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TOPIC | Sornieth Lore Project [Contest 1]
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[quote=Skyboat Ports by @Mangoramune][b]Flight[/b]: Multiple [b]Type[/b]: Airship Hubs [b]Location Name[/b]: Clan Skyboat Ports [b]Content[/b]: A clan of fae who run an aviation service--the Skyboat--with ports in every territory. They provide services for dragons who have difficulty flying due to species, age, or illness/injury and need to go long distances quickly and safely. The main hub is based in Wind territory, just south of the Vortex, but every hub across Sornieth is fully outfitted with its own engineers and interchangeable flight crews. The clan is always looking for new alliances to allow the construction of multiple docks per territory, with the goal of maximizing accessibility for their patrons. [/quote]
Skyboat Ports by @Mangoramune wrote:
Flight: Multiple
Type: Airship Hubs
Location Name: Clan Skyboat Ports

Content: A clan of fae who run an aviation service--the Skyboat--with ports in every territory. They provide services for dragons who have difficulty flying due to species, age, or illness/injury and need to go long distances quickly and safely. The main hub is based in Wind territory, just south of the Vortex, but every hub across Sornieth is fully outfitted with its own engineers and interchangeable flight crews. The clan is always looking for new alliances to allow the construction of multiple docks per territory, with the goal of maximizing accessibility for their patrons.
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fr__plague_by_baelfin-d8uyn7k.png Des

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fr__plague_by_baelfin-d8uyn7k.png FR+0

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the creatures fr__plague_by_baelfin-d8uyn7k.png

dopt shopt fr__plague_by_baelfin-d8uyn7k.png

coli shop? fr__plague_by_baelfin-d8uyn7k.png

Challenges fr__plague_by_baelfin-d8uyn7k.png
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[quote=Castle of Halgrimmshof by @Murdoch] [b]Flight[/b]: Plague [b]Type[/b]: Ancient Castle [b]Location Name[/b]: Castle of Halgrimmshof, Plague territory but bordering Earth [b]Content[/b]: A decrepit old tower looms on the brim of where the wasteland borders Dragonhome. It's walls are crumbling, but the stone is still firm at the base. Gargoyles and battlements line the walls, and a big black iron gate opens to reveal a stately marble bridge. You don't want to look down into the moat, but you can't help it. The water is as black as the gate, and a soulful shimmer has you looking back up in the blink of an eye. This is where the Hunters of Hallgrimshoff live, a name that strikes fear into many hearts. Even though the hunters have their purpose in hunting the beasts of nightmare, many folk are unsettled by the way the hunters cover their faces, and even more will not deem it wise to speak to them. They say it's inviting evil to your doorstep. Most hunters prefer to avoid large gatherings and civilisation. However, there are sometimes requests made by the populace to the hunters to rid the community of a particularly bothersome or dangerous dragon. Usually all through third parties and secret contracts. But not this time. With a deep breath, you look at the contract you've been given before you glance up at the massive wooden door in front of you. Use the knocker three times in quick succesion, and the hunters will answer. You take another breath. The air is heavy and the smoke rises ominously from the castle moat. Your hand closed around the knocker with trembling fingers. A metal squeak when you lift it for the first time. Knock. Knock. Knock. [/quote]
Castle of Halgrimmshof by @Murdoch wrote:
Flight: Plague
Type: Ancient Castle
Location Name: Castle of Halgrimmshof, Plague territory but bordering Earth

Content:
A decrepit old tower looms on the brim of where the wasteland borders Dragonhome. It's walls are crumbling, but the stone is still firm at the base. Gargoyles and battlements line the walls, and a big black iron gate opens to reveal a stately marble bridge. You don't want to look down into the moat, but you can't help it. The water is as black as the gate, and a soulful shimmer has you looking back up in the blink of an eye.

This is where the Hunters of Hallgrimshoff live, a name that strikes fear into many hearts. Even though the hunters have their purpose in hunting the beasts of nightmare, many folk are unsettled by the way the hunters cover their faces, and even more will not deem it wise to speak to them. They say it's inviting evil to your doorstep.

Most hunters prefer to avoid large gatherings and civilisation. However, there are sometimes requests made by the populace to the hunters to rid the community of a particularly bothersome or dangerous dragon. Usually all through third parties and secret contracts.

But not this time.

With a deep breath, you look at the contract you've been given before you glance up at the massive wooden door in front of you. Use the knocker three times in quick succesion, and the hunters will answer. You take another breath. The air is heavy and the smoke rises ominously from the castle moat. Your hand closed around the knocker with trembling fingers. A metal squeak when you lift it for the first time.

Knock.

Knock.

Knock.
Bottom.png
Top.png
_plague.png
fr__plague_by_baelfin-d8uyn7k.png he/him

fr__plague_by_baelfin-d8uyn7k.png Des

fr__plague_by_baelfin-d8uyn7k.png B9L7S9W.png.BPco0tZ.png

fr__plague_by_baelfin-d8uyn7k.png FR+0

Necro-Adopt-Viperfishy-Signature.png
the creatures fr__plague_by_baelfin-d8uyn7k.png

dopt shopt fr__plague_by_baelfin-d8uyn7k.png

coli shop? fr__plague_by_baelfin-d8uyn7k.png

Challenges fr__plague_by_baelfin-d8uyn7k.png
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@Rexcalibur am I doing this right? [quote name=Mirrorlight Promenade by @Llanai] [b]Flight:[/b] Light [b]Type:[/b] Region [b]Location Name:[/b] Mirror Light [b]Content:[/b] By definition, a promenade is a long path primarily for walking which follows the edge of the sea; the board walk's fancier cousin. Sunbeam's Mirrorlight Prominade connects the entirety of its northern coast line and boasts the highest dragon population density in Sornieth. The road itself is named for the body of water it follows, Mirrorlight Bay, beginning at The Beacon of the Radiant Eye in the east and ending at the border with the Tangled wood in the west. In between, it connects a number of ancient cities and settlements which still serve as hubs of trade and commerce today and are the source of Light Flight's great wealth. The way is wide and paved with white stone, boasting gorgeous views of the northern sea. Light Flight exalted stand guard every few miles to keep the passage safe while inns and taverns are even more frequent. Having met on The Promenade is considered a good boon for the relationship. Conversely being attacked or robbed there is a strong omen and a sign of beginning misfortunes. [/quote]
@Rexcalibur am I doing this right?
Mirrorlight wrote:
Flight: Light
Type: Region
Location Name: Mirror Light

Content: By definition, a promenade is a long path primarily for walking which follows the edge of the sea; the board walk's fancier cousin. Sunbeam's Mirrorlight Prominade connects the entirety of its northern coast line and boasts the highest dragon population density in Sornieth. The road itself is named for the body of water it follows, Mirrorlight Bay, beginning at The Beacon of the Radiant Eye in the east and ending at the border with the Tangled wood in the west. In between, it connects a number of ancient cities and settlements which still serve as hubs of trade and commerce today and are the source of Light Flight's great wealth.
The way is wide and paved with white stone, boasting gorgeous views of the northern sea. Light Flight exalted stand guard every few miles to keep the passage safe while inns and taverns are even more frequent. Having met on The Promenade is considered a good boon for the relationship. Conversely being attacked or robbed there is a strong omen and a sign of beginning misfortunes.
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@Rexcaliburr

So I wrote a few things in a Google doc, should I send you the link so you can look at them?
@Rexcaliburr

So I wrote a few things in a Google doc, should I send you the link so you can look at them?
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@Rexcaliburr [quote][b]Flight:[/b]Lightning [b]Type:[/b]School/Academy [b]Location Name: The Tempest Spire's Academy of Technology and Innovation[/b] [b]Content:[/b] This elite academy is as the name says, a school of engineering and technology. Established years ago by an innovative Ridgeback, the Tempest Spire Academy seeks out the brightest and most inventive minds in the Lightning Flight. The academy teaches a wide array of subjects, such as robotics, engineering, and design. The workload is reportedly overwhelming, and students are encouraged to put their school work ahead of their physical and mental health. The school is very competitive and grades are regularly posted for all to see. [/quote]
@Rexcaliburr
Quote:
Flight:Lightning
Type:School/Academy
Location Name: The Tempest Spire's Academy of Technology and Innovation
Content: This elite academy is as the name says, a school of engineering and technology. Established years ago by an innovative Ridgeback, the Tempest Spire Academy seeks out the brightest and most inventive minds in the Lightning Flight. The academy teaches a wide array of subjects, such as robotics, engineering, and design. The workload is reportedly overwhelming, and students are encouraged to put their school work ahead of their physical and mental health. The school is very competitive and grades are regularly posted for all to see.
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@Rexcaliburr I don't have a write-up for it right now but my clan lives in a city on the border of Wind/Arcane that could be added to this if it seems feasible? It's a fairly large city widely known for its flowers and high density of magic-users/magically inclined things.

(I also joined the discord!)
@Rexcaliburr I don't have a write-up for it right now but my clan lives in a city on the border of Wind/Arcane that could be added to this if it seems feasible? It's a fairly large city widely known for its flowers and high density of magic-users/magically inclined things.

(I also joined the discord!)
@PrincessFirefly Sure! I'll be happy to read whatever you have for me ^^

@Zedling Welcome welcome! You're welcome to add your clan if you don't mind other people potentially using it in their lore!
@PrincessFirefly Sure! I'll be happy to read whatever you have for me ^^

@Zedling Welcome welcome! You're welcome to add your clan if you don't mind other people potentially using it in their lore!
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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[quote=Plague Academy of Shade Chasers by @Princessfirefly]Flight: Plague Type: Academy/ Bootcamp Location Name: Plague Academy of Shade Chasers (PASC) Content: PASC is the Plague Academy of Shade Chasers. It was founded a hundred years ago as a way to purge the Scarred Wasteland from growing Shade activity. Later PASC's mission spread to the rest of Sornieth. The academy is built in the Abiding Boneyard. The building is made out of thick stone slabs and is a few stories high. It’s not a pretty building, but was built to be practical. Surrounding it are barbed fences and behind the building is a large field where dragons are put through a harsh physical obstacle course. The academy teaches dragons to connect more with their elemental magic and how to resist Shade temptations. PASC is split into different factions, the melee faction; known as the Shade Killers, the spy faction; known as Death Seekers, and the magic faction; known as the Irradiated Mages. Shade Killers are required to be stocky and strong. Their claws, and teeth sharp and ready for physical combat. each carries a specialized weapon designed for killing Shade creatures and each wear armor designed to prevent them from becoming infected. The Death Seekers are required to be stealthy and silent. They must know how to camouflage themselves. They are usually the cleverest of the Shade Chasers and often must work their way out of dangerous situations. They are all trained in various codes. The Irradiated Mages are the elite of the elite. They are skilled in powerful Shade killing magic that is acquired by infusing themselves with Arcane magic. Not many dragon survive the process, but the ones that do are efficient in wiping out any Shade creatures they come across and they have a natural immunity to Shade infections.[/quote]
Plague Academy of Shade Chasers by @Princessfirefly wrote:
Flight: Plague
Type: Academy/ Bootcamp
Location Name: Plague Academy of Shade Chasers (PASC)
Content:
PASC is the Plague Academy of Shade Chasers. It was founded a hundred years ago as a way to purge the Scarred Wasteland from growing Shade activity. Later PASC's mission spread to the rest of Sornieth.

The academy is built in the Abiding Boneyard. The building is made out of thick stone slabs and is a few stories high. It’s not a pretty building, but was built to be practical. Surrounding it are barbed fences and behind the building is a large field where dragons are put through a harsh physical obstacle course.

The academy teaches dragons to connect more with their elemental magic and how to resist Shade temptations.

PASC is split into different factions, the melee faction; known as the Shade Killers, the spy faction; known as Death Seekers, and the magic faction; known as the Irradiated Mages.

Shade Killers are required to be stocky and strong. Their claws, and teeth sharp and ready for physical combat. each carries a specialized weapon designed for killing Shade creatures and each wear armor designed to prevent them from becoming infected.

The Death Seekers are required to be stealthy and silent. They must know how to camouflage themselves. They are usually the cleverest of the Shade Chasers and often must work their way out of dangerous situations. They are all trained in various codes.

The Irradiated Mages are the elite of the elite. They are skilled in powerful Shade killing magic that is acquired by infusing themselves with Arcane magic. Not many dragon survive the process, but the ones that do are efficient in wiping out any Shade creatures they come across and they have a natural immunity to Shade infections.
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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[quote=Gail'nen by Fimbrethil]Flight: Light Type: Island Location name: Gail'nen Content: Off the northern coast of the Sunbeam Ruins, in the channel between the Ruins and the Viridian Labyrinth, is a small island known as the Island of Gail'nen. It is populated with towering redwood trees, sprinkled with other evergreen trees in between. To the southeastern edge of the island, rocky outcrops sprout skyward; they protect the mysterious crumbling ruins from harsh winds and blowing rain. To the northern shores, small, rolling hills provide fertile soil for farmers. Many of the smaller northern isles are uninhabited and covered in enormous trees. The clan that calls the island home is a very traditional, uptight light clan completely devoted to the Lightweaver and her cause. Points of pride for the clan include the Sun Temple, a sacred place for the Gail’nen Clan. Each new generation of priests are trained there, learning the goodness of the Lightweaver. The inside is made of polished white stone with delicate gold iconography and patterns. Another point of pride is the great library. It is an impressive structure built much like the Sun Temple; inside, nearly every wall is lined with texts, tomes, and scrolls from all across Sornieth and beyond. A less visited part of the island is the desolate ruins. They are considered dangerous to most dragons, and visitors are often haunted by visions and malevolent spirits. Odd decorations such as cracked and tarnished pearlcatcher pearls are strewn amongst the fallen walls. However, a shadowy cult has recently taken up residence inside the ruins. [img]http://68.media.tumblr.com/14a7a0c465ed64b146d256400602cd8a/tumblr_oszzf0e9UC1vgrxlbo1_1280.png[/img][/quote]
Gail'nen by Fimbrethil wrote:
Flight: Light
Type: Island
Location name: Gail'nen
Content:
Off the northern coast of the Sunbeam Ruins, in the channel between the Ruins and the Viridian Labyrinth, is a small island known as the Island of Gail'nen. It is populated with towering redwood trees, sprinkled with other evergreen trees in between. To the southeastern edge of the island, rocky outcrops sprout skyward; they protect the mysterious crumbling ruins from harsh winds and blowing rain. To the northern shores, small, rolling hills provide fertile soil for farmers. Many of the smaller northern isles are uninhabited and covered in enormous trees. The clan that calls the island home is a very traditional, uptight light clan completely devoted to the Lightweaver and her cause. Points of pride for the clan include the Sun Temple, a sacred place for the Gail’nen Clan. Each new generation of priests are trained there, learning the goodness of the Lightweaver. The inside is made of polished white stone with delicate gold iconography and patterns. Another point of pride is the great library. It is an impressive structure built much like the Sun Temple; inside, nearly every wall is lined with texts, tomes, and scrolls from all across Sornieth and beyond. A less visited part of the island is the desolate ruins. They are considered dangerous to most dragons, and visitors are often haunted by visions and malevolent spirits. Odd decorations such as cracked and tarnished pearlcatcher pearls are strewn amongst the fallen walls. However, a shadowy cult has recently taken up residence inside the ruins.

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S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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[quote=The Harpy Hideaway by Princessfirefly]Flight: Light Type: Ruins/ Beastclan shelter Location Name: The Harpy Hideaway Content: Located on a small foothill of the Mirrorlight Promenade there once stood a large and impressive castle. But the castle was destroyed in a war lost to memory and what remained was covered in thick undergrowth. When a flock of harpies was driven from their home by a group of dragons they found the place and decided it suited as a perfect shelter. It was hidden by dragons, and although the top floors were destroyed, many of the lower levels were still intact. The harpies rebuilt parts of the castle to suit their needs and to make it their home.[/quote]
The Harpy Hideaway by Princessfirefly wrote:
Flight: Light
Type: Ruins/ Beastclan shelter
Location Name: The Harpy Hideaway
Content:
Located on a small foothill of the Mirrorlight Promenade there once stood a large and impressive castle. But the castle was destroyed in a war lost to memory and what remained was covered in thick undergrowth.

When a flock of harpies was driven from their home by a group of dragons they found the place and decided it suited as a perfect shelter. It was hidden by dragons, and although the top floors were destroyed, many of the lower levels were still intact. The harpies rebuilt parts of the castle to suit their needs and to make it their home.
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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