragon in a solo battle in a venue that is one venue below their own level. (e.g level 5 dragon = woodland path. One step below is training fields)
[*]Fight until that dragon faints. Record win streak.
[*]Repeat until every dragon has a win-streak.
[*]These win-streaks will come into play later.[/list]
[center][b]Kingdom Win Streak[/b]
[left][list]
[*]Group all dragons together based on their Kingdom.
[*]Average out the win-streaks. This is the Kingdom's win-streak.
[*]Any dragon that has an individual win-streak that fell BELOW the ENEMY Kingdom's win-streak will be killed.[/list]
[center][b]Wartime Siege[/b]
Territory may be won or lost during war. [left][list]
[*]You will need to re-average the win-streak of all surviving dragons thus far grouping them by territory.
[*]Each territory will need a win-streak.
[*]Open the World Map
[*]A Kingdom can only lay siege to a territory it BORDERS.
[*]If the win-streak of a territory falls below the bordering enemy's then it can be overtaken.
[*]Each dragon that previously resided in this territory has a 50% chance of fleeing back to the Capitol or being killed in the siege.
[*]A territory can only conquer (1) enemy territory per a war.
[*]Unclaimed or neutral territories cannot be claimed.
[/quote]
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
If rolled, Bolster will add +1 to 5 win streak bonuses for the dragon that has this in their inventory.
Quote:
Assassination
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
If a dragon rolls Ambush as their loot in battle, the dragon may try to ambush and assassinate one member of an opposing Kingdom.
The current heir (of the family that rolled the stone) must be placed in a solo battle in a venue one level below their level. Record the win-streak. This will be the number to equal or beat!
Use RNG to figure out which enemy will be ambushed.
Once the enemy is chosen, place them in a solo battle under the same conditions. Record their win-streak.
If the dragon beat their assassin's win-streak they survived!
If a dragon loses to their assassin's win-streak, they were murdered!
Defensive Magic wrote:
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
If a House holds one of these stones in their vault, it may counteract and save a dragon from death!
Anticipation/Concentration wrote:
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
If a House owns one of these battle stones in their vault they may anticipate their enemy's schemes and begin preparing for battle. All dragons of the Kingdom will be trained +1 Level.
Quote:
Elimination War
If any dragon rolls Eliminate as their loot in battle, they start an Elimination War! Wars deal heavy damage, mass casualties, and devastation to the land. Land may be lost or gained and entire families may be wiped off the map.
War is based on win-streaks. To decide who is killed and which territory is lost or gained is dependant on win-streaks.
Individual Win-Streak
This decides who survives and who is killed.
Every adult dragon that is able to fight in the coliseum must do so.
Place each dragon in a solo battle in a venue that is one venue below their own level. (e.g level 5 dragon = woodland path. One step below is training fields)
Fight until that dragon faints. Record win streak.
Repeat until every dragon has a win-streak.
These win-streaks will come into play later.
Kingdom Win Streak
Group all dragons together based on their Kingdom.
Average out the win-streaks. This is the Kingdom's win-streak.
Any dragon that has an individual win-streak that fell BELOW the ENEMY Kingdom's win-streak will be killed.
Wartime Siege
Territory may be won or lost during war.
You will need to re-average the win-streak of all surviving dragons thus far grouping them by territory.
Each territory will need a win-streak.
Open the World Map
A Kingdom can only lay siege to a territory it BORDERS.
If the win-streak of a territory falls below the bordering enemy's then it can be overtaken.
Each dragon that previously resided in this territory has a 50% chance of fleeing back to the Capitol or being killed in the siege.
A territory can only conquer (1) enemy territory per a war.
Unclaimed or neutral territories cannot be claimed.
LF :: nests of
[quote name="Elemental Attacks"]
[center][b]Earthen Effects[/b]
[Item="Boulder Bolt"][item="Fossilize"][item="Rock Slash"]
Whichever dragon rolled this item is infertile and incapable of having nests, whether due to physical or magical injury, and whether intentional or not. The next in line becomes heir, if the affected dragon was the heir.
[b]Plague Contamination[/b]
[Item="Vile Bolt"][item="Contaminate"][item="Pestilent Slash"]
The dragon who rolls any of these items falls ill, and has a 25% chance of survival. They may retain symptoms of disease even after survival, marking them unfit for rule in the eyes of others.
Other dragons have a chance to contract the disease.
[LIST]
[*]The dragon who rolled the item will have a win streak calculated at a venue equal to their level.
[*]Any dragons in the same party at the time of the disease being discovered will also have a win streak calculated at a venue equal to their level.
[*]Dragons in the same family but not in the party will have a win streak calculated at a venue one level below.
[*]Any dragon who falls below the infected dragon's win streak is struck with the disease and has 25% chance of survival.[/LIST]
[b]Windy Disorientation[/b]
[Item="Zephyr Bolt"][item="Disorient"][item="Gust Slash"]
The dragon who rolled this loot has a 50% chance of leaving their allegiance to their family and kingdom and fleeing to the opposite kingdom. Randomize which house they run to and join.
[b]Watery Drowning[/b]
[Item="Hydro Bolt"][item="Drown"][item="Wave Slash"]
One house allied with the dragon who rolled this loot is struck by a disaster of some kind: magical, physical, deliberate, and/or accidental, at the writer's discretion. Each dragon in this house has a win streak calculated; the lowest 30% don't survive the event, with at least one fatality per disaster.
[b]Lightning Shock[/b]
[Item="Shock Bolt"][item="Shock"][item="Thunder Slash"]
The dragon who rolled the stone initiates a semi-duel with a member of their house.
If the dragon who rolled the stone faints during the duel, they run away and join the opposite kingdom. If the dragon who rolled the stone is victorious, they remain in their house, and add one Heir Point to their total, removing one point from the dragon they fought.
[b]Icy Congealment[/b]
The dragon who rolled this loot has decided that someone in their house is responsible for the failings of their house or kingdom, and has plans to rectify this. Either by lore or by RNG, decide which dragon is to be the scapegoat, and initiate win streaks for both dragons. If the scapegoat has Familiars, determine whether a Familiar saves the scapegoat.
[b]Shadow Shroud[/b]
[Item="Dark Bolt"][item="Shroud"][item="Mist Slash"]
The dragon who rolled this loot has hired an assassin to remove one enemy, whether within or without the kingdom they belong to. Unless the dragon has a safeguard, it is dead and removed from play.
[b]Light Enamorment[/b]
[Item="Bright Bolt"][item="Enamor"][item="Blinding Slash"]
The dragon who rolled this item finds themself infatuated with a member of the opposite kingdom. There is a 50% chance of the enamored dragon entering the opposite kingdom in an attempt to romance their crush, and (if both are RTB and breeding compatible) a 12% chance of them having a nest.
These illegitimate children have a 75% probability of being killed outright by the family if they are discovered (unless there are lore reasons not to.)
[b]Arcane Enfeeblement[/b]
[Item="Mana Bolt"][item="Enfeeble"][item="Rune Slash"]
The dragon who rolled this item, in the next win-streak, must fight in a venue one level above what would normally be called for from said dragon.
[b]Natural Venom[/b]
[Item="Leaf Bolt"][item="Envenom"][item="Jungle Slash"]
The dragon who rolled this item has effected the poisoning of a member of the opposite kingdom, whether through food, drink, or weapon. The dragon who is to be poisoned may be saved by a Familiar if RNG dictates.
[b]Fiery Sear[/b]
[Item="Flame Bolt"][item="Sear"][item="Blazing Slash"]
The dragon who rolled this item has caused a dragon of the opposite kingdom to sustain grievous injury in the form of a burning magical mark. Put this dragon in a party with others of its family of roughly equal level. If it faints first, the marked dragon is dead; if another dragon faints first, the marked dragon finds a counter-curse and absolves itself of the injury.[/quote]
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Whichever dragon rolled this item is infertile and incapable of having nests, whether due to physical or magical injury, and whether intentional or not. The next in line becomes heir, if the affected dragon was the heir.
Plague Contamination
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
The dragon who rolls any of these items falls ill, and has a 25% chance of survival. They may retain symptoms of disease even after survival, marking them unfit for rule in the eyes of others.
Other dragons have a chance to contract the disease.
The dragon who rolled the item will have a win streak calculated at a venue equal to their level.
Any dragons in the same party at the time of the disease being discovered will also have a win streak calculated at a venue equal to their level.
Dragons in the same family but not in the party will have a win streak calculated at a venue one level below.
Any dragon who falls below the infected dragon's win streak is struck with the disease and has 25% chance of survival.
Windy Disorientation
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
The dragon who rolled this loot has a 50% chance of leaving their allegiance to their family and kingdom and fleeing to the opposite kingdom. Randomize which house they run to and join.
Watery Drowning
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
One house allied with the dragon who rolled this loot is struck by a disaster of some kind: magical, physical, deliberate, and/or accidental, at the writer's discretion. Each dragon in this house has a win streak calculated; the lowest 30% don't survive the event, with at least one fatality per disaster.
Lightning Shock
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
The dragon who rolled the stone initiates a semi-duel with a member of their house.
If the dragon who rolled the stone faints during the duel, they run away and join the opposite kingdom. If the dragon who rolled the stone is victorious, they remain in their house, and add one Heir Point to their total, removing one point from the dragon they fought.
Icy Congealment
The dragon who rolled this loot has decided that someone in their house is responsible for the failings of their house or kingdom, and has plans to rectify this. Either by lore or by RNG, decide which dragon is to be the scapegoat, and initiate win streaks for both dragons. If the scapegoat has Familiars, determine whether a Familiar saves the scapegoat.
Shadow Shroud
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
The dragon who rolled this loot has hired an assassin to remove one enemy, whether within or without the kingdom they belong to. Unless the dragon has a safeguard, it is dead and removed from play.
Light Enamorment
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
The dragon who rolled this item finds themself infatuated with a member of the opposite kingdom. There is a 50% chance of the enamored dragon entering the opposite kingdom in an attempt to romance their crush, and (if both are RTB and breeding compatible) a 12% chance of them having a nest.
These illegitimate children have a 75% probability of being killed outright by the family if they are discovered (unless there are lore reasons not to.)
Arcane Enfeeblement
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
The dragon who rolled this item, in the next win-streak, must fight in a venue one level above what would normally be called for from said dragon.
Natural Venom
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
The dragon who rolled this item has effected the poisoning of a member of the opposite kingdom, whether through food, drink, or weapon. The dragon who is to be poisoned may be saved by a Familiar if RNG dictates.
Fiery Sear
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
The dragon who rolled this item has caused a dragon of the opposite kingdom to sustain grievous injury in the form of a burning magical mark. Put this dragon in a party with others of its family of roughly equal level. If it faints first, the marked dragon is dead; if another dragon faints first, the marked dragon finds a counter-curse and absolves itself of the injury.
LF :: nests of
[quote name="Might Fragments"][center][size=5] Territory Conquest [/size]
[img]http://flightrising.com/images/cms/battle_items/692.png[/img][img]http://flightrising.com/images/cms/battle_items/693.png[/img][img]http://flightrising.com/images/cms/battle_items/694.png[/img][img]http://flightrising.com/images/cms/battle_items/695.png[/img]
[img]http://flightrising.com/images/cms/battle_items/696.png[/img][img]http://flightrising.com/images/cms/battle_items/697.png[/img][img]http://flightrising.com/images/cms/battle_items/698.png[/img][img]http://flightrising.com/images/cms/battle_items/699.png[/img]
[img]http://flightrising.com/images/cms/battle_items/700.png[/img][img]http://flightrising.com/images/cms/battle_items/701.png[/img][img]http://flightrising.com/images/cms/battle_items/702.png[/img][img]http://flightrising.com/images/cms/battle_items/757.png[/img]
Might Fragments represent conquest. Conquest is how an Empire wins new territories and power besides war. Each fragment rolled represents the flight territory that may be conquered. (For neutral fragments, randomly pick one of the territories that can be conquered based on location.)
[left][list]
[*]Capitol Territories (the land each Kingdom's capitol is on) may not be conquered until the very end.
[*]Kingdoms can only conquer territory in flights they border.
[i]Any other territories that are not Capitol Territories are called Claimable Territories.
[i]If you roll a Might fragment then the Territory it represents may be claimed if there are no inhabitants, or conquered if an enemy kingdom owns it.
[*]If it's a Claimable Territory, then dragons of that territory are driven out or killed and the new rulers may move in.
[*]90% of dragons that previously lived in this territory will be killed during the siege.
[*]To decide who lives or dies select one venue that best represents this territory.
[*]Every dragon of that territory must grind in that venue until an item of value appears. (An uncommon loot item)
[*]Record the battle-streak to get this item.
[*]Do this until all in the territory have a battle-streak. Rank them.
[*]Kill off the lower 90%. The remaining 10% are your survivors that fled to the capitol.
[*]If a dragon has Aid or Regenerate in their inventory it will spare them of the slaughter even if they are scripted to die.
[*]When a territory is conquered/claimed, you may create a lesser branch to rule the new territory and produce heirs. A Kingdom may encompass many families and territories. The dragons that rule a territory will create a House!
[/quote]
[quote name=Duels][center]
[size=5] Duels [/size]
[img]http://flightrising.com/images/cms/battle_items/703.png[/img][img]http://flightrising.com/images/cms/battle_items/704.png[/img][img]http://flightrising.com/images/cms/battle_items/705.png[/img][img]http://flightrising.com/images/cms/battle_items/706.png[/img]
[img]http://flightrising.com/images/cms/battle_items/707.png[/img][img]http://flightrising.com/images/cms/battle_items/708.png[/img][img]http://flightrising.com/images/cms/battle_items/709.png[/img][img]http://flightrising.com/images/cms/battle_items/710.png[/img]
[img]http://flightrising.com/images/cms/battle_items/711.png[/img][img]http://flightrising.com/images/cms/battle_items/712.png[/img][img]http://flightrising.com/images/cms/battle_items/713.png[/img][img]http://flightrising.com/images/cms/battle_items/758.png[/img]
Acuity Fragments initiate a duel.
Whichever dragon rolled this fragment as loot may select a dragon to duel to the death a territory represented by this fragment. (For neutral fragments, randomize the opponent from among all dragons.)
[left][list]
[*]Place these two dragons on a team (if challenging a dragon in the other kingdom, the challenger dragon will be sent to the other player). An additional dragon of a higher level should be added as a 3rd member of the team.
[*]Venue is decided by RNG.
[*]Battle until one of the dueling dragons KO.
[*]The surviving dragon wins. The other is exalted.
[/quote]
Might Fragments represent conquest. Conquest is how an Empire wins new territories and power besides war. Each fragment rolled represents the flight territory that may be conquered. (For neutral fragments, randomly pick one of the territories that can be conquered based on location.)
Capitol Territories (the land each Kingdom's capitol is on) may not be conquered until the very end.
Kingdoms can only conquer territory in flights they border. Any other territories that are not Capitol Territories are called Claimable Territories. If you roll a Might fragment then the Territory it represents may be claimed if there are no inhabitants, or conquered if an enemy kingdom owns it.
If it's a Claimable Territory, then dragons of that territory are driven out or killed and the new rulers may move in.
90% of dragons that previously lived in this territory will be killed during the siege.
To decide who lives or dies select one venue that best represents this territory.
Every dragon of that territory must grind in that venue until an item of value appears. (An uncommon loot item)
Record the battle-streak to get this item.
Do this until all in the territory have a battle-streak. Rank them.
Kill off the lower 90%. The remaining 10% are your survivors that fled to the capitol.
If a dragon has Aid or Regenerate in their inventory it will spare them of the slaughter even if they are scripted to die.
When a territory is conquered/claimed, you may create a lesser branch to rule the new territory and produce heirs. A Kingdom may encompass many families and territories. The dragons that rule a territory will create a House!
Duels wrote:
Duels
Acuity Fragments initiate a duel.
Whichever dragon rolled this fragment as loot may select a dragon to duel to the death a territory represented by this fragment. (For neutral fragments, randomize the opponent from among all dragons.)
Place these two dragons on a team (if challenging a dragon in the other kingdom, the challenger dragon will be sent to the other player). An additional dragon of a higher level should be added as a 3rd member of the team.