(will get fancy formatting at some point)
Some edits to the rules
Basic rules:
A death in the coliseum = that dragon must be exalted. This is the most essential rule of a nuzlocke.
And, most crucially, all nuzlocke activity corresponds with the loot you obtain daily from Pinkerton's plundered pile!
Addition
- only apparel and familiars found in the coliseum are used but I am gonna equip good battlestones and have a starting cache of potions
- You can't scatter scroll a dragon until they've reached level 25.
- You can't give a dragon a primary gene until level 10, can't give them a secondary gene until level 15, and can't give them a tertiary gene until level 20.
Main nuzlocke activity comes from the Pinkerton pull
Food: Coliseum time!
Plants: 10-20 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches
Choose from one of these two rules:
Hardmode: You must select coliseum challengers in your lair using a random number generator. Then, select the coliseum arena that corresponds to the highest level dragon of that group (For a 'medium' mode, select the venue that is one tier down from that of highest level dragon). If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regen health, and flee from battles if it is appropriate. Don't try do 50 matches in a row unless you want a wiped-out dragon!
OR
Easymode: Choose whichever team and venue you want and go for it. Running from battles, using health pots, and ending the battle streak is fine, as I explained above.
(These ranges can also be altered to suit your level of activity/personal preference.)
Materials and trinkets: Flex your creative muscles!
Note that there is currently a glitch in which Pinkerton mislabels materials as trinkets. If you obtain a "trinket" from Pinkerton, double check to make sure its not actually a material!
Materials: Do some writing for your nuzlocke. How does your new nuzlocke clan change and develop? What are your dragons like personality-wise? How do they get along? How do they die? Is there an antagonist in this nuzlocke, or are they merely struggling against the forces of nature? Write dragon bios! Make a blog, or a thread for your challenge in the creative forums! Write short stories or paragraphs, or add to one big one adventure!
Trinkets: Do some art for your nuzlocke! Digital or traditional, use whatever medium feels best for you. Draw deaths. Draw dragons. Draw humanized versions of your dragons (if that's your sort of thing). Draw familiars and dragons together. It doesn't have to be that good or elaborate. If you make a nuzlocke thread, post your art there.
Obviously, you might not have time in your day to do something creative. If that's the case, don't worry about it. This challenge is meant to be fun and heartwrenching, not a chore.
Rare drops: Wildcards
Familiars: Buy the cheapest dragon in the auction house of a specific breed. Use a random number generator (between 1-14) to determine which breed you will get! (Optionally: attach the familiar to the new dragon.)
1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
Apparel: Breed two of your dragons. The dragons you pick are up to you. You can also change one of the genes on a dragon, or use a scatterscroll if you are rich and crazy.
Note: You must flip a coin for each hatchling once they hatch. If tails, the dragon is dead and you must exalt it. This is in keeping with the original Nuzlocke thread's rule, because I really like it.
If no dragons are available to breed, I'm going to hatch an egg (auto-survive)
Battle items: Uh-oh!!!
Flip a coin.
Heads = DEATH STREAK
Tails = Nothing happens
DEATH STREAK rules: Randomly select three dragons using a random number generator. Fight in the coliseum using the "food" rules 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies. If you are using the easymode rules, switch to the hardmode rules for battlestones.
Losing = all dragons die
Winning = 10 dragons to level 25
I've chosen a dragon that wasn't really doing anything in my main lair to start with, and grabbed some Gen 1 hatchlings from the AH.
so we have:
Ingrol
Salmis
Wensum
Some edits to the rules
Basic rules:
A death in the coliseum = that dragon must be exalted. This is the most essential rule of a nuzlocke.
And, most crucially, all nuzlocke activity corresponds with the loot you obtain daily from Pinkerton's plundered pile!
Addition
- only apparel and familiars found in the coliseum are used but I am gonna equip good battlestones and have a starting cache of potions
- You can't scatter scroll a dragon until they've reached level 25.
- You can't give a dragon a primary gene until level 10, can't give them a secondary gene until level 15, and can't give them a tertiary gene until level 20.
Main nuzlocke activity comes from the Pinkerton pull
Food: Coliseum time!
Plants: 10-20 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches
Choose from one of these two rules:
Hardmode: You must select coliseum challengers in your lair using a random number generator. Then, select the coliseum arena that corresponds to the highest level dragon of that group (For a 'medium' mode, select the venue that is one tier down from that of highest level dragon). If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regen health, and flee from battles if it is appropriate. Don't try do 50 matches in a row unless you want a wiped-out dragon!
OR
Easymode: Choose whichever team and venue you want and go for it. Running from battles, using health pots, and ending the battle streak is fine, as I explained above.
(These ranges can also be altered to suit your level of activity/personal preference.)
Materials and trinkets: Flex your creative muscles!
Note that there is currently a glitch in which Pinkerton mislabels materials as trinkets. If you obtain a "trinket" from Pinkerton, double check to make sure its not actually a material!
Materials: Do some writing for your nuzlocke. How does your new nuzlocke clan change and develop? What are your dragons like personality-wise? How do they get along? How do they die? Is there an antagonist in this nuzlocke, or are they merely struggling against the forces of nature? Write dragon bios! Make a blog, or a thread for your challenge in the creative forums! Write short stories or paragraphs, or add to one big one adventure!
Trinkets: Do some art for your nuzlocke! Digital or traditional, use whatever medium feels best for you. Draw deaths. Draw dragons. Draw humanized versions of your dragons (if that's your sort of thing). Draw familiars and dragons together. It doesn't have to be that good or elaborate. If you make a nuzlocke thread, post your art there.
Obviously, you might not have time in your day to do something creative. If that's the case, don't worry about it. This challenge is meant to be fun and heartwrenching, not a chore.
Rare drops: Wildcards
Familiars: Buy the cheapest dragon in the auction house of a specific breed. Use a random number generator (between 1-14) to determine which breed you will get! (Optionally: attach the familiar to the new dragon.)
1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
Apparel: Breed two of your dragons. The dragons you pick are up to you. You can also change one of the genes on a dragon, or use a scatterscroll if you are rich and crazy.
Note: You must flip a coin for each hatchling once they hatch. If tails, the dragon is dead and you must exalt it. This is in keeping with the original Nuzlocke thread's rule, because I really like it.
If no dragons are available to breed, I'm going to hatch an egg (auto-survive)
Battle items: Uh-oh!!!
Flip a coin.
Heads = DEATH STREAK
Tails = Nothing happens
DEATH STREAK rules: Randomly select three dragons using a random number generator. Fight in the coliseum using the "food" rules 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies. If you are using the easymode rules, switch to the hardmode rules for battlestones.
Losing = all dragons die
Winning = 10 dragons to level 25
I've chosen a dragon that wasn't really doing anything in my main lair to start with, and grabbed some Gen 1 hatchlings from the AH.
so we have:
Ingrol
Salmis
Wensum