Rakraet: Main Hall
The mountain’s most expansive space is more of a cave than an actual room, with a high ceiling and several stalagmites “decorating” the surroundings. With its many benches, tables and hammocks it serves the double purpose of a tavern and a sleeping quarters for guests. Once in a blue moon, the Rakraeti gather here during cold evenings to share meals and stories. It is a place where visitors and travellers are meant to rest before continuing their journeys, and one of the few places in Rakraet where they are welcome.
Rakraet: Library
Calling it a library is generous, since it’s more of a cramped space filled to the brim with books. There is room for no more than one sizable dragon inside. Although crowded and seemingly disorganized, it is veiled with heavy protective magics, and most of the books appear to be well cared for. Visitors used to be allowed only under supervision of the Outpost’s resident Guardians, but the recent installation of an AI rendered the manual oversight unnecessary.
Rakraet: Upper Levels
Housing Vinyamo’s garden and Dhehraoghehd’s observatory. Visitors are not allowed.
Rakraet: the Chimney
The biggest of Rakraet’s hopefully inactive volcanic vents. Time eroded it into an insignificant-looking tunnel.
Rakraet: Lower Levels
Communal living quarters and adjacent - heavily warded with personal magics - lairs of most denizens of the Outpost. The lower levels also include storage spaces: the junkyard, the vaults, and food storage, as well as the crab habitat.
Rakraet: Forge
Originally created by Aule, the place was taken over by Renarin after Aule’s departure. Most of Rakraet’s technology is created here. Other than Renarin, the place is used by Kieran, Dhehraoghehd, and sometimes Sharr, and frequented by several others who like to bother the engineers. The Outpost’s warriors like to treat the Forge as an emergency sickbay as Renarin doubles as the Outpost’s most competent medic.
Rakraet: Cryostasis Chambers
The most technologically advanced rooms in Rakraet, the cryostasis chambers were created to lessen the impact of travellers on the Outpost’s food stores, and are used by guests to wait out harsh weather. Its systems are controlled by Widget, Rakraet’s resident AI. Can double as a healing bay if necessary. Directly connected to the main hall, but access is restricted - though the main purpose of the cryostasis chambers is to manage visitor numbers, strangers aren’t allowed in without a guard in spite of the omnipresent AI.
Rakraet: the Core
The most inaccessible and dangerous part of Rakraet, untouched by technology. Close to the mountain’s volcanic core, it is difficult to breathe, and almost impossible to see anything in complete darkness.
The Silent Forest
An uncharted, treacherous wood where the air hums with raw, untamed magic. Time flows uncertainly here, and the paths often lead the unwary astray. Even the usually solitary Rakraeti don’t often venture into its wilderness alone, especially considering the number of ghost stories that originated here, and real monsters dwelling within.
Glowbark Woods
There is nothing strange to witness here other than the tree-bark glowing faintly even on moonless nights.
The Slipstep Walk
A jagged, sharply descending ridge on which lay the path connecting Westwind Passage and the Silent Forest, branching off further into the Cloudscrape Crags.
The Fence
Although this mountain range is much lower than Rakraet, running below Point Rat, it’s more than enough to separate Rakraet and the Silent Forest.
Ashvine Grove
A young forest growing anew after having been ravaged by a vicious fire remembered only by the oldest of the Rakraeti.
Crystalblind Plains
The valley is a sufficient source of food for those persistent enough to find it or hunt it down. At dawn, it is a glittering expanse of snow best witnessed from Point Sunbreak.
Snowlake Wastes
Frigid, beautiful plains often plagued by blizzards, deadly to the unwary traveller. The lakes are frozen beyond the point of retrieving water without proper equipment or strong magic.
The Pit
A sharp decline in terrain and dangerous to those who don’t watch their step, although some walls are smooth enough to prove excellent for sledding.
The Narrows
The mountain range separating Rakraet from the sea, easy to traverse if you know your way.
The Shrills
The high cliffs descending into the sea. Good for practicing flying tricks, although the Narrows make access from Rakraet at least a day long journey.