[center]After spending nearly a year on the Long Drop Coliseum challenge, it's time to move on to something different! This time, it's the [url=http://www1.flightrising.com/forums/qnc/1728792]Determination[/url] challenge. I'll be doing rank 6, which requires me to collect every single familiar! Bosses are optional, but I'm going to hunt them as well since I'm missing most of them from my Bestiary.
I'll be holding my progress here while I participate.
[size=4]Current Venues:[/size] [url=http://www1.flightrising.com/forums/qnc/2394865#post_32149464]Waterway[/url], [url=http://www1.flightrising.com/forums/qnc/2394865/2#post_32149479]Mire[/url], [url=http://www1.flightrising.com/forums/qnc/2394865#post_32149457]Blooming Grove[/url]
[size=3][u]List of Venues[/u]
[s][url=http://www1.flightrising.com/forums/qnc/2394865/1#post_32149445]Training Fields[/url][/s] | [s][url=http://www1.flightrising.com/forums/qnc/2394865/1#post_32149449]Woodland Path[/url][/s] | [url=http://www1.flightrising.com/forums/qnc/2394865#post_32149454]Scorched Forest [/url] | [url=]Sandswept Delta[/url] | [url=http://www1.flightrising.com/forums/qnc/2394865#post_32149457]Blooming Grove[/url] | [url=Forgotten Cave[/url] | [url=]Bamboo Falls[/url] | [url=]Redrock Cove[/url] | [url=http://www1.flightrising.com/forums/qnc/2394865#post_32149464]Waterway[/url] | [url=]Arena[/url] | [url=]Volcanic Vents[/url] | [[url=] Rainsong Jungle[/url] | [url=]Boreal Wood[/url] | [url=]Crystal Pools[/url] | [url=]Harpy's Roost[/url] | [url=]Ghostlight Ruins[/url] | [url=http://www1.flightrising.com/forums/qnc/2394865/2#post_32149479]Mire[/url] | [url=]Kelp Beds[/url] | [url=]Golem Workshop[/url][/size]
[b][size=4]OVERALL BEST DROPS[/size][/b]
[item=Eliminate]
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[item=Vista: Training Fields II]x2[item=Vista: Waterway II]x7[item=Vista: Waterway]x2[item=Vista: Woodland Path]x2[item=Vista: Blooming Grove]
----
[item=Unhatched Nature Egg]x3[item=Unhatched Water Egg]
----
[item=Secondary Gene: Morph]x2
[url=http://www1.flightrising.com/forums/qnc/1728792][img]http://i.imgur.com/EZjFsqG.gif[/img][/url][/center]
After spending nearly a year on the Long Drop Coliseum challenge, it's time to move on to something different! This time, it's the Determination challenge. I'll be doing rank 6, which requires me to collect every single familiar! Bosses are optional, but I'm going to hunt them as well since I'm missing most of them from my Bestiary.
I'll be holding my progress here while I participate.
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
----
Vista: Training Fields II
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
x2
Vista: Waterway II
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
x7
Vista: Waterway
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
x2
Vista: Woodland Path
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
x2
Vista: Blooming Grove
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
----
Unhatched Nature Egg
Dragon Eggs
A fertile, earthen pod that has attracted a healthy colony of fireflies. It is bursting with ripe, healthy green leaves and looks about ready to bloom.
0
x3
Unhatched Water Egg
Dragon Eggs
A rough, porous egg that is covered in barnacles. Bubbles are forming at the cracks and crevices that make up its shell, which is soaked through with seawater.
0
----
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
x2
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]
This distinctive moth has deep reds and purples running through its leafy wings. It's difficult to classify as purely flora or fauna.
1500
3/1
Bluelight Chipskink
Familiar
The static cling is so strong that dragons wearing apparel may end up with several chipskinks affixed to their clothing after wandering through dense brush.
1500
4/1
Brown-Spotted Mith
Familiar
These otherwise passive insectoids become enraged if you pick their flowers.
1500
5/1
Bumble
Familiar
Buzz buzz, buzz buzz buzz.
1525
1/1
Ceanothus Brawler
Familiar
Larger than the average mith, ceanothus miths frequently train to act as the vanguard of their fellows.
1500
5/1
Chipskink
Familiar
No acorn or insect resembling an acorn is safe.
1500
5/1
Coral Carpenter
Familiar
This solitary species of bee lives in coastal areas. It is known for burrowing into desiccated pieces of coral.
1600
1/1
Crimson Emperor
Familiar
Despite its appearance, the Crimson Emperor is not a malignant creature. Its striking coloration is used to ward off predators. (KS-sponsored by Windswept.)
1600
1/1
Dark-Tufted Sparrowmouse
Familiar
A terror to any dragon who gardens.
1500
2/1
Death's-Head Stag
Familiar
Some consider it a harbinger of misfortune, but most dismiss such omens as old-wyrm's tales. (KS-sponsored by Windswept.)
1500
5/1
Ember Mouse
Familiar
This mouse is no more flammable than any other.
1550
7/1
Emerald Webwing
Familiar
Warped by arcane energies, this twisted bird bears little resemblance to its parents. All its eyes are looking in different directions.
1525
1/1
Frosted Pocketmouse
Familiar
Though they can thrive in a variety of climates, frosted pocketmice are known for their tenacity during harsh winters.
1500
3/1
Glowing Pocket Mouse
Familiar
The happier it is, the brighter it glows. This one seems to like you.
1550
4/1
Leafy Moth
Familiar
This large moth feeds by spreading its chlorophyll-rich wings in a patch of sunlight and flapping gently.
1600
4/1
Luna Mith
Familiar
This otherwordly insect's wings hum with a soothing melody.
1500
6/1
Mith Bruiser
Familiar
Enjoys throwing its weight around. Pity that weight means very little to most dragons.
1500
3/1
Primrose Mith
Familiar
These creatures pollinate and collect, taking care never to harvest all of a plant's blossoms.
1500
1/1
Ragepuff
Familiar
Sweetpuff and Ragepuff are actually of the same species. Couples typically consist of one of each disposition; one doting parent, and one ball of protective fury!
1500
3/1
Ruby Webwing
Familiar
This hummingbird never stops growing. Pray that it is not altered any further.
1550
5/1
Satin Pocketmouse
Familiar
Their fins are as expressive as their ears.
1500
7/1
Silky Webwing
Familiar
One of the many mutations that this webwing has undergone has left it with luxurious plumage.
1500
3/1
Sweetpuff
Familiar
The softest fren.
1500
6/1
Webwing Alpha
Familiar
It's the biggest, and that makes it the best! (It's kind of a jerk about it though.)
1500
4/1
Yellow-Throated Sparrowmouse
Familiar
Flocks of sparrowmice can frequently be heard rustling in the walls of poorly constructed lairs.
1500
1/1
Noteable Drops:
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x47
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
x71
Broken Flower Pot
Chests
Someone treasured these plants.
0
x111
----
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
x2
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
x5
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
x4
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
x2
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
x3
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
x3
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
x3
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
x5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
x4
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
x2
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
x3
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
----
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
x2
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
x5
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
x2
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
x2
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
x5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
----
Green Lace Ribbons
Apparel
A fresh rose pinned to a delicate lace netting.
400
x2
Green Lace Headpiece
Apparel
A fresh rose pinned to a delicate lace netting.
400
x3
Green Lace Collar
Apparel
A fresh rose pinned to a delicate lace netting.
400
x2
Green Lace Tail Ornament
Apparel
A fresh rose pinned to a delicate lace netting.
400
Green Lace Waist Frill
Apparel
A fresh rose pinned to a delicate lace netting.
400
Green-Edged Claw
Apparel
A decorative claw extension.
400
x2
----
Luna Mith Crate
Chests
After journeying to The Training Fields, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Embermouse Crate
Chests
After journeying to The Training Fields, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
----
Vista: Training Fields II
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
x2
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]
The autumn dryad is often seen guiding local fauna to burrows or caves so that they are protected from the approaching colds of winter.
1675
5/1
Bamboo Phytocat
Familiar
Little is known about how the Bamboo Phytocat's physiology evolved, but one thing is for certain: watch the reeds as you walk... (KS-sponsored by kiohl.)
1650
6/1
Basilisk
Familiar
A basilisk's gaze can petrify even the hardiest Earth dragons into stone. Staring contests with this familiar are not recommended.
1800
9/1
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
5/1
Bluefin Charger
Familiar
The bluefin charger hunts on thin ice. It will charge its prey, breaking the ice beneath their feet, sending it to a watery grave. The charger itself is semi-aquatic.
1850
3/1
Clown Charger
Familiar
The clown charger's skin is poisonous. Most dragons consider eating them to be more trouble than hunting them.
1900
2/1
Cockatrice
Familiar
Don't let the Cockatrice's amusing gait fool you, its screeching crow can freeze a dragon in place.
1800
4/1
Coral Basilisk
Familiar
While unable to turn a dragon to stone, a coral basilisk's steely gaze can hold foolish dragons captive.
1650
4/1
Crimson Emperor
Familiar
Despite its appearance, the Crimson Emperor is not a malignant creature. Its striking coloration is used to ward off predators. (KS-sponsored by Windswept.)
1600
3/1
Death's-Head Stag
Familiar
Some consider it a harbinger of misfortune, but most dismiss such omens as old-wyrm's tales. (KS-sponsored by Windswept.)
1500
1/1
Dryad
Familiar
Dryads are only seen when spring is approaching, waking from yearlong naps to trim their leafy manes.
1650
7/1
Greenroot Janustrap
Familiar
One can catch more flies with honey than vinegar - however both of these methods are inferior to using a Janustrap!
1650
2/1
Grouse Basilisk
Familiar
Breaking the gaze of a grouse basilisk is not too difficult if attacked in pairs; they startle easily!
1650
1/1
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
9/1
Leafy Moth
Familiar
This large moth feeds by spreading its chlorophyll-rich wings in a patch of sunlight and flapping gently.
1600
1/1
Sakura Owl
Familiar
The sakura owl blooms only once a year. Many forest denizens will journey long distances to witness the event. Not all of the visitors return...
1675
5/1
Strangler
Familiar
The strangler actively hunts once a year. It chokes its prey and buries the body. It will take root in soon-to-be fertile soil and rest for another year.
1775
7/1
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
11/1
Noteable Drops:
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
x265
Broken Flower Pot
Chests
Someone treasured these plants.
0
x10
Rusted Treasure Chest
Chests
A dented chest that is rusted shut. A deft dragon may be able to pry the lock open. A strong one could probably smash it.
0
x1
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x81
----
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
x15
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
x7
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
x12
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
x8
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
x6
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
x3
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
x1
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
x7
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
x1
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
x5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
x8
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
x5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
x4
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
x2
----
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
x5
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
x2
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
x1
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
x5
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
x4
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
x1
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
x8
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
x7
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
x3
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
x3
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
x2
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
x1
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
x6
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
x4
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
x1
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
x3
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
x5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
x10
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
x3
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
x2
----
Bloodscale Tail Guard
Apparel
Forged in blood, this tail guard is pieced together from the trophies of vanquished foes.
3800
x1
Blushing Pink Rose
Apparel
A vibrant, pink rose with a sweet fragrance. Pink roses are seen at the onset of spring, but quickly die out.
750
x2
Veteran's Leg Scars
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scars to prove it.
4000
x1
Green Lace Waist Frill
Apparel
A fresh rose pinned to a delicate lace netting.
400
x1
Simple Pearly Bracelets
Apparel
The perfect complement to any outfit, these pearly bracelets reflect a rainbow of colors when they catch the light.
500
x1
----
Janus Crate
Chests
After a stroll through the Woodland Path, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x2
Dryad Crate
Chests
After a stroll through the Woodland Path, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
Bluefin Crate
Chests
After a stroll through the Woodland Path, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
Death Head Crate
Chests
After journeying to The Training Fields, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
Janus Trap Crate
Chests
After a stroll through the Woodland Path, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
Red Emperor Crate
Chests
After journeying to The Training Fields, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
----
Vista: Woodland Path
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
x2
----
Unhatched Nature Egg
Dragon Eggs
A fertile, earthen pod that has attracted a healthy colony of fireflies. It is bursting with ripe, healthy green leaves and looks about ready to bloom.
0
x1
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]
Keeping an Augite creation in good working order involves semi-regular patching and allowing the creature long stretches of slumber.
1800
0/1
Banded Owlcat
Familiar
The banded owlcat moves silently, both in the air and on the ground.
1900
0/1
Centaur Archer
Familiar
Asking a centaur archer ’What’s your sign?’ is a sure way to put one on your back that reads ’target’.
1800
0/1
Clown Charger
Familiar
The clown charger's skin is poisonous. Most dragons consider eating them to be more trouble than hunting them.
1900
0/1
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
0/1
Death's-Head Stag
Familiar
Some consider it a harbinger of misfortune, but most dismiss such omens as old-wyrm's tales. (KS-sponsored by Windswept.)
1500
0/1
Extinguished Jackalope
Familiar
Jackalope ensnare bits of dry debris to burn when they forage in dangerous terrain. After this fuel has burned out, the jackalope is vulnerable to predators.
1800
0/1
Moss-Covered Golem
Familiar
Created by a long-lost earth clan, these golems have slumbered for thousands of years.
1800
0/1
Painted Centaur
Familiar
Though some centaur will paint their coats before going to battle, others boast a naturally mottled coloration.
1800
0/1
Rambra
Familiar
Native to tropical wetlands, Rambras are known to charge headfirst into overwhelming odds.
1900
0/1
Red-Winged Owlcat
Familiar
The male red-winged owlcat displays vibrant red plumage across its wings. The female is much plainer, but much more deadly for its camouflage.
1900
0/1
Searing Jackalope
Familiar
This species of hare has a flame retardant coat. When navigating scorched terrain, stray embers are frequently caught in its horns.
1800
0/1
Smoke Gyre
Familiar
Smoke Gyres often herald the arrival of their much larger, more destructive cousin, the Firebird.
1900
0/1
Steam Gyre
Familiar
This spirit hovers around The Great Furnace. It is only visible as a manifestation in the vapors of the steam produced by the forges.
1800
0/1
Umberhorn Qiriq
Familiar
Solitary creatures by nature, only one Qiriq may live in a forest. They are not shy about using lethal force to enforce this claim.
1900
0/1
Wintermane Bowman
Familiar
A good eye and a steady hand are required to shoot while galloping.
1800
0/1
Wintermane Spearman
Familiar
The wintermane clan is not named for their snow-white mane and tail, but for the leader of their herd.
1800
0/1
Zeeba
Familiar
During the winter months, Zeebas grow a long, thick, woolen coat. This coat has no stripes, and the Zeeba's striking coloring is obscured until late spring.
1900
0/1
Noteable Drops:
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]
The carmine serthis' scales present a particularly rich shade of red after it has freshly molted.
2000
0/1
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
0/1
Fan Scorpion
Familiar
Arachnids that grow this large ain't right.
1950
0/1
Fuiran
Familiar
Fuiran are one of the few species in the Shifting Expanse that prey upon Scalebacks. Their powerful jaws are capable of cracking the thick hide.
1950
0/1
Greatshell
Familiar
The reek from an expired greatshell is abominable. Young dragons take great delight in depositing uneaten corpses near the lairs of rival clans.
2100
0/1
Iridescent Scaleback
Familiar
Iridescent Scalebacks are a more lovely version of the disgruntled Scaleback. They're still fueled by malcontent.
2000
0/1
Nightsky Fuiran
Familiar
Scavengers with a keen sense of smell, Fuiran are notorious for digging up the carrion that other desert predators have stashed beneath the sands.
2000
0/1
Opheodrys Serthis
Familiar
While the opheodrys serthis' remarks and quick wit are venomous, its fangs are not.
2000
0/1
Peacock Scorpion
Familiar
Male peacock scorpions are considerably more colorful than their female counterparts.
1950
0/1
Scaleback
Familiar
Scalebacks are always smelly, always hungry, and always in a bad mood. It's always a good idea to avoid them.
2000
0/1
Serthis Alchemist
Familiar
Its deadly natural venom is not the only toxin one must contend with when battling a Serthis.
1950
0/1
Serthis Potionmaster
Familiar
This potions specialist has been trying to teach shadow magic for five years... but the congregation keeps passing him over for less-experienced Serthis.
1950
0/1
Shadow Serpent
Familiar
A rattle heard in the darkness.
1950
0/1
Shattered Serpent
Familiar
So many Shattered Serpents live in the Abiding Boneyard that the sand itself looks as though it's rippling like an ocean.
2000
0/1
Storm Seeker
Familiar
Storm Seekers are the heralds of bleak weather. Entire murders of them flock toward approaching thunderclouds and hurricanes.
2000
0/1
Noteable Drops:
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]
Dryads will attack dragons that attempt to cut or harvest any piece of their grove.
2000
1/1
Barkskin Watcher
Familiar
It's not unheard of for dryads to form alliances with nature dragon clans.
2000
0/1
Buttercup Strangler
Familiar
A valuable part of the woodland ecosystem, stranglers will break down organic material rapidly.
2000
0/1
Five-toed Pilco
Familiar
Vastly superior to familiars with a lesser footprint.
2000
1/1
Flora Cerdae
Familiar
As calm and majestic as cerdae look, they must routinely spar to wear down their horns, which grow at an alarmingly fast rate.
2000
1/1
Frostbite Dryad
Familiar
Frostbite dryads are rumored to guide cold-afflicted travelers into deep snowbank traps. Watch your step!
2000
2/1
Fungi Sage
Familiar
Known for its patience and wisdom, its anecdotes are only understood by other fungi.
2000
0/1
Grove Piper
Familiar
If one listens very carefully, they can follow the notes of a grove piper's song through even the darkest and most twisted forest maze. If the tune fades, best take a different path.
2000
2/1
Lilium Floron
Familiar
Colloquially known as the 'Bramblepelt', this territorial species of floron is covered in a thick brown outer coat of thorns for the majority of the year. It sheds this coat in the spring.
2000
0/1
Maned Cerdae
Familiar
House as far away from Ashscale Ophiotaurus as possible, or this may be your last cerdae.
2000
2/1
Moonlight Fungi
Familiar
Nocturnal, these sentient mushrooms are not interested in the passage of dragons.
2000
0/1
Myosotis Fox
Familiar
A loyal, but forgetful companion.
2000
0/1
Palefoot Tadhop
Familiar
Most tadhop do not grow beyond the juvenile stage.
2000
1/1
Petalmane Floron
Familiar
This elusive feline prowls within flower beds, using its natural camouflage for the perfect strike.
2000
1/1
Rosaline Strangler
Familiar
Many dragons will attempt to plant their stranglers near others with an eye for desirable color outcomes. However, the stranglers have a mind of their own and will often uproot and move to a place more to their liking.
2000
2/1
Ruffletail Tadhop
Familiar
An appealing coloration and an almost cute demeanor masks nature's most unlikely beast of bloodlust. Ruffletail tadhops are not to be trifled with.
2000
0/1
Spotted Faun
Familiar
Unusually playful, a faun's interest can result in unintended mischief and mayhem.
2000
1/1
Sunbeam Dryad
Familiar
Sunbeam Dryads are only awake during the day. It's safer to travel through their territory at night.
2000
4/1
Terra Tortoise
Familiar
Knows nothing about nothing.
2000
2/1
Travelling Garden
Familiar
Be careful where you plant those rare flowers, or you may find they'll get away from you.
2000
1/1
Venomtooth Pilco
Familiar
A friend to this pilco has no need to fear its toothy grin.
2000
0/1
White Rot Deer
Familiar
After a season, wood ear deer enter a second stage of life. This veteran is an even more effective guardian.
2000
3/1
Wood Ear Deer
Familiar
This creature has little in common with its mammalian namesake. Wood ear deer are cultivated to protect dryads' secluded groves.
2000
1/1
Flowering Pohip
Familiar
The snore heard 'round the world.
4000
1/1
Mossy Pohip
Familiar
Fantastic at devouring pond flora, except that which is deposited on its back.
4000
0/1
Noteable Drops:
Treasured Planter
Chests
The problem with hiding your wealth is that sometimes you forget where it's been buried...
0
x38
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
x20
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x26
----
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
x1
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
x1
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
x1
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
x2
----
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
x1
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
x1
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
x1
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
x1
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
x1
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
x2
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
x1
----
Blooming Woodbasket
Apparel
A basket growing a bundle of fragrant herbs.
500
x2
Blooming Woodbrace
Apparel
A warped and twisted branch with a tuft of feathers bound to it.
500
x1
Blooming Woodwing
Apparel
It is an unusual dragon that would take the adornments of a woodland with them into the sky.
500
x1
Blooming Woodtreads
Apparel
Tread carefully in the forest...
500
x1
----
Vista: Blooming Grove
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
x1
----
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
x1
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]
The most crotchety of fungi. As it ages the outer shell becomes crackled and hard as stone.
2100
0/1
Blue Dragon Reef Snail
Familiar
This cannibalistic snail produces a powerful venom.
2100
0/1
Blueband Duelist
Familiar
Though Serthis are dangerous enough with their unmatched cunning and lightning fast reflexes, they're even more deadly with the right weaponry.
2100
0/1
Bramble Guardian
Familiar
A colony of bramble guardians is sure to keep any lair warded from tiny intruders.
2100
0/1
Centaur Berserker
Familiar
With a beard like that, you know he means business.
2000
0/1
Citrine Cave Jewel
Familiar
Colonies of these tiny lizards live deep within Dragonhome's cave systems. The glowing fungus they consume contributes to the lizards' bioluminescence.
2100
0/1
Corpse Cleaner
Familiar
An unfortunate creature makes for a fortunate corpse cleaner.
2150
0/1
Crimson Reef Snail
Familiar
The shell of this snail is covered in a variety of colorful coral and anemones. In its reef environment this snail is perfectly camouflaged.
2100
0/1
Cursed Bat
Familiar
What is this bat's curse? That's for the unfortunate soul who catches this one to discover.
2100
0/1
Deepmine Aardvark
Familiar
This elusive mammal plunders dragon caves for its insectoid diet. Along the way, it amasses benign colonies of glowing fungus that help provide vision in the darkest passages.
2050
0/1
Dwarf Truffle
Familiar
The most insecure of fungi.
2150
0/1
Emerald Cave Jewel
Familiar
One of the few cave-dwelling creatures to possess functional eyes, Emerald Cave Jewels produce their own light source.
2100
0/1
Peacevine Aardvark
Familiar
This aardvark is known for its strange ritual of hibernating above ground in the middle of spring, only to awaken again during autumn. It then spends a very productive winter below ground.
2060
0/1
Parasitic Fungus
Familiar
Parasitic Fungus releases spores into the air that control the creatures they root in. The chances for a spore successfully blooming are small.
2150
0/1
Runic Bat
Familiar
Runic bats feed exclusively off of the mana thieves of Crystalspine Reaches.
2150
0/1
Swiftfoot Slayer
Familiar
It is usually uncommon to see Centaur beastclans inhabit caves.
2000
0/1
Venomblade Assassin
Familiar
It is often far too late when one notices a Venomblade Assassin in their midst. If you're really lucky, a heap of treasure might turn into a mercenary partnership.
2100
0/1
Noteable Drops:
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]
Baku are able to walk both the physical and ethereal plane.
2250
0/1
Blacktalon Striker
Familiar
Raptorik warriors make up for their lack of size with an abundance of ferocity.
2250
0/1
Carmine Serthis
Familiar
The carmine serthis' scales present a particularly rich shade of red after it has freshly molted.
2000
0/1
Dreameater
Familiar
Despite its fearsome appearance, having a dream eater visit you in your sleep can be a boon, as it will consume your nightmares.
2350
0/1
Ethereal Trickster
Familiar
Catching a trickster in the midst of its trick is much easier than catching the spirit itself. It vanishes as soon as it's been spotted.
2300
0/1
Fungalhoof Qiriq
Familiar
These creatures leave a trail of vibrant fungi in their wake. Tracking a Fungalhoof Qiriq is easy; surviving an encounter with one is less so.
2300
0/1
Gale Wolf
Familiar
Gale wolves may appear wherever a warm front meets a cold front. During their brief stay on our plane they leave a whirlwind of destruction in their wake.
2375
0/1
Hainu
Familiar
Is a group of hainu a flock or a pack?
2250
0/1
Mantled Foo
Familiar
The ornamental clothes worn by these foo are typically bestowed when they have done a great service to the Talonok beastclans.
2250
0/1
Opheodrys Serthis
Familiar
While the opheodrys serthis' remarks and quick wit are venomous, its fangs are not.
2000
0/1
Raptorik Warrior
Familiar
A molting raptorik becomes twice as dangerous.
2250
0/1
Red-Breasted Hainu
Familiar
The alpha of each flock leads the yearly migration, taking the lead position in the V-formation.
2300
0/1
Tengu
Familiar
Tengu will attempt to confuse and lead the unwary traveler astray.
2250
0/1
Tigerblood Foo
Familiar
Known to sit as still as a statue when they lay in wait, these sentries are capable of leaping into sudden and violent motion.
2240
0/1
Trick of the Light
Familiar
Did you see that? It looked like a fox! You didn't? Well, it was there a second ago...
2250
0/1
Umbra Wolf
Familiar
Umbra wolves are adept at blending into the shadows. The unwary dragon may find itself surrounded by a pack it never saw coming.
2300
0/1
Wandering Surgepriest
Familiar
Many have wondered when this tengu will finally wander home.
2250
0/1
Noteable Drops:
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]
Wavehoppers that do not experience a drought during their tadpole phase never metamorphose into an adult that is capable of
leaving the water.
2350
0/1
Daydream Puffer
Familiar
These jovial fish are easy to catch.
2350
0/1
Highfin Sea Serpent
Familiar
Several times the length of most dragons, these sinuous serpents possess dangerous, spined fins.
2350
0/1
Leopard Coralclimber
Familiar
During mating season, hundreds of coralclimbers will swim to the ocean's surface, and let out a chorus of chirps. It's very alluring... but only to other coralclimbers.
2350
0/1
Maren Defender
Familiar
These warriors stick to the front lines, protecting any civilians and magic users from harm.
2350
0/1
Maren Spearmaiden
Familiar
It is tradition for young maren warriors to prove themselves by hunting dangerous sharks and terrors of the deep. The fruits of this hunt provide them with the materials for their weapons.
2350
0/1
Mirage Puffer
Familiar
The venom of an agitated puffer can cause a dragon to see double.
2350
0/1
Mottled Sea Serpent
Familiar
Maren schools have recently begun collecting Sea Serpent eggs in hopes of domesticating the species.
2350
0/1
Murkbottom Gull
Familiar
As at home in the air as it is beneath the waves.
2350
0/1
Noxious Coralclimber
Familiar
The vibrant colors warn off many predators, yet some dragons find themselves fascinated by the hues.
2350
0/1
Oceansurf Magus
Familiar
Decades of study have allowed these scholars to tap into elemental magics previously known only to dragonkind.
2350
0/1
Riptide Clipper
Familiar
Watch your step!
2350
0/1
Sandshore Snipper
Familiar
Known for sharp claws and sharp retorts.
2350
0/1
Tradewinds Gull
Familiar
When sending messages oversea, a tradewinds gull is the bird of choice.
2350
0/1
Vivid Wavehopper
Familiar
These brightly-clad amphibians have become adept at prying open mollusk shells.
2350
0/1
Waveswell Sorcerer
Familiar
Companies of sorcerers working in tandem have been attempting to unravel stray bubbles from The Tidelord's prophecies. Entire schools have gone mad for their efforts.
2350
0/1
Deeprealm Hunter
Familiar
A predator best avoided by all but the largest of dragons, Deeprealm Hunters are capable of diving over six hundred meters deep.
5000
0/1
Spiney Whale
Familiar
Only in the past century have these mysterious leviathans begun to surface. Their origin remains unknown.
5000
0/1
Noteable Drops:
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]
Salt is the bane of Greatshells; they are only able to survive in fresh water.
2500
9/1
Brown River Flight
Familiar
A fastidious and precise familiar. The brown river flight is not capable of true flight, but its powerful wings propel it through the water at great speeds.
2400
19/1
Crested River Flight
Familiar
River Flights prefer to den in water-adjacent caves and tunnels. They've recently begun to infest sewer systems.
2350
12/1
Cumulus Seal
Familiar
It's so fluffy!
2400
13/1
Dappled Seal
Familiar
The dappled seal will make short work of the fish that are attracted by its curly mane.
2400
12/1
Everglade Lasher
Familiar
Everglade lashers swim in colorful, shining schools. They migrate up rivers to the base of The Behemoth every spring.
2400
15/1
Fanrat
Familiar
Sewer sludge has wrought changes upon the locals...
2350
20/1
Giant White Toridae
Familiar
A creature of myth and urban legend! It and its 5,783 cousins are a rare and elusive find.
2350
16/1
Goldfin River Flight
Familiar
River Flights spend nearly twice as much time playing as hunting, but they spend three times as much time sleeping.
2350
6/1
Granite Thresher
Familiar
The stony tail of the granite thresher can be used as a weapon to stun prey.
2475
16/1
Greater Sandstrike
Familiar
A sandstrike will bury itself until only its spines are exposed. It is an ambush predator.
2450
11/1
Grey River Flight
Familiar
A playful and mischievous familiar. River Flights will often sneak into dragon lairs and abscond with shiny bits of treasure.
2400
13/1
Maren Currentfinder
Familiar
One must be honorable, fast, and fearless to take up the mantle of currentfinder. Many Maren tribes rely heavily on these champions to find safe paths to new waters.
2400
11/1
Maren Shark Hunter
Familiar
Specialized members of each tribe specifically keep a look out for larger threatening sharks and whales.
2400
7/1
Noggle
Familiar
Rumored to live in the sewers below the hewn city, noggles are said to grow to astonishing sizes. Dragons beware.
2400
12/1
Radioactive Slime
Familiar
Spawned in The Wyrmwound, this slime has taken on a life of its own. It envelops everything in its path, leaving bones and bare rock in its wake.
2400
11/1
Rainbow Sprite
Familiar
Be wary of disturbing a hive of Rainbow Sprites. The swarm will protect its home, and retreating to the water will not save you.
2425
10/1
River Muck
Familiar
Scraped off of the underside of a dock, this river muck appears to be moving...
2400
0/1
Scaleside Noggle
Familiar
Nature... why?
2350
20/1
Scarlet Flycatcher
Familiar
When this ferocious fish is not busy snapping at insects, it can be seen jumping upstream. Even bears know better than to mess with these.
2450
9/1
Sewer Toridae
Familiar
A Toridae of unusual size.
2350
16/1
Shale Thresher
Familiar
The hide of the shale thresher flakes as it grows, forming many sharp ridges.
2400
13/1
Silky Fanrat
Familiar
A fancy fanrat!
2350
11/1
Sludge Sifter
Familiar
These noggles subsist on a diet consisting entirely of sewer sludge.
2350
10/1
Sunset Lasher
Familiar
A lasher rarely leaves its den, preferring to wait for prey to arrive at its doorstep before striking.
2400
8/1
Rat King
Familiar
Long live the king.
4500
0/1
Ghostly Rat Lord
Familiar
Neither fanrats nor sewer sludge are responsible for this horror.
4500
5/1
Noteable Drops:
Waterway Pipe
Chests
The dubious treasures that others have thrown away have been deposited in this pipeline fragment.
0
x344
Burlap Sack
Chests
The rough, stained material of this sack is scratchy to the touch.
0
x11
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
x12
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x102
----
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
x12
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
x10
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
x8
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
x11
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
x8
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
x11
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
x2
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
x5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
x7
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
x3
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
x3
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
x1
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
x6
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
x2
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
x4
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
x5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
x6
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
x3
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
x5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
x3
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
x5
----
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
x1
Tincture of Dissolution
Battle Item
Resets one dragon's attributes to 5 and refunds all earned stat points. Breed-related bonuses will also be refunded. (Use from the dragon's stats window in the Coliseum)
3000
Required Level: 1
x2
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
x6
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
x3
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
x4
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
x12
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
x11
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
x3
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
x2
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
x8
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
x9
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
x4
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
x2
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
x1
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
x6
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
x4
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
x2
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Dented Iron Gauntlets
Apparel
Two lobstered gauntlets, styled for protection over comfort. This set is old and dented.
500
x2
Dented Iron Helmet
Apparel
A hand-crafted metal helm. It's best not to ask how this piece actually fits on a dragon's head. This one is old and dented.
500
x2
Waverider Cape
Apparel
This voluminous cape repels water and mildew.
800
x3
Blue and Green Flair Scarf
Apparel
A warm scarf, knit in blue and green with a touch of flair at the tails.
2000
x1
Bloodscale Shoulder Guards
Apparel
Forged in blood, these shoulder guards are pieced together from the trophies of vanquished foes.
5000
x1
Veteran's Eye Scar
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scar to prove it.
4000
x1
Mage's Cranberry Overcoat
Apparel
An enveloping coat constructed with a variety of hidden pockets and pouches.
1600
x1
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Thresher Crate
Chests
After wading through the Waterway, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
Cumulus Crate
Chests
After wading through the Waterway, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
Everglade Crate
Chests
After wading through the Waterway, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x2
Grey River Crate
Chests
After wading through the Waterway, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x2
Shale Thresher Crate
Chests
After wading through the Waterway, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
Sprite Crate
Chests
After wading through the Waterway, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
River Flight Crate
Chests
After wading through the Waterway, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
Radioactive Slime Crate
Chests
After wading through the Waterway, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x1
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Vista: Waterway II
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
x7
Vista: Waterway
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
x2
----
Unhatched Nature Egg
Dragon Eggs
A fertile, earthen pod that has attracted a healthy colony of fireflies. It is bursting with ripe, healthy green leaves and looks about ready to bloom.
0
x2
Unhatched Water Egg
Dragon Eggs
A rough, porous egg that is covered in barnacles. Bubbles are forming at the cracks and crevices that make up its shell, which is soaked through with seawater.
0
x1
[ evan - any pronouns - 22 ] [ just an artist who loves video games ] [ a total sucker for villains ] [ familiar collector ]