My preferred method is to be able to discard one egg per day until there's one during the incubatuon period. On the last day of incubation, you can either discard all or hatch what's left.
My preferred method is to be able to discard one egg per day until there's one during the incubatuon period. On the last day of incubation, you can either discard all or hatch what's left.
For an 11 year old site, I can't believe we don't have this. I don't care how it's implemented, just that we get it in some form.
If they're worried about any hatchling death implications, it could either be worded in a way that makes it clear it's a game mechanic item only (no lore implications), or the discarded nest could be described as having dud/infertile eggs.
For an 11 year old site, I can't believe we don't have this. I don't care how it's implemented, just that we get it in some form.
If they're worried about any hatchling death implications, it could either be worded in a way that makes it clear it's a game mechanic item only (no lore implications), or the discarded nest could be described as having dud/infertile eggs.
[quote name="Seraitsukara" date="2024-12-14 12:36:18" ]
If they're worried about any hatchling death implications, it could either be worded in a way that makes it clear it's a game mechanic item only (no lore implications), or the discarded nest could be described as having dud/infertile eggs.
[/quote]
As someone who has raised chickens in the past, this amused me - because of all the times I've had people horrified at the thought of eating a fertilized chicken egg. Unless it's been incubated for at least three days, up to a week, there's no discernable difference between fertile and infertile eggs. They look the same, taste the same, and have the same nutritional content. Only if an egg is actively incubated, either artificially or by the parent, does it develop (and a rooster is required). A hen can frequently tell if an egg is fertile or not after a few days, due to the difference in heat loss between one that is developing and one that isn't, and will actively push the infertile or flawed eggs out of the nest. Even with a good rooster, infertile eggs are an unavoidable occurrence. Reptile eggs are different, of course... but they still require exacting criteria for their environment. No matter the species, there will always be infertile eggs. So if people are that worried about 'hatchling death', just call it 'discarding an infertile nest/egg'.
I missed the entire 'rotten egg' situation, but it makes me wonder... don't the parent dragons 'guard' the nest? If they're tied up guarding the nest, why would eggs rot?
Edit: There is one way to tell a fertilized egg from an unfertilized one without having incubated it for almost a week. That is: Crack it open. If the yolk has a tiny solid dot on it, it's unfertilized. If it has a tiny bullseye instead, it's fertilized. Of course, then it's too late to hatch it, since you broke it open and searched the yolk for one tiny dot.
Seraitsukara wrote on 2024-12-14 12:36:18:
If they're worried about any hatchling death implications, it could either be worded in a way that makes it clear it's a game mechanic item only (no lore implications), or the discarded nest could be described as having dud/infertile eggs.
As someone who has raised chickens in the past, this amused me - because of all the times I've had people horrified at the thought of eating a fertilized chicken egg. Unless it's been incubated for at least three days, up to a week, there's no discernable difference between fertile and infertile eggs. They look the same, taste the same, and have the same nutritional content. Only if an egg is actively incubated, either artificially or by the parent, does it develop (and a rooster is required). A hen can frequently tell if an egg is fertile or not after a few days, due to the difference in heat loss between one that is developing and one that isn't, and will actively push the infertile or flawed eggs out of the nest. Even with a good rooster, infertile eggs are an unavoidable occurrence. Reptile eggs are different, of course... but they still require exacting criteria for their environment. No matter the species, there will always be infertile eggs. So if people are that worried about 'hatchling death', just call it 'discarding an infertile nest/egg'.
I missed the entire 'rotten egg' situation, but it makes me wonder... don't the parent dragons 'guard' the nest? If they're tied up guarding the nest, why would eggs rot?
Edit: There is one way to tell a fertilized egg from an unfertilized one without having incubated it for almost a week. That is: Crack it open. If the yolk has a tiny solid dot on it, it's unfertilized. If it has a tiny bullseye instead, it's fertilized. Of course, then it's too late to hatch it, since you broke it open and searched the yolk for one tiny dot.
support!
i heard a person who lorewise had a dragon that didnt breed over have a mate that they spent 50 bucks on. due to glitch, they bred it and now have a nest just sitting..
this would be SO helpful
also lorewise the eggs could roll down a hill or something and thats why we find unhatchedeggs via scavenging
support!
i heard a person who lorewise had a dragon that didnt breed over have a mate that they spent 50 bucks on. due to glitch, they bred it and now have a nest just sitting..
this would be SO helpful
also lorewise the eggs could roll down a hill or something and thats why we find unhatchedeggs via scavenging
send me a pm if you want some dragon art
[quote name="corndog" date="2024-12-03 13:22:08" ]
[item=unhatched plague egg]
[item=coarsefur yeti][item=overcharged silverbeast]
PUNCH EGG[/quote]
HUGE SUPPORT. sometimes i nest together two dragons then hate it - i'll happily wait til they can breed again but i'll be like "man i do not want these eggs!" then be stuck with hatchlings for a bit that i dont want >>"
corndog wrote on 2024-12-03 13:22:08:
HUGE SUPPORT. sometimes i nest together two dragons then hate it - i'll happily wait til they can breed again but i'll be like "man i do not want these eggs!" then be stuck with hatchlings for a bit that i dont want >>"
I'd support this with the implications that the nest and breeding cooldowns remain the same so it can't be exploited.
I also like the idea that it's where unhatched eggs come from!
Also, if the reason for it not existing is because of the dead hatchlings, etc., anyone who really wants that in their lore is already going to put in the lore, so I don't see a problem there.
I'd support this with the implications that the nest and breeding cooldowns remain the same so it can't be exploited.
I also like the idea that it's where unhatched eggs come from!
Also, if the reason for it not existing is because of the dead hatchlings, etc., anyone who really wants that in their lore is already going to put in the lore, so I don't see a problem there.
[quote name="windstorm" date="2024-12-14 10:32:42" ]
I like the idea of nests being cancellable but keeping all related cooldowns. I feel like the process should be something like... you breed your dragons, they go on breeding cooldown, you incubate the nests each day, and on the last day you can choose between "Hatch" and "Cancel". So the only part that changes is whether the babies are actually generated or not. I think having to fully incubate would be a small price to pay for the option to undo accidental breeding.
[/quote]
I was actually about to say this, so I'm quoting it.
I bred a pair MONTHS ago who produced little nests before, so I bred them to get two final babies (I do not wish to sell off or exalt their bloodline, I just wanted a little family group). Then they popped out a four-egg nest. Now I'm wrapped up in breeding projects and don't have room for four new dragons.
'Hatch' or 'Discard' would be a good way to do it, free but still with the cooldown and everything.
Support in the 'hatch' or 'discard' with the cooldown still in place way.
windstorm wrote on 2024-12-14 10:32:42:
I like the idea of nests being cancellable but keeping all related cooldowns. I feel like the process should be something like... you breed your dragons, they go on breeding cooldown, you incubate the nests each day, and on the last day you can choose between "Hatch" and "Cancel". So the only part that changes is whether the babies are actually generated or not. I think having to fully incubate would be a small price to pay for the option to undo accidental breeding.
I was actually about to say this, so I'm quoting it.
I bred a pair MONTHS ago who produced little nests before, so I bred them to get two final babies (I do not wish to sell off or exalt their bloodline, I just wanted a little family group). Then they popped out a four-egg nest. Now I'm wrapped up in breeding projects and don't have room for four new dragons.
'Hatch' or 'Discard' would be a good way to do it, free but still with the cooldown and everything.
Support in the 'hatch' or 'discard' with the cooldown still in place way.
Support. I had a spate of 1 egg nests and could not be chewed with waiting 5 days, and did not want to waste gems to instant hatch for 1 egg I’d sell for less than 10 gems back.
They could maybe have it where you get 1 free terminate a day, then an option to pay via FR currency if you want to bin more.
Support. I had a spate of 1 egg nests and could not be chewed with waiting 5 days, and did not want to waste gems to instant hatch for 1 egg I’d sell for less than 10 gems back.
They could maybe have it where you get 1 free terminate a day, then an option to pay via FR currency if you want to bin more.
Togepi97
/ She - Her/ UK player.
After thinking about it, I like the idea of the nest remaining there for the usual incubation period, and still requiring the normal interaction. At the end of the incubation period, have two options, as noted above: 'Hatch' or 'Discard', or possibly 'Infertile' for the second option. Dragons have the same cooldown period, the nest is occupied for the same length of time, the player has to put the same amount of effort into it, but it's possible to prevent the results. I assume that the results of a nest are generated when it hatches, since the numbers coincide with that, so it would just not generate the data.
After thinking about it, I like the idea of the nest remaining there for the usual incubation period, and still requiring the normal interaction. At the end of the incubation period, have two options, as noted above: 'Hatch' or 'Discard', or possibly 'Infertile' for the second option. Dragons have the same cooldown period, the nest is occupied for the same length of time, the player has to put the same amount of effort into it, but it's possible to prevent the results. I assume that the results of a nest are generated when it hatches, since the numbers coincide with that, so it would just not generate the data.
Only support, if after cancelling the nest, parents go on FULL cooldown.
I think this is necessary due to past glitches, that would make ??? dragons get nested together which was not the user's fault but the site's...
Only support, if after cancelling the nest, parents go on FULL cooldown.
I think this is necessary due to past glitches, that would make ??? dragons get nested together which was not the user's fault but the site's...