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TOPIC | [Lore] Below Deck
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Miscellaneous

While there isn't much of anything at the moment, any extra pieces of information that fit nowhere else will be located here.
The posts after this one are for the longer histories of certain crew members.
Miscellaneous

While there isn't much of anything at the moment, any extra pieces of information that fit nowhere else will be located here.
The posts after this one are for the longer histories of certain crew members.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
[center][b]Divayth[/b] [url=http://flightrising.com/main.php?dragon=7747175][img]http://flightrising.com/rendern/avatars/77472/7747175.png[/url][/center] [size=2]Originally born to a Wind clan, Divayth grew up in the Windswept Plateau, riding warm currents without a care in the world. As he grew older and stayed content to wander without direction, his parents urged him to find some way to contribute to the clan. Unfortunately, he didn't seem to have any particular passions to follow. The clan allowed him to help take care of its hatchlings during the day, a task which he only half-performed, as he was prone to napping in sunlight or catching sight of an interesting insect that he'd follow away from his charges. Divayth's natural curiosity sparked an idea in his father's mind-- perhaps his son would fare well in the Shifting Expanse. Interest was a key component to any successful denizen of the Stormcatcher's domain; without curiosity, what would inspire them to pick apart and reassemble their machines? Divayth's father contacted another of his sons, Cetos, who had found a home in the Shifting Expanse. Before long, Divayth was saying goodbye to his parents and flying west to his new home. Though he'd been unsure about how he would get along with a brother he'd never met, something instantly clicked between Cetos and Divayth. Cetos took his brother into his clan, which was currently going through a transitional period with its patriarch missing in action. Divayth was assigned the task of gathering plant life-- not for eating, as all but one of the clan members fancied protein in some form-- but for studying. He often took the specimens to the clan's underground lab, which was headed by the clan's vizier, Glitch. To say that Glitch and Divayth didn't get along would be a huge understatement. Divayth stood for everything that Glitch hated-- carelessness and whimsicality. It was difficult for Divayth to avoid the murderous stare and angry grumbling of the elder Guardian, who often complained about Divayth's "lack of focus". In time, the situation was somewhat remedied when the clan patriarch, Thoth, returned to his position. Still, the damage had been done. Though he was reluctant to leave his brother, Divayth eventually decided to leave the clan in search of new horizons, realizing that he still hadn't found the sense of purpose that his parents hoped he would discover.[/size] [center][color=#227BB3][size=5]-----[/size][/color][/center] [size=2] As luck would have it, Divayth's journey ultimately led him back to the land of his childhood. Though the Windswept Plateau had changed with the seasons, he easily remembered where he was raised. He returned to see a clan largely familiar to him- with few new faces- and his stunned parents. Along with them was his other brother, Budgie, and a new sister, Sparrow. His father gladly took him back in, even with the lack of resources and the clan matriarch protesting. [i]"Perhaps you've grown up, after all,"[/i] his mother might say, [i]"Well, yes, but you're also much of the same-"[/i] his father would chuckle. Divayth took time to adjust back to the clan of his birth, and to the growth of his family, with his sister Sparrow bringing in new hatchlings every now and then. He took to the job much more effectively than he had in the past, if in part because they were his direct kin, and it forced some maturity out of him. He reveled in having more plants to study in the Windswept Plateau, those he hadn't appreciated in the past but now was a welcome change from the desert. His time spent exploring and experimenting away from the main reaches of the clan forged him an unlikely alliance with a local brewer, Sven, though he quickly surpassed using plant matter for making tea and alcohol, grinding chemicals out of them, and into using it for alchemy, an exciting venture and perhaps, another clue to his life's purpose. Before his experiments could go too far, however, there was a strange twist. The Pearl-Robbers clan made a fast move to the Shifting Expanse during a fierce dominance battle between the Wind and Lightning realms. Divayth to this day doesn't know why, what with the turbulence of the battlescape and the Lighning Realm landscape. However due to his experience in the region he was instrumental to helping them sail the Pearl-Robbers airship in the new realm, which earned a little respect from the Captain and Matriarch. He's only more suspicious of her than before- as well-adjusted his family is among the Pearl-Robbers, all is never so simple with pirates. Perhaps the answers are even farther beyond his current knowledge and his past clans, perhaps they are in alchemy, perhaps they're among the battles of even higher beings. [/size]
Divayth

7747175.png

Originally born to a Wind clan, Divayth grew up in the Windswept Plateau, riding warm currents without a care in the world. As he grew older and stayed content to wander without direction, his parents urged him to find some way to contribute to the clan. Unfortunately, he didn't seem to have any particular passions to follow. The clan allowed him to help take care of its hatchlings during the day, a task which he only half-performed, as he was prone to napping in sunlight or catching sight of an interesting insect that he'd follow away from his charges.

Divayth's natural curiosity sparked an idea in his father's mind-- perhaps his son would fare well in the Shifting Expanse. Interest was a key component to any successful denizen of the Stormcatcher's domain; without curiosity, what would inspire them to pick apart and reassemble their machines? Divayth's father contacted another of his sons, Cetos, who had found a home in the Shifting Expanse. Before long, Divayth was saying goodbye to his parents and flying west to his new home.

Though he'd been unsure about how he would get along with a brother he'd never met, something instantly clicked between Cetos and Divayth. Cetos took his brother into his clan, which was currently going through a transitional period with its patriarch missing in action. Divayth was assigned the task of gathering plant life-- not for eating, as all but one of the clan members fancied protein in some form-- but for studying. He often took the specimens to the clan's underground lab, which was headed by the clan's vizier, Glitch.

To say that Glitch and Divayth didn't get along would be a huge understatement. Divayth stood for everything that Glitch hated-- carelessness and whimsicality. It was difficult for Divayth to avoid the murderous stare and angry grumbling of the elder Guardian, who often complained about Divayth's "lack of focus". In time, the situation was somewhat remedied when the clan patriarch, Thoth, returned to his position. Still, the damage had been done.

Though he was reluctant to leave his brother, Divayth eventually decided to leave the clan in search of new horizons, realizing that he still hadn't found the sense of purpose that his parents hoped he would discover.


As luck would have it, Divayth's journey ultimately led him back to the land of his childhood. Though the Windswept Plateau had changed with the seasons, he easily remembered where he was raised. He returned to see a clan largely familiar to him- with few new faces- and his stunned parents. Along with them was his other brother, Budgie, and a new sister, Sparrow.

His father gladly took him back in, even with the lack of resources and the clan matriarch protesting.

"Perhaps you've grown up, after all," his mother might say,

"Well, yes, but you're also much of the same-" his father would chuckle.

Divayth took time to adjust back to the clan of his birth, and to the growth of his family, with his sister Sparrow bringing in new hatchlings every now and then. He took to the job much more effectively than he had in the past, if in part because they were his direct kin, and it forced some maturity out of him.

He reveled in having more plants to study in the Windswept Plateau, those he hadn't appreciated in the past but now was a welcome change from the desert. His time spent exploring and experimenting away from the main reaches of the clan forged him an unlikely alliance with a local brewer, Sven, though he quickly surpassed using plant matter for making tea and alcohol, grinding chemicals out of them, and into using it for alchemy, an exciting venture and perhaps, another clue to his life's purpose.

Before his experiments could go too far, however, there was a strange twist. The Pearl-Robbers clan made a fast move to the Shifting Expanse during a fierce dominance battle between the Wind and Lightning realms. Divayth to this day doesn't know why, what with the turbulence of the battlescape and the Lighning Realm landscape. However due to his experience in the region he was instrumental to helping them sail the Pearl-Robbers airship in the new realm, which earned a little respect from the Captain and Matriarch.

He's only more suspicious of her than before- as well-adjusted his family is among the Pearl-Robbers, all is never so simple with pirates. Perhaps the answers are even farther beyond his current knowledge and his past clans, perhaps they are in alchemy, perhaps they're among the battles of even higher beings.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
[center][b]Decimus[/b] [url=http://flightrising.com/main.php?dragon=8299487][img]http://flightrising.com/rendern/avatars/82995/8299487.png[/url][/center] [size=2]Decimus was the last in his clutch to hatch and had the assistance of his parents when he wasn't strong enough to break enough of the egg to crawl out. This weakness followed him throughout his time with his birth clan. He was one of the last to eat and the last to pick a place to sleep. Some of the clan looked upon him with pity but to the quiet Decimus, it was fuel for a growing anger. As a hatchling he was ignored by his siblings and other youths and as an adult, there was no chance to gain rank. So, Decimus resorted to using his quiet demeanor and dark hide to sneak into the food stores. After a successful raid, he returned to do it many times and it was beginning to show. Shortly afterwards, he was sold at the auction house to a Shadow clan to fit into their color scheme. Here, there were no ranks. The coatls that made up the clan were all of dull and unwelcome coloring but most of their personalities were bubbly save for a white coatl by the name of Mafilius. Mafilius sought Decimus out when the black coatl slipped into the food stores to help himself without the knowledge of any of the other dragons. Mafilius talked the ever-quiet coatl into stealing from the hoard to sell. While food was handed out freely, trinkets and treasure were not and when they were caught selling an unhatched Plague egg at the auction house, both dragons were left there, banished from the clan. When Decimus was sold, Mafilius talked the buyer, a ridgeback by the name of Sulwen, into buying her as well, insisting that she was Decimus' mate. When Sulwen looked to Decimus for confirmation, the black coatl merely nodded once and the ridgeback purchased her. Their new home was a clan in the icefield, at the base of one of the mountains. The lair that the clan lived in ran deep under the mountain and Sulwen gave them a den close to the entrance. For the icy nights to come the pair slept next to each other and for the days when the sun warmed the side of the mountain, they spent most of their time together eating, exploring, and conversing with clan-mates. The clan leader, a large nocturne named Debris, tried to convince Mafilius to mate with an allied clan's dragon, a pastel colored guardian to further the clan's profits. To his disappointment, the white coatl strongly disagreed with the suggestion. That evening, when the two coatls had huddled together in their den, Decimus spoke softly, convincing her that it would cement her place in the clan and further their plans of deception. Mafilius laid but one egg, though, and the dull blue coatl that emerged was sickly and unnaturally small. Debris let them keep the hatchling but it was Mafilius who was to look after it as the guardian was laden tasks of his own. She scorned the hatchling, but Decimus did not and it was he who took the hatchling under his wing. For the next several weeks, the coatls slowly started to separate from each other. Mafilius joined hunting parties and slowly rose in the ranks while Decimus merely took care of the hatchling, naming him Corryn. Eventually, Mafilius moved out of the den that they had formerly shared, granted a smaller, warmer den by Debris, while Decimus received a small necklace crafted by Corryn. During one evening, Mafilius returned to Decimus with excitement. She had been given the responsibility of looking after Debris' personal hoard while he temporarily left the territory. She urged Decimus to come with her and steal all that they could and leave the clan and the hatchling behind, but Decimus refused to abandon the hatchling or even give thought to stealing. In her anger, Mafilius attacked Corryn, gravelly injuring him while Decimus tried to defend him. The two fought hard with Mafilius delivering more injuries than receiving them but the fight ended suddenly when other dragons started to show up. When they separated the two from each other, Mafilius accused Decimus of treachery and murder. Decimus spoke against the accusations but both her rank and the clan were against him. He was guarded outside of the cave until Debris arrived and exiled him. Of Corryn, they claimed he had died from the wounds Decimus had inflicted. Injured, weak, and defeated, the coatl was escorted to the edge of the territory. He moved slowly, an injury to his wing keeping him from taking flight but he made it to the edge of the frozen archipelago where water met ice. He stole from the market that coastal clans had set up to trade with other flights. One healing potion accelerated what few clean wounds he had to turning into painless scars but it took the work of a friendly healer to help the festering injuries, including the one on his wing. He left the icefield when he could fly again, heading across the sea to the mainland. Few clans knew of what had transpired but the scars on his hide prevented many from inviting him in. He returned to the auction house, uninterested in selling himself. Instead, he stole, thriving off of food he pilfered and making gold where he sold stolen trinkets and treasures to unsuspecting buyers. He had made enough treasure, when suspicious eyes caught him stealing, that he managed to buy himself into a poor clan, desperate for treasure to avoid the authorities that patrolled the auction house. The Wind clan called, Leaping Currents, was large but not prosperous and when he arrived with the patriarch, Lord Baelwein, their greeting towards him was sour looks and snarls of contempt. He was not allowed to avoid the clan and was forced to take on the various tasks that barely helped the clan. He hunted at night, when most dragons slept, was put on guard duty, and was even forced to look after hatchlings. The duties rotated but the attitude of the clan did not improve, especially when word got out of how he had gotten into the clan. When he was ambushed during one of his nightly hunts, he managed to kill the dragon who had attacked him, but rather than getting exiled once again, he pushed the body off of a cliff and went about his business, returning with injuries and food for the clan. When Lord Baelwin confronted him about the matter, Decimus expected to be exiled or delivered the same fate as his victim. What he was given, was a different task completely. When dragons refused to leave the clan to profit elsewhere so that the Leaping Currents could survive, Decimus became the Enforcer. Relying on night-bound tactics, he ambushed the dragons forcing them to leave or worse until the clan could sustain itself on the food it hunted. In the clan, Decimus was seen as a threat and to appease them, Lord Baelwin found a Fire clan willing to take him without question and under the cover of night, Decimus was delivered to them. "He came to the [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=100357]Smoldering Skies Clan[/url] from another, suspiciously pushed onto the Clan by his Clan leaders. They wanted no transfer fee, but since the Smoldering Skies Clan lives for taking in unwanted dragons, Velina willingly agreed. For the first week or so he was present, he didn't speak much - he shared meals with the Clan, and he was often found peering into the dens of working dragons. He was granted a familiar at the end of his first week to see if he would lighten up somewhat. A gorgeous little dappled seal. However, it wasn't long before the seal mysteriously disappeared. Not sure what to do or think about this, rumors and gossip were quietly exchanged, but nobody said anything out loud. Attempting to find him a rank in the Clan, Velina promoted him to Hunter, thinking his stealth might assist in capturing some more skittish creatures. For a few weeks this worked well. At first he was sent out with larger hunting parties, three or more. However, one day he was sent out with only one dragon - [url=http://flightrising.com/main.php?dragon=7778517]Mystra[/url]. Decimus returned with plenty of meat, but not his hunting partner. He stuck to his typical lack of words, not speaking to anyone about what happened. The next day, when a hunting party was sent out, Mystra's body was found mangled, not even a mile away from the den's entrance. Decimus was thrown into a makeshift jail - as the Clan had never needed one before - and watched over by at least two denguards 24/7. Not wanting to execute him, and not finding him worthy enough to go to the Lightweaver, Velina...sold him to a pirate captain for a small price. Under the guidance of the harsh teachings of the crew did he learn how to take care of the ship, but his silent nature soon became a irritant to some of the crew. They tried to stir trouble, even earning him a week's worth of time scrubbing the deck but Decimus ignored them, going about his work blind to their taunts. Only when one of them stole the necklace around his neck did Decimus retaliate. During the evening, when the mirror that had stolen it was sitting high in the crow's nest, Decimus climbed the mast and knocked the mirror out. He was tossed into the currents with a splash but no other crew was on deck to hear it. When the captain discovered that the mirror was missing, it was too late to accuse any dragon but Decimus was left alone afterwards. For a short period of time Decimus's mood lightened when he was shadowed by [url=http://flightrising.com/main.php?dragon=16404239]Kielgorn[/url] when she had recently hatched and was allowed on deck. Her constant friendly chattering brought out the best in the quiet coatl and he even spoke to her one night, the last night she stayed on the ship. After her departure to the auction house to be sold Decimus returned into his silent state though he occasionally returns to the auction house rows to see if she was still there. He's been challenged many times in the ring and while he's lost some of the fights, others have been won through dangerous tricks and grievous injuries to the other fighter. He speaks less than he used to and [url=http://flightrising.com/main.php?dragon=7105611]Keikyokuka[/url], along with some other dragons, fill that silence with chatter about events on the ship. [url=http://flightrising.com/main.php?dragon=9475482]Amber[/url] has approached him many times to assist her in her schemes but he's refused them every time.
Decimus

8299487.png

Decimus was the last in his clutch to hatch and had the assistance of his parents when he wasn't strong enough to break enough of the egg to crawl out. This weakness followed him throughout his time with his birth clan. He was one of the last to eat and the last to pick a place to sleep. Some of the clan looked upon him with pity but to the quiet Decimus, it was fuel for a growing anger. As a hatchling he was ignored by his siblings and other youths and as an adult, there was no chance to gain rank. So, Decimus resorted to using his quiet demeanor and dark hide to sneak into the food stores. After a successful raid, he returned to do it many times and it was beginning to show.

Shortly afterwards, he was sold at the auction house to a Shadow clan to fit into their color scheme. Here, there were no ranks. The coatls that made up the clan were all of dull and unwelcome coloring but most of their personalities were bubbly save for a white coatl by the name of Mafilius. Mafilius sought Decimus out when the black coatl slipped into the food stores to help himself without the knowledge of any of the other dragons. Mafilius talked the ever-quiet coatl into stealing from the hoard to sell. While food was handed out freely, trinkets and treasure were not and when they were caught selling an unhatched Plague egg at the auction house, both dragons were left there, banished from the clan.

When Decimus was sold, Mafilius talked the buyer, a ridgeback by the name of Sulwen, into buying her as well, insisting that she was Decimus' mate. When Sulwen looked to Decimus for confirmation, the black coatl merely nodded once and the ridgeback purchased her. Their new home was a clan in the icefield, at the base of one of the mountains. The lair that the clan lived in ran deep under the mountain and Sulwen gave them a den close to the entrance. For the icy nights to come the pair slept next to each other and for the days when the sun warmed the side of the mountain, they spent most of their time together eating, exploring, and conversing with clan-mates. The clan leader, a large nocturne named Debris, tried to convince Mafilius to mate with an allied clan's dragon, a pastel colored guardian to further the clan's profits. To his disappointment, the white coatl strongly disagreed with the suggestion. That evening, when the two coatls had huddled together in their den, Decimus spoke softly, convincing her that it would cement her place in the clan and further their plans of deception.

Mafilius laid but one egg, though, and the dull blue coatl that emerged was sickly and unnaturally small. Debris let them keep the hatchling but it was Mafilius who was to look after it as the guardian was laden tasks of his own.

She scorned the hatchling, but Decimus did not and it was he who took the hatchling under his wing. For the next several weeks, the coatls slowly started to separate from each other. Mafilius joined hunting parties and slowly rose in the ranks while Decimus merely took care of the hatchling, naming him Corryn. Eventually, Mafilius moved out of the den that they had formerly shared, granted a smaller, warmer den by Debris, while Decimus received a small necklace crafted by Corryn.

During one evening, Mafilius returned to Decimus with excitement. She had been given the responsibility of looking after Debris' personal hoard while he temporarily left the territory. She urged Decimus to come with her and steal all that they could and leave the clan and the hatchling behind, but Decimus refused to abandon the hatchling or even give thought to stealing.

In her anger, Mafilius attacked Corryn, gravelly injuring him while Decimus tried to defend him. The two fought hard with Mafilius delivering more injuries than receiving them but the fight ended suddenly when other dragons started to show up. When they separated the two from each other, Mafilius accused Decimus of treachery and murder. Decimus spoke against the accusations but both her rank and the clan were against him. He was guarded outside of the cave until Debris arrived and exiled him. Of Corryn, they claimed he had died from the wounds Decimus had inflicted.

Injured, weak, and defeated, the coatl was escorted to the edge of the territory. He moved slowly, an injury to his wing keeping him from taking flight but he made it to the edge of the frozen archipelago where water met ice. He stole from the market that coastal clans had set up to trade with other flights. One healing potion accelerated what few clean wounds he had to turning into painless scars but it took the work of a friendly healer to help the festering injuries, including the one on his wing.

He left the icefield when he could fly again, heading across the sea to the mainland. Few clans knew of what had transpired but the scars on his hide prevented many from inviting him in. He returned to the auction house, uninterested in selling himself. Instead, he stole, thriving off of food he pilfered and making gold where he sold stolen trinkets and treasures to unsuspecting buyers. He had made enough treasure, when suspicious eyes caught him stealing, that he managed to buy himself into a poor clan, desperate for treasure to avoid the authorities that patrolled the auction house.

The Wind clan called, Leaping Currents, was large but not prosperous and when he arrived with the patriarch, Lord Baelwein, their greeting towards him was sour looks and snarls of contempt. He was not allowed to avoid the clan and was forced to take on the various tasks that barely helped the clan. He hunted at night, when most dragons slept, was put on guard duty, and was even forced to look after hatchlings. The duties rotated but the attitude of the clan did not improve, especially when word got out of how he had gotten into the clan. When he was ambushed during one of his nightly hunts, he managed to kill the dragon who had attacked him, but rather than getting exiled once again, he pushed the body off of a cliff and went about his business, returning with injuries and food for the clan.

When Lord Baelwin confronted him about the matter, Decimus expected to be exiled or delivered the same fate as his victim. What he was given, was a different task completely. When dragons refused to leave the clan to profit elsewhere so that the Leaping Currents could survive, Decimus became the Enforcer. Relying on night-bound tactics, he ambushed the dragons forcing them to leave or worse until the clan could sustain itself on the food it hunted.
In the clan, Decimus was seen as a threat and to appease them, Lord Baelwin found a Fire clan willing to take him without question and under the cover of night, Decimus was delivered to them.

"He came to the Smoldering Skies Clan from another, suspiciously pushed onto the Clan by his Clan leaders. They wanted no transfer fee, but since the Smoldering Skies Clan lives for taking in unwanted dragons, Velina willingly agreed. For the first week or so he was present, he didn't speak much - he shared meals with the Clan, and he was often found peering into the dens of working dragons. He was granted a familiar at the end of his first week to see if he would lighten up somewhat. A gorgeous little dappled seal. However, it wasn't long before the seal mysteriously disappeared. Not sure what to do or think about this, rumors and gossip were quietly exchanged, but nobody said anything out loud.

Attempting to find him a rank in the Clan, Velina promoted him to Hunter, thinking his stealth might assist in capturing some more skittish creatures. For a few weeks this worked well. At first he was sent out with larger hunting parties, three or more. However, one day he was sent out with only one dragon - Mystra. Decimus returned with plenty of meat, but not his hunting partner. He stuck to his typical lack of words, not speaking to anyone about what happened. The next day, when a hunting party was sent out, Mystra's body was found mangled, not even a mile away from the den's entrance.
Decimus was thrown into a makeshift jail - as the Clan had never needed one before - and watched over by at least two denguards 24/7. Not wanting to execute him, and not finding him worthy enough to go to the Lightweaver, Velina...sold him to a pirate captain for a small price.
Under the guidance of the harsh teachings of the crew did he learn how to take care of the ship, but his silent nature soon became a irritant to some of the crew. They tried to stir trouble, even earning him a week's worth of time scrubbing the deck but Decimus ignored them, going about his work blind to their taunts. Only when one of them stole the necklace around his neck did Decimus retaliate. During the evening, when the mirror that had stolen it was sitting high in the crow's nest, Decimus climbed the mast and knocked the mirror out. He was tossed into the currents with a splash but no other crew was on deck to hear it.

When the captain discovered that the mirror was missing, it was too late to accuse any dragon but Decimus was left alone afterwards.

For a short period of time Decimus's mood lightened when he was shadowed by Kielgorn when she had recently hatched and was allowed on deck. Her constant friendly chattering brought out the best in the quiet coatl and he even spoke to her one night, the last night she stayed on the ship. After her departure to the auction house to be sold Decimus returned into his silent state though he occasionally returns to the auction house rows to see if she was still there.

He's been challenged many times in the ring and while he's lost some of the fights, others have been won through dangerous tricks and grievous injuries to the other fighter. He speaks less than he used to and Keikyokuka, along with some other dragons, fill that silence with chatter about events on the ship.

Amber has approached him many times to assist her in her schemes but he's refused them every time.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
[center][b]Prince[/b] [url=http://flightrising.com/main.php?dragon=38349359][img]http://flightrising.com/rendern/avatars/383494/38349359.png[/img][/center] [size=2]They say once you've killed your first dragon the rest are easy. I can assure you that isn't true. The name is Barnabus however you'll find most dragons, especially the unsavory ones that I sail with refer to me as Prince. I'm not royalty to any clan though, I simply [i]care[/i] how I appear and behave around others. That isn't to say the other pirates don't, I just care more than them. Now, what was I discussing before? Ah, perhaps I should start from the beginning instead and I do mean, the beginning. I was hatched in a clutch of three in the fiery pit of the Ashfall Wastes. I remember little of my parents because like most I was sold off. Not every dragon can remember their hatchling life or even when they were in the egg. I'd wager that's because most hatchlings are lucky if they stay in a clan for longer than a day. Instead, they're thrown into the wilderness of the auction house and sold and, oftentimes, sold again! That was what I endured. I was a normal enough hatchling too. I played, got along well with most any other dragon, and was as adorable as an augite protector on a sunny day, but it's never enough for clans unless they, eh, pity you. By the time I reached my juvenile stage I had finally been adopted...sort of. I was purchased for a large amount of coin to the Glens, a clan in the Virdian Labyrinth, to act as a face. They had recognized me for my 'species' as a turkey. I oftentimes felt like an edible turkey to them because I was meant to be a peacekeeper between them and the clan whose territory they hunted on. You see, the Glens had a secret that they didn't want to expose: They were starving to death. As the face of the clan I was to look healthy as they refused to seek help. As long as their peacekeeper looked healthy and strong then the clan looked as such and they could return to hunting on the other clan's territory. Of course, being a peacekeeper I was treated much like the royalty I deny being. I was given as much food as they could spare from their own stomachs and given whatever apparel I demanded from them. I slept in a den far away from them and had two guards outside it at all times. "But why, Prince?" you might ask. Because, peacekeeping may be easy when you can settle one problem between two clans but you can't continue to placate one clan's anger over the same issue again and again with the same lines. I was trained briefly, not on how to fight, but how to survive. One of the Glens dragons taught me where to attack a dragon no matter what breed it might be and every useful area I could go for to cripple and kill a dragon. Oh, and the clan I was forced to calm each time regarded themselves as the Running Spirits but they never ran further than their borders unless they wanted to try and settle the continuing dilemma of the Glens stealing from them. It gets tiresome though. Not the royalty ordeal of course, but constantly trying to find an excuse for these green-thumbed wretches, and when a dragon goes so far as to impose themselves upon me it becomes a problem. I remember the day clearly, well most of it. The dragon, a shadowy spiral, had been sent to demand a supply of food to make up for the three Glens dragons they'd seen hunting in their territory. It started peaceful, I tried to explain that they had gotten lost but the spiral had none of it. He went so far as to threaten me with his claw blades against my throat. Well, I'm not sure about you but in my experience that is a mistake and I discovered something about myself: I don't like being threatened and I especially [i]do not[/i] like being touched. I don't remember what happened after he did that though, I simply...blacked out. When I awoke I was face up in the ocean floating much further away from the shore than I care to admit. I had managed to take those fancy claw blades from the spiral and, I'll try not to disgust you, his actual claws as well. I don't understand how the sharks hadn't found me with them before I woke up but perhaps it was the gods watching out for a poor coatl in a bad situation. Except that's not when I remember killing a dragon. It was shortly after I had been 'recruited' by Vesper, the captain of the ship you now stand on. That little swim had me hoisted on to the [i]Crowned Thresher[/i] and, shortly after signing away my life, we made way for the Viridian Labyrinth to pillage a clan. As fate would have it, that clan happened to be the same one that I had been 'protecting' for some time. We arrived at the same time the clan I'd been keeping at bay did and remarkably, this bunch of pirates not only survived against two clans but triumphed. I had been forced to shore and forced to attack but how do you know what dragon to attack? Obviously, the one that's coming at you. It's easy to differentiate which dragon was from which clan. The Glens were skinnier, sickly almost and the Running Spirits were always healthier looking with more msucle on their bones. The female that attacked me was a brave mirror dragon from the Running Spirits. She was quick too but once you poke a dragon in the neck, especially a dragon with such a long neck they don't stay up for very long. I would say that to watch her writhe made my throat go dry and my stomach churn but I would be lying. I felt victorious and utterly in charge of the situation. I felt [i]powerful[/i]. And that's the story of killing my first dragon. About the easy thing? Oh...well no dragon is easy to kill. Now, if you'll so kindly excuse me. I might be a well-behaved pirate but we don't exactly stay at shore long enough for you to bore me with your company the entire time. Either fetch me a drink, tell me an interesting story, or leave.
Prince

38349359.png

They say once you've killed your first dragon the rest are easy. I can assure you that isn't true. The name is Barnabus however you'll find most dragons, especially the unsavory ones that I sail with refer to me as Prince. I'm not royalty to any clan though, I simply care how I appear and behave around others. That isn't to say the other pirates don't, I just care more than them.

Now, what was I discussing before? Ah, perhaps I should start from the beginning instead and I do mean, the beginning. I was hatched in a clutch of three in the fiery pit of the Ashfall Wastes. I remember little of my parents because like most I was sold off. Not every dragon can remember their hatchling life or even when they were in the egg. I'd wager that's because most hatchlings are lucky if they stay in a clan for longer than a day. Instead, they're thrown into the wilderness of the auction house and sold and, oftentimes, sold again!

That was what I endured. I was a normal enough hatchling too. I played, got along well with most any other dragon, and was as adorable as an augite protector on a sunny day, but it's never enough for clans unless they, eh, pity you. By the time I reached my juvenile stage I had finally been adopted...sort of.

I was purchased for a large amount of coin to the Glens, a clan in the Virdian Labyrinth, to act as a face. They had recognized me for my 'species' as a turkey. I oftentimes felt like an edible turkey to them because I was meant to be a peacekeeper between them and the clan whose territory they hunted on. You see, the Glens had a secret that they didn't want to expose: They were starving to death. As the face of the clan I was to look healthy as they refused to seek help. As long as their peacekeeper looked healthy and strong then the clan looked as such and they could return to hunting on the other clan's territory.

Of course, being a peacekeeper I was treated much like the royalty I deny being. I was given as much food as they could spare from their own stomachs and given whatever apparel I demanded from them. I slept in a den far away from them and had two guards outside it at all times.
"But why, Prince?" you might ask.

Because, peacekeeping may be easy when you can settle one problem between two clans but you can't continue to placate one clan's anger over the same issue again and again with the same lines. I was trained briefly, not on how to fight, but how to survive. One of the Glens dragons taught me where to attack a dragon no matter what breed it might be and every useful area I could go for to cripple and kill a dragon.

Oh, and the clan I was forced to calm each time regarded themselves as the Running Spirits but they never ran further than their borders unless they wanted to try and settle the continuing dilemma of the Glens stealing from them. It gets tiresome though. Not the royalty ordeal of course, but constantly trying to find an excuse for these green-thumbed wretches, and when a dragon goes so far as to impose themselves upon me it becomes a problem.

I remember the day clearly, well most of it. The dragon, a shadowy spiral, had been sent to demand a supply of food to make up for the three Glens dragons they'd seen hunting in their territory. It started peaceful, I tried to explain that they had gotten lost but the spiral had none of it. He went so far as to threaten me with his claw blades against my throat.

Well, I'm not sure about you but in my experience that is a mistake and I discovered something about myself: I don't like being threatened and I especially do not like being touched. I don't remember what happened after he did that though, I simply...blacked out. When I awoke I was face up in the ocean floating much further away from the shore than I care to admit. I had managed to take those fancy claw blades from the spiral and, I'll try not to disgust you, his actual claws as well. I don't understand how the sharks hadn't found me with them before I woke up but perhaps it was the gods watching out for a poor coatl in a bad situation.

Except that's not when I remember killing a dragon. It was shortly after I had been 'recruited' by Vesper, the captain of the ship you now stand on. That little swim had me hoisted on to the Crowned Thresher and, shortly after signing away my life, we made way for the Viridian Labyrinth to pillage a clan.

As fate would have it, that clan happened to be the same one that I had been 'protecting' for some time. We arrived at the same time the clan I'd been keeping at bay did and remarkably, this bunch of pirates not only survived against two clans but triumphed. I had been forced to shore and forced to attack but how do you know what dragon to attack? Obviously, the one that's coming at you. It's easy to differentiate which dragon was from which clan. The Glens were skinnier, sickly almost and the Running Spirits were always healthier looking with more msucle on their bones. The female that attacked me was a brave mirror dragon from the Running Spirits. She was quick too but once you poke a dragon in the neck, especially a dragon with such a long neck they don't stay up for very long. I would say that to watch her writhe made my throat go dry and my stomach churn but I would be lying. I felt victorious and utterly in charge of the situation. I felt powerful.

And that's the story of killing my first dragon. About the easy thing? Oh...well no dragon is easy to kill.

Now, if you'll so kindly excuse me. I might be a well-behaved pirate but we don't exactly stay at shore long enough for you to bore me with your company the entire time. Either fetch me a drink, tell me an interesting story, or leave.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
[center][b]Adeiryl[/b] [url=http://flightrising.com/main.php?dragon=10495170][img]http://flightrising.com/rendern/avatars/104952/10495170.png[/url][/center] [size=2]Hatched into the [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=56899]Crimson Feathers[/url], it became quickly apparent that Adeiryl did not possess the qualities that would further him in the clan. His father, [url=http://flightrising.com/main.php?dragon=2988597]Alaieprys[/url], had a tongue of silver while his mother, [url=http://flightrising.com/main.php?dragon=7929588]Nightshade[/url] was quick with claws and blades. Adeiryl showed interest only in how deep a sword could cut without the interest of first rendering his victims numb through mind games. He thrived when his father sent him on tasks that involved more physical work than mental and slept at night dreaming of adventures beyond the Forum of the Obscured Crescent. While they trained him to be adept with his claws as much as with his sword, he got word of pirates. Further inquiry found him approaching his father with the rational explanation of where his strong points would leave him in the Crimson Feathers. Within a short period of time, Alaieprys had made contact with one such pirate captain and summoned her to the Winking Coatl. With the agreement of an alliance between the clan and the crew, Adeiryl was sent off with the captain to the [i]Black Firebird[/i]. He learned quickly how to take care of the ship and the tasks only added to his already calloused claws. Unlike some of the other new hands, Adeiryl was quick to make a name for himself when he challenged [url=http://flightrising.com/main.php?dragon=9546845]Zap[/url] to a sword fight. He earned the name Sword Pup and was the lasting joke on the ship. Where he worked during the day, he trained at night while the ship sailed across open waters, practicing swordplay against barrels and crates. His fighting improved as did his relations when he found himself hoarding plundered goods after a pillage. He offered them to the crew in exchange for lessons, advice, and even a fight and when they made port he would try and win it back in the ring. In the middle of one pillage, the crew was ambushed by a neighboring clan. Adeiryl managed to sneak into their hatchery. When he brought out an unhatched egg and a hatchling, the clan allowed them to take what they wanted without risking the hatchling's life. The crew made away with more goods than they anticipated and when Adeiryl was one of the few remaining, he smashed the egg and took the hatchling. While he had stolen only the hatchling, Adeiryl was given praise by some of the crew as well as the captain. Zap agreed to train him when the coatl asked but aside from constant sparring, the wildclaw only gave him one lesson: use what you are as your weapon. He lost nearly every time they sparred, coming very close to victory each time. Once he started switching mid-fight from using his foreclaw to hold his sword to using his tail, his attacks became more fluid and deadly. He smoothly switched between holding his sword with his tail and foreclaw and when he started defeating Zap more often, his fights brought him more victories during pillages as well. Recent days have him sparring leisurely with Zap and fighting in the ring. He's started staining his feathers red for each life he's taken though he never brags. When at port, Adeiryl enjoys conversing with the travelers and locals, learning what has gone on. It occasionally lends the ship a chance to avoid potential ambushes. He has a made it a habit to flirt with some dragons as point to establish some of the manipulation tricks he's learned as well as to gain knowledge of more discreet news and while he's never bred with any females, he's come close in order to get what he wants.
Adeiryl

10495170.png

Hatched into the Crimson Feathers, it became quickly apparent that Adeiryl did not possess the qualities that would further him in the clan. His father, Alaieprys, had a tongue of silver while his mother, Nightshade was quick with claws and blades. Adeiryl showed interest only in how deep a sword could cut without the interest of first rendering his victims numb through mind games.

He thrived when his father sent him on tasks that involved more physical work than mental and slept at night dreaming of adventures beyond the Forum of the Obscured Crescent. While they trained him to be adept with his claws as much as with his sword, he got word of pirates. Further inquiry found him approaching his father with the rational explanation of where his strong points would leave him in the Crimson Feathers.

Within a short period of time, Alaieprys had made contact with one such pirate captain and summoned her to the Winking Coatl. With the agreement of an alliance between the clan and the crew, Adeiryl was sent off with the captain to the Black Firebird.

He learned quickly how to take care of the ship and the tasks only added to his already calloused claws. Unlike some of the other new hands, Adeiryl was quick to make a name for himself when he challenged Zap to a sword fight. He earned the name Sword Pup and was the lasting joke on the ship.

Where he worked during the day, he trained at night while the ship sailed across open waters, practicing swordplay against barrels and crates. His fighting improved as did his relations when he found himself hoarding plundered goods after a pillage. He offered them to the crew in exchange for lessons, advice, and even a fight and when they made port he would try and win it back in the ring.

In the middle of one pillage, the crew was ambushed by a neighboring clan. Adeiryl managed to sneak into their hatchery. When he brought out an unhatched egg and a hatchling, the clan allowed them to take what they wanted without risking the hatchling's life. The crew made away with more goods than they anticipated and when Adeiryl was one of the few remaining, he smashed the egg and took the hatchling. While he had stolen only the hatchling, Adeiryl was given praise by some of the crew as well as the captain.

Zap agreed to train him when the coatl asked but aside from constant sparring, the wildclaw only gave him one lesson: use what you are as your weapon. He lost nearly every time they sparred, coming very close to victory each time. Once he started switching mid-fight from using his foreclaw to hold his sword to using his tail, his attacks became more fluid and deadly. He smoothly switched between holding his sword with his tail and foreclaw and when he started defeating Zap more often, his fights brought him more victories during pillages as well.
Recent days have him sparring leisurely with Zap and fighting in the ring. He's started staining his feathers red for each life he's taken though he never brags.

When at port, Adeiryl enjoys conversing with the travelers and locals, learning what has gone on. It occasionally lends the ship a chance to avoid potential ambushes.

He has a made it a habit to flirt with some dragons as point to establish some of the manipulation tricks he's learned as well as to gain knowledge of more discreet news and while he's never bred with any females, he's come close in order to get what he wants.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
[center][b]Cook[/b] [url=http://flightrising.com/main.php?dragon=12095580][img]http://flightrising.com/rendern/avatars/120956/12095580.png[/url][/center] [size=2]Born in a clutch of three and sold shortly after being brought to the auction house, Cook had a shaky start. His early days were spent in a wealthy Nature clan foraging and hunting due to a keen sense of smell and hearing, and he went by the name, Cascade. He was also light on his feet and after a little bit of training, Cascade was bringing back rare plants and larger animals. Despite this, though, the clan didn't value him and sold him to a wandering merchant, Lazalor, who payed handsomely. Lazalor employed Cascade to hunt for him when they settled down for the evenings. The coatl was forced to hunt something uncommon to him: insects. While he hunted all manners of potential food to be sold to clans, insects were his worst challenge. So, when the supply of insects was low and Lazalor was forced to eat vegetation, seafood, or even meat he told Cascade to "make them taste good". So, Cascade became a taste tester as well as a hunter. This new task started out tedious. He combined fish with other meats but to Lazalor, they didn't taste good and for each failure, Cascade was forced to endure public humiliation for the next day by way of well-placed insults from Lazalor. Over a long stretch of time, Cascade endured a variety of things under the employment of Lazalor. They traveled to each flight in turn and back again and Cascade had managed to endure food poisoning, insults, suffering, and a right leg that occasionally went numb. Yet, he learned through observation, questions, and techniques that made the fae that Lazalor was, enjoy the taste of seafood and more. Suddenly, Cascade was no longer employed but partnered with the fae. The 'partners' traveled everywhere no longer selling wares but rather delicacies made by Cascade. The pair started to become wealthy. Their convincing words and delicious meals had clans sending word for them to stop by. Yet, Lazalor felt as though the food was losing its 'umph'. So, they came into a partnership with a devious Plague clan. Cascade, under the presumption that this clan was only there to provide rare ingredients in exchange for money or food, was both horrified and surprised when he opened a hand-delivered crate to find a mutilated dragon crammed into it. He refused to cook, even though Lazalor explained the situation to him and where they stood with the clan despite payment. When Cascade returned the crate to the clan, instead of taking the crate, they took his left foreleg, barely leaving a stump. When Cascade returned to Lazalor to reveal what had happened (as the clan had kindly patched up what was left to keep it from bleeding), Lazalor dismissed it as failure to comply. The next time a crate was delivered to Cascade with a different dragon in it, he cooked the meat and seasoned it with, what he thought, might taste well. When he returned with a platter of meats, the clan forced him to taste it first. He did, retching violently afterwards. For a period of time, Cascade's life was for this clan though he didn't live among them. They paid well for the meats he cooked and Cascade lived a life of luxury in a private lair near Lazalor. The traveling merchant sold his wares from his lair but when the fae started to demand further payment from Cascade for helping him find the job, Cascade refused. Lazalor sought revenge by breaking the alliance between them and the clan. Instead of going as planned, though, Lazalor was killed and Cascade was imprisoned. He was forced to keep cooking the meats and the next meal served was Lazalor. During the time that Cascade was imprisoned, he was fed the same meat he cooked and remained isolated from most dragons. To fill the silence he would hum to himself songs he knew and rarely sang. He escaped once by fooling the dragon feeding him into thinking he had already escaped. Except without prior knowledge of where he was, Cascade was caught and to keep him from running, they cut off his right hind-foot. The coatl's mind started to wither in the clutches of insanity. He spent half his days sharpening his blades and humming while the other half was committed to cooking. His cell stank of rot and filth because he would keep certain dragon heads as 'company' and developed personalities for them. When the clan withheld his food during a period of hostility on Cascade's part, the coatl chopped off one of his toes and ate it. When they checked up on him, the wound had become infected and they were forced to remove him from his confinement to treat the infection. Cascade finally escaped when the clan was attacked while the bandages were being changed. He returned to his unguarded cell and retrieved all the blades he used for cooking. The battle on the clan was nearly over when he reached the surface but he didn't stick around to find out which side was winning. He flew away, fleeing as far as his wings would take him...which was into another Plague clan's territory before he collapsed from exhaustion. The Plague clan helped him and re-treated his wound. When they inquired his name, fearing his identity was at stake, Cascade chose the name 'Cook'. They allowed him to stay for a short period of time and graciously accepted his offering of cooking for them if they provided the ingredients. What he failed to mention was that he had found where they buried their dead and the freshly dug grave. He fled into the night before they found out, after enjoying a bit of the meal he served as well. Armed with nothing but his worn 'kitchen' blades, he traveled extensively, regaining his health and strength. He created a ramshackle prosthetic for his leg to support his weight and used his tail along with his right foreleg to cook. He didn't lose his taste for dragon meat, though, and when he went for a lengthy period of time without it, the coatl's already unstable mind started to worsen. So, he resorted to killing. His targets were easy: Other coatls with dull colors that were on their way to the auction house to sell themselves away. He would sell the unidentified cooked meat to others to make a profit until one of his victims escaped and warned nearby clans. So, Cook was forced to leave again, but he had a place of interest to go this time, having heard of pirates that rarely asked questions when it came to the cooking. Word was getting out and he had needed a place to hide so he happened upon Captain [url=http://flightrising.com/main.php?dragon=2875]Firefeather[/url] and sold himself to the ship as it's cook. His missing limbs prevented him from going ashore and stealing goods but his was paid well for his cooking and paid well for the ingredients. He served dragon meat to himself and a select few of the crew but didn't want to risk his discovery nor his life with the others and served them other foods. He took interest in the coatl, [url=http://flightrising.com/main.php?dragon=9043184]Silael[/url], when she started to visit him in the galley. Her honeyed words and peculiarly charming personality left him speechless and when she discovered his primary meal, she was neither repulsed nor horrified. While Silael has confessed her undying love for Cook, he rarely returns the words, but hatchlings have spawned between them and Silael is always quick to remove them from the galley despite her love for the coatl. Cook has been seeking a way to create a useful prosthetic fore-leg using the treasure he's paid but thus far, it hasn't amounted to much. He gets along with most of the crew because he often remains belowdeck and they appreciate his food. Rarely he shows his face on deck and occasionally he's used to frighten stowaways and prisoners alike because the captain's aware of his addiction. [url=http://flightrising.com/main.php?dragon=8078821]Cain[/url] is one of the few that bribe him for dragon meat but most of the other cannibals remain anonymous.
Cook

12095580.png

Born in a clutch of three and sold shortly after being brought to the auction house, Cook had a shaky start. His early days were spent in a wealthy Nature clan foraging and hunting due to a keen sense of smell and hearing, and he went by the name, Cascade. He was also light on his feet and after a little bit of training, Cascade was bringing back rare plants and larger animals. Despite this, though, the clan didn't value him and sold him to a wandering merchant, Lazalor, who payed handsomely.

Lazalor employed Cascade to hunt for him when they settled down for the evenings. The coatl was forced to hunt something uncommon to him: insects. While he hunted all manners of potential food to be sold to clans, insects were his worst challenge. So, when the supply of insects was low and Lazalor was forced to eat vegetation, seafood, or even meat he told Cascade to "make them taste good". So, Cascade became a taste tester as well as a hunter.
This new task started out tedious. He combined fish with other meats but to Lazalor, they didn't taste good and for each failure, Cascade was forced to endure public humiliation for the next day by way of well-placed insults from Lazalor.

Over a long stretch of time, Cascade endured a variety of things under the employment of Lazalor. They traveled to each flight in turn and back again and Cascade had managed to endure food poisoning, insults, suffering, and a right leg that occasionally went numb. Yet, he learned through observation, questions, and techniques that made the fae that Lazalor was, enjoy the taste of seafood and more. Suddenly, Cascade was no longer employed but partnered with the fae.
The 'partners' traveled everywhere no longer selling wares but rather delicacies made by Cascade. The pair started to become wealthy. Their convincing words and delicious meals had clans sending word for them to stop by. Yet, Lazalor felt as though the food was losing its 'umph'. So, they came into a partnership with a devious Plague clan.

Cascade, under the presumption that this clan was only there to provide rare ingredients in exchange for money or food, was both horrified and surprised when he opened a hand-delivered crate to find a mutilated dragon crammed into it. He refused to cook, even though Lazalor explained the situation to him and where they stood with the clan despite payment.

When Cascade returned the crate to the clan, instead of taking the crate, they took his left foreleg, barely leaving a stump. When Cascade returned to Lazalor to reveal what had happened (as the clan had kindly patched up what was left to keep it from bleeding), Lazalor dismissed it as failure to comply.

The next time a crate was delivered to Cascade with a different dragon in it, he cooked the meat and seasoned it with, what he thought, might taste well. When he returned with a platter of meats, the clan forced him to taste it first. He did, retching violently afterwards.

For a period of time, Cascade's life was for this clan though he didn't live among them. They paid well for the meats he cooked and Cascade lived a life of luxury in a private lair near Lazalor. The traveling merchant sold his wares from his lair but when the fae started to demand further payment from Cascade for helping him find the job, Cascade refused.

Lazalor sought revenge by breaking the alliance between them and the clan. Instead of going as planned, though, Lazalor was killed and Cascade was imprisoned. He was forced to keep cooking the meats and the next meal served was Lazalor.

During the time that Cascade was imprisoned, he was fed the same meat he cooked and remained isolated from most dragons. To fill the silence he would hum to himself songs he knew and rarely sang.

He escaped once by fooling the dragon feeding him into thinking he had already escaped. Except without prior knowledge of where he was, Cascade was caught and to keep him from running, they cut off his right hind-foot.

The coatl's mind started to wither in the clutches of insanity. He spent half his days sharpening his blades and humming while the other half was committed to cooking. His cell stank of rot and filth because he would keep certain dragon heads as 'company' and developed personalities for them. When the clan withheld his food during a period of hostility on Cascade's part, the coatl chopped off one of his toes and ate it. When they checked up on him, the wound had become infected and they were forced to remove him from his confinement to treat the infection.

Cascade finally escaped when the clan was attacked while the bandages were being changed. He returned to his unguarded cell and retrieved all the blades he used for cooking.

The battle on the clan was nearly over when he reached the surface but he didn't stick around to find out which side was winning. He flew away, fleeing as far as his wings would take him...which was into another Plague clan's territory before he collapsed from exhaustion. The Plague clan helped him and re-treated his wound. When they inquired his name, fearing his identity was at stake, Cascade chose the name 'Cook'.

They allowed him to stay for a short period of time and graciously accepted his offering of cooking for them if they provided the ingredients. What he failed to mention was that he had found where they buried their dead and the freshly dug grave. He fled into the night before they found out, after enjoying a bit of the meal he served as well.

Armed with nothing but his worn 'kitchen' blades, he traveled extensively, regaining his health and strength. He created a ramshackle prosthetic for his leg to support his weight and used his tail along with his right foreleg to cook. He didn't lose his taste for dragon meat, though, and when he went for a lengthy period of time without it, the coatl's already unstable mind started to worsen. So, he resorted to killing. His targets were easy: Other coatls with dull colors that were on their way to the auction house to sell themselves away. He would sell the unidentified cooked meat to others to make a profit until one of his victims escaped and warned nearby clans.

So, Cook was forced to leave again, but he had a place of interest to go this time, having heard of pirates that rarely asked questions when it came to the cooking. Word was getting out and he had needed a place to hide so he happened upon Captain Firefeather and sold himself to the ship as it's cook.

His missing limbs prevented him from going ashore and stealing goods but his was paid well for his cooking and paid well for the ingredients. He served dragon meat to himself and a select few of the crew but didn't want to risk his discovery nor his life with the others and served them other foods.
He took interest in the coatl, Silael, when she started to visit him in the galley. Her honeyed words and peculiarly charming personality left him speechless and when she discovered his primary meal, she was neither repulsed nor horrified.

While Silael has confessed her undying love for Cook, he rarely returns the words, but hatchlings have spawned between them and Silael is always quick to remove them from the galley despite her love for the coatl.

Cook has been seeking a way to create a useful prosthetic fore-leg using the treasure he's paid but thus far, it hasn't amounted to much.

He gets along with most of the crew because he often remains belowdeck and they appreciate his food. Rarely he shows his face on deck and occasionally he's used to frighten stowaways and prisoners alike because the captain's aware of his addiction.

Cain is one of the few that bribe him for dragon meat but most of the other cannibals remain anonymous.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
Firefeather

Firefeather never knew her parents. When she hatched, it was nameless to an abandoned lair and she was shivering before she'd even left the egg. The lair had left everything including other eggs. Most of them had been smashed save for one. The egg hatched soon after hers, just as the hatchling started to explore the cave.
The seafoam mirror that came out of the other egg was larger than her and the pair became inseparable. They stayed in the lair for a time, eating first, the eggs, and then rummaging through the clan's hoard to eat. They were forced to leave when serthis scouts became bold enough to investigate the lair. Like most mirrors, the pair didn't settle in a spot that was safe. They spent many a night hungry because neither knew how to hunt. During this time, luck was in the form of fallen adventurers or other dead creatures and they would take what they could to survive.
Nameless and wandering, they came across a Plague clan, the first dragons they'd seen since each other. The clan was friendly enough to welcome the young dragons. They were taught to hunt and given names when they learned neither mirror had one. The seafoam mirror was named Hialt, an honor to a fallen mirror that once resided in the clan and she was called Viszais, a name that had been given to an egg that never hatched. The clan of the Sun Under the Moon was their home and the dragons within became friends and family. Hialt and Viszais even became mates and hatched three eggs which were promptly sold to benefit the clan yet Viszais couldn't shake the feeling of restlessness. With some of the more dissatisfied clanmates and Hialt she left to found her own wandering Clan of the Bleeding Lesion. They explored the various places that the Scarred Wasteland had to offer with clanmates leaving and returning over extended periods of time. One of Viszais' greatest interests was scavenging when the clan stopped to rest for the evening. She would occasionally go late into the evening with looting the fallen forms of dragons that couldn't make it or exploring caves and abandoned lairs with Hialt right beside her.
When one of her clanmates, a silver guardian returned with tales of exploration and adventure beyond the borders of the flights, many of the dragons listened with intrigue, if only to pass the time with an interesting tale. Viszais, though, wanted to know more. When Luna, the guardian, had no more knowledge to offer, Viszais left the clan to learn more about the ship that Luna had sailed on with an apprehensive Hialt at her tail. While a flight ship sparked her interest momentarily, Viszais didn't want to share her finds with fellow clans that sailed so she purchased a ship of her own using the funds that the clan had stored away but when she explained her plan to them, most from Clan of the Bleeding Lesion abandoned her and Hialt.
The few that didn't along with former flight sailors that she had hired were put to work on the ship. For those that weren't accustomed to sailing, including Viszais, the ship was unfamiliar territory and for a time, a different dragon captained it. Once Viszais felt she had the training to take command she tried to have the other dragon, Captain Nemu, step down but Nemu refused and some of this new crew weren't prepared to overthrow him.
Despite this, Viszais stayed and continued to learn. The ship had been named
Dragonfire and sailed under a black flag. While a primary interest was to explore, they also pillaged and their first attempt was against a coastal Light clan. It ended terribly with most of the crew refusing to help fight the clan out of disgust of fighting innocents. Viszais was among this group and she used that disgust to her advantage by speaking with the crew and encouraging them to form a mutiny against Captain Nemu. The mutiny happened the evening after they had abandoned the Light flight and were out at sea. Nemu was detained below deck and Viszais took his place.
She, as the crew had thought, was the mark of a new, steady start as she set a course for the high seas. Their destination was a rumored island filled with gold below the surface though they had no true heading to go off of.
This fresh start lasted for a very short period of time, or at least, until the supplies started to run low and food was scarce. They were forced to turn around to make port at the auction house in order to resupply but a storm threw them off course and put them near the Ashfall Waste with some casualties both from starvation and the storm.
Unable to make it to any nearby market or auction house, Viszais was forced to surrender to the suggestion of pillaging and the crew was more willing to than last time. Hunger and desperation fueled them as they attacked a very young Fire clan and forced the clan into submission while they raided the hoard and took nearly everything they could carry, including food, trinkets, and various pieces of equipment. The food was rationed until they reached port where they sold what they didn't need and resupplied with the former Captain Nemu's stash of gold. Nemu was given a chance to redeem himself by serving aboard the ship under Viszais' command to which he immediately accepted.
They set sail with a few more sailors hired on and new intentions. She put her crew's loyalty to the test by pillaging a Nature clan and, save for some of the new sailors, the crew won at the cost of lives in the clan. What Viszais was not aware of was that Nemu was using this to his advantage. When food started to run short and they returned to the mainland to 'hunt', Nemu struck back.
Disgruntled and dissatisfied sailors led by Nemu tried to overthrow Viszais and those left that were loyal to her in the midst of a battle against a clan. Rather than risking death, Viszais fled followed by some of her crew back to the auction house. There, they scattered, unable to buy a new ship. Some went to sail under different captains or, like Viszais, scrounged what they could out of stealing and selling.
By a stroke of inspiration and after having heard of someone else doing it before, Viszais decided to mobilize by stealing a flight ship. Determined to see her plan through, she searched for her formerly loyal sailors along with finding new ones to commandeer one of the flight ships. It took some waiting and a lot of thievery before they had their chance during an evening when one of the flight celebrations had spread to encompass the auction house and its docks. During that time, they stole the ship and sailed away with it.
With rumors of Nemu and his crew still floating about, Viszais chose to remain in the shadows. The ship she had stolen belonged to the Fire flight and as such, she renamed herself accordingly: Firefeather. It wasn't long until the ship itself, though, lost the disguise it kept. The Fire flag was replaced with a mirror skeleton kite, the banners that hung from the ship were lost to the sea. From here, the ship started to hold more sailors and it took a firm claw to keep them under control.
When they pillaged and sailors cried out against the idea, Firefeather threw them overboard or slew them in front of defeated clans. Disloyalty ended at the edge of a blade while loyalty was rewarded in gold. The tolerance she'd exhibited on the
Dragonfire had all but disappeared once they'd taken control of the Fire ship. She had renamed the Fire ship Deadlight once they'd started to sail under the skeleton kite and replaced the sails which had been emblazoned with the Fire flight symbol with plain white sails.
For a time, she and her crew sailed on this ship and what rumors of Nemu there were faded away. Without the wisp of a shadow to cloud her mind, Firefeather and her crew were free to roam the sea and pillage without a care.
When pillaging had been their peak interest and they wrought terror among coastal clans, the crew and captain of the
Deadlight found themselves ambushed during one nightly attack. The only survivors from the fight were Firefeather, Alibi, and Bladebeak. Their journey was long and taxing having to travel from the Ashfall Waste to the auction house across the mainland. They found allies in Arkken, Zap, and Shadescreech, three wildclaws from a clan of the Ashfall Waste.
A new ship was commissioned to be built at the auction house's docks when they had reached it. During the many days and nights they were there, the group learned more about the under-workings of the structured system which would come to be used later to hire more sailors.
Since the construction of the new ship, the
Black Firebird they have pillaged but spent more time out at sea despite the sworn vengeance against the dragons that had attacked the previous ship.
After a short period of time, though, Firefeather was 'given' a larger ship to command by one of the wealthier clans that did business with the pirates. The exchange involved the protection of one of the crew but only Firefeather was ever aware of the deal made. This ship, dubbed the
Crowned Thresher has become a menace at sea. Not as fast as the Black Firebird but supporting more cargo and crew as well as lower deck windows meant that it could be used as a means of ranged attack though nothing has become of that yet.
The mirror was forced belowdeck as a prisoner when her crew mutinied against her during a particularly lengthy voyage. Supplies were diminished and morale was low when they aided Razik, an imposing and borderline emotionless imperial. The dragon grasped sailing quickly and his silver tongue lured the rest of the crew to his way of thinking. Instead of killing Firefeather, he stowed her belowdeck as a reminder to the crew of his own superiority. Her lengthy time in the dim light of the brig started to ebb at Firefeather's sanity and her patience. No dragon was spared from her fiery temper and when she was left alone she conversed with herself and would often return to former memories.
Eventually, she was forced to indulge the company of a young wildclaw named Vesper. He would be her saving grace from the bars she'd come to know well when he mutinied against Razik. Rather than outright freeing her Vesper kept her in the captain's cabin as his mate. She wasn't allowed to leave the ship and the loyalty that the crew had had for her was all but gone due to her time belowdeck.
Over time, Vesper started to grow tired of her being a prisoner. At first he tried to kill her but the imprisonment that wearied her body didn't take her nimbleness away. Eventually, the wildclaw caught wind of a pair of potent mezzers and delivered Firefeather in chains to them with the request of breaking her of her strong will and opening her to the only potential of being his mate aboard the ship.
Despite the hefty fee that Vesper paid, the mezzers, Artus and Nalleo didn't operate solely on the size of the coin purse they were given. Firefeather's memories of the pair and their den were nothing but a whirl of stars, color, and whispers of a dragon brought up from the depths of their imprisonment.
When Vesper returned, she departed with him, chained but her behavior was kinder towards the wildclaw. She treated Vesper nicer than she'd ever done to the dragon previously and during the first voyage after the mezzers, he released her from her chains and Firefeather played a dutiful mate and supported the wildclaw.
Over time, her strength and energy returned to her, and she listened to the crew when Vesper did not. When things didn't go the way they were supposed to or an ally was slain in battle, Firefeather was there talking another dragon into a mutiny that she would lead.
The mutiny was quick and happened overnight while most of the sailors were asleep. Rather than killing Vesper and his first mate, they were subdued and imprisoned belowdeck. Any dragons that didn't call Firefeather captain were slain.
The pair were left at Buccaneer's Rest with their tongues cut out and their wings cut off.


Mezzer = A dragon who's been gifted or learned the coveted and forbidden magic of creature manipulation. Gifted dragons are stronger than those who have learned the rugged combination of Flight magic in order to use and change a living being as they see fit and very few dragons are potent enough to permanently change something's behavior or personality.
Firefeather

Firefeather never knew her parents. When she hatched, it was nameless to an abandoned lair and she was shivering before she'd even left the egg. The lair had left everything including other eggs. Most of them had been smashed save for one. The egg hatched soon after hers, just as the hatchling started to explore the cave.
The seafoam mirror that came out of the other egg was larger than her and the pair became inseparable. They stayed in the lair for a time, eating first, the eggs, and then rummaging through the clan's hoard to eat. They were forced to leave when serthis scouts became bold enough to investigate the lair. Like most mirrors, the pair didn't settle in a spot that was safe. They spent many a night hungry because neither knew how to hunt. During this time, luck was in the form of fallen adventurers or other dead creatures and they would take what they could to survive.
Nameless and wandering, they came across a Plague clan, the first dragons they'd seen since each other. The clan was friendly enough to welcome the young dragons. They were taught to hunt and given names when they learned neither mirror had one. The seafoam mirror was named Hialt, an honor to a fallen mirror that once resided in the clan and she was called Viszais, a name that had been given to an egg that never hatched. The clan of the Sun Under the Moon was their home and the dragons within became friends and family. Hialt and Viszais even became mates and hatched three eggs which were promptly sold to benefit the clan yet Viszais couldn't shake the feeling of restlessness. With some of the more dissatisfied clanmates and Hialt she left to found her own wandering Clan of the Bleeding Lesion. They explored the various places that the Scarred Wasteland had to offer with clanmates leaving and returning over extended periods of time. One of Viszais' greatest interests was scavenging when the clan stopped to rest for the evening. She would occasionally go late into the evening with looting the fallen forms of dragons that couldn't make it or exploring caves and abandoned lairs with Hialt right beside her.
When one of her clanmates, a silver guardian returned with tales of exploration and adventure beyond the borders of the flights, many of the dragons listened with intrigue, if only to pass the time with an interesting tale. Viszais, though, wanted to know more. When Luna, the guardian, had no more knowledge to offer, Viszais left the clan to learn more about the ship that Luna had sailed on with an apprehensive Hialt at her tail. While a flight ship sparked her interest momentarily, Viszais didn't want to share her finds with fellow clans that sailed so she purchased a ship of her own using the funds that the clan had stored away but when she explained her plan to them, most from Clan of the Bleeding Lesion abandoned her and Hialt.
The few that didn't along with former flight sailors that she had hired were put to work on the ship. For those that weren't accustomed to sailing, including Viszais, the ship was unfamiliar territory and for a time, a different dragon captained it. Once Viszais felt she had the training to take command she tried to have the other dragon, Captain Nemu, step down but Nemu refused and some of this new crew weren't prepared to overthrow him.
Despite this, Viszais stayed and continued to learn. The ship had been named
Dragonfire and sailed under a black flag. While a primary interest was to explore, they also pillaged and their first attempt was against a coastal Light clan. It ended terribly with most of the crew refusing to help fight the clan out of disgust of fighting innocents. Viszais was among this group and she used that disgust to her advantage by speaking with the crew and encouraging them to form a mutiny against Captain Nemu. The mutiny happened the evening after they had abandoned the Light flight and were out at sea. Nemu was detained below deck and Viszais took his place.
She, as the crew had thought, was the mark of a new, steady start as she set a course for the high seas. Their destination was a rumored island filled with gold below the surface though they had no true heading to go off of.
This fresh start lasted for a very short period of time, or at least, until the supplies started to run low and food was scarce. They were forced to turn around to make port at the auction house in order to resupply but a storm threw them off course and put them near the Ashfall Waste with some casualties both from starvation and the storm.
Unable to make it to any nearby market or auction house, Viszais was forced to surrender to the suggestion of pillaging and the crew was more willing to than last time. Hunger and desperation fueled them as they attacked a very young Fire clan and forced the clan into submission while they raided the hoard and took nearly everything they could carry, including food, trinkets, and various pieces of equipment. The food was rationed until they reached port where they sold what they didn't need and resupplied with the former Captain Nemu's stash of gold. Nemu was given a chance to redeem himself by serving aboard the ship under Viszais' command to which he immediately accepted.
They set sail with a few more sailors hired on and new intentions. She put her crew's loyalty to the test by pillaging a Nature clan and, save for some of the new sailors, the crew won at the cost of lives in the clan. What Viszais was not aware of was that Nemu was using this to his advantage. When food started to run short and they returned to the mainland to 'hunt', Nemu struck back.
Disgruntled and dissatisfied sailors led by Nemu tried to overthrow Viszais and those left that were loyal to her in the midst of a battle against a clan. Rather than risking death, Viszais fled followed by some of her crew back to the auction house. There, they scattered, unable to buy a new ship. Some went to sail under different captains or, like Viszais, scrounged what they could out of stealing and selling.
By a stroke of inspiration and after having heard of someone else doing it before, Viszais decided to mobilize by stealing a flight ship. Determined to see her plan through, she searched for her formerly loyal sailors along with finding new ones to commandeer one of the flight ships. It took some waiting and a lot of thievery before they had their chance during an evening when one of the flight celebrations had spread to encompass the auction house and its docks. During that time, they stole the ship and sailed away with it.
With rumors of Nemu and his crew still floating about, Viszais chose to remain in the shadows. The ship she had stolen belonged to the Fire flight and as such, she renamed herself accordingly: Firefeather. It wasn't long until the ship itself, though, lost the disguise it kept. The Fire flag was replaced with a mirror skeleton kite, the banners that hung from the ship were lost to the sea. From here, the ship started to hold more sailors and it took a firm claw to keep them under control.
When they pillaged and sailors cried out against the idea, Firefeather threw them overboard or slew them in front of defeated clans. Disloyalty ended at the edge of a blade while loyalty was rewarded in gold. The tolerance she'd exhibited on the
Dragonfire had all but disappeared once they'd taken control of the Fire ship. She had renamed the Fire ship Deadlight once they'd started to sail under the skeleton kite and replaced the sails which had been emblazoned with the Fire flight symbol with plain white sails.
For a time, she and her crew sailed on this ship and what rumors of Nemu there were faded away. Without the wisp of a shadow to cloud her mind, Firefeather and her crew were free to roam the sea and pillage without a care.
When pillaging had been their peak interest and they wrought terror among coastal clans, the crew and captain of the
Deadlight found themselves ambushed during one nightly attack. The only survivors from the fight were Firefeather, Alibi, and Bladebeak. Their journey was long and taxing having to travel from the Ashfall Waste to the auction house across the mainland. They found allies in Arkken, Zap, and Shadescreech, three wildclaws from a clan of the Ashfall Waste.
A new ship was commissioned to be built at the auction house's docks when they had reached it. During the many days and nights they were there, the group learned more about the under-workings of the structured system which would come to be used later to hire more sailors.
Since the construction of the new ship, the
Black Firebird they have pillaged but spent more time out at sea despite the sworn vengeance against the dragons that had attacked the previous ship.
After a short period of time, though, Firefeather was 'given' a larger ship to command by one of the wealthier clans that did business with the pirates. The exchange involved the protection of one of the crew but only Firefeather was ever aware of the deal made. This ship, dubbed the
Crowned Thresher has become a menace at sea. Not as fast as the Black Firebird but supporting more cargo and crew as well as lower deck windows meant that it could be used as a means of ranged attack though nothing has become of that yet.
The mirror was forced belowdeck as a prisoner when her crew mutinied against her during a particularly lengthy voyage. Supplies were diminished and morale was low when they aided Razik, an imposing and borderline emotionless imperial. The dragon grasped sailing quickly and his silver tongue lured the rest of the crew to his way of thinking. Instead of killing Firefeather, he stowed her belowdeck as a reminder to the crew of his own superiority. Her lengthy time in the dim light of the brig started to ebb at Firefeather's sanity and her patience. No dragon was spared from her fiery temper and when she was left alone she conversed with herself and would often return to former memories.
Eventually, she was forced to indulge the company of a young wildclaw named Vesper. He would be her saving grace from the bars she'd come to know well when he mutinied against Razik. Rather than outright freeing her Vesper kept her in the captain's cabin as his mate. She wasn't allowed to leave the ship and the loyalty that the crew had had for her was all but gone due to her time belowdeck.
Over time, Vesper started to grow tired of her being a prisoner. At first he tried to kill her but the imprisonment that wearied her body didn't take her nimbleness away. Eventually, the wildclaw caught wind of a pair of potent mezzers and delivered Firefeather in chains to them with the request of breaking her of her strong will and opening her to the only potential of being his mate aboard the ship.
Despite the hefty fee that Vesper paid, the mezzers, Artus and Nalleo didn't operate solely on the size of the coin purse they were given. Firefeather's memories of the pair and their den were nothing but a whirl of stars, color, and whispers of a dragon brought up from the depths of their imprisonment.
When Vesper returned, she departed with him, chained but her behavior was kinder towards the wildclaw. She treated Vesper nicer than she'd ever done to the dragon previously and during the first voyage after the mezzers, he released her from her chains and Firefeather played a dutiful mate and supported the wildclaw.
Over time, her strength and energy returned to her, and she listened to the crew when Vesper did not. When things didn't go the way they were supposed to or an ally was slain in battle, Firefeather was there talking another dragon into a mutiny that she would lead.
The mutiny was quick and happened overnight while most of the sailors were asleep. Rather than killing Vesper and his first mate, they were subdued and imprisoned belowdeck. Any dragons that didn't call Firefeather captain were slain.
The pair were left at Buccaneer's Rest with their tongues cut out and their wings cut off.


Mezzer = A dragon who's been gifted or learned the coveted and forbidden magic of creature manipulation. Gifted dragons are stronger than those who have learned the rugged combination of Flight magic in order to use and change a living being as they see fit and very few dragons are potent enough to permanently change something's behavior or personality.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
Harpy

"An ill-tempered nocturne born with a taste for blood, treasure, and battle. She goes by the name Harpy, it being her birth name or one she bestowed upon herself it is unclear. She had a fierce conflict with her mother, quite possibly due to Harpy's contrasting coloration." For the time she lived in her birth clan, she was trouble. She associated with some beastclans though not to protect her clan from them. Rather, she offered protection against some dragon clans in exchange for coin and useful trinkets.
One such 'trinket' was a duskrat that was "specially trained for theft and sabotage." He would prove useful for a variety of tasks and in saving her life.
It was only a matter of time before Harpy finally stopped returning to her birth clan despite having heard rumors of her being shipped off to another clan as a 'gift'. While she hadn't wanted to stay in her clan, she had wanted the choice of picking one to go to. Instead, though, she acted as a drifter and as a mercenary from time to time. This work occasionally came from beastclans and other times, it came from dragon clans. She never damaged the relationship she had with the beastclans and occasionally helped set up ambushes on the clan she was working for at the request of a beastclan.
Harpy spent a lot of time moving from one clan to the next. To the beastclans, she was known as the 'dragon of the beasts', a title that occasionally granted her places to rest from time to time. Her allegiance with the beastclans saw her being captured after she'd finished escorting a high-ranking guardian to Descartion, a very wealthy clan that set up the trap which put Harpy underground in a cell. She didn't stay long despite the guards and heavy bars the cell was made of. Her duskrat, named Masque (named in honor of the harpies), whom often hid in her satchel managed to retrieve the set of keys that was hanging up near one of the guards.
Harpy escaped during the celebration of the king and queen's hatched eggs but not without a fight. She made it out of the underground prison with a few scratches and one gash over her eye from a wildclaw.
Harpy's freedom was short lived though. She escaped from the Nature flight where the clan lived into Dragonhome but a swift bludgeoning to the back of her head in the cover of night saw her waking up with her legs and mouth tied. Her captors wore masks and cloaks and the moment she had woken up and they realized it, she was knocked out once more.
The next time the nocturne awoke, she was aboard a ship having seawater thrown on her face. The ship was the [/i]Crowned Thresher and the dragon that had thrown the water on her was the captain. She had been 'collected' after being informed that she was to be a gift to the pirates. When she was untied, Harpy tried to fly away but a poison rendered her wings useless and they were already too far from the land to make an effort to swim.
She promptly loosed what little contents were left in her stomach into the ocean before she was forced to face the reality of the situation. The nocturne was put to work swabbing the deck. It was her primary task for many days because she would easily become seasick and could hold no food in her stomach. Weak from hunger, the nocturne could not escape even when she had the use of her wings back.
When the ship dropped anchor to pillage a coastal clan she was left aboard but couldn't escape under the watchful eye of Payton. When the crew returned with the spoils of victory, Harpy's misery turned into intrigue. When she was forced to remain on the ship for another attack, the nocturne was determined to fight the next time around if only to gain her own loot. She was able to keep food down when her focus was not on the sway of the ship itself and by the time they dropped anchor to pillage again, Harpy was ready.
Yet, she wasn't chosen and it was the ever-talkative Shadescreech that was forced to watch her. The wildclaw had made it a point to talk to her each time she was busy swabbing the deck and she had come to know what distracted him. While she managed to have him watch the water for maren, she slipped away to fight.
Victory came quickly because the clan was small but Harpy was one of the first to plunder their hoard until she was confronted by the captain. Her excuse about leaving the ship was that she had wanted to fight.
From then on, Harpy was told to partake in other tasks on the ship. When they made port, she didn't abandon the ship as she swore to herself she would. Yet, she continued to assist the beastclans when they sent word.
It helped save the ship from a maren ambush when they sailed through the maren's offshore territory. Despite the maren's dismay at Harpy working on the ship, they left it alone at her request though the longtime enemies parted bitterly. Many of the crew looked at her with disgust though Svarog took a step further with hatred. He called her Beast and would make a point to instigate any fight he could with her. When they made port, he would call her into the ring to fight her and few stopped him when he would slip into a rage. For this, Harpy earned countless scars but learned to be quick on her feet and with her wings. If not for the 'payment' she received after victorious pillages, she would have left. Yet, among pirates she earned a certain degree of respect for her ability to withstand a beating from a ridgeback and be able to talk down a school of maren.
Her play of loyalty saw her slipping away at port to answer a message from a nearby longneck clan. Unfortunately, word had gotten out about her loyalty to the beastlcans and the message brought her to an ambush site. She was beaten and branded on the shoulder with the traditional beastlcan emblem before being left there.
Harpy returned to the ship and was treated by Lana. Though the spiral did the best she could, the scar burned deeper than skin. The nocturne remained belowdeck until they set sail before she was approached by Adeiryl. He offered to have her attackers 'poached' the next time they made port in return for Harpy's temporary loyalty.
When they returned to the auction house and bodies of her attackers were dropped near the boarding plank to the ship, Harpy agreed. She took care of what he regarded as 'light work' which was collecting payment and enforcing his power over certain businesses and dragons. It was rarely bloody because most of the dragons feared Adeiryl and Harpy managed to slip some of the extra coin away for herself.
The coatl managed to use Svarog's insult as an enforcer name. He called Harpy 'Beast' when he sent word to businesses and occasionally the name served to hurry them to return a debt. Yet, her loyalty came to a halt when she'd decided she'd served the coatl enough.
Yet, Adeiryl has gone through lengths to keep Harpy under his claws and while he's tried to keep it quiet from the rest of the crew, some have taken notice. Harpy has grown irritated by what Adeiryl has done and attempts to ignore the coatl by staying in the tavern yet the devious dragon has managed to find her time and again when they are at port.
Harpy still associates with the beastclans but less so than she used to. Shore leave means tying up loose ends and assisting when she can (and when Adeiryl isn't trying to manipulate her) but the dragon remains loyal to the ship for the time being.
While she isn't entirely offensive in fighting, she's become one of the most agile in the air and on the ground when she's defensive and that has its tricks.
The nocturne doesn't consider any of the dragons allies save for Adeiryl and her only enemy is Svarog.
Harpy

"An ill-tempered nocturne born with a taste for blood, treasure, and battle. She goes by the name Harpy, it being her birth name or one she bestowed upon herself it is unclear. She had a fierce conflict with her mother, quite possibly due to Harpy's contrasting coloration." For the time she lived in her birth clan, she was trouble. She associated with some beastclans though not to protect her clan from them. Rather, she offered protection against some dragon clans in exchange for coin and useful trinkets.
One such 'trinket' was a duskrat that was "specially trained for theft and sabotage." He would prove useful for a variety of tasks and in saving her life.
It was only a matter of time before Harpy finally stopped returning to her birth clan despite having heard rumors of her being shipped off to another clan as a 'gift'. While she hadn't wanted to stay in her clan, she had wanted the choice of picking one to go to. Instead, though, she acted as a drifter and as a mercenary from time to time. This work occasionally came from beastclans and other times, it came from dragon clans. She never damaged the relationship she had with the beastclans and occasionally helped set up ambushes on the clan she was working for at the request of a beastclan.
Harpy spent a lot of time moving from one clan to the next. To the beastclans, she was known as the 'dragon of the beasts', a title that occasionally granted her places to rest from time to time. Her allegiance with the beastclans saw her being captured after she'd finished escorting a high-ranking guardian to Descartion, a very wealthy clan that set up the trap which put Harpy underground in a cell. She didn't stay long despite the guards and heavy bars the cell was made of. Her duskrat, named Masque (named in honor of the harpies), whom often hid in her satchel managed to retrieve the set of keys that was hanging up near one of the guards.
Harpy escaped during the celebration of the king and queen's hatched eggs but not without a fight. She made it out of the underground prison with a few scratches and one gash over her eye from a wildclaw.
Harpy's freedom was short lived though. She escaped from the Nature flight where the clan lived into Dragonhome but a swift bludgeoning to the back of her head in the cover of night saw her waking up with her legs and mouth tied. Her captors wore masks and cloaks and the moment she had woken up and they realized it, she was knocked out once more.
The next time the nocturne awoke, she was aboard a ship having seawater thrown on her face. The ship was the [/i]Crowned Thresher and the dragon that had thrown the water on her was the captain. She had been 'collected' after being informed that she was to be a gift to the pirates. When she was untied, Harpy tried to fly away but a poison rendered her wings useless and they were already too far from the land to make an effort to swim.
She promptly loosed what little contents were left in her stomach into the ocean before she was forced to face the reality of the situation. The nocturne was put to work swabbing the deck. It was her primary task for many days because she would easily become seasick and could hold no food in her stomach. Weak from hunger, the nocturne could not escape even when she had the use of her wings back.
When the ship dropped anchor to pillage a coastal clan she was left aboard but couldn't escape under the watchful eye of Payton. When the crew returned with the spoils of victory, Harpy's misery turned into intrigue. When she was forced to remain on the ship for another attack, the nocturne was determined to fight the next time around if only to gain her own loot. She was able to keep food down when her focus was not on the sway of the ship itself and by the time they dropped anchor to pillage again, Harpy was ready.
Yet, she wasn't chosen and it was the ever-talkative Shadescreech that was forced to watch her. The wildclaw had made it a point to talk to her each time she was busy swabbing the deck and she had come to know what distracted him. While she managed to have him watch the water for maren, she slipped away to fight.
Victory came quickly because the clan was small but Harpy was one of the first to plunder their hoard until she was confronted by the captain. Her excuse about leaving the ship was that she had wanted to fight.
From then on, Harpy was told to partake in other tasks on the ship. When they made port, she didn't abandon the ship as she swore to herself she would. Yet, she continued to assist the beastclans when they sent word.
It helped save the ship from a maren ambush when they sailed through the maren's offshore territory. Despite the maren's dismay at Harpy working on the ship, they left it alone at her request though the longtime enemies parted bitterly. Many of the crew looked at her with disgust though Svarog took a step further with hatred. He called her Beast and would make a point to instigate any fight he could with her. When they made port, he would call her into the ring to fight her and few stopped him when he would slip into a rage. For this, Harpy earned countless scars but learned to be quick on her feet and with her wings. If not for the 'payment' she received after victorious pillages, she would have left. Yet, among pirates she earned a certain degree of respect for her ability to withstand a beating from a ridgeback and be able to talk down a school of maren.
Her play of loyalty saw her slipping away at port to answer a message from a nearby longneck clan. Unfortunately, word had gotten out about her loyalty to the beastlcans and the message brought her to an ambush site. She was beaten and branded on the shoulder with the traditional beastlcan emblem before being left there.
Harpy returned to the ship and was treated by Lana. Though the spiral did the best she could, the scar burned deeper than skin. The nocturne remained belowdeck until they set sail before she was approached by Adeiryl. He offered to have her attackers 'poached' the next time they made port in return for Harpy's temporary loyalty.
When they returned to the auction house and bodies of her attackers were dropped near the boarding plank to the ship, Harpy agreed. She took care of what he regarded as 'light work' which was collecting payment and enforcing his power over certain businesses and dragons. It was rarely bloody because most of the dragons feared Adeiryl and Harpy managed to slip some of the extra coin away for herself.
The coatl managed to use Svarog's insult as an enforcer name. He called Harpy 'Beast' when he sent word to businesses and occasionally the name served to hurry them to return a debt. Yet, her loyalty came to a halt when she'd decided she'd served the coatl enough.
Yet, Adeiryl has gone through lengths to keep Harpy under his claws and while he's tried to keep it quiet from the rest of the crew, some have taken notice. Harpy has grown irritated by what Adeiryl has done and attempts to ignore the coatl by staying in the tavern yet the devious dragon has managed to find her time and again when they are at port.
Harpy still associates with the beastclans but less so than she used to. Shore leave means tying up loose ends and assisting when she can (and when Adeiryl isn't trying to manipulate her) but the dragon remains loyal to the ship for the time being.
While she isn't entirely offensive in fighting, she's become one of the most agile in the air and on the ground when she's defensive and that has its tricks.
The nocturne doesn't consider any of the dragons allies save for Adeiryl and her only enemy is Svarog.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
Morph

The perfect temperatures and slight encouragement hatched the nameless dragon among a travelling caravan. He was the only egg selected to hatch while the others were to be sold and was often told that it was a blessing his small egg was even chosen out of the larger ones from the Light territory.
Yet, the young dragon proved a gift to the caravan considering their purpose was to "entertain and fill the lives of others with joy". They called themselves the Troupe of Whispering Flights and with a little push from some of the friendlier members he was quick to find his talent.
They started to call him Morph. Born as a nocturne gave him an aptitude for imitating behaviors and voices, and with some observation, Morph was able to mimic each breed and even familiars and beastclans. He was gifted breed scrolls so at each show, the dragon was never the same breed, yet he was able to mimic voices to some extent with each change.
When Morph wasn't acting as a shapeshifting dragon, he became a well-dressed assistant to Scar-let, the troupe's mirror magician along with assisting other acts. One of the nocturne's greatest pleasures was when he was able to woo dragons during performances. It was a feat he bragged about to his fellow troupe members though the nocturne swore he never nested with any of the dragons he won over (despite their frequent accusations).
His act, though, had started to take its toll on the nocturne in many ways. The abuse he wrought upon his body in order to shift into different breeds of dragons was starting to become extremely painful. His ability to mimic voices carried over strongly to each form because the frequent shifting caused him to retain the vocal cords unique to his birth breed. The breed scrolls would always perfect each form externally but mentally and internally, Morph suffered during and after each performance.
The end of the life he knew occurred when he had changed into a wildclaw that exhibited the behavior of a guardian. When the audience started to insult him and shout, Morph panicked. He changed breeds once more into a mirror before losing what little stability there was at the time; After attacking the audience and maiming a young ridgeback, Morph was officially removed from the troupe. While most of them left with bittersweet farewells, some like Scar-let left him with gifts to carry him on to his future.
Morph brought only what he could carry including the gifts left to him and the breed scrolls he lived by but the dragon would never be the same. With no muse to perform and a constantly fluctuating personality, he ended up surviving on scraps and what he could find around social gathering areas such as the auction house and market. When the dragon had the coin to spare, he'd drown his misery at one tavern or other.
At the Blind Dragon, a tavern frequented by pirates and the shadier sort, Morph managed to step on the wrong toes and ended up sparring against Dreyon, while the pearlcatcher had been trying to impress a female. Morph's shapeshifting side effects made him unpredictable in combat and Dreyon was defeated swiftly and nearly killed if Adinae hadn't interfered. The sly coatl persuaded an intoxicated Morph to come aboard the [/i]Crowned Thresher and try working on it.
His odd behavior meant that Morph was able to adapt to life on the ship quicker than most. Adinae mentored him in the seafaring aspects but he needed little introduction to fighting or speaking. His abnormal, and often altering, accent along with his silver tongue meant that the nocturne soon had his mentor wrapped around his claw.
The ship appeared to help Morph though not restore him. His unpredictable fighting tactics meant that he was an asset on land and Morph killed every time. When the nocturne was required to take a plundering, he would divide what he chose not to keep in order to maintain a manipulative relationship with fellow sailors and landlocked dragons.
The more comfortable he became working on the ship, the more he started to lapse into his old ways. He would plunder scrolls and shift in the midst of battle which confused enemies and allies alike. To prevent fellow pirates from attacking him, Morph allowed himself to be branded on his neck with one of the few symbolic signs for piracy: bone wings.
The relationships he's developed between many of the females on board can be considered flirtatious and even with some of the males Morph can be too "friendly" at times. His most prominent relationship exists with Adinae. The coatl often finds him simply to enjoy his company, something that some of the crew, including Payton, resent.
Morph has yet to run into his former troupe and he inwardly fears what some of them might think of his new allies.
Morph

The perfect temperatures and slight encouragement hatched the nameless dragon among a travelling caravan. He was the only egg selected to hatch while the others were to be sold and was often told that it was a blessing his small egg was even chosen out of the larger ones from the Light territory.
Yet, the young dragon proved a gift to the caravan considering their purpose was to "entertain and fill the lives of others with joy". They called themselves the Troupe of Whispering Flights and with a little push from some of the friendlier members he was quick to find his talent.
They started to call him Morph. Born as a nocturne gave him an aptitude for imitating behaviors and voices, and with some observation, Morph was able to mimic each breed and even familiars and beastclans. He was gifted breed scrolls so at each show, the dragon was never the same breed, yet he was able to mimic voices to some extent with each change.
When Morph wasn't acting as a shapeshifting dragon, he became a well-dressed assistant to Scar-let, the troupe's mirror magician along with assisting other acts. One of the nocturne's greatest pleasures was when he was able to woo dragons during performances. It was a feat he bragged about to his fellow troupe members though the nocturne swore he never nested with any of the dragons he won over (despite their frequent accusations).
His act, though, had started to take its toll on the nocturne in many ways. The abuse he wrought upon his body in order to shift into different breeds of dragons was starting to become extremely painful. His ability to mimic voices carried over strongly to each form because the frequent shifting caused him to retain the vocal cords unique to his birth breed. The breed scrolls would always perfect each form externally but mentally and internally, Morph suffered during and after each performance.
The end of the life he knew occurred when he had changed into a wildclaw that exhibited the behavior of a guardian. When the audience started to insult him and shout, Morph panicked. He changed breeds once more into a mirror before losing what little stability there was at the time; After attacking the audience and maiming a young ridgeback, Morph was officially removed from the troupe. While most of them left with bittersweet farewells, some like Scar-let left him with gifts to carry him on to his future.
Morph brought only what he could carry including the gifts left to him and the breed scrolls he lived by but the dragon would never be the same. With no muse to perform and a constantly fluctuating personality, he ended up surviving on scraps and what he could find around social gathering areas such as the auction house and market. When the dragon had the coin to spare, he'd drown his misery at one tavern or other.
At the Blind Dragon, a tavern frequented by pirates and the shadier sort, Morph managed to step on the wrong toes and ended up sparring against Dreyon, while the pearlcatcher had been trying to impress a female. Morph's shapeshifting side effects made him unpredictable in combat and Dreyon was defeated swiftly and nearly killed if Adinae hadn't interfered. The sly coatl persuaded an intoxicated Morph to come aboard the [/i]Crowned Thresher and try working on it.
His odd behavior meant that Morph was able to adapt to life on the ship quicker than most. Adinae mentored him in the seafaring aspects but he needed little introduction to fighting or speaking. His abnormal, and often altering, accent along with his silver tongue meant that the nocturne soon had his mentor wrapped around his claw.
The ship appeared to help Morph though not restore him. His unpredictable fighting tactics meant that he was an asset on land and Morph killed every time. When the nocturne was required to take a plundering, he would divide what he chose not to keep in order to maintain a manipulative relationship with fellow sailors and landlocked dragons.
The more comfortable he became working on the ship, the more he started to lapse into his old ways. He would plunder scrolls and shift in the midst of battle which confused enemies and allies alike. To prevent fellow pirates from attacking him, Morph allowed himself to be branded on his neck with one of the few symbolic signs for piracy: bone wings.
The relationships he's developed between many of the females on board can be considered flirtatious and even with some of the males Morph can be too "friendly" at times. His most prominent relationship exists with Adinae. The coatl often finds him simply to enjoy his company, something that some of the crew, including Payton, resent.
Morph has yet to run into his former troupe and he inwardly fears what some of them might think of his new allies.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
Tendon

Hatched in a clutch of three, Tendon was destined to be at the auction house the moment the eggshell was wiped off of his wings. The leader of his clan had thought, with the high price set for him towards dragons of other flights, that he would sell within the Plague flight. It proved that the discounted price would not be useless.
Tendon was considered a "subspecies" known as a skinless dragon. It proved to ward off potential buyers when he would slip in his own drool (having no lips) and hiss constantly. His attitude was never bright to begin with and aside from hissing, he rarely communicated with other dragons.
On one fateful day, however, his life changed the moment he was left alone (as his siblings had been sold already). The dragon who had been sent to watch and try and sell him and stepped away for a moment and suddenly, Tendon was snatched up in a sack.
He awoke on the deck of a pirate ship and after some argument between the captain and his "captor", a black pearlcatcher, Tendon was forced to shadow the pearlcatcher and learn what she did.
Tendon found, even at a young age, that he liked the sea, and at night he would spend his sleepless evenings on deck watching the rolling waves. Yet, he was a laughing stock among older hatchlings that Yaldabaoth watched and a toy for dragons that liked to watch him slip on his drool. His forelegs were constantly worked for having to swab the deck and for a short time he was only a swabbie having to clean up after himself.
During a pillage, Yaldabaoth had been forced to stay behind to watch the hatchlings already on-board, including an older Tendon. The mirror had taken up the sport of establishing dominance among the hatchlings by fighting them, something he knew the captain approved of but something that angered Yaldabaoth. As such, the pearlcatcher intervened and challenged Tendon only when the mirror had nearly killed a younger tundra. The fight was short-lived with Yaldabaoth pinning the mirror down and delivering a painful bite to his shoulder.
Since that time, Tendon chose to stay in the galley with the crippled Cook, a choice that allowed Tendon to sample foods and listen to the coatl ramble about many things, some topics unsettling for many dragons. It was here that Tendon sampled his first dragon meat and it was here that Tendon would start a project that would allow him to walk in the sun without burning.
As Tendon grew older, he no longer needed to shadow Cook. He spent his days working when the captain needed him but the sun's painful rays on his transparent skin saw him hiding below deck as much as possible until nightfall. Often times, he would see himself to the galley to converse with Cook and to work on his project. While his salivating wasn't as prominent as his younger days it still occurred though he had taken a new tactic to avoid it which was to breathe through his through his mouth.
Pillaging for Tendon brought out the worst. His slick flesh made it difficult for dragons to get a good grip on him and he moved like a snake. Yet it was his cruel demeanor and audible hissing that could make a dragon hesitate. Instead of fighting one dragon at a time, the mirror would run through the middle of a battle delivering quick bites and slashes, occasionally to his own mates when he wasn't paying attention.
When the [/i]Black Firebird had been retired and everything had been moved to the Crowned Thresher, Tendon unveiled his long-term project. It was a leathery skin enchanted like any other skin of Sornieth to cover him head to tail but the make was different. Patches of scaly, furry, and feathered flesh were crudely sewn together but when he donned it, it fit tightly to his body. He never told any dragon where the skin had come from and, aside from him only Cook knew, but the faded patterns suggested the frightening realization.
Tendon has proven loyal to the ship, having once pursued a former hand for abandoning the ship though his methods have been questioned even by Zap and Arkken.
Before the mutiny that causedFirefeather the loss of her title, Tendon had chosen to side with Razik though his reasoning had been different from some of the other dragons. He had chosen Razik over his former captain because he believed the imperial's peculiar behavior and air of authority would prove to make its mark on Sornieth. When Razik took him aside and spoke to him of a potential mutiny the mirror agreed quickly enough.
The mirror is thought to be without a sense of humor save for when he intentionally surprises and shocks the crew by sneaking up on them.
Tendon

Hatched in a clutch of three, Tendon was destined to be at the auction house the moment the eggshell was wiped off of his wings. The leader of his clan had thought, with the high price set for him towards dragons of other flights, that he would sell within the Plague flight. It proved that the discounted price would not be useless.
Tendon was considered a "subspecies" known as a skinless dragon. It proved to ward off potential buyers when he would slip in his own drool (having no lips) and hiss constantly. His attitude was never bright to begin with and aside from hissing, he rarely communicated with other dragons.
On one fateful day, however, his life changed the moment he was left alone (as his siblings had been sold already). The dragon who had been sent to watch and try and sell him and stepped away for a moment and suddenly, Tendon was snatched up in a sack.
He awoke on the deck of a pirate ship and after some argument between the captain and his "captor", a black pearlcatcher, Tendon was forced to shadow the pearlcatcher and learn what she did.
Tendon found, even at a young age, that he liked the sea, and at night he would spend his sleepless evenings on deck watching the rolling waves. Yet, he was a laughing stock among older hatchlings that Yaldabaoth watched and a toy for dragons that liked to watch him slip on his drool. His forelegs were constantly worked for having to swab the deck and for a short time he was only a swabbie having to clean up after himself.
During a pillage, Yaldabaoth had been forced to stay behind to watch the hatchlings already on-board, including an older Tendon. The mirror had taken up the sport of establishing dominance among the hatchlings by fighting them, something he knew the captain approved of but something that angered Yaldabaoth. As such, the pearlcatcher intervened and challenged Tendon only when the mirror had nearly killed a younger tundra. The fight was short-lived with Yaldabaoth pinning the mirror down and delivering a painful bite to his shoulder.
Since that time, Tendon chose to stay in the galley with the crippled Cook, a choice that allowed Tendon to sample foods and listen to the coatl ramble about many things, some topics unsettling for many dragons. It was here that Tendon sampled his first dragon meat and it was here that Tendon would start a project that would allow him to walk in the sun without burning.
As Tendon grew older, he no longer needed to shadow Cook. He spent his days working when the captain needed him but the sun's painful rays on his transparent skin saw him hiding below deck as much as possible until nightfall. Often times, he would see himself to the galley to converse with Cook and to work on his project. While his salivating wasn't as prominent as his younger days it still occurred though he had taken a new tactic to avoid it which was to breathe through his through his mouth.
Pillaging for Tendon brought out the worst. His slick flesh made it difficult for dragons to get a good grip on him and he moved like a snake. Yet it was his cruel demeanor and audible hissing that could make a dragon hesitate. Instead of fighting one dragon at a time, the mirror would run through the middle of a battle delivering quick bites and slashes, occasionally to his own mates when he wasn't paying attention.
When the [/i]Black Firebird had been retired and everything had been moved to the Crowned Thresher, Tendon unveiled his long-term project. It was a leathery skin enchanted like any other skin of Sornieth to cover him head to tail but the make was different. Patches of scaly, furry, and feathered flesh were crudely sewn together but when he donned it, it fit tightly to his body. He never told any dragon where the skin had come from and, aside from him only Cook knew, but the faded patterns suggested the frightening realization.
Tendon has proven loyal to the ship, having once pursued a former hand for abandoning the ship though his methods have been questioned even by Zap and Arkken.
Before the mutiny that causedFirefeather the loss of her title, Tendon had chosen to side with Razik though his reasoning had been different from some of the other dragons. He had chosen Razik over his former captain because he believed the imperial's peculiar behavior and air of authority would prove to make its mark on Sornieth. When Razik took him aside and spoke to him of a potential mutiny the mirror agreed quickly enough.
The mirror is thought to be without a sense of humor save for when he intentionally surprises and shocks the crew by sneaking up on them.
Cap'n o' th' Crowned Thresher
Pirates Risin'
(Public lore regardin' pirates o' Sornieth)
Below Deck! (Personal Lore Thread)
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