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TOPIC | Sornieth Lore Project [Contest 1]
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@Princessfirefly I think that's great! Sornieth needs more schools and academies. I'm excited to see what you come up with!
@Princessfirefly I think that's great! Sornieth needs more schools and academies. I'm excited to see what you come up with!
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[quote=Golden Skies Academy for Flight by Rexcaliburr]Flight: The Cloudsong, Wind Type: Academy Location name: Golden Skies Academy for Flight Content: Stretching from the Reedcleft Ascent all the way to the Cloudsong itself, the academy is very much like a University for flight, except that it teaches flight at all levels. Given its prestige, not everyone can afford to attend the Academy, but it promises that the money spent is well worth it, having trained some of Sornieth's top flyers in both sport and career. The main building is located in Reedcleft Ascent, teaching young dragons the basics of flying and fast-flying for sport at junior levels, while those looking for their certification in extreme flying will find themselves training in one of the smaller schools on top of the Cloudsong. The academy at higher levels, teaches extreme flying through all sorts of terrain and weather. Because of this requirement, it has several smaller schools scattered across Sornieth to teach flying through different terrains, and also making its doors more accessible to those outside the Windswept Plateau.[/quote]
Golden Skies Academy for Flight by Rexcaliburr wrote:
Flight: The Cloudsong, Wind
Type: Academy
Location name: Golden Skies Academy for Flight
Content: Stretching from the Reedcleft Ascent all the way to the Cloudsong itself, the academy is very much like a University for flight, except that it teaches flight at all levels. Given its prestige, not everyone can afford to attend the Academy, but it promises that the money spent is well worth it, having trained some of Sornieth's top flyers in both sport and career. The main building is located in Reedcleft Ascent, teaching young dragons the basics of flying and fast-flying for sport at junior levels, while those looking for their certification in extreme flying will find themselves training in one of the smaller schools on top of the Cloudsong.

The academy at higher levels, teaches extreme flying through all sorts of terrain and weather. Because of this requirement, it has several smaller schools scattered across Sornieth to teach flying through different terrains, and also making its doors more accessible to those outside the Windswept Plateau.
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[quote=Goldshore by @BatCrooks]Flight: Light Type: Town Location name: Goldshore Content: Goldshore ia a prosperous hamlet on the northern coast of Sunbeam. Its buildings are mostly low, stone and timber constructions, and sprinkled throughout are grandiose white stone ruins: broken columns and cracked paved roads from the Second Age. Most of the buildings are dragon houses, the humble kind that consist of a room aboveground and a bedroom or two dug out underneath, an extension of a traditional dragon burrow, although closer to downtown are more sprawling manors and fashionably tall merchant’s homes, several with a private flight patio with carefully manicured foliage along the edge. The town is a port near the mouth of the Viridian Strait, the relatively thin expanse of water between the continent and the island of the Viridian Labyrinth. It's the closest point between the main continent and the Labyrinth island, and has ferry ships between it and its sister town on the Gladeveins side of the strait that set sail twice a day. It holds a market once a week whose most influential patrons are fleece merchants who sell and trade great sacks of fleece gathered from the area sheep farmers to weavers and cloth manufacturers, but the stalls and storefronts sell all variety of everyday necessities and extravagances, both local and from the Tangled Wood and across the strait or from even further abroad. Fashionable trunker-pulled taxis are a common site. [img]http://68.media.tumblr.com/1fe09ea94c51f84e537e890d9cccf072/tumblr_oper35BeK51sf301oo2_1280.png[/img][/quote]
Goldshore by @BatCrooks wrote:
Flight: Light
Type: Town
Location name: Goldshore
Content: Goldshore ia a prosperous hamlet on the northern coast of Sunbeam. Its buildings are mostly low, stone and timber constructions, and sprinkled throughout are grandiose white stone ruins: broken columns and cracked paved roads from the Second Age. Most of the buildings are dragon houses, the humble kind that consist of a room aboveground and a bedroom or two dug out underneath, an extension of a traditional dragon burrow, although closer to downtown are more sprawling manors and fashionably tall merchant’s homes, several with a private flight patio with carefully manicured foliage along the edge. The town is a port near the mouth of the Viridian Strait, the relatively thin expanse of water between the continent and the island of the Viridian Labyrinth. It's the closest point between the main continent and the Labyrinth island, and has ferry ships between it and its sister town on the Gladeveins side of the strait that set sail twice a day. It holds a market once a week whose most influential patrons are fleece merchants who sell and trade great sacks of fleece gathered from the area sheep farmers to weavers and cloth manufacturers, but the stalls and storefronts sell all variety of everyday necessities and extravagances, both local and from the Tangled Wood and across the strait or from even further abroad. Fashionable trunker-pulled taxis are a common site.

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S O K O L
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[quote=The Tarn by Kizmetto]Flight: Fire Type: Landmark Location name: The Tarn Content: The Tarn is located closer to the denser jungles found in Fire, this small mountainous knoll has a small lake at its base, with various levels of craggy rocks that crown around it. There is a waterfall , but none are sure where the source water comes from. If you traverse inside, you will find dragon-carved walls, and evidence that some dragons used to take refuge here. This place is a migratory spot for Loga, the tall grass and secluded locations a perfect breeding ground. Hibiscus seem to grow here strangely. [img]http://68.media.tumblr.com/473139890081b8d66c6b23350f920c0f/tumblr_o8c0po6zU71u2ms2do1_500.png[/img][/quote]
The Tarn by Kizmetto wrote:
Flight: Fire
Type: Landmark
Location name: The Tarn
Content: The Tarn is located closer to the denser jungles found in Fire, this small mountainous knoll has a small lake at its base, with various levels of craggy rocks that crown around it. There is a waterfall , but none are sure where the source water comes from. If you traverse inside, you will find dragon-carved walls, and evidence that some dragons used to take refuge here. This place is a migratory spot for Loga, the tall grass and secluded locations a perfect breeding ground. Hibiscus seem to grow here strangely.

tumblr_o8c0po6zU71u2ms2do1_500.png
S O K O L
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[quote=Shadowbinder's Trails by dragonofyang]Name: Shadowbinder's Trails Flight: Shadow Type: Paths Content: Usually only known to Shadow dragons, these paths can offer safe passage to any who pass along them or stumble across them, though they frequently shift and any dragon not native to the Tangled Wood rarely will wind up where they wish. A dragon might expect to go where they need to, but that doesn't happen as often as one might hope. No one quite knows what happens when one of these trails terminates or what you might find, as the dragons who come out are rarely the same as when they went in. All that's known is that these paths are said to be blessed by the Shadowbinder herself so that a dragon might gain safe passage, but you must never step off the edge of the path.[/quote]
Shadowbinder's Trails by dragonofyang wrote:
Name: Shadowbinder's Trails
Flight: Shadow
Type: Paths
Content: Usually only known to Shadow dragons, these paths can offer safe passage to any who pass along them or stumble across them, though they frequently shift and any dragon not native to the Tangled Wood rarely will wind up where they wish. A dragon might expect to go where they need to, but that doesn't happen as often as one might hope. No one quite knows what happens when one of these trails terminates or what you might find, as the dragons who come out are rarely the same as when they went in. All that's known is that these paths are said to be blessed by the Shadowbinder herself so that a dragon might gain safe passage, but you must never step off the edge of the path.
S O K O L
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[quote=Obsidian Obelisk by Kizmetto]Flight: Lightning Type: Landmark - Wonder Location name: Obsidian Obelisk (Havent got a better name.) Content: Every winter, there is a rumor that a strange storm rushes through the Lightning Deserts, whipping up powerful magnetic forces and any caught in the storm are usually tossed around and end up back whence they came. Some dragons have reported sightings of a massive monolith made of alien obsidian appear in the middle of the desert during these storms, before they were whisked away to get a closer look. What is it? Is it real or just some elaborate hoax? [img]http://68.media.tumblr.com/9993a0b28e5799761cc85742081d40a8/tumblr_o4r2cxVaXx1u2ms2do1_500.png[/img][/quote]
Obsidian Obelisk by Kizmetto wrote:
Flight: Lightning
Type: Landmark - Wonder
Location name: Obsidian Obelisk (Havent got a better name.)
Content: Every winter, there is a rumor that a strange storm rushes through the Lightning Deserts, whipping up powerful magnetic forces and any caught in the storm are usually tossed around and end up back whence they came. Some dragons have reported sightings of a massive monolith made of alien obsidian appear in the middle of the desert during these storms, before they were whisked away to get a closer look. What is it? Is it real or just some elaborate hoax?

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S O K O L
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[quote=National University for Magical Studies by Rexcaliburr]Flight: Temple Keep, offshore Arcane Type: School Location name: National University for Magical Studies Content: Known to be one of the most prestigious universities in Sornieth for magical and elemental studies, the National University has stood strong and tall for many years, having been developed shortly after dragonkind's development as a society. It is based in Temple Keep, found on a smaller island just offshore mainland Arcane territory. The University's grounds are wide and made from a refashioned castle, pink gems and runes lining the walls and decorating pretty much everything. Students claim the campus to be sacred ground, made only for those who are truly devoted to their studies. There are rumours that the Arcanist himself once walked the castle's halls before it was made into the university campus. Out in the courtyard, there is a large statue of the Arcanist walking made of marble and crystal - it is a common tradition for students to touch the statue before exams for good luck. While the University offers many courses to provide its students with the greatest freedom of choice, it is best known for its course in Magical Studies and Astronomy. It may not have access to the Observatory the Arcanist himself uses, but they have a smaller one located on the far edge of the campus, specifically for its Astronomy course. Many students who attend its best courses may find their elemental understanding and skills enhanced and more powerful, though some insist it's because of the strong magic that runs underground and across the whole campus. [/quote]
National University for Magical Studies by Rexcaliburr wrote:
Flight: Temple Keep, offshore Arcane
Type: School
Location name: National University for Magical Studies
Content: Known to be one of the most prestigious universities in Sornieth for magical and elemental studies, the National University has stood strong and tall for many years, having been developed shortly after dragonkind's development as a society. It is based in Temple Keep, found on a smaller island just offshore mainland Arcane territory.

The University's grounds are wide and made from a refashioned castle, pink gems and runes lining the walls and decorating pretty much everything. Students claim the campus to be sacred ground, made only for those who are truly devoted to their studies. There are rumours that the Arcanist himself once walked the castle's halls before it was made into the university campus. Out in the courtyard, there is a large statue of the Arcanist walking made of marble and crystal - it is a common tradition for students to touch the statue before exams for good luck.

While the University offers many courses to provide its students with the greatest freedom of choice, it is best known for its course in Magical Studies and Astronomy. It may not have access to the Observatory the Arcanist himself uses, but they have a smaller one located on the far edge of the campus, specifically for its Astronomy course. Many students who attend its best courses may find their elemental understanding and skills enhanced and more powerful, though some insist it's because of the strong magic that runs underground and across the whole campus.
S O K O L
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[quote=Clan Of Drifting Icecaps by @Bekuno]Flight: Ice (Southern Sea) Type: Mini-Continent / Islands Location name: The Clan Of Drifting Icecaps Content: While Also functioning as a clan, The Clan of Drifting Icecaps works as it's own city. It exists in the Southern Sea, outside of the Icewardens domain. It's a decent flight from the Southern Icefields, and for that reason visitors are treated to many amenities as thanks for visiting. The clan supports the idea of uniting Sornieth in harmony, but allowing it's members to chose their own flights and practice their beliefs and culture safely. They try their best to offer peace and well wishes to all thosing passing through. Some places of interest include a tavern, a trade hub with multiple local artisans, a large library with books and scrolls from all across Sornieth (you're welcome to leave one behind!), a community garden, a workshop, a forge, a boutique, and more! Many of the clan members are skilled in a particular craft and happy to work with others. One of the islands is nothing but empty dens for vistors to rest in, and those who enjoy their stay are more than welcome to continue doing so or even join the clan as long as they contribute. While more so a safe haven than a resort, the clan is a great place for dragons who are lost, stressed, or simply looking for something new. The clan will continue to grown nonetheless, and offer more and more for visiting dragons as the seasons pass. Living out there isn't easy, why do it alone? [img]https://68.media.tumblr.com/01f85190d9ba73c16787b02094293268/tumblr_ok64psvOoU1vmmvqfo3_r1_400.png[/img][/quote]
Clan Of Drifting Icecaps by @Bekuno wrote:
Flight: Ice (Southern Sea)
Type: Mini-Continent / Islands
Location name: The Clan Of Drifting Icecaps
Content:
While Also functioning as a clan, The Clan of Drifting Icecaps works as it's own city. It exists in the Southern Sea, outside of the Icewardens domain. It's a decent flight from the Southern Icefields, and for that reason visitors are treated to many amenities as thanks for visiting. The clan supports the idea of uniting Sornieth in harmony, but allowing it's members to chose their own flights and practice their beliefs and culture safely. They try their best to offer peace and well wishes to all thosing passing through.

Some places of interest include a tavern, a trade hub with multiple local artisans, a large library with books and scrolls from all across Sornieth (you're welcome to leave one behind!), a community garden, a workshop, a forge, a boutique, and more! Many of the clan members are skilled in a particular craft and happy to work with others. One of the islands is nothing but empty dens for vistors to rest in, and those who enjoy their stay are more than welcome to continue doing so or even join the clan as long as they contribute.

While more so a safe haven than a resort, the clan is a great place for dragons who are lost, stressed, or simply looking for something new. The clan will continue to grown nonetheless, and offer more and more for visiting dragons as the seasons pass. Living out there isn't easy, why do it alone?

tumblr_ok64psvOoU1vmmvqfo3_r1_400.png
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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[quote=Arid Spires Ruins by Kizmetto]Flight: Light Type: Landmark - Ruins Location name: Arid Spires Ruins Content: This location is found on the edge of Light and Lightning, overseeing a vast canyon which is littered with many old spires from Lightning, their arcs spark on occasion and lightning still sometimes jump between the lightning rods. The ruins here have evidence that dragons used to live here, with rope ladders and sections carved out for windows and rooms. Small rocks float on electromagnetic currents and the smallest of dragons may feel this effect. There are fallen pillars that are similar to Light's architecture. [img]http://66.media.tumblr.com/a6f74a4a5d037df9252d0e3326fe6f35/tumblr_o6lu39LGcH1u2ms2do3_500.png[/img][/quote]
Arid Spires Ruins by Kizmetto wrote:
Flight: Light
Type: Landmark - Ruins
Location name: Arid Spires Ruins
Content: This location is found on the edge of Light and Lightning, overseeing a vast canyon which is littered with many old spires from Lightning, their arcs spark on occasion and lightning still sometimes jump between the lightning rods. The ruins here have evidence that dragons used to live here, with rope ladders and sections carved out for windows and rooms. Small rocks float on electromagnetic currents and the smallest of dragons may feel this effect. There are fallen pillars that are similar to Light's architecture.

tumblr_o6lu39LGcH1u2ms2do3_500.png
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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[quote=Canker by smerdyakov]Flight: Plague, Bordering Shadow Type: Town/Settlement Location name: Canker Content: Tucked on the outskirts of the Wandering Contagion that borders The Tangled Wood, Canker itself is hidden from the world by thick, gnarled Honeycrisp Apple trees, whose trunks and branches are often overgrown by Winter’s Delight and a sub-species of Leech Root which emits a sickly lavender-grey glow and is often described as smelling like “old, raw meat”. Beyond these trees the town of Canker is mostly crumbling ruins covered in patches of twisting pumpkin vines and thick, pale golden, black tipped wheat that can grow past the shoulder height of an adult Ridgeback. This wheat is the lifeblood of the Canker locals, providing them with food, trade, and shelter from some of the harshest elements. Intricate furrows are dug to grow the stalks in very specific patterns, which makes much of Canker nearly impossible for non-locals to navigate. The locals themselves avoid the crumbling remains of the previous settlers and, instead, make their homes in large burrows beneath the earth. Many of these burrows or connected and form a maze of tunnels almost as complicated as the rows of wheat above ground. While little is known about the history and origins of this almost impossibly lush settlement, Canker is famous for it's autumnal Harvest Festival which lasts 5 days and attracts touring Dragons and Merchants from all over Sornieth.[/quote]
Canker by smerdyakov wrote:
Flight: Plague, Bordering Shadow
Type: Town/Settlement
Location name: Canker
Content: Tucked on the outskirts of the Wandering Contagion that borders The Tangled Wood, Canker itself is hidden from the world by thick, gnarled Honeycrisp Apple trees, whose trunks and branches are often overgrown by Winter’s Delight and a sub-species of Leech Root which emits a sickly lavender-grey glow and is often described as smelling like “old, raw meat”.

Beyond these trees the town of Canker is mostly crumbling ruins covered in patches of twisting pumpkin vines and thick, pale golden, black tipped wheat that can grow past the shoulder height of an adult Ridgeback. This wheat is the lifeblood of the Canker locals, providing them with food, trade, and shelter from some of the harshest elements. Intricate furrows are dug to grow the stalks in very specific patterns, which makes much of Canker nearly impossible for non-locals to navigate.

The locals themselves avoid the crumbling remains of the previous settlers and, instead, make their homes in large burrows beneath the earth. Many of these burrows or connected and form a maze of tunnels almost as complicated as the rows of wheat above ground.

While little is known about the history and origins of this almost impossibly lush settlement, Canker is famous for it's autumnal Harvest Festival which lasts 5 days and attracts touring Dragons and Merchants from all over Sornieth.
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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