Timelocke Nuzlocke Guide
by CleverDual and Petall
Welcome to the newest variation of Pinkerlockes!!
Have you ever wanted to participate in a Pinkerlocke, but find it a little to overwhelming? Is one pull a day bogging you down (or holding you back)? Do you want the fun of a Pinkerlocke while still holding a little more control?? Then the Timelocke is for you!
If you don't know what a Pinkerlocke is, check out this thread here.
A Timelocke is based around writing and expanding lore for your dragons. You basically use a random number generator to determine (most) everything that happens to a set of your dragons.
How To Play wrote:
Basic Rules
Rolls
set your random number generator for 1 - 170
1 - 50 -- challenge - roll to see if your team of dragons survive
51 - 150 -- neutral - develop your characters, create more depth in your locke
151 - 165 -- new dragon - purchase a new dragon off the AH using the following rules
166 - 170 -- breed a nest - if there is a pair that is RTB and is alright to have a nest lore-wise, breed them. If not, see the rules.
Note from CleverDual and Petall: please feel free to add/change any rules to suit your game. The whole point of this is that it works out for each player. We will be adding a ton more rolls as we continue, but feel no need to include those. :D
- When a dragon hits a death number (explained later), that dragon MUST be exalted - this is the life blood of every locke.
- Write - don't get to bogged down in the menial tasks of hoping for a certian pull...BE CREATIVE!
- There are no rules about dressing your dragons, giving them apparel, or getting them art...just have fun with it!
- Every update MUST correspond with a number generation.
- You can start your Timelocke with however many dragons you want, however three is the recommended number. Just follow the New Dragon Rules!
Rolls
set your random number generator for 1 - 170
1 - 50 -- challenge - roll to see if your team of dragons survive
Challenge Rules wrote:
When you get a challenge, the first thing to do is take note of the number you rolled (1 - 50). That is the number of 'battles' or rolls you must complete. Choose your difficulty mode and begin.
easymode - set your rng to 1 - 100. Your death number is 7. Roll once for each battle. If you land on 7, one of your dragons is in danger. Roll to see who it is, and then roll between 1 and 2. If it is one, they live. If it is 2, they die. Once a dragon has been in danger, your challenge is over.
neutralmode - set your rng to 1 - 100. Your death number is 7. Roll once for each battle. If you land on 7, one of your dragons is going to die. Roll to see who it is. Once a dragon has died, your challenge is over.
hardmode - set your rng to 1 - 100. Your death number is 7. Roll once for each battle. If you land on 7, one of your dragons is going to die. Roll to see who it is. Even if a dragon dies, continue your challenge until you have finished all battles.
When a dragon dies in a challenge, YOU MUST EXALT IT! This is the most essential piece of playing a Timelocke.
easymode - set your rng to 1 - 100. Your death number is 7. Roll once for each battle. If you land on 7, one of your dragons is in danger. Roll to see who it is, and then roll between 1 and 2. If it is one, they live. If it is 2, they die. Once a dragon has been in danger, your challenge is over.
neutralmode - set your rng to 1 - 100. Your death number is 7. Roll once for each battle. If you land on 7, one of your dragons is going to die. Roll to see who it is. Once a dragon has died, your challenge is over.
hardmode - set your rng to 1 - 100. Your death number is 7. Roll once for each battle. If you land on 7, one of your dragons is going to die. Roll to see who it is. Even if a dragon dies, continue your challenge until you have finished all battles.
When a dragon dies in a challenge, YOU MUST EXALT IT! This is the most essential piece of playing a Timelocke.
51 - 150 -- neutral - develop your characters, create more depth in your locke
151 - 165 -- new dragon - purchase a new dragon off the AH using the following rules
New Dragon Rules wrote:
Roll from 1 - 14 to determine the breed of the dragon.
Roll from 1 - 11 to determine the element of the dragon.
After that, it is up to you. Here are some variations:
- fae
- gaurdian
- mirror
- pearlcatcher
- ridgeback
- tundra
- spiral
- imperial
- snapper
- wildclaw
- nocturne
- cotal
- skydancer
- bogsneak
Roll from 1 - 11 to determine the element of the dragon.
- earth
- fire
- wind
- water
- shadow
- ice
- lightning
- light
- nature
- plague
- arcane
After that, it is up to you. Here are some variations:
- Pick the cheapest dragon in the AH that meets the requirements.
- Choose your favorite dragon (in a certain price range).
- Purchase the first named dragon.
- Buy the first dragon with something in it's bio.
- Go with a certain gene.
- or....ANY OTHER VARIATION YOU WANT!
166 - 170 -- breed a nest - if there is a pair that is RTB and is alright to have a nest lore-wise, breed them. If not, see the rules.
Breed a Nest Rules wrote:
If you can, breed a nest. When it hatches, roll 1 - 2 for each hatching.
1 = the hatchling survives
2 = the hatchling dies
HOWEVER if there is only one egg, the hatchling will automatically survive.
IF all of the hatchlings roll to die, roll for one of them to survive.
This way, at least one dragon will survive from each nest.
AAAAAAAAND if you do not have a pair RTB (or it doesn't make sense, lore-wise), you have two options.
EITHER hatch an elemental egg OR buy the cheapest hatchling on the AH.
1 = the hatchling survives
2 = the hatchling dies
HOWEVER if there is only one egg, the hatchling will automatically survive.
IF all of the hatchlings roll to die, roll for one of them to survive.
This way, at least one dragon will survive from each nest.
AAAAAAAAND if you do not have a pair RTB (or it doesn't make sense, lore-wise), you have two options.
EITHER hatch an elemental egg OR buy the cheapest hatchling on the AH.
there will be many many more added as we figure this out, but these are all the rolls to start with
Note from CleverDual and Petall: please feel free to add/change any rules to suit your game. The whole point of this is that it works out for each player. We will be adding a ton more rolls as we continue, but feel no need to include those. :D
If you have any questions, please ask either myself (@CleverDual) or my co-creator (@Petall). We will be happy to help you out! :D
Also, if you decide to write a Timelocke, we would both love to get a ping so we can check it out! :D