Th' Positions
Tell me, good sir, exactly where be yer cap'n?
Cap'n:
Leader o' th' crew, technically. They be more like a figurehead, only takin' charge durin' battle. Th' cap'n can be voted down's easily's they were elected. On some ships, though, th' cap'n isna voted in. Aye, they could be mutinied against but both on th' seas an' durin' battle, th' cap'n rules. Disciplinary actions be unique t' th' crew'n cap'n. Ye canna o'er do physical pain though, otherwise ye'll 'ave a mutiny. It doesna apply t' all pirate ships.
Quartermaster: They take charge o' boardin' parties, day-t'-day activities, takin' care o' rationin', etc. Also takes care o' all plundered valuables from treasure t' other items an' distributes 'em. Nearly on par with th' cap'n on authority an' where th' cap'n doesna 'ave much authority on th' ship, th' quartermaster does. Th' cap'n an' th' crew takes orders when there be no battles. Not every ship 'as one.
First Mate: Second-in-command, rules where th' cap'n doesna. When th' cap'n isna on deck, th' first mate assigns duties, deals with minor issues, an' when food be short, rations out food. If th' cap'n nay be part o' a shore party an' th' first mate be there, they be in charge. Th' cap'n assigns th' rank o' first mate.
Sailing Master:
Mostly steerin' th' ship. If ye can get a sailing master that can navigate by day an' night without requirin' direction, ye've found a good one. Sailing masters nay be required t' sail a ship, 'specially if a cap'n fancies doin' such (though such actions arna common). A
good sailing master can also navigate th' seas (though maps o' Sornieth's waters be very difficult t' find). Not all sailing masters voluntarily get hired on. Some be forced inna sailing aboard pirate ships.
Master Arcaner:
Th' scallywag that coordinates an' oversees dragons castin' magic durin' sea battles. Coordination, timin', an' aimin' be bestowed upon 'em.
Boatswain:
Oversees takin' care o' riggin', sails, weighin' an' droppin' anchor, an' supply stores. Maintainin' th' ship falls on this scallywag. All ships ought t' 'ave one.
Master Carpenter:
Ye'll want a Wind dragon t' fill this position. As th' sayin' might go: If ye want yer ship repaired, get a Wind dragon. If ye want it wired'n jury-rigged, get a Lightnin' dragon. Repairs damage t' th' ship, keeps other damage in check.
Surgeon:
In short, a doctor. In length, th' dragon that could save yer life from disease, infection, an' any other possible physical problem if they 'ave th' proper tools. Want t' cover yer hides? Find a dragon skilled in th' arts o' healin' magic's well's without. 'r find yerself a surgeon
and a healer.
Healer:
A surgeon doesna work with magic often, but a healer does. While they canna take care o' ev'ry injury out there, th' healer can save a dragon from infection more smartly than th' surgeon. If'n ye can afford one, get yerself a healer.
Cook:
Makes food from food. Why waste a perfectly good hand t' make food in th' galley? Oftentimes, th' scallywag that worked as a cook be a dragon who canna fight 'r better serve th' ship on deck. Normally, these'd be crippled sailors.
Arcaner:
Individual capable o' castin' magic. When a dragon canna swing a sword, they use their magic. At which point, durin' sea battles, they be directed by th' master arcaner.
Cabin Lad/Lass: While not on many pirate ships, th' young lad 'r lass (hatchlin' t' very young adult) be an errand runner fer officers an' th' cap'n which involves deliverin' messages, fetchin' food, an' any other odd assortment o' tasks. Bein' that th' wee one be forced t' shadow officers, they also must learn th' many basics o' sailin' th' ship.
How does this effect yer clan page?
Well, this be th' best way t' sort yer lair startin' with th' cap'n an' movin' on t' th' next top rank. If'n ye don' 'ave a dragon t' fulfill one 'r more o' th' ranks, move on. Ye can refer t' me own crew should ye need an idea o' how t' organize yer clan/crew.