Back

Creative Corner

Share your own art and stories, or ask for critique.
TOPIC | :: personal lore: The Rakraeti Outpost
Personal, please don't post here.

This is a supplementary lore thread for my lair. All of the main stories can be found in dragon bios.

Pixel bio headers by hologramblue (#12788) can be found HERE.
Personal, please don't post here.

This is a supplementary lore thread for my lair. All of the main stories can be found in dragon bios.

Pixel bio headers by hologramblue (#12788) can be found HERE.
UCwsx8y.gif
[center][img]http://i.imgur.com/Uc0H2RE.png[/img][/center] [img]https://i.imgur.com/gyCBD4A.png[/img]
Uc0H2RE.png

gyCBD4A.png



UCwsx8y.gif
[center][img]http://i.imgur.com/Uc0H2RE.png[/img][/center] [b]Rakraet: Main Hall [/b] The mountain’s most expansive space is more of a cave than an actual room, with a high ceiling and several stalagmites “decorating” the surroundings. With its many benches, tables and hammocks it serves the double purpose of a tavern and a sleeping quarters for guests. Once in a blue moon, the Rakraeti gather here during cold evenings to share meals and stories. It is a place where visitors and travellers are meant to rest before continuing their journeys, and one of the few places in Rakraet where they are welcome. [b] Rakraet: Library[/b] Calling it a library is generous, since it’s more of a cramped space filled to the brim with books. There is room for no more than one sizable dragon inside. Although crowded and seemingly disorganized, it is veiled with heavy protective magics, and most of the books appear to be well cared for. Visitors used to be allowed only under supervision of the Outpost’s resident Guardians, but the recent installation of an AI rendered the manual oversight unnecessary. [b]Rakraet: Upper Levels[/b] Housing Vinyamo’s garden and Dhehraoghehd’s observatory. Visitors are not allowed. [b]Rakraet: the Chimney[/b] The biggest of Rakraet’s hopefully inactive volcanic vents. Time eroded it into an insignificant-looking tunnel. [b]Rakraet: Lower Levels[/b] Communal living quarters and adjacent - heavily warded with personal magics - lairs of most denizens of the Outpost. The lower levels also include storage spaces: the junkyard, the vaults, and food storage, as well as the crab habitat. [b] Rakraet: Forge[/b] Originally created by Aule, the place was taken over by Renarin after Aule’s departure. Most of Rakraet’s technology is created here. Other than Renarin, the place is used by Kieran, Dhehraoghehd, and sometimes Sharr, and frequented by several others who like to bother the engineers. The Outpost’s warriors like to treat the Forge as an emergency sickbay as Renarin doubles as the Outpost’s most competent medic. [b]Rakraet: Cryostasis Chambers[/b] The most technologically advanced rooms in Rakraet, the cryostasis chambers were created to lessen the impact of travellers on the Outpost’s food stores, and are used by guests to wait out harsh weather. Its systems are controlled by Widget, Rakraet’s resident AI. Can double as a healing bay if necessary. Directly connected to the main hall, but access is restricted - though the main purpose of the cryostasis chambers is to manage visitor numbers, strangers aren’t allowed in without a guard in spite of the omnipresent AI. [b]Rakraet: the Core[/b] The most inaccessible and dangerous part of Rakraet, untouched by technology. Close to the mountain’s volcanic core, it is difficult to breathe, and almost impossible to see anything in complete darkness. [rule] [b]The Silent Forest[/b] An uncharted, treacherous wood where the air hums with raw, untamed magic. Time flows uncertainly here, and the paths often lead the unwary astray. Even the usually solitary Rakraeti don’t often venture into its wilderness alone, especially considering the number of ghost stories that originated here, and real monsters dwelling within. [b]Glowbark Woods[/b] There is nothing strange to witness here other than the tree-bark glowing faintly even on moonless nights. [b]The Slipstep Walk[/b] A jagged, sharply descending ridge on which lay the path connecting Westwind Passage and the Silent Forest, branching off further into the Cloudscrape Crags. [b]The Fence[/b] Although this mountain range is much lower than Rakraet, running below Point Rat, it’s more than enough to separate Rakraet and the Silent Forest. [b]Ashvine Grove[/b] A young forest growing anew after having been ravaged by a vicious fire remembered only by the oldest of the Rakraeti. [b]Crystalblind Plains[/b] The valley is a sufficient source of food for those persistent enough to find it or hunt it down. At dawn, it is a glittering expanse of snow best witnessed from Point Sunbreak. [b]Snowlake Wastes[/b] Frigid, beautiful plains often plagued by blizzards, deadly to the unwary traveller. The lakes are frozen beyond the point of retrieving water without proper equipment or strong magic. [b]The Pit[/b] A sharp decline in terrain and dangerous to those who don’t watch their step, although some walls are smooth enough to prove excellent for sledding. [b]The Narrows[/b] The mountain range separating Rakraet from the sea, easy to traverse if you know your way. [b] The Shrills[/b] The high cliffs descending into the sea. Good for practicing flying tricks, although the Narrows make access from Rakraet at least a day long journey.
Uc0H2RE.png

Rakraet: Main Hall
The mountain’s most expansive space is more of a cave than an actual room, with a high ceiling and several stalagmites “decorating” the surroundings. With its many benches, tables and hammocks it serves the double purpose of a tavern and a sleeping quarters for guests. Once in a blue moon, the Rakraeti gather here during cold evenings to share meals and stories. It is a place where visitors and travellers are meant to rest before continuing their journeys, and one of the few places in Rakraet where they are welcome.

Rakraet: Library

Calling it a library is generous, since it’s more of a cramped space filled to the brim with books. There is room for no more than one sizable dragon inside. Although crowded and seemingly disorganized, it is veiled with heavy protective magics, and most of the books appear to be well cared for. Visitors used to be allowed only under supervision of the Outpost’s resident Guardians, but the recent installation of an AI rendered the manual oversight unnecessary.

Rakraet: Upper Levels
Housing Vinyamo’s garden and Dhehraoghehd’s observatory. Visitors are not allowed.

Rakraet: the Chimney
The biggest of Rakraet’s hopefully inactive volcanic vents. Time eroded it into an insignificant-looking tunnel.

Rakraet: Lower Levels
Communal living quarters and adjacent - heavily warded with personal magics - lairs of most denizens of the Outpost. The lower levels also include storage spaces: the junkyard, the vaults, and food storage, as well as the crab habitat.

Rakraet: Forge

Originally created by Aule, the place was taken over by Renarin after Aule’s departure. Most of Rakraet’s technology is created here. Other than Renarin, the place is used by Kieran, Dhehraoghehd, and sometimes Sharr, and frequented by several others who like to bother the engineers. The Outpost’s warriors like to treat the Forge as an emergency sickbay as Renarin doubles as the Outpost’s most competent medic.

Rakraet: Cryostasis Chambers
The most technologically advanced rooms in Rakraet, the cryostasis chambers were created to lessen the impact of travellers on the Outpost’s food stores, and are used by guests to wait out harsh weather. Its systems are controlled by Widget, Rakraet’s resident AI. Can double as a healing bay if necessary. Directly connected to the main hall, but access is restricted - though the main purpose of the cryostasis chambers is to manage visitor numbers, strangers aren’t allowed in without a guard in spite of the omnipresent AI.

Rakraet: the Core
The most inaccessible and dangerous part of Rakraet, untouched by technology. Close to the mountain’s volcanic core, it is difficult to breathe, and almost impossible to see anything in complete darkness.


The Silent Forest
An uncharted, treacherous wood where the air hums with raw, untamed magic. Time flows uncertainly here, and the paths often lead the unwary astray. Even the usually solitary Rakraeti don’t often venture into its wilderness alone, especially considering the number of ghost stories that originated here, and real monsters dwelling within.

Glowbark Woods
There is nothing strange to witness here other than the tree-bark glowing faintly even on moonless nights.

The Slipstep Walk
A jagged, sharply descending ridge on which lay the path connecting Westwind Passage and the Silent Forest, branching off further into the Cloudscrape Crags.

The Fence
Although this mountain range is much lower than Rakraet, running below Point Rat, it’s more than enough to separate Rakraet and the Silent Forest.

Ashvine Grove
A young forest growing anew after having been ravaged by a vicious fire remembered only by the oldest of the Rakraeti.

Crystalblind Plains
The valley is a sufficient source of food for those persistent enough to find it or hunt it down. At dawn, it is a glittering expanse of snow best witnessed from Point Sunbreak.

Snowlake Wastes
Frigid, beautiful plains often plagued by blizzards, deadly to the unwary traveller. The lakes are frozen beyond the point of retrieving water without proper equipment or strong magic.

The Pit
A sharp decline in terrain and dangerous to those who don’t watch their step, although some walls are smooth enough to prove excellent for sledding.

The Narrows
The mountain range separating Rakraet from the sea, easy to traverse if you know your way.

The Shrills

The high cliffs descending into the sea. Good for practicing flying tricks, although the Narrows make access from Rakraet at least a day long journey.
UCwsx8y.gif
[center][img]http://i.imgur.com/Eu2TgSz.png[/img][/center] The Rakraeti Outpost is secluded, cold, and almost entirely divorced from civilization. As such, most of the dragons who settle here are renegades, pariahs, or former criminals - the remote parts of the Icefields summon few other. Used to making a solitary living, almost all of the Rakraeti are self-sufficient and adept at a range of skills, though after settling in Rakraet most choose to narrow down their focus to one specialization. Their proficiency at magic, science and other crafts makes them bold and prideful, while their harsh living conditions make them wry and cynical. The combination of those is in most cases at the very least unpleasant. It is hard to win the Rakraeti’s respect. Matsu is the founder of the Rakraeti Outpost. He refuses to relinquish his claim, but he isn’t interested in ruling per se, which is perfect for the Rakraeti’s individualistic minds. Despite their differences, they function as a single organism, making the Outpost into a symbiotic creature which casts out the unnecessary and accepts the vital. The Rakraeti are fighters and scavengers by nature. Maintenance and defense is handled by Widget, the Outpost’s AI created when manual supervision of Rakraet’s systems became too taxing. Currency is used when trading with visitors, but amongst themselves the Rakraeti prefer to deal in favors and goods, as Rakraet’s seclusion makes it difficult to spend money. Rakraet-based travellers - the Kitdaer - are relied on to provide the rare resources unavailable in the Icefields. The delicate balance of power in Rakraet is upheld by an intricate web of trust and suspicion connecting the Outpost’s denizens - a tenuous balance nobody is quite yet inclined to break.
Eu2TgSz.png

The Rakraeti Outpost is secluded, cold, and almost entirely divorced from civilization. As such, most of the dragons who settle here are renegades, pariahs, or former criminals - the remote parts of the Icefields summon few other.

Used to making a solitary living, almost all of the Rakraeti are self-sufficient and adept at a range of skills, though after settling in Rakraet most choose to narrow down their focus to one specialization. Their proficiency at magic, science and other crafts makes them bold and prideful, while their harsh living conditions make them wry and cynical. The combination of those is in most cases at the very least unpleasant. It is hard to win the Rakraeti’s respect.

Matsu is the founder of the Rakraeti Outpost. He refuses to relinquish his claim, but he isn’t interested in ruling per se, which is perfect for the Rakraeti’s individualistic minds. Despite their differences, they function as a single organism, making the Outpost into a symbiotic creature which casts out the unnecessary and accepts the vital.

The Rakraeti are fighters and scavengers by nature. Maintenance and defense is handled by Widget, the Outpost’s AI created when manual supervision of Rakraet’s systems became too taxing.

Currency is used when trading with visitors, but amongst themselves the Rakraeti prefer to deal in favors and goods, as Rakraet’s seclusion makes it difficult to spend money. Rakraet-based travellers - the Kitdaer - are relied on to provide the rare resources unavailable in the Icefields.

The delicate balance of power in Rakraet is upheld by an intricate web of trust and suspicion connecting the Outpost’s denizens - a tenuous balance nobody is quite yet inclined to break.
UCwsx8y.gif
[center][img]http://i.imgur.com/Eu2TgSz.png[/img][/center] [br] [b]Rakraet: the Artificial Intelligence[/b] [url=http://flightrising.com/main.php?dragon=47942788]Widget[/url] controls all of Rakraet's maintenance and defense systems. It doesn't answer directly to anyone, but brings all matters concerning possible security risks to the attention of those it trusts: its creators and the Outpost's sentry forces. [br] [b]The Rakraeti[/b] Dragons who call the Outpost their home, mistrustful of visitors. The group is insular and tightly-knit, protective of their treasures and research. [br] [indent][b]The Aesclebi[/b] are dragons who maintain the day-to-day upkeep of the Outpost: hunting, gathering, sentry duty, what have you. Crossing one of them in their home often means swift retribution, but otherwise they are quite helpful to strangers, though very slow to trust. This group is the most numerous. Rakraeti referred to as [b]the Kitdaer[/b] are the backbone of the Outpost's trade. These vagabonds choose to travel frequently across all of Sornieth in search of rare trinkets, resources and stories to tell when they return. Of all the Rakraeti, they tend to be the most open-minded and curious, though also independent and hard to rely on. Of the Rakraeti one can discern a third subgroup called [b]the Vunturr[/b] - meaning "quarrelsome" or "suspect", depending on who you ask. The Vunturr are mostly traders who live at the Outpost but never fully integrated. They're distrusted by the rest of the Rakraeti, and dealing with them is rather ill-advised, though often also the most lucrative.[/indent] [BR] [b]The Crew of the Wight[/b]: ??? [br] [b]The Silent Forest: Spirits, monsters, and other ephemera[/b] The only known creatures living in the Forest are spirits and monsters. Rumors say that it's the proximity to the Fortress of Ends that's responsible for all its supernatural phenomena. It is, of course, possible that another mysterious force might be at play. [br][indent]Among the monsters of the wood it's possible to discern [b]the Concepts[/b], powerful entities called into being by steadily more unstable magic. Time and space constraints mean little to them. When they are noticed by mortals, it's usually with their true nature unrevealed.[/indent] [br]
Eu2TgSz.png


Rakraet: the Artificial Intelligence
Widget controls all of Rakraet's maintenance and defense systems. It doesn't answer directly to anyone, but brings all matters concerning possible security risks to the attention of those it trusts: its creators and the Outpost's sentry forces.


The Rakraeti
Dragons who call the Outpost their home, mistrustful of visitors. The group is insular and tightly-knit, protective of their treasures and research.

The Aesclebi are dragons who maintain the day-to-day upkeep of the Outpost: hunting, gathering, sentry duty, what have you. Crossing one of them in their home often means swift retribution, but otherwise they are quite helpful to strangers, though very slow to trust. This group is the most numerous.

Rakraeti referred to as the Kitdaer are the backbone of the Outpost's trade. These vagabonds choose to travel frequently across all of Sornieth in search of rare trinkets, resources and stories to tell when they return. Of all the Rakraeti, they tend to be the most open-minded and curious, though also independent and hard to rely on.

Of the Rakraeti one can discern a third subgroup called the Vunturr - meaning "quarrelsome" or "suspect", depending on who you ask. The Vunturr are mostly traders who live at the Outpost but never fully integrated. They're distrusted by the rest of the Rakraeti, and dealing with them is rather ill-advised, though often also the most lucrative.


The Crew of the Wight: ???


The Silent Forest: Spirits, monsters, and other ephemera
The only known creatures living in the Forest are spirits and monsters. Rumors say that it's the proximity to the Fortress of Ends that's responsible for all its supernatural phenomena. It is, of course, possible that another mysterious force might be at play.

Among the monsters of the wood it's possible to discern the Concepts, powerful entities called into being by steadily more unstable magic. Time and space constraints mean little to them. When they are noticed by mortals, it's usually with their true nature unrevealed.

UCwsx8y.gif
A list written in sharp, elegant letters on a now-tattered piece of parchment, pinned to the information board in the main hall.

This list has been compiled on the basis of various requests, complaints and threats I’ve received since all of you came here to live in Rakraet with me.

The rules are as follows:

1. No theft, no fighting inside the premises, no harm towards anyone who has lived here for more than a season.
2. The above rules include me. Don’t fight me. You will lose.
3. Stop coming to me with complaints. I don’t care. If something’s broken, fix it yourselves.

Respectfully,
Matsu


Several addendums have been scribbled below. Some have been pasted on colorful post-its. Most are unsigned.
A list written in sharp, elegant letters on a now-tattered piece of parchment, pinned to the information board in the main hall.

This list has been compiled on the basis of various requests, complaints and threats I’ve received since all of you came here to live in Rakraet with me.

The rules are as follows:

1. No theft, no fighting inside the premises, no harm towards anyone who has lived here for more than a season.
2. The above rules include me. Don’t fight me. You will lose.
3. Stop coming to me with complaints. I don’t care. If something’s broken, fix it yourselves.

Respectfully,
Matsu


Several addendums have been scribbled below. Some have been pasted on colorful post-its. Most are unsigned.
UCwsx8y.gif
list of previous inhabitants who left for various reasons + notes
list of previous inhabitants who left for various reasons + notes
UCwsx8y.gif
dragon bio status overview
dragon bio status overview
UCwsx8y.gif
- chronology of events for personal reference -

• Matsu and Rathara settle on the mountain; Matsu names it Rakraet
• new arrivals: Gilroke, Lavellan, Murdoc, Stormritter, Numenor
• Kieran and Darumph are found
• Hayate escapes the Fortress of Ends
• Rahka hatches
• new arrivals: Altea, Atrex, Kaloki, Cecil
• Kieran, Darumph and Rahka complete training
• Rathara's accident during the tunnel expansion; cybernetics installed by Kieran
• Larindt gets "lost" in the Forest
• new arrivals: Ichimaru and Matsumoto
• Arrancar awakened by Ichimaru
• Marqiss hatches from an unknown egg
• Tristan comes to Rakraet as part of an "allied" exchange with Lilith's clan
• Avocado & Pomegranate hatch; trained by Rahka as a duo
• new arrivals: Flussgeist, Yuumei, Yakusoku
• Masshiro hatches
• Pomegranate leaves to serve the deity
• new arrivals: Aule, Oelfleck
• Sharr hatches
• Numenor loses her memory
• new arrivals: Nikiforov, Adriel, Hashi
• Ristaya hatches
• Mugen is found
• Matsumoto, Ichimaru, Ristaya and Arrancar find Fortnight
• Rathara's cybernetics enhanced by Sharr
• Kirra arrives
• Aule leaves
• new arrivals: Narquelion; Aravi; Tercenya & Vinyamo; Nullanorno; Keren; Wallace; Tsubaki; Hirael
• Naris is rescued
• [EXPANSION: Hashi]
Bounty of the Elements
• Dhehraoghehd arrives, foretelling the end of the world
• new arrivals: Renarin
• Renarin installs Narquelion's wing cybernetics
• Aravi starts training with Kieran and Darumph
• new arrivals: Haloisi, Lastalaica
• [EXPANSION: Unity]
• Draugr is found in an abandoned dungeon
• new arrivals: Sundar, Romeo
• Cilin is rescued
• new arrivals: Pledge (?), Aquamarine, Hunteye
Night of the Nocturne 2018
• new arrivals: Nirnaeth, Shinya, Sun, Carcharoth, Yokoshima
Ice Gala: the Eclipse, Week of the Long Night, Kova arrives
• Matsu and Ristaya depart on their journey
• departures: Keren, Wallace, Oelfleck, Yuumei, Yakusoku
• Harvest awakens
• Widget is constructed by Kieran, Sharr, Renarin & Aravi
• Change awakens
• arrivals: Euriona, Torneer->Sumi, Karandou
• Skrihrte awakens
• arrivals: Courier, Wight/Dunst
• arrivals: Conveyor; Manus; Reto; Kintra; Asariel; Kyuubi; Xertun; Myrsky; Bondi
- chronology of events for personal reference -

• Matsu and Rathara settle on the mountain; Matsu names it Rakraet
• new arrivals: Gilroke, Lavellan, Murdoc, Stormritter, Numenor
• Kieran and Darumph are found
• Hayate escapes the Fortress of Ends
• Rahka hatches
• new arrivals: Altea, Atrex, Kaloki, Cecil
• Kieran, Darumph and Rahka complete training
• Rathara's accident during the tunnel expansion; cybernetics installed by Kieran
• Larindt gets "lost" in the Forest
• new arrivals: Ichimaru and Matsumoto
• Arrancar awakened by Ichimaru
• Marqiss hatches from an unknown egg
• Tristan comes to Rakraet as part of an "allied" exchange with Lilith's clan
• Avocado & Pomegranate hatch; trained by Rahka as a duo
• new arrivals: Flussgeist, Yuumei, Yakusoku
• Masshiro hatches
• Pomegranate leaves to serve the deity
• new arrivals: Aule, Oelfleck
• Sharr hatches
• Numenor loses her memory
• new arrivals: Nikiforov, Adriel, Hashi
• Ristaya hatches
• Mugen is found
• Matsumoto, Ichimaru, Ristaya and Arrancar find Fortnight
• Rathara's cybernetics enhanced by Sharr
• Kirra arrives
• Aule leaves
• new arrivals: Narquelion; Aravi; Tercenya & Vinyamo; Nullanorno; Keren; Wallace; Tsubaki; Hirael
• Naris is rescued
• [EXPANSION: Hashi]
Bounty of the Elements
• Dhehraoghehd arrives, foretelling the end of the world
• new arrivals: Renarin
• Renarin installs Narquelion's wing cybernetics
• Aravi starts training with Kieran and Darumph
• new arrivals: Haloisi, Lastalaica
• [EXPANSION: Unity]
• Draugr is found in an abandoned dungeon
• new arrivals: Sundar, Romeo
• Cilin is rescued
• new arrivals: Pledge (?), Aquamarine, Hunteye
Night of the Nocturne 2018
• new arrivals: Nirnaeth, Shinya, Sun, Carcharoth, Yokoshima
Ice Gala: the Eclipse, Week of the Long Night, Kova arrives
• Matsu and Ristaya depart on their journey
• departures: Keren, Wallace, Oelfleck, Yuumei, Yakusoku
• Harvest awakens
• Widget is constructed by Kieran, Sharr, Renarin & Aravi
• Change awakens
• arrivals: Euriona, Torneer->Sumi, Karandou
• Skrihrte awakens
• arrivals: Courier, Wight/Dunst
• arrivals: Conveyor; Manus; Reto; Kintra; Asariel; Kyuubi; Xertun; Myrsky; Bondi
UCwsx8y.gif
reserved
reserved
UCwsx8y.gif