[quote name="Valrunie" date="2024-05-26 06:09:18" ]
also rude to call staff ableist when they did changed game before to try to make it better, and there were changes before (making game work better for screenreaders, changing Sussie's art to be more realistic with how wheelchair looks). if they change game again, you might have it working for one side of users but then make it worse for others. some suggestions here seem like I would hate game even more. I am not fan of some choices being done around site but they are still trying (I wish we could get more updates of older parts of game than adding new content), but as soon one part of game isn't up to someone's standards, nonon staff evil
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One person calls the staff ableist for not taking into account sight-based disabilities such as color blindness or stuff relating to seizures (because that is, at its core, textbook definition of ableism) and even cites serious pain relating to eyestrain as the reason for this, and you follow it up with...it's rude to call it what it is.
Yes, it is ableist to not take that into account or test your changes for visual impairment seeing as what was changed was not adequate. I love this game and Mistral Mahjong in particular, but even I - someone who doesn't /have/ those medical issues - struggle with the problematic tiles cited at the beginning. And again: there is literally a user citing serious medical issues that make playing the game painful, which in it by itself is indicative of this game being inaccessible. It is bold for you to call them rude when they're stating it plainly that this is ableist game design. It's inaccessible and needs to be addressed, and the fact that a redesign was pushed through that did not solve the problem and it still remains an issue years later [i]is a problem[/i]. It's a plain and simple fact of the matter that this is ableist design, it is ableist behavior to not run test it with people who are affected and call it good, and the devs are worthy of criticism in this regard. Redesigning a character to have a more realistic wheelchair is a good faith gesture, but a gesture at best since the game is actively hurting disabled users.
Obviously, full support to any changes that make it possible for everyone to engage with this game - especially making tiles more visually distinct for folks with sight-based disabilities. But to call someone rude for expressing frustration with ableist design is [i]bold,[/i] as I'm sure you would be upset if the game did something to physically hurt you. Again: they expressed physical pain from playing this game, called it what it is, and you say it's rude? The lack of sympathy is just appalling.
Valrunie wrote on 2024-05-26 06:09:18:
also rude to call staff ableist when they did changed game before to try to make it better, and there were changes before (making game work better for screenreaders, changing Sussie's art to be more realistic with how wheelchair looks). if they change game again, you might have it working for one side of users but then make it worse for others. some suggestions here seem like I would hate game even more. I am not fan of some choices being done around site but they are still trying (I wish we could get more updates of older parts of game than adding new content), but as soon one part of game isn't up to someone's standards, nonon staff evil
One person calls the staff ableist for not taking into account sight-based disabilities such as color blindness or stuff relating to seizures (because that is, at its core, textbook definition of ableism) and even cites serious pain relating to eyestrain as the reason for this, and you follow it up with...it's rude to call it what it is.
Yes, it is ableist to not take that into account or test your changes for visual impairment seeing as what was changed was not adequate. I love this game and Mistral Mahjong in particular, but even I - someone who doesn't /have/ those medical issues - struggle with the problematic tiles cited at the beginning. And again: there is literally a user citing serious medical issues that make playing the game painful, which in it by itself is indicative of this game being inaccessible. It is bold for you to call them rude when they're stating it plainly that this is ableist game design. It's inaccessible and needs to be addressed, and the fact that a redesign was pushed through that did not solve the problem and it still remains an issue years later
is a problem. It's a plain and simple fact of the matter that this is ableist design, it is ableist behavior to not run test it with people who are affected and call it good, and the devs are worthy of criticism in this regard. Redesigning a character to have a more realistic wheelchair is a good faith gesture, but a gesture at best since the game is actively hurting disabled users.
Obviously, full support to any changes that make it possible for everyone to engage with this game - especially making tiles more visually distinct for folks with sight-based disabilities. But to call someone rude for expressing frustration with ableist design is
bold, as I'm sure you would be upset if the game did something to physically hurt you. Again: they expressed physical pain from playing this game, called it what it is, and you say it's rude? The lack of sympathy is just appalling.
Big support. Such a small tweak with such a big impact.
Big support. Such a small tweak with such a big impact.
scuttles away
Oh thank god it's not just me who struggles to visually distinguish those tiles quickly.
Oh thank god it's not just me who struggles to visually distinguish those tiles quickly.
Support - I don't have any sight-related disabilities (aside from the normalized thick glasses kind), and even I have problems distinguishing the patterns from one another.
Support - I don't have any sight-related disabilities (aside from the normalized thick glasses kind), and even I have problems distinguishing the patterns from one another.
There will be something here. Eventually.