This would be nice if it only went higher than they already are...
However the enemies don't scale at all, even if you see them in multiple venues. For example the Storm Seeker enemy is first seen in sandswept, but is also found in the roost. It doesn't change stats at all between the two venues (i can take them out with one elim very easily in either venue), and there's no level value attached to the enemies that'd allow them to reasonably implement this without completely overhauling the coli for this type of system.
Despite me really liking the idea for optional raising of venue levels, I don't see this as something that could be added within a reasonable amount of time... Especially while the developers are focusing on so many other things right now.
No support.
However the enemies don't scale at all, even if you see them in multiple venues. For example the Storm Seeker enemy is first seen in sandswept, but is also found in the roost. It doesn't change stats at all between the two venues (i can take them out with one elim very easily in either venue), and there's no level value attached to the enemies that'd allow them to reasonably implement this without completely overhauling the coli for this type of system.
Despite me really liking the idea for optional raising of venue levels, I don't see this as something that could be added within a reasonable amount of time... Especially while the developers are focusing on so many other things right now.
No support.